Feedback and Suggestions

Our team will be happy to read these!
  • Spine chill SHOULD NOT trump Undetectable, there is no reason to be "undetectable" if there's something that "detects" your sight :\
    4 comments 51 views last activity
  • There should be a malus for people slugged and people left on hook for too long, plus a malus for staying near someone wounded and not healing him. Killer has malus for people healing their wounds for example (when killer literally is forced sometimes to hit somone and let them go to heal to buy time on gens)
    2 comments 21 views last activity
  • Right now we know the matchmaker isn't working because yellow and brown killers are matched with purple and red survivors. My understanding is that a entirely new matchmaking engine is being implemented soon that will not rely on ranks and instead rely on a hidden mmr. This means that once the new matchmaker is implemented, the devs will be hiding ranks from public view since the matchmaker is
    0 comments 1 views last activity
  • You should rename this game: "Survive with friends" Guess why :) Impossible to play soloq as surv cause you only get trash even in red ranks, impossible to play killer cause you only play against trash pussies who cant loop for more then 5 seconds but they only need to m1 on a generator to win and pip.
    2 comments 21 views last activity
  • Just a Billy puppet cycling around the map, laughing at Survivors who are close enough, not being a threat at all. Asking them the big question sometimes. Oh, and it'll only appear once someone has a Reverse Bear Trap on. By then, everyone can see on the HUD that you play as the Pig, so having it only spawn after that won't betray your identity, cau
    0 comments 21 views last activity
  • Some perks have laughable effects and are ridiculously useless due to their obnoxious and limited conditions. Since Solidarity is unique perk of Jane, I think this should be enhanced. The conversion rate must be increased by 50%, 75%, and 100% to make it clearly potent and more reliable. Also, Kate's unique perk "Boil Over", I would not ask for faster wiggling time, but to enhance the
    4 comments 41 views last activity
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  • So as a Trapper main i have seen a lot of people recently bringing up really good points about how trapper could be buffed in some areas so here are the areas behavior could buff trapper in. Trapper has the most downsides of any killer in the game with little to low reward for being good with his power. Consistency wise trapper is not always rewarded for trapping a survivor most of the time t
    10 comments 61 views last activity
  • I thought of this and its kinda like why does a killer have 4 vs the potential 16 he has to go against since its a 4v1? Wouldn't the game balance out alot better if the killer was given 5 or 6 to cover alot more areas and help recover from mistake more easily just like survs can
    41 comments 321 views last activity
  • I feel the game is unbalanced towards killers, especially with some killers like Pig or Legion. Also camping killers are so unfair, I watched a video of youtubers playinf a mode on roblox similar to dead by daylight, where there are survivora and a killer, and athe killer tries to capture survivors and place them in a freezer. Health of the captured survivors do not deplete while the killer is c
    3 comments 31 views last activity
  • Getting blood points as Survivor is MUCH slower compared to getting blood points as Killer. From what I can tell, this is primarily due to a bottleneck where you cap out on Objective and Boldness very easily, but can't get many Benevolence or Survival points. Thus I propose the following changes to blood point categories: Heal and Hook escape Survival points are granted on an ally healing/res
    6 comments 31 views last activity
  • Hello, With the actual state of the ranking system, I believe it's way too easy to reach rank 1 for either killer or survivors (easier for survivors in my opinion, but the killer isn't hard either). I believe that reaching the "top" in the ranking system shouldn't happen for just about anyone, but only if you really are in that top 1% of the players (or even less depending on how many people act
    0 comments 951 views last activity
  • These would be new hidden offering that would interact with totems on the map. For killers: Fading ashes: Hidden yellow offering: All hex totems appear as dull totems for the first 60 seconds of the game. Smothering ashes: Hidden Green offering: All hex totems appear as dull totems for the first 120 seconds of the game. Emberwood dust: Hidden purple(Or pink/red if that's more balan
    1 comments 31 views last activity
  • So, i have thousands of hours in the game. And naturally over that time, you grt your own idea's on how to improve the game. What if we implement the following system I'm away to suggest, i think it would be great but potentially would force a lot of people to quit playing. We hear how survivors and killers moan about perks, how the same perks get used over and over. So lets divide all perk
    12 comments 121 views last activity
  • If BeHaviour can obtain the license for the Lara Croft model, she would make for a great Legendary Karina Skin. Lara Croft's not really in the horror genre, and I'm sure getting the license for her as a whole character is tougher / more expensive than the license for her appearance/model. For these reasons, it would make more sense for her to be available as a Legendary Skin instead of a comple
    26 comments 462 views last activity
  • Out of Mind After successfully winning a chase, you stop leaving scratchmarks for 3/4/5 seconds Out of sight out of mind.
    7 comments 41 views last activity
  • Just make it 28 seconds now, don't change the normal healing speed, but tweak SC's numbers to make it 28 seconds. If it's still bad, make it 26 seconds. Don't make it 24 seconds again, that made it too versatile, but give SC some reason to be used. Only flaw I can see with this buff is that SC would be quicker than healing each other without it, but idk, give it some reason to be used.
