1nsignia
1nsignia
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What a coincidence this happened to me while I was also playing plague back when I first started 3 years ago. Yeah I basically had to do the same thing. Dont feel guilty or bad. They're the ######### in this situation.
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i know they just did nurse, but she still has a stiff dress, just fix it lol.
other than that claude and huntress, which i think huntress is next if not after that. i heard that this chapter is the rework of coldwind farm maps and the next ones red forest. probs her.
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i once went to go into he locker because i had to do something, and realised i was killer and cant do that.
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Tbh I expected to see nothing, but this is way better. She obviously can't handle the new perk dodgem cars.
New perk: dodge cards
Your frustration and rage from the killers malicious practices, enrage you. Making you want to run them over with a car.
Whenever a survivor reaches struggle phase, you gain 1 token.
Each token allows you to press the activate ability to drive a car for the duration of 60/120/ infinite seconds. Allowing you to stun and flatten the killer for 5 min.
If missed you will go onto the dying state and the killer can steal your car for the duration of the perk.
"Vroom vroom" -angry dwight
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I think if they made the spirit get all vein-y from like she does on the killer side removing the 50/50 at the pallet and rewarding observant survivors.
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Plague and nurse. Injure them all with plague. Give her the ability? Or let nurse down everyone? It's a win win. Obviously nurse has to be good, as well as plague.
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This is still going?
I honestly feel that the there are two kinds of people complaining:
1. The survs that believe a rock or tree will save their life, getting triggered when they get hit around, when in reality it should. A simple object shouldn't counter a killer. Instead you should have a unique pathing and reaction to it. And also that's the counter to the flicks, NO WAY??. Instead of hiding behind a wall or rock, actually move around objects that are out of his reach
2. Console killers who are jealous. Instead of being childish and saying " if I can't have it, no one can" when you can hound at the dev's to implement it as a feature rather than remove it. Also console is bound to get optimised soon, with all graphic reworks anyway, helping with the frames hopefully.
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2044283#Comment_2044283
The thing is that the game puts me mostly against red ranks. This is, perhaps, due to SWF teaming with lower ranks. I faced genrush instablinds hundreds of times. With Nurse, I have no trouble catching them. That's why I don't see why she is supposedly so hard.
Most swf who rank with lower rank tend to be bad, as most of them rely on there lower rank teammate as they probably got carried to that rank. But really it's the lack of nurses that cause them to not know how to counter, resulting in potatoes. Or maybe your just talented with her. Who knows
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2043534#Comment_2043534
Nice lie. I have been using it ever since I started this entire discussion with my "since when can blight 180 hit" post.
I would say 70% of my attacks are J flicks because survivors keep trying to hide behind rocks or trees when I attack.
Well that's the survivors fault for believing a rock or tree would save them.
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@Roar_Tenken said:
https://forum.deadbydaylight.com/en/discussion/comment/2044103#Comment_2044103
We're talking about BHVR here. You know as well as I do that they'll never do this. Also, the last time we asked for KB+M, the devs said they weren't adding it because it was too hard.
Well maybe In the future they'll put it in, we don't know. Sure they're are slow at implementing stuff but they getit in the long run. They did this with higher sense for console last year. Plus they'll need optimise the console versions from the graphic overhauls.
I just don't like the idea of removing a new fun and skillful mechanic because its inaccessible to others when you can urge the dev's to add it to his base kit.
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@Pukenplag said:
First, sorry for no response, I was sleeping.
Secondly,
https://forum.deadbydaylight.com/en/discussion/comment/2044095#Comment_2044095
I have 1000 hours not 20.
Thirdly, yes, I've been to the ranks where survivors believe they're gods and invincible. With nurse, at least, I have never had any issues with them. Now as I came back, I played killer and got them to rank 10 before the reset and now I'm at 12. I'm here because I really don't care about kills and I play even the most trash killers just for fun. But with nurse I don't have issues pipping.
As someone has asked this, no, I don't want to prove she is easy, I ask why she is said to be hard since all I've needed was a fundamental understanding of killers and a 1-2 hours spent on her.
