Feedback and Suggestions

Our team will be happy to read these!
  • I had the David untamed donkey jacket, I firstly lost it, but I got it back and now the devs decide to give the event cosmetics to everyone? What is the point in grinding for those items if they are gonna give them to everyone? Firstly the ultra rare cosmetics, then the event cosmetics, the untamed donkey jacket was the only somewhat exclusive cosmetic I owned, and now that is not exclusive anymo
    3 comments 61 views last activity
  • Since camping seems to affect primarily lower level players and new players and there is no real way to stop killers from doing it why not give the survivors something in return. My though was why not for every 10 seconds survivors are hooked and within the killers terror radius (or within what would be the standard radius for killers for those that are masking their radius) they get a token
    54 comments 481 views last activity
  • The game is fun, I love it, but most people I play against are rude and insult me constantly. This should be a simple option that would decrease toxicity and many online games do this already. If you suggest to just click continue on the end game as soon as the game is over, well I want to say that I like looking at other people's perks and seeing what they used against me. Having "HAHA DUMBASS"
    1 comments 11 views last activity
  • I just saw you were giving away the 4 exclusive cosmetics to everyone. So my question is, why not do that same for the newest New Year ones and the mobile charm? I'm a long-term player and couldn't log-in into DbD while the mobile charm was given out.. really sad to have that beautiful charm missing since I also did pre-register..
    1 comments 31 views last activity
  • Usually the red ranks are pretty good you get someone tunnel or camp maybe 1 in every 5 games. For the last 2 days i've had more along the lines of 4 out of every 5 games where someone is tunneling or camping with 5 gens to go. It's got to the point where I don't want to play anymore. I understand it will never be completely taken out of the game but can I suggest depipping them so once your past
    0 comments 21 views last activity
  • Devs u did a rly ######### thing with the event items, a whole bunch of people worked there ass off to get this items, and u go around and giftet them to people who didnt was at the event, thas not fair. then u can give all players the legacy skins to otherwise its a big bullshit what u have done. u make u no friends with this decision
    Mod
    5 comments 71 views last activity
  • Could it be possible to add a feature, where you could see other survivor statistics in lobby from like last 10 games? These statistics could include like: how many generators they repaired How long they stayed alive during the match How many pallets been used etc. The reason i'm asking this is because as a player who plays mostly solo or duo survivor. The thing that irritates me the mos
    8 comments 271 views last activity
  • I am a rank 1 Killer/Survivor (which doesn't mean much tbh), but in my opinion the way the new map is played is kinda boring. It's basically running from pallet to pallet. Most of those pallets aren't strong or don't have much mindgame potential, since they don't block line of sight. The biggest mindgame is baiting the killer into respecting the pallet. I like the wall tiles way more since there
    0 comments 11 views last activity
  • Greetings, everyone! Just wanted to share a bug I have experienced when playing as The Executioner yesterday. As we all know, the Devout Emblem awards 20% for each successful Sacrifice, then 10% for hooking every Survivor at least once, and another 10% for getting at 9 hooks and more. That being said, in my match I have sacrificed all 4 Survivors, 3 of them were hooked 3 times and the last on
    0 comments 11 views last activity
  • I’ll be happy to answer any questions or comments but I hope y’all read this! I’d love if they made this into a thing. Hope y’all like it! 😊
    4 comments 111 views last activity
  • Hi. I love the challenges, been working on them since the first rift came out and it's nice having different objectives to work on. Especially when they have me run a build I'm not used to running as either a requirement, or as a means to make it easier to complete the challenge. It's a fresh change of pace. That being said.. Here are a few suggestions that I feel could maybe make things a bit b
    0 comments 11 views last activity
  • I mean, I think increasing the healing speed to 50% instead of 33% will make the perk so much better without being broken.. and healing yourself with botany+selfcare will be less painfully 😅
    10 comments 181 views last activity
