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@Gore_Nargai said:
https://us.v-cdn.net/6030815/uploads/2I9LRET9DA4U/screenshot-2863-29-li.jpg
In my opinion this kind of thing should be bannable, it basically change the whole idea of the game and it gives u an immense advantage over everyone else.
Is this ever going to be addressed? do devs even care about people cheating like this?
This is impossible to enforce since monitors/flat screens and tvs won't signal to the console/pc the settings it is displaying.
I always have my brightness settings set to max when I play because my tv is dark af normally and trying to play dbd without brightening my tv would put me in a massive disadvantage since its too dark to see anything.
Good idea but impossible to apply at a global scale since all players use different tvs and monitors
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Playing on console is a reliever of all post game chat as we don't have that feature
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Man I was looking for the survivor rulebook manifesto but this seems to be the wrong chat
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@[Deleted User] said:
Pick rate charts are here! These are from October 2020.
https://forum.deadbydaylight.com/en/discussion/200114/kill-rate-pick-rate-charts
This seems to be an old chart as the twins aren't on it and twins have been out for some time, but I refuse to believe doctors are among the most common since I haven't seen one in days
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@GannTM said:
How are you getting Spirits and Billys? I hardly ever see them anymore, especially Billy.
Billy is a norm for my matches, I see him more often than not, spirits are typically every fifth game or so but I'm rank 6 now since I've lost a few games in a row
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I don't know what kind of answers the community can give you on this, there was allot of questions in the survey
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No I think everybody is getting their friends together for the bp event
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@Grandpa_Crack_Pipe said:
As a survivor, there was this one great time where I ended up in a match with 3 other Bills-- we all grouped up, single file marched over to the killer, and surrounded the bewildered Wraith while we circled him and performed our 'Nam rituals.
Must've goofed around with the killer for like.. 3 minutes before we managed to convince him to sacrifice the unworthy Bills and let another one get the hatch. I was the first to go, but we all had a good laugh about it in the end.
As a killer, I'm quick to make friends with survivors who're obviously baby and just starting out. I let 'em go, encourage 'em to do gens, teach them how to nod at me and wave 'em out through the gates. Get a lot of <3s that way-- it's a good feeling.
Also the one time I was about to smack this Jane who was getting near the exit gate.. only for this absolute madman David to dead-hard in and intercept the hit, letting her get away.
I was so impressed by the madman that I let him get the hatch.
Amazing 😂😂 chaotic but interesting
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@SweetTerror said:
One of the biggest disadvantages about the original MMR was being ranked against red ranks that were far above your skill level. With cross-play now implemented, do you find that this is still the case, or have things ironed out a little bit?
Games actually seem pretty the same for me on both killer and survivor sides.
However I've been finding games extremely fast, almost instantly.
Haven't played against any legendary PC nurses or huntresses yet tho so I'm a bit excited, I play on xbox
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@AVoiceOfReason said:
Lol no.
Yeah this doesn't seem very killer friendly, it's actually saying survivors should be dramatically buffed beyond belief which I can't imagine why because survivors are already overpowered in their own respect.
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@MonsterInMyMind said:
You made lobbies instant again as killer i never thought i would see this in my lifetime im so happy ;-;
Seriously no sarcasm my lobbies are instant this is amazing.
Agreed, I've noticed since they "disabled" the matchmaking system games have been loading very fast
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Yeah but it's allot harder to ban people who mod their games on console vs PC cause Ive gone against cheaters on console that were rank 20 like it's a new account with mods on. Hopefully dbd doesn't leave bans to Xbox because Xbox won't do anything about it unless the game devs bring it up.
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@Wand said:
Does the new matchmaking and BOT's already have a date?
All I understand isxbox is getting the matchmaking changes before other consoles, I don't know about PC.
However I heard somewhere that it's already being used for the Xbox dbd matchmaking
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@Rivyn said:
Or just dodge, and let them sit in the lobby for another ten minutes.
But this is holding the game hostage which can be banned with visual evidence, also what do you mean dodge?
