Muropakkaus
Muropakkaus
About
- Username
- Muropakkaus
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Comments
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Like others have pointed out, it's not very fun map to play as a killer. I think a new mechanic, where you can destroy vault locations permanently as a killer, would be nice. Similar to pallets and doors, certain vault locations could be destroyed by killer. This mechanic could be added to other maps as well.
Visually it's a nice map, but I think it's a bit too big, and it's survivor sided.
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The changes were un-needed and horribly executed. Take Open Handed for example. The flavor texts are gone, important information is removed ("does not stack" is missing), and the overall clarity has gone worse. It's very vague and hard to understand what the perk does. Or to a non native English speaker, like me, it is. To me it seems like you (BHVR) didn't even check the outcome of these changes. Please make a human understandable senteces and revert these changes.
NEW: "All Survivors see Auras that have a range from 16m farther."
OLD: "Strengthens the potential in your and your team's Aura-reading
abilities.- Extends all Survivor-based Aura-reading abilities by 8/12/16
metres.Open-Handed does not stack with other instances of itself."
PS. The character texts for Ellen Ripley and Trevor Belmont have been "bugged" since their releases, they are not in two paragraphs, like all other survivors' and killers' character texts are. I have reported this many time in Reddit and got even reply from you, but nothing has changed for over a year now.
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@jordanjustice said:
https://forums.bhvr.com/dead-by-daylight/discussion/387823/myers-feels-bad-to-play
Just want to state that... Myers feels bad to play.... against. He is literally the killer with the most cheat add-ons. Even in his normal form, he feels like he's always in Tier 3.
GF vs Myers. GF stalks ONE survivor to get them down. Myers can stalk multiple and they all go into the same stalking meter. This is why a survivor gets down vs a Myers with in 2 seconds of starting chase, because Myers already gazed at the other teammates long enough.
If you think Myers is too weak, by all means, stop playing him. Hopefully others will follow suit and we can eliminate this scourge on the game known as 'The Shape'.
I agree instant kill addons are dumb. But I disagree with GF. GF can stalk multiple survivors at same time, Myers can’t. Even if Myers sees many survivors at same time, he can only stalk from one of them. And once enough stalked, he can’t do it again from the same survivor. GF can do as many times as he wants, he remains stealth when fully marked and can enter stealth anytime in the match.
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@MikeStev said:
Yes, randomize button but hide the perk until game starts, just like anniversary event
Yes! Exactly something like that and give a bonus “perk gambler” points after trial
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@UndeddJester said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3514452#Comment_3514452
Yeah fair point, I was being conservative. You can lower/remove penalties as needed, its the concept that's important.
I did consider 5 hooks because although thats not the mathematical modpoint, for intents and purposes of the game, it is mid point due to the fact the last survivor is dead regardless... but I didn't want to go too hard because:
- You execute literally anyone you can catch from that point on via any means, meaning you noo longer get messed over by accidently swinging or locker hopping.
- You can slug and deny hatch for the Achievement, which was always a serious gamble before.
- I was operating on the assumption this frees up base kit buffs elsewhere now Tomestone Piece isn't busted AF
The point was to reduce the oppressive nature of this part of his kit, to allow other changes to be made 😉
I really hope they buff Myers because he is my favorite killer, but feels so bad to play with. Ideas like these are nice and I hope the devs make him more balanced, but knowing how they treat characters like Myers, Demogorgon and Nightmare I won’t hold my breath.
Ghostface addons rework was nice, and balancing Sadako, so kudos for that.
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I made a post sometime ago and suggested that flashlight should have 1 second cooldown every time it's put on / off.
Once I met with a PC player who made a dozen clicks in a second with mouse wheel / macro.
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@Huge_Bush said:
Sorry but the killer is entitled to a 4k just as the last standing survivor is to a chance at escaping.
If you can come up with a fair solution, feel free to share, but I don’t see this getting changed.
If Survivor dies from slug, Killer won't get any extra points. So it's not a strategy Killers should use. The game should notify that slugging to a death is not a proper way to play. Same with facecamping.
There should be indicator that shows Killer he is losing points for doing this (Like you can see end game recap).
MY SOLUTION would be that Entity helps survivors somehow. After all, Entity wants a fair game and if Killer gets win too fast, end game would say Entity Displeased.
Make Entity help multiple downed survivors to keep the game going. Or let downed survivors close proximity heal each others! Or make Bill's perk a normal mechanic where all survivors can pick up once in a game (and rework the perk to something else).
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@Phasmamain said:
He already has a sound actually. When he’s aiming at you a bell ringing sound plays
He does? I don’t remember ever hearing it. Is it a quiet sound? Something more clear would better, like Huntress chime