Perhaps it was the fact that in 2016 people still were afraid of the killer, thus, I could learn easier.
I've encountered many overly-altruistic SWF groups, no issues 4k-ing them with nurse.
Firstly, dont apologise. You don't have to respond in a heartbeat, sleep all you want this Is a discussion/debate, not life or death. Hope you had a nice sleep.
Secondly, my bad. I misinterpreted that you played for 20 hours then came back a year later. But as you said you're around rank 12, there's nothing wrong with that. But These survs are still learning let alone and can be a bad proof of a killers competance. Don't get me wrong, a good nurse would definitely destroy them survs. But since you said you haven't played high ranks. You haven't met a challenge therefore aren't learning her weaknesses. Not just that the green ranks do tend to be too altruistic as you said costing them the game.
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I've started to repair my PC, it decided to die, and found out that it was my second RAM stick some how? Found this out after process of elimination (removing the easiest components one by one and powering it on, finding the problem) was the ram, now I have to get new ones. And it's around my birthday. FUN!
Besides that its actually pretty fun learning all this computer stuff, especially as I thought it was complex.
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@Roar_Tenken said:
Wrong. Console players can't use it. Meaning it needs to be removed.
That's just stupid. Thats the equivalent of someone getting chocalate, and then you throwing it on the floor because you can't have some. When instead you can ask for some.
So instead of removing this feature, make it base kit. Give console better fps through the choice of graphic slides and higher sensitivity. Boom everyone has it.
Edit: autocorrect exists
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If you only have 20 hours in the game, your not going to verse proper players so she is not as hard for you get to around purple, and tell us how easy she is again
@ALostPuppy said:
https://forum.deadbydaylight.com/en/discussion/comment/2043631#Comment_2043631
Bit of an exaggeration. The cooldown isn't that bad, and in a lot of areas you can put the survivors in a situation where they will almost never be able to avoid you. Blinking to corners that a survivor just rounded will cover every option most of the time. Some main buildings are a little rough like the asylum and suffocation pit. And as for survivor patterns there's very little to think about. It's "will you double back or keep running" and you can easily react to both options if you're paying attention.
There are other things they surfs can do. Hug the tile, leave the tile, spin in place to think that they are double backing and hold W, double backing randomly, running in odd ways, moonwalking, did they commit to the W, are they waiting, and all of this is when you double back.
Along with dealing with this, the nurse will have to find out what kind of survivor they are, the pure W key gamer , or the the double back everytime survivor. At least making the first chase slower than it needs to be. After that, it depends on the survival she's got all the info from the first chase and is relying on your past playstyle. Good survs will change their previous playstyle confusing her. Making her repeat the process.
Running in a straight line Is a good counter as well. This will cause her to take a while to catch up, eventually getting near you to use her second blink, and if she fails she must go through the catch up process again.
Stealth is a big one, that a lot of people have to learn. Sure you may think it's boring but it waste her time so your teammates can pump out gens. Also don't react to her terror radius and move them. Move when the scratches get closer.
As you mentioned the "pallet walls windows" these can also be used properly. What side did they go on the pallet? Did they leave the pallet? Are they on the pallet? But this doesn't mean camp them. Instead try to throw it as soon as possible or leave it.
Fake the vault. If she can't see you slow vault, vault twice. But if you have no intention to use the vault make sure she doesn't see you through it, for e.g. if your getting chased at a short wall jungle gym don't run past, run around that short wall at the back as you would as if there was a huntress winding up.
Walls. Each and every one of them can have a different hitbox. Some have crates or boxes on the other side, so be are extra thick, some may be next to another wall, or even if your prediction is perfect on the nurse you can body block her blink. Making her blink nowhere. These can mess up your predictions.
These are some things she has to face.