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Nurse. "Double vision"
Change nurses ability to teleport forwards with the ability to reveal auras of survivors anywhere on the map but must return back before attacking.
Nurse moves at a speed of 110% (same as hag)
Nurse has a cool down for her basic attack (perhaps only 1 hit per 15 seconds)
After using "double vision" nurse has a stackable recoil or stun based off of the amount of time she used the ability (every 1 second in double vision is 0.50 seconds for a stun in which she is immobilized and incapable of most actions)
When nurse uses double vision she can no longer see generators auras and hears a constant wailing with heavy breathing in the background.
Also when nurse is using double vision all survivors are alerted with a constant wailing which simulates nurses screaches
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Logitech is a good starter for PC tech. Maybe later on move into Alienware or one of the other big time pc brands
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@gatsby said:
Pallets have a drop animation window where they can allow hits. It's probably one of the most satisfying things a Killer can utilize in the game when they get the timing right.
If you can make a Survivor have the false belief they can avoid the hit, they'll give you a pallet and a down at the same time. What could be better?
I abuse the crap out of this especially when I know the survivors are good.
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@1nsignia said:
https://forum.deadbydaylight.com/en/discussion/comment/1401084#Comment_1401084
I've been doing that for a while but want to spice it up and aim better
Personally I left pc for console, so I'm looking at it backwards from you but what kind of mouse do you have, if you have a programmable mouse with 11 buttons like I did then you only need to worry about the aswd keys for movement, everything else is on the mouse which you can manipulate to your needs.
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@Fog_King said:
I mean, if they never existed from the start, no one would quit because of something that they never had. Now, if the devs decided to remove them now, I believe that a lot of people would decide to quit, yes, because it would change the game a lot and not everyone would want to adapt.
Hmm, didn't think of it that way
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After grinding the heck out of this game the only fun you get is when you create the fun yourself. Honestly if it weren't for trying new builds on killers and going for different roles as survivor there's be nothing fun in this game.
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@Zagrid said:
I realized why DS and unbreakable are such hated perks among killers. The reason is actually quite relatable.
Imagine that you are working on a project or playing some RPG. You finally finish/defeat something that was super tough and took a lot of time and effort. Then suddenly you lose your save, or the boss has a stage 2. You feel frustrated and defeated that you have to do it all over again.
That is the reason why DS and unbreakable are such hated perks. They undo all of the work the killer put in for free. DS not so much, but unbreakable especially. All the effort you put in to get everyone on the super sweaty SWF down, all completely undone by a perk that you can't counter effectively.
Yeah you can pick them up and hook them, but DS could stop you, the pressure created by a downed player could be crucial at the moment, or you actually have to leave to stop the final gen from popping, speaking of which also why adrenaline is hated again with undoing effort. Heals a heath state and a sprint burst, it undoes your pressure from injured players and resets whatever chase you are in.
Now I doubt the perks will see any changes because... meta but it feels nice to finally figure that out. I expect other perks with that same idea of undoing the killers work will also be hated.
I guess Noed is kinda the same, all the effort you put into clearing b o n e s or running the killer for ages it can be extremely lessened with an insta down, but personally I feel that getting hit with noed will never compare to having the whole team get back up because of unbreakable.
I don't know food for thought.
Anyway, to important matters why did BHVR nerf pyramid head's butt?
It's an interesting take on the phycological viewpoint of these meta perks but both can be easily countered, the devs added pyramid head into the game with the specific ability to counter these perks.
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@1nsignia said:
How the hell do you even play on keyboard and mouse? I find it so hard to keep my fingers ready for something like looking back to see, while running without stopping for a second.
What I'm looking for are some tips, like what sense should I use how should I have my hand at the keyboard, stuff like that. Because me thinking I could play huntress better has gone to a nightmare. Thank you.
Hook a console controller to the PC.
Boom done easy as that
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Survivor: William Beck, solid guy he really made a difference for me when I started this game. He was the first survivor I chose because he said "hard" and it confused me how he could be harder than the rest.
