Avatar

Sneaky6

Sneaky6

About

Username
Sneaky6
Joined
Visits
17
Last Active

Comments

  • @kingovbattle said:

    https://forum.deadbydaylight.com/en/discussion/162908/functionality-of-mori-s-are-negativity-influencing-the-gameplay-experience-in-dbd-suggestions-inc

    My two ideas:

    Extreme: Eliminate pink Mori’s. Green is the highest and you can only kill one person.

    Less extreme (and best option IMO): Pink Mori is based on how many of the survivors you hook. You receive a token per survivor you hook. If you’ve hooked all 4 survivors, you have 4 tokens, thus you can Mori each one. If you’ve only hooked one survivor and Mori them before hooking anyone else, then you cannot Mori any other survivor (it goes away). *If you have gained more than 1 token, but less than 4 they should be able to be used on anyone that has been hooked once, not necessarily on the ones you gained tokens on.

    Oh that’s a great idea! Tokens on the Mori might help mitigate the issue at hand. So would the Mori only gain stacks before you consume the first charge?

    For example: If I hook 2 survivors, then Mori one - would I have one charge left and that’s all, or would it allow me to still pick up the charges from the other 2 survivors?

  • @elvangulley said:

    No changes to moris you already ruined nurse and ruin stop being greedy

    “Behaviour nerfed gens and removed my infinite’s its so unfaiiiiiiir” - This would be you if you were a survivor main and not a killer. I genuinely think that you might be the entitled one here. Funny how that worked out..

    This might be an unpopular opinion but I feel ruin is actually stronger at higher ranks now. My survivors used to just hit every great skill check anyway, the new version allows for some fun gen pressure mini games and is a heck of a lot more fun then the old version. I know that there is mixed feelings on that, but my opinion is equal to yours so I thought I’d throw it in here for good measure.

  • @elvangulley said:

    No changes to moris you already ruined nurse and ruin stop being greedy

    Ahem. See below.

  • Actually, if you add something helpful I’d be happy to read and reply as I have done with many of the other replies in this thread. There are some awesome people with some incredible ideas about how to about making a change that would feel fair across the board. I’d love for you to be involved, have a read of a few of the ideas and add something constructive. =)

  • @Reaver_Raziel said:

    My preferred way of balancing moris was (was being key word here) that you could only mori people that was on death hooks. This option for me is 100% dead because It doesnt make a lot of sense with Pyramid Head being here. Why would I bring an offering to mori someone if its doesnt give me any gameplay benefits, the only one (which is easily circumvented from playing PH) is that you can mori people even if they dont have torment.

    The next best I can think of would be, you can mori anyone you want when EGC starts, or maybe kind of like hatch "2 gens done?" 1 person can be morried, "3" 2 people, etc.

    Unfortunately if BHV touches moris, they need to touch keys since they give survivors a similar if not equally stupid way of changing the game pace. I did the maths a long time ago to see how bad moris and keys(and similar addons) affected the game, granted only in made up scenarios.

    But unless the killer gets a very early down and the survivors do a poorly timed save and that same survivor gets down again. Then the time difference between a killer using a mori and the survivors using stuff like BNP or keys was essentially not worth talking about. The biggest problem is ofc that the killer knows if you bring a key but you dont know if the killer brings a mori before the game is loading.

    My only point being, yeah moris are ######### dumb (in their current itteration, but I love them as a gameplay addition), but holy ######### keys are the worst ######### thing to face as a killer as well. So many times a basically guaranteed 4k becomes a 2-0k just because people brought or found a key. Moris are the best counter play to keys, they just are.

    Remember this game is not a 1v1 its a 1v4. So yeah the killer might tunnel/camp/mori you but if you are doing your part the rest will still have a fighting chance. You are not guaranteed escaping and you are not guaranteed kills and anyone who thinks that they are, are delusional and entitled people who should really consider the game from the other side.

    I agree that both Moris and Keys are issues in the current game state. You are also correct in saying that the fact that a survivor can be seen holding a key changes where the power lies in the Pregame lobby.

    Beyond that, I’ve seen many survivors tunnel-mori’d even though there was no key in the match at all. My main issue with it is the ability to remove someone so fast. It’s incredibly unfun to play lobby simulator for 15 minutes for 2 minutes of being tunnelled and then dying. It is here that I believe something should be changed, I just don’t know exactly how.

    Keys can provide an upsetting experience for the killer and a conversation about how to shift these mechanics to a better state is warranted.

  • @Kind_Lemon said:

    @Sneaky6 Here's a counter suggestion that I think is better: Moris can only be used on survivors who manage to wiggle out of a killer's grasp (including a wiggle out due to DS).

