Bluegatti
Bluegatti
About
- Username
- Bluegatti
- Joined
- Visits
- 96
- Last Active
Comments
-
@Rocky said:
I really don't understand how this can be ignored.
https://us.v-cdn.net/6030815/uploads/ENIN0TXINVYF/ui-png.png
https://us.v-cdn.net/6030815/uploads/PQ6IF8RLXPMD/movement-png.png
lol the mod block my post lmfao I guess
PS: welp sry he didn't, scott just released a video about this and I think we don't need to say anything everything is there lmao
-
Plus the animation as well... I don't know what you guys thinking. Updating partial files is not a hard thing right? I code as well... That injured animation while running just looks like someone who's looking for a washroom... and the turning rate is slow. These changes are all game changing...
-
and still the most stupidest thing is blight when you charge and hit that hitbox just simply dumb
-
Hit validation is a lie for sure and people all proving it to be true...
-
Welp tbh I don’t think it needs a rework, I know what you trying to say and I do agree with it. But what I mean is that if they are not going to do a rework on both shelter woods and Hawkins, I don’t think ormond needs a rework, and ormond shouldn’t has a rework. Since for map pool you should’ve have some map that is survivor sided and killer sided to maintain the level of diversity right here. Basically calling for ormond remake is asking for remake for haddonfield which is unnecessary and no point if they don’t rework on killer sided map at the same time.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1699780#Comment_1699780
you have for, they had 300, the middle ground is where you got hit because the killer was like three seconds behind you, practically in another game
Bruh ######### are you talking about... there's no middle ground thing for it and that's not how hit validation work... the lower ping you have the faster speed that your action will be reacted to server. Which means that if I'm having low ping, the place where I'm currently at is what server think where I'm at. Then if I have higher ping then server thinks that my current place is at 1 or 2 second before where I think I'm at.
Which means that assuming if both players have same ping and their distance is 6 meters, then if killer has higher ping then he's current place is at 1 or 2 second before where he think he's at... which is somewhere around 9 meters between 2 players... Where if he does the long lunge he shouldn't hit me... In opposite if survivor has higher ping then there distance should be some where around 3 meters...
-
Hit validation is a lie, like I still got hit from 6 meters away after I fast vaulted while I'm having 40 ping.
-
@Riles_McDiles said:
https://forum.deadbydaylight.com/en/discussion/comment/1361425#Comment_1361425
Just bait the JotD. If you can do that you get around 3 seconds to run before he can even move again
Like I said, bait unhook consider as unsafe rescue.
-
@Bluegatti said:
Stone edge is fine, you can dodge it still if you have quick reaction time or you learn the killers habit. The only issue that I find here is that a lot of killer abusing stone edge when someone unhooking then do the double hook which is tunneling, it is dumb and not good for the health of this game, it is not as stupid as bubba but it is still kind of non-skill. If this is not getting fixed I think there will be decreasing trend for the current player
There’s a huge increasing amount of unsafe rescue if you notice the recent gameplay.
some people will say just cancel the unhook, my answer is yes and no, because there are 2 possibility for it:
1: unsafe rescue, cancel unhooking is considered as unsafe rescue which decrease your point in the emblem.
2: Guaranteed hit. This happen more compare to the first one, killer do the timing right so that he can hit both survivor which makes it inevitable. Perfectly satisfied the definition of tunneling.
Non skill down should be avoid at all cost and devs failed to do so by creating bubba and current stone edge.
-
Stone edge is fine, you can dodge it still if you have quick reaction time or you learn the killers habit. The only issue that I find here is that a lot of killer abusing stone edge when someone unhooking then do the double hook which is tunneling, it is dumb and not good for the health of this game, it is not as stupid as bubba but it is still kind of non-skill. If this is not getting fixed I think there will be decreasing trend for the current player
-
@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1357061#Comment_1357061
Well...yes and no. As a PH, I dont HAVE to cage you right away. I can hook someone who has torment on, and then tunnel them down after the unhook and cage them to avoid a DS. I still wouldnt say its OP or anything, just acknowledging that it IS a thing.
Waow tunneler exposed
-
+1
-
@Orionbash said:
https://forum.deadbydaylight.com/en/discussion/comment/1358256#Comment_1358256
Do his adept then tell me he's strong.
adept challenge is not a way to judge a killer is weak and is not persuasive.
-
You know what... DBD Mobile they actually did a good job on this one, lvl2 unlock the second slot, lvl5 3rd, and lvl10 for 4th...
-
up
-
GIMME BACK THE OLD CHASE MUSIC THE NEW ONE IS BAD AF
-
You definitely sounds like a dude that didn't play PTB. Buff on PH's stone edge is definitely a NO GO, if delay get decreased PH will definitely become the most powerful killer that surpass spirit since it can end all loop extremely easy just by that stupid stone edge. Imagine if PH have a short delay then what's the point of playing huntress and death slinger? Deathslinger has the shortest delay just like no-scope in cs, but it can't pass thru object, so that's acceptable. Similarly to huntress. I don't see the point of why you need a buff on it since looping with PH/Play PH in a loop against a survivor is basically about mindgame: survivor knows your pattern, they won't get hit by stone edge; you learned the looping habit of a survivor, you hit them every single time.
It is just the first day of the release, just learn and practice, you know what I'm talking about once you getting good with it so that you will understand hit or not is basically a question of yes and no like I mentioned above.
-
tbh ez mori should be a change, other things is quite fine tho.
-
Ya man... ResidentSleeper