Killer: huntress, but only with an iridescent head and an ebony Mori for those who choose the path of toxicity will recieve nothing less than the damned existence awaiting them at the end of my throw.
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@NinjaDette1 said:
I went against him this morning and I wasn’t sure.I’ve not gone against him in a while it seemed like his swinging was bugged or something.@Orion or whoever please correct me if I’m wrong.
Hmm, by swinging do you mean his basic attack? If so then hillbilly has a weird basic attack that I've had problems with in the past but I'm not quite understanding what you mean about his "swinging"
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@doodledot said:
I play dbd on ps4 and sometimes i lag. but i don't know how to see my ping. the only thing i see is a cut off rectangle looking thing is the top left. Is this a bug or is there a ping observer?
I don't believe console players have a way, it's possible that when in a game you can press start to bring up the menu, go to the page farthest to the right I believe and I could say ping there for all players but I don't remember. I'll test it in my next match
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@cenoflame said:
Might be obvious, but wait til you see survivors in the beginning to use your static blast. That has a higher chance of catching multiple survivors. I like to run Hex: Ruin, Overcharge (for when they inevitably find the totem), unnerving presence, and BBQ.
Why the unnerving presence?
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@Biggs said:
shoudlnt be patch fix today ? Anyone have some info ?
Saw a post from a dev but they only said it would be soon so they're being vague and ignoring specific time frames
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@BlindMole said:
Perks I never take off is whispers and bbq (more for points, if i didn't need them I'd use thrilling tremors).
It allows me to do what the doctor does best.....putting pressure and always being in a chase
Is whispers directional?
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1399135#Comment_1399135
I gave you an upvote to make you less cranky
Is there a way to remove comments I post
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It's every other game that I get a decent totem spawn for it. The ruin I expect it to break but devour hope I can typically get to 4 tokens which I use it for the insta down at 3 tokens. Assuming it gets that far.
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This is a gross thread
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@Kojii said:
It should not have really be a problem because ebony mori but if you wouldn't put it, i can feel it.
No no I only ebony off death hook I'm not toxic with them. Which is why the game dragged out so long. But eventually every one was hooked so once they opened the exit gate I was able to Mori the two who decided it was funny to teabag as I deathooked the ace in order to use bloodwarden
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Penaltys stack but your first one (per 10 hours) will give no ban
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@hahadrillgobrrr said:
Does survivor having 600ms ping fk up the server so much that I can't set up my traps as trapper?
Yes, coming from someone who has horrible internet during storms I know that lag can be abused.
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@joshuashep22 said:
it seems rather balanced to me but is it really worth a perk slot?
Are you kidding? I run this in all my builds!
I love making sure the killer can't tunnel and even if it means I get hit at least the guy I just rescued didn't get dropped instantly.
Great against campers or if you must go for a unsafe hook
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I believe it's in favor of the survivors as I play survivor and killer 50/50 but everytime there's a conflict in map offerings it never goes to the killer. Not saying the devs are survivor biased but it could be a bug since survivor offerings are revealed first maybe it's just using the data it received first?
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@SamuraiDragon27 said:
Hey guys, second post today. I find opinions fascinating so here we go! I’ve seen a certian someone circulating the dbd community as a request, and I wanna see who we all want as a licensed dlc. For me, I’d like the killer that I have seen a sudden rise in popularity with, springtrap. But who do YOU guys wanna see for a dlc?
My wishfull thinking,
Killer: flood combat form from halo
Survivor: UNSC marine
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If you're waiting 72 hours may as well uninstall and switch to Friday the 13th. Bad alternative maybe but it's a similar game that you don't have a 72 hour ban on
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@lostkq said:
So theres a bug that happens to a select amount of people me being one of them where i get constantly and constantly disconnected from the game whenever i try to play, its actually horrible, im stuck at 72 hr bans since i play everytime the timer is up, although the devs have noticed this issue they decide not to fix it, and its actually super ######### annoying, its not wifi since i can play every game BUT dbd, im just trying to play the game dawg is that too much to ask for :/
Agreed
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@LudvigVonBastard said:
So, why as survivor i always get less points than Killer? Do i play less? Do i have less to do? If anything, playing as survivor is more stressful experience. I dont see any reason to get less rewards in bloodpoints.