    NB: The exception is still the Cypress Mori, which in niche scenarios either serves a different purpose or poses no balance issues due to no escape options being available for the last survivor.

    That’s certainly interesting, I’ve never considered that idea. Thanks!

  • @SkeletalElite said:

    That's too complicated. A simpler change that makes moris less effective while keeping them special and also an enhancement would be to require every survivor be hooked before it can be used. That way you can't just instantly tunnel someone out of the game with it. It gives the mori some counterplay without entirely reworking or making its effect purely cosmetic.

    Yeah, that second point is a complex idea for sure. A requirement of one hook for each survivor still encourages some counterplay and removes the main issue of being tunnelled and eliminated early, this is a solid suggestion thankyou =)

  • If you truely think so, then make some valid points in here. Everyone screaming about how ‘entitled’ I am is hardly helpful and it makes killers look like a bunch of children with no social skills. I know that you’re not, that’s what gets me, you people are smart and completely capable of having a conversation with someone without screaming incoherently together about the same goddamn thing on every post. I’ve intentionally opened myself up to critique so that we can discuss it. So, if you’re up for it, provide for me some valid points about why you think I am wrong and we will get to the civilised discussion that I know you’re capable of.

    I play killer, I hate Moris. Getting to Mori a survivor incredibly early in a match is not a fun experience for either player, that’s why so many killers will only Mori after the second hook, I am one of those killers. I want to help make Moris fun and exciting to play with and against by offering ideas and opening myself up to criticism.

    moris should be fun, they should feel incredible and they should be a little more difficult to execute. Otherwise they’re an offering that you get to occasionally pop that completely change the balance of the game in a way that actively ruins someone else’s experience. Call me whatever you like, but that’s where I think the problem lies.

  • @CLippyTHeRUnt said:

    https://forum.deadbydaylight.com/en/discussion/162908/functionality-of-mori-s-are-negativity-influencing-the-gameplay-experience-in-dbd-suggestions-inc

    I’ve went against people that bring a pink more but couldn’t even use it because they couldn’t catch anybody.. can’t get Mori if the killer can’t catch you..

    Yeah, unfortunately I am not quite that good yet, working on it though!

  • @elvangulley said:

    https://forum.deadbydaylight.com/en/discussion/comment/1367421#Comment_1367421

    Hey killer take this massive nerf. I know it ruins your fun and makes your game harder but im not having fun. And p.s. dont touch any of my stuff.

    Changing the Mori in the ways I have suggested is by no means a massive nerf, if you genuinely believe that it is then you’re not very intelligent.

    When I started this post I included that I was open to hearing opposing views. I’d love to hear from other players, with a few more brain cells.

  • @ThisGuuy83 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1367372#Comment_1367372

    Sorry, I forgot your the only person that plays this game, and we ALL need to listen to a guy who has under 20 posts because his entitlement is all that matters. 👍

    No worries, the validity of your arguments in this post have nothing to do with how you speak to people who are new to this forum

    I can’t imagine having over 900 posts with the delusion that your opinion is somehow more important for it.

    I would rather have 20 posts and be “entitled.” As you put it.

  • @ThisGuuy83 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1367317#Comment_1367317

    So, what is the nerf to survivor then? You can't just take something away from killer that's powerful without taking something from survivor to balance it out. Is it fair 4 survs can talk on coms and communicate the whole match with each other? No, and that's something that doesn't require a perk, doesn't require an offering, but is one of the most powerful and useful tools in the game and nothing can be done about it. Killers are SUPPOSE to have the power role, but it doesn't quite work that way at the moment unless they bring a mori, now does it. Like I said, the sooner we come together and find solutions that please BOTH sides, the better it will be for everyone. If we keep having a pissing match with each other though, nothing will ever get solved. Balls in your court man. Play how you want.

    Sorry, I didn’t realise we were having a pissing contest but since you mentioned it.


    It is a mark of ignorance that you believe that every change to one role must be accompanied by an equal change in the opposite role. That’s just not how balancing works. But I’m not even talking about a balance problem, I’m talking about an experience problem. I’m opening the floor to ideas that can help change the functionality of the Mori to reduce or remove a very negative side effect of their presence in the game. As far as power level is concerned it doesn’t actually bother me if killers are strong, I just want everyone to have a fun time playing against any killer build. That is the purpose of this post.

    Beyond that, insinuating that every person must have an intimate knowledge of every ramification of any change they suggest in a feedback forum is a little short sighted. As I said in my post, I absolutely am open to ideas and opposing views. That is how we work together to solve these problems.