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@MasterGrit said:
Blight get like 1-4 J flick per match in average. I don't know why people hate J flick so much like they get J flick 20 times a match lol
Yeah I that's what I don't get. It started out saying it was overpowered, as if one flick would win the game for them. Then everyone posted videos of tutorials of people getting flicks. Belaive it or not the videos will show the gameplay when they're in a custom or a bad team to help you understand. Because if they tried against a good team, it wouldn't be possible let me tell you. There are people who no how to counter with experience against it, not just piggy backing saying that they've encountered heaps of them and they lost to them. Look for a casual game of a person using this, you'll see how easy it is to counter.
@SkelXton said:
I have had a chance to read some of the post on the form regarding opinions on this technique, and I decided to create this post to organize my thoughts. I have heard both streamers and players call Jflicks an exploit (most often because they were hit by a blight using the technique) and argue on forms and twitch streams advocating for it's removal.
Regardless of what some might think, many games have unintended features as a result of a bug and Dead by Daylight is no exception. One prominent example is the tractor tech, which was removed at one point but reimplemented when the developers realized that it increased skill of play for both players, counter-play was available for both sides, and created additional depth to the game. In my opinion, the J-Flick is no different, and fits the same criteria as the listed example, and should be strongly considered as a tech before being patched out.
Here is the evidence for the reasons stated above:
- Increases the skill ceiling of play for both players: Although some might believe that a J-flick is simply preformed by setting your mouse DPI to 10,000 and throwing your mouse across your house, there is more complexity to it. The action itself is very technical and requires a balance in speed and distance. If preformed poorly, you often will take too short of a turn, bump into a wall, or even make the turn but over flick and miss your target (By moving fast enough, it is possible to do full 360s and beyond). This creates a level of technique similar in complexity to Billy flicks, taking hours to master at different loops and structures.
- Counter to what some say, the J-flick is not as uncounterable as one might think. When a blight goes for a J-flick, they ride the wall of the structure in order to make as much distance out of their lunge as possible. If you suspect a J-flick coming (which will usually be attempted on a blight's final rush as they have no reason to not take the risk), you can simply run out from the pallet/window/passage the blight expects you to go and side step the flick. Keep in mind that a blight can expect this and instead of flicking play the loop safe and take turns wide and catch you out in the open. Compare the depth of that interaction to a chad spirit with stridor phasing after an injured survivor.
TLDR: It takes both physical and mental skill on both sides to outmaneuver the other, and a blight J-flick has more counter play than a phasing spirit with stridor (Take it how you will, but I don't like spirit xD). Bugs have often been called features by developers, and that is what I am hoping will be the case with the J-Flick.
Now to counter some commonly stated arguments: (I will add to this list as arguments are brought up)
Q1: "J-Flicks can only be preformed on PC, so it is an unfair advantage given to one platform"
A: PC is already at an advantage in many aspects of this game. To state a few: Better FPS and overall performance, Better load times, adding shaders to make survivor blood neon green, the ability to change your resolution to some absurd values to see over tall stuff and delete mind-gameable loops, the ability to use a sound equalizer to make survivor grunts and breathing impossible NOT to hear (should I go on?). This is a problem beyond just a single trick on one killer.
As for the J-Flick, the only hinderance for players on consoles being able to preform is the controller hardware itself because it just cannot preform as well as a mouse in the sensitivity department. IMO, Since the developers added crossplay there is no reason to not add Keyboard and Mouse support for console, and it boggles my mind that this is not something the devs see as important.
Additionally, it's already proven that the aim ceiling is much higher on K&M than console, so any deathslinger or huntress is going to play at a disadvantage on controller, but that doesn't seem to stop them from playing well does it. Same with Blight. Blight can preform decently well without the use of the J-flick by playing smarter around tiles. However it would be a shame to remove a very interactive feature to simple make a killer weaker on one platform to level a playing field.
The solution to this problem is to add K&M support to console.
Q2: "Because *Insert-DBD-Streamer-Here* said it's an exploit, it's an exploit."