    14 comments 71 views last activity
  • Is there a way your team can implement a match history of lets say the past 5-10 matches. So that way we can see what people have been running, what we need to work on point wise, what the killer runs etc Is there also a way to implement a practice mode where it's killers vs AI (where they actually go do gens and juke the killer etc) so we can practice/tweak builds or even learn how to play a
    0 comments 12 views last activity
  • In addition to its current effects, if a survivor using Buckle Up is within 8 meters of a downed survivor, they will be able to pick themselves up from the ground. The perk deactivates if the person using Buckle Up is downed. This perk in its current state doesn't do enough to warrant being used in an anti-slugging build. With this buff, this allows the perk to be used as a counter to slugging.
    6 comments 31 views last activity
  • In light of recent events I think that it’s best to remove or change the Smartface cosmetic for the Cannibal. It’s highly inappropriate for a white skin person to be wearing a black face, no matter what context it is in. The same should go for the Cannibal.
    16 comments 801 views last activity
  • So I've been thinking recently about our "meta" perks and why we use them. The very obvious reason is because they are the strongest and most efficient perks in the game. We use perks like Ds, DH, AD, and BT because they are damn good. They are simple, straight forward, and allow for survivors to be as efficient as possible. This is also why on the killer side perks like nurses, BBQ, Ruin, PGT
    2 comments 61 views last activity
  • Tannis root is from Rosemarys Baby..it helps the devils spawn grow healthy and strong! What if there was an offering for killers called Tannis Root. It comes Brown Yellow Green It's secret is that if a survivour brings an offering of a matching color it becomes Tannis Root (so whatever it was supposed to be used as...never applied) But an icon will appear on survivoirs screen to show t
    19 comments 111 views last activity
  • Who wants to lay on the ground and bleed out all match without earning anything? I'm pushing a button as a slug within the game and getting nothing in return? The killer just returns to slug me as I get off the ground. I can't fight back because everyone else is slugged too. Please, this is not fun.
    70 comments 911 views last activity
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  • I want to suggest to add this system into the game. When you reach a prestige 3 character you can combine two or more items to have a chance to get a higher quality item. You can also add a limit of items you can combine each day to stimulate people to login DBD every day to craft items and to play some games. Let me know what do you think about it.
    2 comments 91 views last activity
  • Just nerf or completely change the perk, as of right now it's really unhealthy for the game and promotes toxic gameplay. Possible changes/nerfs: When a survivor enters a locker with DS still active he/she is immediately sacrificed and is locked out from queue for the next 30 minutes for toxic behaviour. When a survivor who is slugged is picked up by perk or by other survivor he/she is stunned
    73 comments 1,461 views last activity
  • In my previous discussion about Mori’s, I had suggested having an option of being able to kill survivors either in first person or third. In this one, I will be talking about some of the Mori’s themselves and also a HUD update for them. The Mori’s recently have been great, with some being completely brutal or somewhat realistic considering the circumstances. However, when these Mori’s are shown
    0 comments 32 views last activity
  • So I had this idea while discussing with someone here on the forum about the topic and that's what came into my mind: What if, when a survivor disconnects (for ANY reason) instead of immediately dropping dead, the animation with the Entity sacrificing them at the end of the EGC was played? In the scenario of only 2 survivors left that could give the killer just enough time to start looking for
    12 comments 141 views last activity
  • I regret to say the game is objectively very unbalanced. Many, many people agree this is the case and while DbD by nature may never be truly balanced I think there is a lot that could be done to greatly improve the general experience. To clarifly, I play both roles, all killers and have 4300hrs. There is a lot to discuss balance-wise but I'll like to start off with the perk Decisive Strike. N
    10 comments 111 views last activity
  • Whenever I bring an obsession perk with me, I always check to see who the obsession is unless if I remembered it before the start. And in the lobby, we always see what the survivors names are and then their gamer tags. What I suggest is to have the survivors names below their usernames. It might be unnecessary, but it would save precious seconds that could make the difference in that match. And,
    0 comments 31 views last activity
  • Please delete.. adding to existing thread
    1 comments 31 views last activity
  • If you haven't noticed, a lot of people are unhappy with the state of Decisive Strike. Everybody has different reasons why they hate it. I personally don't care if a survivor jumps in a locker with DS, they're not doing any gens so what's the problem? If they're doing a gen in the killer's face with DS just down them, kick the gen, and move on. If they have unbreakable or get picked up by someone
    0 comments 1 views last activity
  • Camping. Guys, its so stupid. I get camped like every match, literally every match. If not, someone else of my team get camped. Its just no fun anymore. I dont even care about my rank anymore, cuz the rank is bullshit. When i play killer i mostly don't even use his abilities like phase walk or ghostface's stalking. I do that and still get my 4k in high purple or red lobbies. I just dont wanna pla
    32 comments 181 views last activity
  • Thrilling Tremors should show the remaining time until the Entity Blocker disappears, like MYC does with its Exposed effect.