I will say even more - playing as survivor i got 2 fixed gens alone, 2 totems, saving few people from hooks, Killer didnt even know i exist to the very end, when only two of us left alive... And i still got less points than some player, who constantly needs to be saved from hook. There should be "Undetected" status or something to reward stealth gameplay. Isint that the point? To stay undetected? And yet im always punished for staying low and doing my job quietly.
On top of that, when im sneaking and hiding in one place, because some Killer is lurking around forever, i got punished by this crow over my head, but when Killer is clearly camping close to hook (i can see him around 16m or something), he can do this forever. There should be penalty for him too, because if anyone he should be mobile all the time, hunting and chasing. Why no penalty for them?
Next, i dont understand how my 17 rank basic skills Trapper killer is connected to 2x 1st rank players. Yeah, bad times. Of course they can outplay me.
I dont understand why killer skills cancel aura reading, and survivors have nothing to do the same. On top of that evaryone can have leatherface skill to know where survivors are hiding. Maybe sneaking as survivor should cancel any killer aura reading skills? IMO that would be fair, if i can see invisible durpy, i should have that option too.
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MOST ANNOYING KILLERS TO PLAY AWARDS
Invisible Durpy Dude - Honorable Mention
So - GhostFace - i can see him, but not hear him. Invisible Dude - i cannot hear him or see him... I should be able to hear him. He gets honorable mention tho. Its just stupid, or maybe he should be more visible closer and totally invisible from far away?
Pig Me Up - Honorable Mention
Another one with this dumb mechanic that force player to run around map like a moron.
Vomit Gun Lady - 2nd Place
Damn she is annoying. Everything can be poisoned and players cant touch it, or they will be poisoned. Basically that could cancel any interaction in teamplay game... Yeah, great design guys. At least those fountains are everywhere, so she is on 2nd.
Dumb Doctor - 1nd Place
...i could not decide, both are ######### to play against. He will screw up my vision, quick events and on top of that cancel any interaction until i waste some time to claim down. All of this is fine. But as survivor, i cant fight back, i cant outrun (most of the times) my enemy, i have to hide. Thats the only way to win, basically. And with this dude around i cant do that. I cant do the only thing to win. My hero screams constantly and i cant do nothing about it. Often i dont even see the killer, often he is so far away, i berly hear any heartbeat.
There should be one scream at best on 3rd state, or this should be max 90 degree 25 meters ability with cooldown, not spamable AOE. :/ With him around this game become unplayable and pointless.
Fureddy - 1st place
When i fight him, i just give up now. I come to him and let him kill me. I tried, seriously. Last time when i did it was a good match too, nobody got hooked until second gen fix in Laboratory, everything was great... except Freddy. That second gen fix was taking forever, because not only i needed to avoid killer, but every single time when i got to gen and tried to fix it it was time up, and i was forced to run like a moron to another clock. Of course i cant use any clock, oh no, only this one far, far, far away from me. Not only that was very long match, but i spended something around 65% of it running around like a idiot to use another clock. IT - IS - NOT - FUN. And yes, i know about this "wake me up" ability. When devs playtested this dumb idea, they didnt play with random people for sure. A lot of people dont even understand what is going on and why should they get that clock. Bad design, bad killer, bad mechanic, everything is bad here. Pointless waste of my time. Better get killed.
This is gold. Honestly there's so much to reply to it's slightly overbearing but I will do much best by numbering paragraphs.
1# I feel that in retrospect since it is a 1v4 the person playing alone is rewarded for successfully outplaying 4 others.
2# gaining the undetectable status is only for killers as survivors already own this ability naturally since the killer cannot hear a heartbeat when near survivors or see any form of directional red stain.
3# the crows spawn to assist killers in finding people who either intend on holding the game hostage or being afk and not assisting the team. Also since the killer is technically the one in charge of the game they may decide to camp a survivor in attempt to bait an unsafe rescue or race around the map to apply constant pressure, this is their lobby and they have the control of how the game is played.
