kingovbattle
kingovbattle
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- Username
- kingovbattle
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Comments
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@Dacrenon said:
This was happening to me quite a lot, too. My ping would be roughly 40, but then as soon as the match starts my PS4 was lagging me everywhere and I was getting disconnect penalties without ever intentionally disconnecting.
Is your PS4 connected via wifi? Last week I picked up an $8 ethernet cable and ran it from my PS4 straight to my router, changed settings to LAN connection, and I haven't had an issue since then. If that's in any way a possibility for you I highly recommend it, because I was getting frustrated to tears previously, but I haven't had to stress on it since I switched over.
That being said, I haven't had a chance to play on today's patch, so there's a possibility my fix was only temporary.
Running on Ethernet cable with gigabit speed and still choppy. I don’t believe connection is the problem
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Yeah ps4 pro playing with friends and everyone is having same issue...
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@Mew said:
played my first match on mothers dwelling and it was stuttering and freezing so much, legit my game crashed because of how bad it was running
how is it for everyone else? really not looking forward to the event tmrw if this is how the game is playing on ps4...
It’s choppy for me too. Running ps4 with ssd external and it’s terrible and unplayable.
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Ps4. Cross play sucks. I have fiber gigabit and ping is over 100, rubber band all over the place. Done with the game until it’s fixed.
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@Artemis_LH said:
https://forum.deadbydaylight.com/en/discussion/comment/1373650#Comment_1373650
Yup, because it takes so long to travel across the new, smaller maps.
I agree. I like how people keep saying that he has to cross entire map, like he’s always downing someone at very edge. What if he downs and sends them to cage while at center of map?
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@Sneaky6 said:
More specifically- I think that it’s the ability to Mori immediately after one hook that is the problem.
I love Moris. I love the effort that behaviour put into making every killers Mori special.
I wholeheartedly believe executing someone with a Mori should feel awesome and being executed by a Mori shouldn’t feel unfair (And in case I am not being clear - it absolutely does feel unfair half of the time - the half when you’re mori’d early).
Ideally, I believe that a Mori be something that the Killer needs to earn inside of the trial before they can use it. It should also feel incredible and provide that sick infinite power killer experience.
To that effect, here are my two suggestions:
- The easy fix: Simply make Moris only available after the second hook then- Add a special bloodpoint bonus if every survivor in the trial has progressed at least into the struggle phase on hook by any means at the time of the Mori. (Also counts if they are dead as long as they experienced the struggle phase)
- The more complex idea... Moris add a new win condition to the game and can only be used during a new type of event: The Mori event triggers after each survivor has entered the struggle phase of the sacrifice. When triggered the entity rewards the killer by locking all generators, exit gates, pallets and vaults on the map and then beginning the end-game collapse. The auras of all the survivors are periodically revealed to the Killer and performing a Mori on a survivor (or having one DC) grants the killer a permanent speed boost and extends the timer by a small amount. (Any survivors still alive when the timer reaches zero might be sacrificed via the entity spike or a hatch spawns or maybe the gates open- I genuinely do not know what would feel better - any thoughts on this would be appreciated!). This “Mori mini game” would feel like you have earned the right to stab the brains out of the survivors, and survivors would probably enjoy the mini game more than simply being removed from a trial early via a neat animation.
If someone else has other ideas or opposing views I am certainly open to hearing them, please nothing toxic here!
=)
My two ideas:
Extreme: Eliminate pink Mori’s. Green is the highest and you can only kill one person.
Less extreme (and best option IMO): Pink Mori is based on how many of the survivors you hook. You receive a token per survivor you hook. If you’ve hooked all 4 survivors, you have 4 tokens, thus you can Mori each one. If you’ve only hooked one survivor and Mori them before hooking anyone else, then you cannot Mori any other survivor (it goes away). *If you have gained more than 1 token, but less than 4 they should be able to be used on anyone that has been hooked once, not necessarily on the ones you gained tokens on.
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I’ve played as PH and played against him, and IMO he is broken. I think the main issue is his movement speed. Either his base speed or Rites of Judgement(RoJ) should be lowered. Or maybe just his turn speed While in RoJ. No other ranged attack killer is 4.6.
The way he is now removes everything that survivors have to buy extra time: Pallets-useless, Vaulting-useless, Flashlights (saves)-useless, Toolbox sabotage-useless.
The cages are also broken. They should be treated as hooks, otherwise it completely makes these perks useless: Decisive Strike, Borrowed Time, Well Make It, Aftercare, Babysitter, Breakdown, Camaraderie, Deliverance, Kindred, No One Left Behind, Off the Record, Second Wind, Slippery Meat, and We’re Going to Live Forever.
Also is you consider that you get sent straight to cage (and not picked up) it also eliminates The chance to wiggle free or flashlight saved (as stated earlier), but also the perks: Boil Over, Breakout, and Saboteur.