    2 comments 31 views last activity
  • Territorial Imperative: When a survivors enters the basement you get an auditory warning (Like Premonition and Alert does)
    0 comments 38 views last activity
  • I've just come back to dbd after a year or so break... I have to wait up to TWENTY MINUTES to find a match as killer, not as bad with survivor but not fast either. (I can actually usually finish TWO MATCHES of a game like MTGA while waiting in the queue). Of course I assumed I'd be much lower rank than most people after a long break so I stuck with it in the hopes it got better. I'm sure plenty
    7 comments 41 views last activity
  • To clarify, I'm asking for more transparency about basic game mechanics to be added into the game itself. I mainly want for the standard times that certain actions take to be included in the game. Actions such as: -Repairing a generator -Cleansing a totem -Healing another survivor -Dropping a pallet -Breaking a pallet / wall -Recovering from a pallet stun -Recovering from a missed attack (
    1 comments 161 views last activity
  • Right now there are no downsides to Decisive Strike, which makes it a low rish high reward perk for survivors. If the perk is designed to "give a break" for survivors, it's understandable, however a lot of survivors seem to be exploiting this functionality. It's common that survivors get unhooked and then parade in front of the killer to execute their DS (the game even gives them incentive point
    2 comments 41 views last activity
  • Now I'm not going to lie and say I'm the most experienced Bubba player in the world but I've played him a lot recently and he's now my main killer. I've been playing since late 2017 and haven't really connected to a killer till now. I've used every add-on and I feel confident in saying they aren't in a great spot. You only use charge add-ons if you have them and the others if you have nothing el
    10 comments 352 views last activity
  • This is not a rework, just a little buff. Self-Caring now ignores mangled status effect (except when using medkit). Quite simple, I don't think this will instantly make it meta op broken perk because it takes 32 seconds to heal yourself which you could use on valuable objective time. Botany Knowledge probably shouldn't affect self healing though.
    5 comments 81 views last activity
  • This add-on is entirely RNG dependent and can do nothing in games despite its theoretical power. Everyone who has used it can feel the pain when survivor's first try escapes(Or never escaping because of it) from this addon that's meant to keep them in the trap for an extended period of time so here's my idea: Wax brick: Survivor's CANNOT escape during the first 3 escape attempts per each time t
    0 comments 31 views last activity
  • So I've noticed two bugs since the Death Slinger has been released on the Xbox One. The first one is when you spawn in as The Death Slinger your gun and arms just start to spazz out for one second. The second one is if you put the survivor in the mending status effect by not hitting them then after the long stun he just stares straight up immediately. I know this is a console problem because this
    0 comments 11 views last activity
  • It's honestly a concept I'm surprised they haven't already released a killer for. Someone pushes to the brink by the endless torture of the trials and desperately trying to please the spidery legged entity. Clearly if Benedict Baker is anything to go by people can remember stuff here. Seriously trying to switch from victim to killer isn't a great leap of logic to make, especially given the eterna
    5 comments 51 views last activity
  • Hello again, so recently I asked does DS really need a nerf, most of the responses were how " it provides a 60 second immunity, and takes time away from the killer" and or " rewards bad players." I noticed some of these complaints given by most of whom I assume who are killer mains parallel to the complaints about, Noed either it being "rewards bad killers" or takes too much time away from the ma
    11 comments 61 views last activity
  • I what to see the PTB menus as background cosmetics in the shop or in the setting or when you buy a chapter you get the PTB menu for it's PTB
    0 comments 11 views last activity
  • In my opinion, one of the most stressful things about killer is that there is only 1 killer and 4 survivors. Add another mode where you can have 2 killers, 6-7 survivors and 10 generators. This would make for some quite interesting plays and would make the game less stressful for killer. Of course some maps might need adjustments, but I think if this mode was added, it can bring back a lot of pla
    5 comments 91 views last activity
  • Black box should allow freddy to have both dream pallets and snares at once
    4 comments 41 views last activity
  • Weapon: A shovel Appearance: Similar build to Trapper, but grotesque with decaying skin and muscle. Significant portions of his body are simply skeletal. Perks: Boneyard: 3/4/5 additional dull totems will spawn. Buried Secrets: All totems are buried under dirt piles that survivors must dig through before they can see or cleanse the totem. At least 5 dirt piles will have nothing bene
    9 comments 101 views last activity
  • I think killers should have this new ability of breaking a pallet extremely quick, give it a cooldown and make us hold the break pallet button for a super break, it should be At least as fast as the wraith's shadow dance add-on
    6 comments 51 views last activity
  • MYC can only be activated when the killer is 32 or more meters away. As a 4,6 m/s killer, it will take about 7 seconds to cover that distance if you were walking in a straight line - more than enough to hide if you're the unhooker. Keep in mind, 32 meters is the minimum, and no killer hovers around the hook at exactly 32 meters. Furthermore, the unhooked survivor is much more visible than the un
    0 comments 11 views last activity