4# being paired against survivors not your rank is a way of keeping the game spontaneous as facing the same ranks may be impossible at certain hours of the day. Imagine your rank 1 but the only people playing are below rank 10, you will never be loaded into a game for hours unless a red rank killer and red rank survivors all are online and searching for lobby's all at the same time.
5# you actually can counter barbeque and chili as this perk cannot work on you if you hide in a locker, also sneaky players know you can hide directly in the line of sight of a generator and be hidden since the red aura of the generator will hide the crouching red aura of the survivor.
Phew, it was a lot but I hope I helped in some ways.
Yes ghostface is very toxic to play against but an extremely easy counter against ghostface, wraith, any stealth killer is spine chill as it gives you a very large head start since the perk activates when the killer looks towards you within a certain radius of you. Yes it counters every killer ability and any perk or add-on
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@LordRegal said:
I can't solve matchmaking because that happens regardless of when we're talking, but queue times for killers get a lot shorter at night...no idea why but more survivors play later in the day than earlier on.
This is true.
Less killers at night so smaller wait times if you main killer.
@Canas said:
Right now queue times are at 15 mins on average and once I've found a lobby I'm usually up against red rank SWF squads who do everything in their power to make my experience as miserable as possible. Nonstop bming and verbal abuse in the postgame-chat, it has truly become unbearable. When will the devs finally address the issue that is SWF balancing? The game feels like a bully sim at this point with the killer being entirely at the mercy of these teams.
I also agree that the swf needs a balance. I play with a team and we're all typically red rank though we do meme some times which cost some ranks but swf when I play killer becomes a toxic hassle to be paired up against again and again.
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@Kirimu said:
It's so unfair when you loop around us killers and use pallets on us! It literally ruins the experience for players!
Also why are you doing gens and running away from us? Soooooooo unfair!!!
This is what survivors sound like when they lose a match, told from a killer's perspective so that fellow killers can understand the pain that we put them through for, *le gasp*, fulfilling the objectives of our side!
Love the execution of this, thumbs up to the ingenuity.
But yes I agree it's sad seeing people act this way especially in a game of objectives
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@RayrafLPP said:
Whenever you Miss an attack your recovery time is reduced by 90%
This perk has a cooldown of 60/50/40 seconds.
What would it do?
Well it would actually do something usefull.
It would be good on Legion for example or any other killer thats loopable.
This is bad, no offense.
Making it a one time exhaustion perk would actually nerf the perk intensely.
The way it is not helps people who miss attacks.
What if you were in a loop with your version of unrelenting, you swing and miss, they vault. Cool you've just wasted your perk because now there on the other side of the pallet and you are sitting at an optimal cool down of 40 seconds.
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@Gigantmz said:
I finished my pass like 4 days ago and I got all the items exept the tier 70 items. I didn´t get the Vaporius Hexahedron and the Lavender Flare Feng Min head. Does anybody have a solution how to fix this ?
I'm at 64 but I'll let you know if I was able to finish it.
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@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/comment/1394219#Comment_1394219
Yea but your attitude has an effect and it is definitely negative. I'm suggesting this carries over when you're playing games, and you may be experiencing your ban as a result.
Saying nothing in a chat box, doesn't mean you didn't speak for the entire duration of the trial. Actions such as Teabagging, abandoning your unsafe unhooks, crashing every pallet, using head on for any reason, and many more all have an impact on your outward but unspoken communication. I added this to digress, your attitude may very well be suspect in your six hour ban.
Honestly I appreciate the feedback and examination.
As much as I would love to say I do toxic things in-game I really don't. I play killer allot and I play survivor allot, some days I'll play one side more than others.
But I feel teabagging, clicky flashlights along with bringing ebonys with an already toxic build is not the way I enjoy my games.
I appreciate true skill in-game so the better I get the better I feel, I'm not balsy and not cocky in my attempts. I run borrowed time to protect from facecamping or tunneling as I see it too often, and when I'm killer I purposely leave survivors who have a hard time escaping or looping.
