Feedback and Suggestions

Our team will be happy to read these!
  • I'm running a heal build currently with Autodidact + Empathy + Solidarity + Spine Chill and I'm liking it so far but what I really need is for the survivor that I'm healing to know that I have Autodidact There were some occasions where an injured survivor would run away from me when I got my first 2 Autodidact skill checks because they didn't know the perk or what it was they just see the healin
    2 comments 21 views last activity
  • Ok, why doesnt it say anywhere in the game about bloodweb mechanics that if you chose one perk, the other will be "eaten" by the entity?Literally just got thieved from a teachable perk. The game wouldnt let me take the shortest way to it so I was left with no choice but to go the longer way...and the game fricken eats it. IF THERE IS A MECHANIC IN THE BLOODWEB THAT MIGHT AFFECT OUR DECISION MAKIN
    14 comments 142 views last activity
  • So, there is a lot of complaining over perks, but most perks, IMO, are at the very least good concepts. They may need some number tweaking to make them useful, or to make them fair, or maybe a slight change in how they are used, but overall, their concepts work. But, there are three perks whose very concepts do not fit into DbD, and no amount of number tweaking is going to fix them. This is not
    6 comments 51 views last activity
  • Can we please get something done about all the killer slugging? You made a fix for survivors holding the game hostage once gates are open. Can we now get a fix for killers holding the game hostage by slugging survivors. If you are not willing to change that, can you make it so that survivors can fully recover if the killer has not picked them up in a set amount of time? This timer should not rese
    12 comments 261 views last activity
  • This chapter has been quite a mixed bag, but I'll try my best to summarize some of my general thoughts, observations, and suggestions. Pyramid Head: Thumbs up. No complaints about how he works mechanically. I've seen a lot of people asking for his power to be tweaked in a variety of ways, but I think it's fine. What he does need, however, are more interesting add-ons. I have some sugg
    0 comments 11 views last activity
  • I am so tired of Rites of Judgement. Sometimes, you get effected by it even when there is no visible trail. For example, on Family Estate, there is a hill he went up. No visible trail. Walk over NO VISIBLE TRAIL, and I get tormented. I was healing someone off the hook. I was fine. Suddenly, he hooks someone else on the other side of the map: Magically tormented. These bugs are frustrating. Is a
    6 comments 62 views last activity
  • Title. It's a redundant feature, on survivors it's not as bad since you can just play another survivor and get the same experience but still annoying, and on killers it's worse because only having one perk in higher ranks will most likely lead to stomping, since every character starts with their base three perks now we should at least be able to use them all.
    17 comments 211 views last activity
  • Hooking a survivor for the first time gives two stacks hooking any survivor past that gives one stack Hooking the obsession for the first time loses 2 stacks. hooking the obsession loses 1 stack killing the obsession by any means loses 4 stacks. Stacks can no longer be gained or lost once the obsession is dead. if a new obsession is created, new stacks can be gained and lost. similar to s
    2 comments 21 views last activity
  • More specifically- I think that it’s the ability to Mori immediately after one hook that is the problem. I love Moris. I love the effort that behaviour put into making every killers Mori special. I wholeheartedly believe executing someone with a Mori should feel awesome and being executed by a Mori shouldn’t feel unfair (And in case I am not being clear - it absolutely does feel unfair half of
    50 comments 501 views last activity
  • Some teachable perks is just garbage. Most of the killers don't even have gen defense perks. At the meantime, survs just genrush as if no tomorrow. And you absolutely have to kill everyone, do 9 hooks, defend your gens, mind your territory, so survs don't separate the map, be, like, god tier as killer you playing, collect good addons and map offerings, pray rng that it gives you teachables in blo
    10 comments 381 views last activity
  • Feral Frenzy: When Legion hits a survivor the Deep Wound effect is applied. All survivors who already have the deep wound effect, scream in agony resetting their mend progress to 0%. Another idea is to give Legion more power the better his feral frenzy runs are: The number of different survivors hit during a single feral frenzy run gives Legion more power. Hitting 2 survivors during fera
    3 comments 31 views last activity
  • I'm sure this has been suggested before but I really like this idea and wanted to bring it back up. What if add-ons changed an item's/power's appearance, like a brand new part sticking out of a toolbox or long guide bar actually making billy's (or bubba's) chainsaw longer. These small appearance changes would be pretty cool to see. Now a problem with this is that people will identify add-ons th
    2 comments 71 views last activity
  • Made post in wrong category, so instead of having 2 of the same, this is here until I can figure out how to delete this post
    0 comments 71 views last activity
  • The Rift, missions and rewards section blocks out 80% of post-game chat, and many a time, I'd accidentally click "Claim Rewards (Even though I have no rewards to claim)" and get exited out of the lobby when attempting to type in post-game chat. Could this be taken a look at? Thanks!