A: Ok? I enjoy streamers and their content as well, but you should make a decision for yourself. It's fine for someone to have their own position, but you should look at both sides yourself to make your own decision. Living your life purely by the ideologies of others is going to make you a sheep of society, and I don't like grass all that much. If after your analysis you still agree with that position, that is completely fine. This post isn't about a right or wrong, is it an exploit or is it not an exploit, but rather a statement advocating that the J-Flick is a healthy unintended feature to the game.
Q3: "Because J-Flicks/bugs are unintended, they shouldn't be in the game."
A: This argument is so pathetic I really don't want to answer it. sigh
Plenty of good things in the world are the result of something unintended (or wrong). Unintended consequences in cooking resulted in many popular foods throughout the world: Potato Chips, Dumplings, etc. Just because something is not your main intention does not mean the result is bad or a failure. Good can come out of folly.
Q4: "What is your definition of a tech vs an exploit?"
A: I would state that a tech is a unintended feature which adds complexity, depth, a level of skill to a game. Now, I understand that some people wouldn't call J-Flicks a tech, but I disagree. The reasons that I stated in the post are a good foundation to my reasoning: Counterplay, Increased Skill Ceiling for players, and increased depth to character or play. The J-flick checks these boxes, while also staying outside the region of being completely busted.
The J-flick does have counterplay, and blight creates a unique and exhilarating chase. It takes a larger mental capacity than a M1 killer but is more fair to both sides than a nurse or spirit (spirits often have more tools to find you than you do to find them). Blight doesn't turn invisible, or teleport through walls.
I don't think that the use of tools outside of the game make something an 'exploit' inherently. There are many examples of exploits which don't require tools (such as crawling under hooks) which are much more game impacting than someone using a struggle macro by use of a turbo button on a third party controller.
It's possible that tech is not the exact word I'm looking for, but bugs have often been called features by developers, and that is what I am hoping will be the case with the J-Flick. We don't know everything about it yet, and it's possible that in the future people will figure out a way to do it more consistently on console (It's possible, but it requires the game to lag and is not consistently reproduceable)
All I want is for the dev's to optimize him for console as they are at a disadvantage. Bit remove a fun mechanic because you can't do it, that's childish. Instead try to get it as a feature. No make sure that it becomes a feature. Even if it takes a long time.
Smae can be said about nurse saying she has no counter play. You can't expect yourself a average survivor to achieve the Same skill as a killer who has dedicated their time into that killer for more. But it's not always the survs fault. She's versed more surfs than you have nurses. Put that into thought. She's had more experience than you had. So blame the lack of nurses for survs lack of counter towards her. But this isn't nurse.
The same thing said about nurse can be said about blight. You need to verse more of them to understand how he works and to counter him.
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It's a joke. If you press the comments on their post they explain that. Instead of assuming it's a nerf or rework look for the proof. Not trying to be aggressive or insulting, just seen it two many times today
Also you can see the legion together and pumped representing the dev team. Then them saying that they're exhausted.
EDIT: also it's to early to announce a rework
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Tbh I think it should stay in the game as a mechanic, the only problem i see is that console people can't do it and now there complaining. Like i said in a previous thread. Give the console players the ability to do this by giving them the graphic settings, letting them choose it and getting more fps, and raise the sensitivity. Boom done.
And also yes it does have counter play. You treat him like normal and don't hug the walls as much. If he caught up to you he was going to hit you either way. He still the same. It also removes the BS counter of spinning in a circle to negate his lunge. As well as tiny walls that any killer could get. Plus it takes timing muscle memory and rewards skill. Hence the reason I believe it should stay. Just optimise the consoles. Allowing everyone to do it.
It's not as bad as everyone claims. It's not like one flick ends the game. You just need more practice against it. Look it up learn how it works and record your gameplay against one, learn what you could of done. And apply that into the future.
So stop trying to remove a unintended mechanic that adds more fun and skill to a killer but instead make it basekit.
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why didnt i just @ them, duh?
@MandyTalk or @Rizzo90 i dont know any others.
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@_NIGHTMARE_ said:
I really don't think that there's any way to get it now, since Deathgarden left us (RIP). At least not in any way that isn't bannable.