This may be a long comment but I want to prove this was a bug not a result of my behavior in-game.
Yesterday as the wraith I brought an ebony right? I have so many why not. There was a toxic claudette doing the flashlight dance so I moried her first hook. The others I felt bad for so I only hooked them I refuse to Mori people who aren't toxic in any way or who I suspect may not be very good.
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@SamuraiDragon27 said:
https://forum.deadbydaylight.com/en/discussion/comment/1394212#Comment_1394212
Another set of interesting choices. No mither I’m pretty sure is a meme reply, so I won’t go into that. But Iron Maiden is a true underrated perk. And rightfully so. On huntress it’s god tier, but others, it’s kind of lackluster to me
No no I actually love no mither, I pair it with resilience and prove thyself along with dead hard.
People say it's terrible to run but I enjoy it and often can escape as long as I stay out of business with the killer but I accept being killed in one hit. However for games where I face a bubba, insta down hatchets, infinite tier 3 myers or any other insta down killer it's actually a helpfull perk. Take onis power for example. If he leaves me I get back up if he hooks me he's wasted time he could have spent downing others.
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@PalletsAndHooks said:
https://forum.deadbydaylight.com/en/discussion/166540/why-the-absalute-do-i-have-a-6-hour-ban
That headline is a strong indicator why you're banned. This game's community is extremely sensitive wit h a few things, behavior and language being some of those sensitivities.
Did this headline to hopefully grab attention. Which it has, I don't message people after games or anything like that, it's just moving from one game to the next.
But I agree headlines which spark a sensitivity grabs better attention than one that doesn't.
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@SamuraiDragon27 said:
So I’ve been seeing a lot of toxicity in the forums and wanted to post a more positive post. I also wanted to see if this would give me some insight on what new teachables to get, as I’ve grown quite the collection of them. As for me, my favorite survivor perk is stake out. It’s extremely underrated and very easy to get good use out of. My favorite killer perk is a tough one. I suppose I have to go with pop goes the weasel, or surveillance. Since ruins rework, I’ve found that one of my favorite combinations is ruin surveillance. It saves time, and gives you pretty good information. I like to use this on high mobility characters like legion. Pop however is on the other side of the ruin rework. It helps get that regression you need without the gamble of it being deactivated before you get use out of it. Anyways that’s my opinions, but what are yours? Once again, please explain why. I enjoy talk of strategy.
For me:
As survivor it would be "no mither"
As killer it would be "iron maiden" because I main huntress and I love seeing people jump out of a locker and scream after ive walked away from a gen
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/1393944#Comment_1393944
one DC = 5 minute ban
two DCs = 5 minute ban
three DCs = 15 minute ban
...
a LOT more than one DC = 6 hour ban
the way this system works is, that when you DC you "level up" - the higher the "level" is, the longer the ban is going to be. these "levels" will not reset on their own, but instead you will lose ONE "level" with ~10 hours of DC free gameplay.
so if you DCed multiple times in longer periodes of time, without having 10 hrs of DC free gameplay inbetween, you will get harsher bans every time.
also keep in mind, this system does count game crashes as "Disconnecting", so maybe your game crashed a few times, leading to the long ban time?
anyway, you can not get a 6 hour ban just for DCing once without having any previous history in disconnecting.
also, before a mod says it:
the forums arent the right place to address bans.
if you have any questions, go here and aske the support team for help: https://support.deadbydaylight.com/hc/en-us
Thank you and I also posted this in the "disconnect penalty and ban" forum too hopefully it gets noticed but probably won't and I'll just be here in the forums.
The last time I had a ban was last Monday and it was only for 3 minutes I think maybe 5 but that's the last time I got a DC penalty to my understanding.
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@DrDeepwound said:
https://forum.deadbydaylight.com/en/discussion/comment/1394077#Comment_1394077
it also counters the "DSed u ez game" once you compliment them the insults don't matter you're the better person.
Being a good sport makes other people feel bad for being toxic at all or thinking they were "so much better haha ez game baby trash killer"
(I've received this message before)