    2 comments 61 views last activity
  • I just recently have been able to start using this perk, and I ran into a situation that was annoying but felt easily fixable. While in a game where I had this perk equipped, I came across a survivor who was injured while also being injured myself. I started to heal them, but they would cancel it and start healing me instead. I would also cancel the heal since it would be better for me to heal t
    4 comments 21 views last activity
  • I've lately been thinking about possible NOED reworks that would make it less "abuseable" and a bit more skill based while still keeping it's effects strong for an endgame perk without feeling too "unfair or opressive". -Hex: no one escapes death Once the exit gates are powered if there is any dull totem remaining exit gate switches are blocked for 60s and a random dull totem becomes a Hex
    24 comments 132 views last activity
  • Feedback and Suggestion Wise: Who would you like to see in the future with what kind of perks and cosmetics? This can be with both killers and survivors. I have some ideas but I wanna see what everyone is interested in first.
    3 comments 21 views last activity
  • For the price, it's kinda ridiculous when you could use it to buy 2 characters. If your going to make us pay big bit of cash for legendary skins I have a few ideas. 1: The name is actually changed. 2: Give them their own sounds. 3: Give them unique animations. (Maybe running, vaulting, searching, etc) 4: A special effects happens when a condition is met. (For example, Lisa's theme plays w
    2 comments 21 views last activity
  • The Pig is one of the earlier killers and quite unique compared to most modern killers, the primary function of her killer power does not actually take effect in chases. Unfortunately this has also left her in the dust as both survivors and killers get stronger with each new chapter. There are some mechanics in particular that feel outdated in view of newer killers. Ambush Hits: Ambush hits do n
    0 comments 11 views last activity
  • I like the model, but it doesn't look quite like the original character. do you think the devs could/should change it a bit to look more accurate?
    0 comments 11 views last activity
  • it’s actually very annoying that I have nearly 200+ brown/green offerings that if I want to get rid of I have to manually select before every game. It is not easy to remember and seems very tedious. There should be a feature allows the same offering to automatically be used in your next game.
    1 comments 31 views last activity
  • So, this point is pretty simple. Whenever I get Lerys Treatment Theatre after it's rework, I either have to go sit in the basement or quit the same, because I am an epileptic and the flashing lights are painful. There aren't many options to adjust the graphics in game (Which there shouldn't be), but an option to turn off flashing lights would be appreciated.
    0 comments 11 views last activity
  • I haven't seen a post yet about this, so I'm making it. If the following picture of what has been implemented this patch is forewarning of what the graphics update might be for lower end computers, what exactly was someone thinking? Edit: I'm concerned mainly because this wasn't done in the PTB, the platform made for experimentation and bug catching.