Hope this helps at least a bit (and hopefully the Mod's will come along and help answer your question more clearly.)
oh, there is a way. if you look it up there is a steam forums showing you how to do it although there are people debating if its bannable or not. but it does work. there are multiple comments saying they got it but, im not going to unless i find out. lets hope one of the mods answer.
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The one thing I've noticed is whenever I'm by myself and can't see another survivor in a certain radius and if there is a gen nearby. That I will most likely be found by the killer. As I'm directly opposite of where they spawned and the other survs will be on the other side of the corner of the map.
That's why when this happens to me I'll walk away onto a gen near the middle. As you want to save the more further spread gems for last.
Not to mention it's almost %100 to be found like this on azerovs testing place and suffocation pit.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2014521#Comment_2014521
Shoulda gone with
Ea gamEs challEngE EvErything
Tbh I haven't heard of that one
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2012294#Comment_2012294
No exploits are healthy for a game, regardless of the 'skill' involved. No double standards either. If you make an excuse for this one, you'll have to also make an excuse for pre-patch Victor being able to down people in lockers.
I'm pretty sure that lockers weren't intended as a counter for victor, which later got announced. Then survivors started abusing this and started using lockers. But I agree that it was BS.
As I said before. It may be unintended but is more fun and skillful for blight. As can be said about Billy's flick. Unintended doesn't mean it's bad. Same can be said with survivor the tractor tech was not what the dev's intended but still, it's not game breaking not everyone can do it, and it can be countered.just like blights flicks. Which then the dev's adopted as feature and so did the community. So I don't see why people can't do the same for blight.
Tbh this thread like console players are upset that they can't do it with blight. Which I'm all for. But It shouldn't be base kit, and by shouldn't be base kit I just mean not so easy to do. Instead give the option for console to select three own resolution, graphic as and give them more sensitivity. Which would give them access to do the flick aswell as removing the fps issue.
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https://youtu.be/NmRvkCVi9qE
I stumbled upon this in my recommended and thought I should post it.
All I see are videos of people getting hit by him. Claiming its "uncounterable" or "OP". But here in this video you can clearly see that it can be easily countered, just like any blight. But with the exception of being able to run around a small tree or stack of tires negating his power which is honestly stupid imo.
Sure this blight whiffs a lot, but he knows how to flick and and clearly he doesn't get a "easy" 4k as everyone claims. Even on solo que. So instead of complaining and looking for evidence of him flicking being "OP and 4king". Next time you verse one as most of you claim that you run into flick blights a lot. Get in a locker start recording. Reflect on the recording to see what you could of done. And use that knowledge later. Even better look at streams of blight doing this. Not videos because most of them are the best game out of all the recordings. This way you can see survivors countering them in the moment. Some examples are xeno, knight light and disco. Just check them out when you can.
Please stop complaining. Sure it's an exploit but it's a healthy one that rewards skill. such as timing, how far you want to flick, guessing if the survivor hugged the wall or not. Such as Billy's flick. Which I'm pretty sure is unintended but healthy and skill rewarding. But I must be wrong because its unintended it must be a unhealthy game breaking exploit.
The same can be said for 360ing or window teching. You need to learn timing.
Its not as bad as you all think.
Sorry for the rant. But I love blight.
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@Mandy said:
As far as I'm aware, yes you will still need Playstation Plus to play, even with Custom games.
Ok, thanks for letting me know.
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I find It to be one of the only scary things on the game. In a disturbing way. After reading his law and then hearing the chase music. I get chills. I also find even the lower pitched sounds are screams but slower.
Personally I think his chase musics creepiness makes up for his lack of horror with his visual aesthetics ( don't hate it though, represents the modern psychopath)
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Imo might be a bit bias, but as a blight main I've tried to do this and have found that it can be rewarding and really good if you know where and when to use it, although I've found it to be difficult and found it harder than expected I even have max sense and dpi. I've found that it can actually be more of a hindrance if the survivors your versing has half a brain. They'll learn where you can and can't do it and stop it from happening.
