Legion Feral Frenzy buff idea

Feral Frenzy:

  • When Legion hits a survivor the Deep Wound effect is applied. All survivors who already have the deep wound effect, scream in agony resetting their mend progress to 0%.

Another idea is to give Legion more power the better his feral frenzy runs are:

  • The number of different survivors hit during a single feral frenzy run gives Legion more power.
  • Hitting 2 survivors during feral frenzy: 1 Stack of Feral Brutality
  • Hitting 3 survivors during feral frenzy: 4 Stacks of Feral Brutality
  • Hitting 4 survivors during feral frenzy: 8 Stacks of Feral Brutality

Feral Brutality Stacks:

  • 2 Stacks: From now on the Bleed-out timer is reduced by Feral Frenzy hits by 3 seconds per hit.
  • 5 Stacks: From now on the Bleed-out timer is reduced by Feral Frenzy hits by 6 seconds per hit.
  • 10 Stacks: From now on the Bleed-out timer is reduced by Feral Frenzy hits by 9 seconds per hit.


So this creates a neat progression, going from hitting as many different survivors to hitting one survivor several times once you have 10 stacks.

Comments

  • I'm not understanding. you mean if you hit a survivor that is in deep wound with feral frenzy you take out a chunk of the bleed out timer?

  • @GodNap said:

    I'm not understanding. you mean if you hit a survivor that is in deep wound with feral frenzy you take out a chunk of the bleed out timer?

    Yes.

    It's basically a revert of the nerf from one of the updates. But this time you have to do something for it.

  • I just want them to reduce the CD to what it used to be, and increase the speed back. They already changed it so Legion isn't inevitable like they used to be, but a 4 second CD has literally led to people using Spirit Fury + Enduring because it is easier and quicker to be hit by a pallet than it is to deal with that cooldown.