    5 comments 81 views last activity
  • I just finished a match where neither side used obsession perk, hence there was no obsession amongst the survivors. You can guess how it went: as soon as someone got rescued from a hook = tunneled to death. I used Borrowed Time and they still tunnelled the poor survivor. Right now I feel like there being an obsession in the match (hinting at Decisive Strike) is the only deterrent against being
    7 comments 72 views last activity
  • I didn't play pyramid head but from the survivor perspective what I can tell is the chase music is less exciting and pretty bored, the ptb one is a masterpiece that when you're in the chase that music just make you so hyped and exciting, and the live server one is so a ######### #########, bored and just with that pump pump sound feels really stupid. In addition, you guys even change the music fo
    6 comments 91 views last activity
  • 22 comments 351 views last activity
  • It's a cheap "get out of jail" card that punishes killer for doing their job. Survivors that use this only have it because they can't properly avoid the killer. And people say it's to combat tunneling, but tunneling is a myth, as it's just a legit strategy since it's always better to go after the hooked survivor since they're injured. gen rushing is what dbd should combat.
    43 comments 691 views last activity
  • Challenges, like Blood Debt, need to be changed to apply rescuing/being rescued from a cage.
    0 comments 11 views last activity
  • You guide your victims along a path of pain and punishment. After kicking a Generator, you call upon the Entity to block the Generator for 30 seconds, the affected Generator will be revealed to all Survivors by a white Aura. after the generator becomes unblocked you become undetectable for 15 seconds. Trail of Torment can only be triggered once every 70/60/50 seconds. ------ Th
    1 comments 31 views last activity
  • I just got into dead by daylight a few months ago but seeing this update being 16gigs for 2 characters and a map seems a bit large considering the game itself is about 30gb. Why are the updates half the size of the game itself if its only changing a miniscule amount of things. I play on xbox one and usually when I see large updates for small games it's a graphics buff or a moderately sized dl
    0 comments 21 views last activity
  • This is just something I was thinking about since we've gotten lots of new mechanics since Trapper was designed in the first place. One of the things that's possible now probably WASN'T possible when Trapper was implemented is interaction with the environment. Perks like Bamboozle and the Entity blocking windows is a thing, and Freddy can teleport to generators. Demogorgon can spawn portals. So,
    4 comments 21 views last activity
  • Dear Team, i am writing this letter on behalf of my region and that is we have been experiencing a bad connection lately. i myself was having a ping of 65 whereas now i have been struck by a recent connection of over 100 ping which brings me dismay and bad experience in the game which may lead me to opt out and play other games (not just myself, the rest of the region, in particular the middle e
    1 comments 21 views last activity
  • Match making should get more arttention, it cant be that i get group up with guys in rank 20,19,18,17,16 and so on if im on rank 8 this sucks massively
    3 comments 51 views last activity
  • Would it be possible to add weekly Double Bloodpoints by playing specific characters like they do on Mobile? It would reduce the grind a little bit and would give players an incentive to play/buy different characters https://pbs.twimg.com/media/EaVB9TlX0AAQ3iM?format=jpg&name=large
    0 comments 11 views last activity
  • I was affected by the Legion's Deep Wound and continued to repair a gen. I looked away from the gen so that, when my Deep Wounds timer was about to end, I could stop repairing by releasing the action button and immediately press it again to begin to mend myself. This is not what happened. Instead, my character went right back to repairing, as 'Repair' had priority over 'Mend Self.' Clip: htt
    1 comments 11 views last activity
  • I would just like to say that I think the legendary skins are awesome, and I would love to see more of them. Preferably a Scoops Ahoy Robin Buckley skin for Nancy, Billy Hargrove for Steve, and maybe a Mind Flayer skin of some sort for Demogorgon, though I’m not quite sure how that one would work. I would also really love to see a map alternative for Hawkins, like Starcourt Mall complete with S
    1 comments 182 views last activity
  • When the devs reworked Ruin, one of the reasons they mentioned is that the unpredictable nature of skill checks made Ruin either too powerful or too weak. However it's been months since the change and Autodidact is still in the same predicament that Ruin was. You can go a full heal without getting a skill check, which for a perk which requires five skill checks to activate is a massive deal. For
    6 comments 591 views last activity
  • I'm fine with hook perks not working, but it should definitely reset exhuastion. It's that simple.