  • @elvangulley said:

    How about no. Moris a fine stop being entitled.

    I disagree, that is why I am here. Posting this - My opinion, which yes - I am absolutely entitled to have and share on this forum. If you want me to stop being entitled, I’m going to need the same thing from you champ.

  • Who, me?? I gave a lot of thought to making sure my ideas would feel fair across the board. Maybe it’s not perfect, if only I expressed that in my original post.. then maybe you’d think more of me. If it’s entitled of me to share this opinion then well, darn shucks I guess I am entitled.

  • @ThisGuuy83 said:

    Why do people make these threads wanting to nerf one side without addressing the other side also? Any idea you have about nerfing mori's, make sure you brainstorm the same for a proper nerf to keys also. You can't nerf one side, without nerfing the other, plain and simple. The sooner everyone realizes that, then maybe we ALL can come to an agreement and proper changes can be made that mostly EVERYONE agrees on, not just one side, leaving the other side pissed off.

    I disagree that both sides must always be considered when addressing any problem. Each issue deserves its own attention and depending on the context I believe that a topic can absolutely be discussed separately. I think this is one of those times.

    I don’t think killers would be pissed off by the notion that Moris need to be earned as they would then have a more rewarding experience in general with them. I believe this mostly because I play a lot of both roles.

    Also. If you check out my second idea, that’s a whole rework and given that it would completely change the functionality of the Mori, I’d probably avoid calling it a nerf.

  • @Desh said:

    Counterargument is how fast paced the game is. If you go against a team of good Survivors, SWF's or Solo, by the time you chase and hook one person, 1-2 Gens will have popped. That doesn't mean the Killer is bad, that's just bound to happen with an effective team that can do gens and hold a decent chase. By the time you come around to doing another chase, at least 1 more gen will pop. You still have 4 survivors to deal with and there's only 2 gens left to be completed. A Mori in this scenario makes sense because you now have 3 Survivors left with 2 Gens which is still highly possible to win.

    I definitely agree that Moris need to take this into account for sure, for the moment I guess that I feel the experience of being tunnel mori’d is worse than the experience of being genrushed.

  • @Viperion said:

    https://forum.deadbydaylight.com/en/discussion/162908/functionality-of-mori-s-are-negativity-influencing-the-gameplay-experience-in-dbd-suggestions-inc

    I dont think it would be good if you can mori only after the second hook, that doesnt make sense to me.

    You can kill them on hook anyways so you have no reason to mori

    a big part of the motivation for using a Mori is the idea that your killer gets to murder them with their own hands. That said, I can absolutely see your point, as far as gameplay is concerned the only gameplay benefit for Moris after the second hook is that it plays around dstrike and having to pickup/carry.

    This is why the 2nd complex idea is all about “the Mori experience” as I believe that the reason Moris are in the game are for that.

    as is stands, Moris don’t feel that good because the conditions for making them happen are not that fun to achieve. Playing against them can feel unfair when you’re removed a few minutes into a trial.

  • @immortalls96 said:

    My idea was to use pyramids final judgement concept..what if moris got put into base BUT..just like ph they have a requirement involving death hook ..say your playing the spirit..let's say her requirement is ..6 out of phase hits , once completed she puts the survivors into the DOOMED state, each killer would have a requirement to follow for this..one that rewards good power usage instead of just being given , and would keep moris relevant to the game in a more fun and enjoyable way , then the offerings could gave large bp bonuses for successfully killing survivors in this manor ,/ kill two birds with one stone..as icing on the cake itll give killers a way to combat EGC DS, and if you wanted to sweeten the deal just add cypress mori to base..god only knows why they havent already

    Imagine a world where you’re not only trying to play around getting downed but every killer has an alternative way to murder you as well. That is a pretty complex idea but the ramifications for the overall satisfaction of performing a Mori would be huge. Further to that, survivors learning and playing against every different killers Mori condition sounds like it could be very rewarding. It would be challenging to add to the game for sure, but it could be absolutely incredible.

  • @bingbongboi90 said:

    The only reason Mori is annoying is because how fast a survivor can be deleted in the match.

    What is suggest still the survivor Breda to be hooked once, but only after a certain time. So maybe after 10 min.? This way survivors can still play the game and also moris arent that nerfed to the ground.

    Also killers should have the upperhand in the late game and this change shows that.

    Absolutely, that’s an even easier fix than my “easy fix” idea.

  • Yes.. that particular response is kinda the problem I’m getting at. It’s boring, the entity doesn’t get a sacrifice and it’s all around a bad time.