  • Make it's duration infinite like Iron will. Pretty please
    11 comments 381 views last activity
  • I am really impressed with the job you guys have done on this game so far. The animations, the cut scenes... first class. The gameplay is intense but fun. It feels like its been well thought out. I appreciate that there is a path to epilogue for basic killer builds as well as advanced (except for chapter one) The game feels like it has an undertone of hermeticism like the devs have an awar
    0 comments 11 views last activity
  • Perk Description Upon unhooking any 2 players in a single match, The perk activates (1 time use) Tier 1: Once you've unhooked two players in a single match, The next time you're unhooked by one of the two players that unhooked you, you'll be instantly healed to Healthy State (Works on Deliverance | Broken status effect is lowered to 90 seconds) Tier 2: Once you've unhooked two play
    5 comments 41 views last activity
  • To Summarize the statement, here is a quote from this summary of the stream Are there any plans to add the cage skill checks to hooks? (from @Lycidas ) The developers aren’t sure yet, but they are considering it. They will be monitoring the mechanic’s performance – how many people fail the skill checks, how much time they lose, etc., as well as player feedback on the topic. They clarif
    2 comments 21 views last activity
  • I play both killer and survivor. Survivor rank 1 and killer rank 2 at the moment. However, I believe the new killer is too strong for red rank killer mains and needs a balance for the following reasons: 2-He has a quick mori, and there is no way to get out of torment unless you rescue someone from the cage 3- DS or BT does not work on the cage. 4- His ground power is too long and you can tr
    46 comments 1,278 views last activity
  • Unrelenting Reduces the successful attack cooldown on injured or exposed Survivors by 40/45/50%. Does not stack. Note: Takes precedence over STBFL
    21 comments 191 views last activity
  • This would be a game-changing ability. If the killer can make himself look like the survivor. This killer could be Pennywise, Dracula or the Thing.
    3 comments 21 views last activity
  • I'll just say here this should probably apply to keys too When you get Mori'd off first hook it doesn't provide you a chance to gain the points necessary for iridescent and gold emblems. You shouldn't be depiped for this. While I think Moris are worse than keys(Provided not everybody escapes with the hatch), again you don't get as much of a chance to kill survivors. You do still get 3 gens wort
    0 comments 21 views last activity
  • So we all know Vigil is in a bit of a rough spot at the moment so what if: Vigil: You look over for your friends in dire situations. Press the activation key to activate Vigil, removing all exhaust, hindered, hemorrhage, mangled and blindness (unless its from a permanent source) For each status effect removed by Vigil the cool down of this perk increases by 110/100/90 seconds. You and your al
    1 comments 31 views last activity
  • It would make it much scarier if the graphics improve year by year!
    1 comments 11 views last activity
  • I know that all killers will eventually be getting their own chase music, but GhostFace deserves his own chase music with or without a rework and here's why. During the year 4 road map, killers started to receive their own chase music, licensed and original (Demo, Oni and Slinger). However Ghostface was the only killer in the 4th year road map to not receive his own chase music and it just feel
    2 comments 21 views last activity
  • Feral Frenzy, the Legion's power, has a bunch of drawbacks. Some of them do not make any sense. This is my attempt to categorize them and maybe get some of them removed. First, we have the drawbacks that essentially make sense but aren't appropriate considering how weak Feral Frenzy is right now: You can not see survivors' scratch marks and blood pools in Feral Frenzy Missing an attack ends F
    27 comments 291 views last activity
  • I'm going to bring up topics that i think aren't helping the game in its current state, and at the end ill leave what i think of dbds current state. Dedicated servers : As of now dedicated servers are in place for good ping for both sides which is nice although people who use a VPN as killer can be mainly annoying to survivors and it wouldn't take much to fix the issue, due to the vpn being tu
    27 comments 321 views last activity
  • He's boring to play against and his slow down add-ons take no skill. Worst add on designs for any killer.
    21 comments 271 views last activity
  • Those without flashlights are in danger and need to hide until clouds pass.