He also uses flicks just like hillbilly. Billy can curve and flick around rocks and other certain loops, one shotting survs. But for Billy to do that, he has to put survs in the situation for it to happen. Same as blight. If your a good blight you must put them in the situation for it to work. If not you'll miss and they get distance.
Removing this would be a massive reduction to his skill ceiling as It comes from the flicks he gets especially the 90 degree ones. And what I'm understanding is that you want to reduce the degree he can swing is back to base, which is I think 60.
Not just making him vulnerable to really tight areas In loops but being back the surv just turns around and he misses problem.
EDIT: grammar and spelling mistakes
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An old name I came up with. Don't know why, sounded cool at the time, as for the "1", thought it would make me unique. Even though I've never seen someone with the same name lol.
It just sticks with me now .
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Hex: the third seal
I haven't used it with good survivors yet but I used it on my nurse. It was so fun no one knew where the slugs were and one guy was even put on second stage during first hook. But the best part was that they were all on comms (two twitch streamers and two friends) and didn't even know that the guy was on hook. And didn't know where the slugs were. And they even didn't know it was a perk. That's how underrated it is.
But I'm thinking about putting it with undying to make it stay up a bit longer.
EDIT: autocorrect exists.
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Survivor: the one time you run deliverance and the killer finds you first and hooks you, or even decides to ignore another player WHILE IN CHASE for no reason and tunnel you until your hooked first. Or when your sure no one's going for the save so you go up and a random survey saves them. And when you don't run it no one wants to save or there the easiest unhooks ever.
Killer: I hate the swing cancel on nurse. The amount of times I've perfectly predicted a survivor just for them to be delayed and and miss by a cm is frustrating.
But overall would be when I load into a match, do a rotation of the gens. Found no one. Do another rotation. Gen nearly done. tf?
Edit: autocorrect is more of a hindrance than freddy's pools.
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Survivor: Élodie. I know people don't like it because they find it exaggerated for some reason. But how can you exaggerate a scream from a sharp hook being pierced through your back. Sound the most realistic imo.
Killers: twins. I find the little nods and grunts at victor she does when they mori. As well when she gets stunned. You can tell she gets frustrated and wants to hook them even more. But it's not full aggro as if she was close to dying like huntress (although she has a reason, due to her un-matured mentality)
But outside of the chapter it would be the plague or trickster. The fact that they speak actual words instead of grunts is really cool.
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it really gets annoying. legit just had a Claudette not long ago dc when I pounced on her with victor, preventing her from finishing the gen. she didn't try to take him off she just dc'd, making victor constantly being where she dc'd and couldn't move him. that made me an m1 killer for majority of the game. until I saw the pounce option and got a random Adam who was nearby. probably just lucky.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2000108#Comment_2000108
This is the most ludicrous thing ever posted on these forums.
How are the new animations preventing you from seeing survivor cosmetics?!
they mean how it removes the physics for some of them, such as megs skirt.
Edit: my bad, I I just skimmed the post and assumed it was about the pool physics on the cosmetics being taken away. Didn't know it was about this was but OP starting at survs butts.
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Huntress would have an amazing story. Showing how the victims would react and hide in there town. Hugging their kids as the "hare" walks around humming, in search for a hunt and small girls to care for.
The main protagonist would be a little girl who was once kidnapped by the her and escaped, that has to go back and save her the children.
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Long story look at the end to see what they said.
When I first switched from console to PC, I had a craptop. And j didn't have a mouse. And was playing nurse, (tbf I did play her a lot on console and knew how to play her) and I was feeding a hacker. Her had a massive speed boost and would unhook himself on first not second.
I beat his swf and he got hatch after two hooks. It was blatantly clear as they all harrassed me at endgame. He tea bagged and left. He starts saying I'm trash so I tell him I'm on a controller and still flogged him. His comeback was "I bet you smell like your grandmas socks" ???
For killer I versed a competent but yet still average nurse who ran all the gen regressions perks and then hit me the only person on PC "enjoy your flashlights, gg ez" like he was hot #########. Even though I never used my flashlight on him. And he got ran for at least five minutes every chase.