    5 comments 101 views last activity
  • In the latest Q&A stream, Orion asked a question, as to why Trail of Torment shows survivors the kicked gen's aura, the response was that the devs wanted to let survivors know that something even happened, in order to avoid frustration and confusion. That's a solid point, but it makes the way you designed the perk fundamentally flawed. While that's a valid way of designing perks in general,
    13 comments 181 views last activity
  • I'm sure most people (including me) are fine with the cages aside from the fact that they don't count as hooks when it comes to perks (They still count as hooks for killer's emblems and moris, even though moris' descriptions say that you have to hook the survivor first to kill them). Some people say that it's bad for both sides, because it doesn't work for stuff like Pop, BBQ, Dying Light, Devou
    6 comments 82 views last activity
  • If you run to throw down the pallet, he will go into his power and hit you with his power. If you see him go into his drag mode (power), you won't take the pallet because you (correctly) know if you throw it down he will hit you with his power. However, when you curve to fake it, he simply goes out of his power and hits you regularly. There is no counter play at undroped pallets. A small delay
    18 comments 331 views last activity
  • When the killer hooks the final survivor or the final survivors, naturally these survivors no longer get the chance to escape nor struggle but automatically are reduced to zero and are sacrificed. However, this does not apply to Pyramid head's special hooks. I won a match and put two last survivors on the special hook and had to sit through the painful time just waiting them to die before declar
    2 comments 21 views last activity
  • In my opinion, dbd has more viable killers than ever, and it is starting to balance out, here are some changes I would make. First of all, buff/rework trapper, Clown, Leatherface, Myers, and pig, as these killers are in the most desperate need of a rework, all other killers are viable and great! Another obvious one would be to fix generator speeds, as they go way too fast, however the developers
    1 comments 21 views last activity
  • I think pyramid head could use a few minor tweaks. His cages should count as hooks for the purposes of killer and survivor perks. Perks like pop, bbq, MYC, BT, DS should all activate. Obviously DS can still be avoided since you never pickup when sending someone to a cage but it should still turn on when being pulled out of one. The inherent problem with his design is that you use perks as band
    2 comments 41 views last activity
  • It's legendary! It's 1485 Auric cells! She even has her own unique idle animation. But she still have Cheryl Mason's voice which doesn't fit her character at all. For being the most expensive thing in the game, I was expecting Her own unique voice in game and maybe a unique running animation Please add more to the set, this is a purple rarity at best at the current state
    3 comments 91 views last activity
  • Discoverable actions in the lobby would be awesome! The current lobby has chains and cages and Mr. Twitchy. How great would it be to click and pull down on a chain to make Mr. Twitchy’s cage rise up!? (ie grab it the same way you grab and rotate your character) I know it’s prolly too late for for this particular lobby (though it’s really just begging for such a feature!), but maybe keep this in
    0 comments 21 views last activity
  • The main menu currently has rotten corpses hanging in barbed wire cages, twitching like madmen. Barbed wire is spread around, chunks of meat attached to them. This only makes me want some Moris revisited even more. So, y'know, please do. 👍️
    6 comments 51 views last activity
  • Since the new chapter has implemented a new lobby for the time being, it sparked up an idea. Why not add a customisable lobby where you could change the background, weather and many other things to suit the players style. I personally believe this would be a cool idea and it doesn't hurt anyone.
    2 comments 21 views last activity
  • As for the Survivor Adept achievements, you need to use the Survivor's 3 original perks and escape, correct? Why is this not the same for killer with killing all 4 Survivors? The Survivor Adept Achievements are way more easier than the Killer Adept ones. You don't need a merciless game as Survivor to get the Achievement, so why do you need to with Killer? If the 3 perks on Killer weren't hard eno
    13 comments 101 views last activity
  • You can't hear him because he's a stealth killer. You can't look for him because you will give away your position. You can't feel him because devs haven't coded that force-feedback feature. You can't smell him because smell-o-vision doesn't exist. You can't taste him. What sense(s) do the devs expect you to use in a game against Ghostface? ESP? I'm done until I see patch notes saying that
    4 comments 71 views last activity