    1 comments 21 views last activity
  • Hey I would suggest that an sort of tracking system of the perks you have not yet unlocked on your characters if it is eather killer side or survivor side to implemented into the game, (and I do not mean the perk you unlock at 30,35 and 40 now) no. I mean if you prestige a character and want to keep track on how many more perks you need to have get to unlocked all perk on that character. That wou
    1 comments 191 views last activity
  • I watch alot of streamers and often enough, they either have custom colors for their perks or custom icons. I play on Console and not on PC and I think alot of people would pay acouple dollars for a Perk color pack or a Icon pack if it was available to players. Just food for thought.
    0 comments 11 views last activity
  • 41 comments 351 views last activity
  • This would really create a sense of dread to the survivors. They wouldn't know if the killer is real or not.
    0 comments 1 views last activity
  • So from what I have been told, luck only affects your chance of getting off the hook and bear traps which I believe this system could be really interesting and expanded on so here is what I am suggesting. Let killers affect luck with perks and offering that would oppose the survivors luck maybe even as a status effect that could temporarily affect luck. Let luck go into the negatives for some k
    0 comments 11 views last activity
  • Global: The "doom" of every survivor is shown in the HUD, indicated by zero, one, or two small "tally mark" icons (similar to the ones that indicate level on perks) to the upper left of the survivor's icon (on the opposite side from where the "broken" icon appears). This is shown to all survivors and the killer. When a survivor dies, a diagonal slash appears over their doom marks, evocative of
    3 comments 41 views last activity
  • This has to happen Dracula is one of the most legendary horror villains with such a large fan base. We need to see a return towards classic horror movie monsters. Ideas for this killer: can turn into mist and move fast across map and jump scare survivors, can be alerted by the crows where survivors are, the crows/bats can swarm the survivor make a rushed reaction, if the survivor is bitten they f
    4 comments 661 views last activity
  • So this rework just popped into my head when I woke up, but what if Iri Head were to only instadown 24 metres away (number can be adjusted)? That'd give it actual skill, and good Huntresses would be able to still down you very easily, but you'd actually feel outplayed by the killer, instead of the broken addon. It'd also provide Iri Head good counterplay, since you can just stay somewhat close to
    15 comments 71 views last activity
  • 致开发者 作为一个1000小时的游戏玩家,我要说,这次的更新真的糟透了。我们无法鞭尸,无法让人类感到恐惧,现在的屠夫就像一个小丑。这个游戏快要丢失掉核心了。 匹配的速度确实变快了,但我们无法看到人类的段位,无法确定性的选择配置,而且现在屠夫只能掉到16段,16段却匹配到1段/3段的顶级人类。 夹子屠夫无法在,钩子旁边放夹子。军团也只能一个个的刀人。屠夫的大范围削弱使得这个游戏让人感到厌倦。没有新鲜的血液。 我们期望: 1.夹子可以像原来一样放在钩子前面,和任何地方。让人惊慌 2.军团可以一直追着刀人 3.房间段位显示,一起匹配特殊显示或者增加匹配难度 4.古书任务增加。没有人会完成完成不了的任务
    5 comments 131 views last activity
  • Like the same thing, Lisa garland practically is, and without thinking that our ghost face is more like the scary movie and less like the scream ghost face, why not making a Sydney prescot outfit for Laurie strode?
    4 comments 21 views last activity
  • Make her cardigan glide again i mean why did you change it?