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@reeves7 said:
https://forum.deadbydaylight.com/en/discussion/comment/1965889#Comment_1965889
play him with spiked boots and the green chains
Ok thanks
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Not mine, found it on reddit.
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Doctor: this means hired by the CIA.
Blight: made chemical concoctions to boost worker productivity and made multiple forms of blight serum.
Clown: made traps and hid amongst circuses without being caught most of the time. Made drugs to capture his victims.
Billy: made a chainsaw, traps to detect gen progression. Keep in mind he had no education or instructions.
Deathslinger: inventor made torture devices for the warden.
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My current build is hex: third seal and gear head. Its normally none, as it would help me practice more, but recently I've versed some good players and found that I might need some perks, not good ones just bad ones. Soon I'll go back to none.
As for your perks the I think you should go with more gen regression to slow the game down so you can learn. Otherwise haunted would also be good, but I recommend it if your confident in your blinks to at least get some value out of it. Whispers is also good, try it in a few games and you'll see its value. Also try and get corrupt if you need even more slowdown to practice.
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@B13ghtcrow said:
Could we be getting that Terra Dark killer from Tome 1? I did notice that on the past two chapters, two characters have been introduced in the Archives before they were released: the Alchemist being the Blight and Élodie being the detective in Arcus 1513. Is it possible that trend could continue?
P.S. The Terra Dark killer is mentioned on Arcus 1672.
Oh I forgot about the detective. I didn't know it was Élodie lol, the lore does match up.
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...
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@tomas11403 said:
Are you decent as a flickbilly? If so there are actually a decent amount of loops which you can curve. Many of the loops which have plants on top of them in the small rooms are easy downs if you know how to curve. If not, just m1 most of the time, backrev when you get the chance, and use the long hallways for mobility. M1 on lery's isn't the end of the world given that most survivors don't know how to run it well.
Decent places to curve include the library, the big bathroom, the big waiting room, both loops near the exit gates, and many pallets scattered across the map.
Lery's gets a bad rep on billy, but it's definitely still playable.
I would say that I know how to flick and curve. But I really don't know when it where is the best moment or place. Thanks for the info on which loops are curvable
@reeves7 said:
https://forum.deadbydaylight.com/en/discussion/229385/billy-mains-please-help
If you dont know what youre doing,you need to get alot better. Billy takes alot of skills and time to get good with him, thats why only a few people play him. I 3-4k 90 % of my games im a billy main and on larys i still play like i would do on other maps, use good addons on him and it will take you at least 2 months of play time to understand how hillbilly works. Trust me once youre good with him you wouldn’t play any other killers
I have a lot of game knowledge from the previous 2 years. I used to play him a lot when I was more on console for the first year. But I'm willing to learn him on PC. I would say I know how to flick. But not when to. That's what I need to learn.
What addons do you recommend?
I don't really have any good ones and don't know what ones I should be aiming for in the blood web.
Hopefully I don't get addicted though. Still wanna play nurse and blighty boy.
@hatchking said:
my advice is sniff their as$ with your chainsaw and use instant win
Yeah I need to learn to back rev more. I keep getting the mindset of "that's what a bad Billy does" but I know very well it's not. Gotta learn to back rev. As for instasaw, I plan on when I at least learn to be good with him I'll play without addons, as I do with other killers, And it'll mess with my muscle memory. Thanks tho you reminded me that I should be back revving more.
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@NoOneKnowsNova said:
My best bit of advice is play hit and run on any inside map. M1 them and move on. If you're confident in your skills with Hillbilly, rev your chainsaw to 99 and just before you round the corner where they are, use it. You turn extremely fast at the very start of a chainsaw dash. Only do this if you're extremely close to them however as this map has alot of corners and windows they can use to get away from you.