    0 comments 11 views last activity
  • Hello Everyone ! The big, big, big problems that are Camping and Tunneling. It’s not fun. Some killers camp when three survivors are all trying to unhook the fourth. And some tunnel because a survivor is teabagging them. But come on, most of the campers and tunnelers do so for one or all of the three following reasons : A) Trolling. (Basic trolling.) B) Secure a kill. (And feel tha
    20 comments 291 views last activity
  • This one is really simple and personally I would release it after the iri head rework. Everything that would buff your basic attack now buffs your hatchets. You can't have more than 3 hatchets in your inventory. I'm gonna go over all the perks that can and can't affect hatchets. Because wind up time ≠ recovery time, stbfl and unrelenting don't work. Sloppy butcher, all exposed perks, surge, d
    1 comments 21 views last activity
  • 致开发者 作为一个1000小时的游戏玩家,我要说,这次的更新真的糟透了。我们无法鞭尸,无法让人类感到恐惧,现在的屠夫就像一个小丑。这个游戏快要丢失掉核心了。 匹配的速度确实变快了,但我们无法看到人类的段位,无法确定性的选择配置,而且现在屠夫只能掉到16段,16段却匹配到1段/3段的顶级人类。 夹子屠夫无法在,钩子旁边放夹子。军团也只能一个个的刀人。屠夫的大范围削弱使得这个游戏让人感到厌倦。没有新鲜的血液。 我们期望: 1.夹子可以像原来一样放在钩子前面,和任何地方。让人惊慌 2.军团可以一直追着刀人 3.房间段位显示,一起匹配特殊显示或者增加匹配难度 4.古书任务增加。没有人会完成完成不了的任务,你们不是在拖延在线时间和金钱买章节,而是在消磨玩家的耐心 5.地图可躲避障碍物增加,取消窗户可以翻3次的限制。 6.限制高段位匹配低段位,稳定匹配机制。 如果你
    0 comments 41 views last activity
  • Some friends and I talked a little bit about the KYF-Mode, while we played it. Of course KYF is more like a fun-zone, where you can try out things and do stuff you wouldn't do in a matchmaking, but that's not what the mode provides. At the moment (22.Jun.2020) you can en-/disable perks, Offerings and Items+Addons, and choose a map, instead of playing random. What we were missing were more san
    0 comments 21 views last activity
  • I was gone for a few months and then returned a month ago. I haven't faced the spirit a whole lot since returning but in the few times that I have, I sometimes cant hear the her do the spirit walk. It'll only happen once or twice during a match and then the rest of the game I can hear it.
    0 comments 11 views last activity
  • Basically the killer's face is the head of a crow and his power is to look through the eyes of the crows around the map (has like a 20 second cool down to balance it or something) Just thought it was a good idea and wanted to share it to see people's opinions
    1 comments 21 views last activity
  • Now, I'm gonna start off here and say I play Survivor Religiously, But I actually enjoy the challenges that are faced within the trials., However, I've been noticing a tactic thanks to Monto and some other DBDL Youtubers that have had meta's spread for awhile and it's come to my attention Torment needs to be re-adjusted. Torment is only removed when sent to a cage of atonement or if you f
    9 comments 191 views last activity
  • Devs, can you add the ability to bind at least 2 different keys for the same action? For example having the ability to hit skillchecks with spacebar but also with a fourth mouse button at the same time. Reason behind it is that nearly always during itching or trying to drink something a skillcheck appears and I need the situational possibility to hit them with one hand. This should be an easy to
    5 comments 541 views last activity
  • Just got done with my first run on the new map for the silent hill DLC for PS4. Just a couple of things to note. The first thing I have to say, is this map is darker, as in lighting, than most. As I main killers only, navigating in some of the areas were extremely difficult due to how dark it was. And I tried adjusting the brightness on my tv, and contrast and all that. Nothing seemed to help, so
    3 comments 61 views last activity
  • Dying State Gameplay Give survivors more options after recovering to 95% (30.4 seconds) in Dying State. Bleeding for 4 minutes at the mercy of others in Dying State is the opposite of good gameplay- most especially if no help is conceivable. Expediting bleed-out would even be preferable to essentially doing nothing for 3.5-4 minutes. Hopeless bleed-out represents the most boring situations
    0 comments 31 views last activity
  • So spirit is one of those killers that can seem impossible to win against. To heavy of a nerf will make her unplayable but without one she dominates. A nerf suggestion I have is to make it so she effects the environment when phase walking. The moving grass or corn will let survivors be able to know where she is. I think it's fair because it punishes players for not paying attention while rewardin
    14 comments 171 views last activity
  • Hello. I'm the forum user/player who asked the question about why Trail of Torment reveals the generator that was kicked (kudos to the mods for simplifying the question, BTW, I was worried it might be misunderstood). Below is a comment I made in a suggestion thread from another user, pasted here so the two suggestions are separate. I get the idea that survivors should probably be made aware tha
    9 comments 131 views last activity