@Phasmamain said:
Just use your chainsaw as a chase tool and become 115% limp billy
@ALostPuppy said:
You're essentially an M1 killer on indoor maps with any mobility killer. Billy is no exception. You're not gonna get many chainsaws, but you can use it for mobility around the outside of the map. There are *some* things you can do at certain areas with engravings like the office area where basement can be, or those loops near the exits, but apart from that you're not gonna get any kind of curve or chainsaw on a survivor that's paying attention because there's a window or tight corner every 3 seconds. The loops are too short and Billy doesn't move fast enough.
so use my chainsaw for mobility and no curves unless im 100% close to them. got it thanks.
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Most good hags place there traps in areas to abuse the camera pull it has. Place them on them on the side of pallets and windows. Or areas you want survivors to run through.
If you want to learn more I suggest you watch michi on YouTube. Really good hag main. Has an even more in depth video of trap placement as I mentioned before. And more to come.
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Every o e forgetting that nurse has the force. She can just chuck spirit around or stab her with her own katana
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Oh lol thanks
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Wait I didn't know there where small journal entrys. Where can I find these. Pretty interesting.
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@GannTM said:
Imagine Shrek as killer
Well you should search up rek nak. There's a video of it.
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/1946603#Comment_1946603
Once Nurse got into the Entity's realm I believe she didn't want to kill for the entity so the entity started suffocating her to make her kill for the entity (but never let her die because Entity magic bs). Also, it never says that Oni, Plague, Spirit, Twins, or Nurse "passed out" in their lore. I went and just read all of their lores (or at least the last half where this "passing out" would have happened and there is no mention of this in a sense that makes me think MOST of them died.) Actually the last we hear of Plague in her lore she's praying so Plague is an automatic alive. Charlotte is most likely dead, but she gave into death she didn't just "pass out". Oni and Spirit both died but some people think Spirit was taken a little before she died, I don't think that's true. Not to mention last we're given any sort of hint into Nurse's state prior to being taken she's alive. I guess there's a chance that Nurse could be dead, how ever from what I gathered from her lore she entered the Entity's Realm alive and the Entity is suffocating her and forcing her to kill for itself.
Yes If its true that she isn't dead. Then yours will be valid. Except for the part that she is being forced, more of tricked into doing it, maybe even willingly. But I still believe she's dead in the "real world" but is very alive haunting the fog as a ghost. But that's just me.
As for the lore. Not all of them say they passed out(I should have been more clearer on that, sorry), but show a transition of them being blinded or closing there eyes of some sort. Showing the transition from life to death. As for plague black smoke lifted and filled the cave. This was a case of where she was saved last second. Before dying. I was wrong thank you for mentioning that and correcting me on Charlotte.
But back on nurse. She could have been paralyzed? We never see her use her legs. Maybe she did survive the crash? Who knows. That's probably why she floats all the time.
Idk. But I still think there is a resemblance with her and a banshee.
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@ChurchofPig said:
https://forum.deadbydaylight.com/en/discussion/comment/1943911#Comment_1943911
For someone who died in the ambulance it's strange that her body wasn't found huh? Most killers that were dying were taken by the entity before dying. It's my belief that she was dying from the crash but the entity took her before she could just like Hag (who should have been dead long before she started killing if you ask me).
Yeah that's true I have the same thought aswell but when I look at spirit she clearly dead. This can be the same said for nurse, look at her skin she pale. This is what happens to someone after death. She has a pillow case over her head and is struggling to breathe, all of her skins show a form of her struggling to breathe. For example the tarpaulins have plastic bags over her head. Can't breathe. Her chest caved in. Can't breathe. Seems pretty dead for me. And of course her body wasn't found. The entity took her after death. They don't have to be alive at the time of being taken. This is evident from oni. As he dies from being tortured. Passes out. Now he's in the fog. Plague dies from sickness. Passes out in the fog. Spirit bleeds to death passes out. In the fog. This one is far fetched but still makes sense, Charlotte freezes to death. Accepts it victor who is dead starts moving. She follows him in the fog. All the killers end with them "passing out" when in fact they are dead. And transitioning into the fog.
If this is the case it would have been a death near experience as you said. But from just her appearance. I think she's dead.
Sorry for the long comment.

