Feedback and Suggestions

Our team will be happy to read these!
  • Decisive Strike (DS) is perk with quite a bit of controversy. Survivors widely hail it as "The anti-tunneling perk." Killers see it as "invulnerability." I think there's value in DS in the game. It's a cool perk, and survivors do need something to avoid staying on hook the entire game. But we all know how survivors like to be toxic and block for their friends. It seems to me that something n
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  • Refining the game's coding and longstanding issues that have been getting put on the back burner. We have plenty of Killers and Survivors to last us for quite a long while. There is just too many bugs and too much discrepancy with your code that it needs to be restructured. Tweaking one particular Killer shouldn't be breaking something else entirely that doesn't even correlate. I just watched a
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  • Alright, before we start this off, I want to inform everyone that I've been playing this game since release. I say this because all I enjoy in dead by daylight is being able to play a fun game, but rage is a natural thing that is going to occur no matter what, and the fact that you cannot take your rage out on a match and disconnect and take a minute to calm down to play another match is just ri
    7 comments 471 views last activity
  • Hey y’all, I’ve been curious for awhile about map variations. What kind of map variations have y’all been wanting to see for awhile?
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  • I see that the new skins can only be purchesed as a whole, and have a 10% Discount like others skins. the point of the discount is to buy the whole skin to save 10% instead of purchasing the pieces individually, but the new skins can ONLY be purchesed as a whole, isnt it technically ilegal to sell something at a discount when you have no plans to actually remove the 10%? Fallout 76 got in trouble
    3 comments 71 views last activity
  • The developers talked about Legendary skins that will be connected and cannot be worn separately, but why in the game there are skins that are not of legendary rarity and connected? Maybe this is some kind of bug or something I did not understand from their stream? On the screen is the legendary skin, very rare and rare, but not one connected skins, but all
    5 comments 11 views last activity
  • I like the Idea of DS being an Anti-Tunnel Perk. But people tend to abuse it, running to the killer or in a locker just to DS them even tho he doesn't really wanted to tunnel them. Or people just played well, downed the next person, hooked them and the person before that hook runs injured to the hook of the actuall hooked person, gets downed and uses DS. Here some video material to look at: ht
    5 comments 91 views last activity
  • how about creating replays to watch your matches after the game, I would be interested to see how I play from the side of the survivors when I am the killer
    Mod
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  • Hey! While playing a survivor round with Cheryl's legendary skin (Lisa Garland) I've had an idea...what if (to make the future Legendary skins more "Legendary" like) they come with a P3 version after you hit P3 with the belonging character? I mean, it would be cool to have for example: The regular Lisa and then a P3 Lisa after you've reached P3 as Cheryl...but obviously, you'll need the legenda
    4 comments 61 views last activity
  • Hello! After 4 minutes of a game when i spawned near murderer, i was turned into AFK mode.. i'm sorry, but someone don't know what is busy. So after 8 minutes game was ended and i'm see this picture.. Really it's not interesting? I had 7 games streak already.. they have greater lvl, they play without perks (so they should be good players.. did it?) but
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  • Make it can put the rites of judgement next to gens/hooks they already can evoid it by crounching like with the hag traps... and the hag traps can be placed nex to them.
    4 comments 41 views last activity
  • New map is awful and nobody want's to play on this ######### 😴
    Mod
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  • Those perks aren't that bad if we just look behind the idea, but because they are so limited to the terror radius, they aren't really used. I would give all of those Terror Radius Perks the effect that they increase the killers Terror Radius with a flat number like maybe 10 meters (Does not stack!). So they have a much bigger effect range. But let's say we would increase range like that, I woul
    3 comments 631 views last activity
  • I really enjoy Aura Reading Abilities but those two perks have such a long cooldown and the effect itself is not good enough to have such cooldown. My suggestion would be this: Zanshin's Tactics shows all Windows and Paletts in 30 meters. Getting stunned punishes the survivor, giving them the hindered status effect, reducing their movement speed for 3 seconds after 1 second they stunned the kil
    5 comments 61 views last activity
  • I just noticed Pyramid Head has a VERY RARE add-on called Crimson Ceremony Book, wich inflicts Hemorrage on survivors affected by Torment... seriously, again? Freddy's very rare z block also became a hemorrage add-on when he was reworked, and no one liked it. The devs should understand hemorrage is a bad status effect, one of the most useless ones. No one likes hemorrage, and it's definitevely n
    6 comments 91 views last activity
  • Lots of maps are dark and there's no problem when you have to hit that tiny check zone but sometimes, like on the underground complex or when you have to DS but the killer have this bright and shiny new skin, the skill check is almost invisible. I suggest to add a little dark border on the skill check to skip the "find a dark background when you ear the skill check sound" camera movement which i
    0 comments 11 views last activity
  • Hello, was it possible to add in the options a command allowing to modify the size of the interface because from the patch it is rather painful to have this impression of playing with a magnifying glass ... the menu and interface in game have become so huge !!! Thanks :) edit : The word Object have disappear after the patch to ...
    4 comments 91 views last activity
  • is it a bug that all the hookpekrs dont work on the cages? you cant use pop, make your choice, bbq, lullaby and so on, which makes absolut no sense to use the cages because some of these perks are really good. next downside is, that the cages seem to allways spawn rly far away from the killer, which can give the survivors a fast rescue. i got a game today where the cage spawned right next to
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  • Was rank 4 and left through hatch after a game with a hag after all my teammates died right away, didn't have time to do but 2 gens myself, had to leave right away cuz she was one me, still dropped even though I escaped, was a bit bull I think.
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  • Would the consideration of weakening WIDOW vaults be an option? Such as the killer able to plow through window itself breaking the window's lower frame on ONLY wooden window points? I mean there are plenty of horror movies that do this 😎
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  • Am I the only one who finds it kinda silly? I'm bursting down my addons like nothing even tho I escape. I'm sitting on a bunch of items but without good addons anymore lol. It's even better to die with a white ward than actually escaping. The hell is this logic? Wasnt the whole idea why survivors keep their addons after escaping because they will lose more if they die (item+addons) and also ear
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  • My idea is simple give tinkerer the same effects that fuming mix tape and all seeing spirit have where you see the repair progress of gens (maybe only when past 50% tho so as to not be too opressive early game) or you see the progress of gens outside your terror radius Just a random thought I had felt lile sharing
    0 comments 11 views last activity
  • Please make the chest lootable only from the spot where the Survivor who opened it is standing. I spawned into a match near the basement. I went into the basement and found the chest. I heard the terror radius and waited by the chest. Another Survivor also came down. They walked against me to try to open the chest. When the terror radius went away I began to open the chest. The other Survivor
    1 comments 21 views last activity
  • If you increased Face Camping bp penalty so drastically that they wouldn't get any bloodpoints for the sacrifice nor the down, perhaps it would force the face camping killers to play the game instead of holding that one survivor hostage. Show it as a status effect that they are considered Face Camping or even just Camping. (Face Camping for if they are staring at the survivor for 3 seconds straig
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  • Hello Everybody ! 1) DYING STATE : Commit suicide without DC Killers (too) often want the last two survivors down before hooking them. It’s really trolling, especially for the first one put into dying state, who have to observe the game, sometimes waiting VERY VERY long minutes before it ends. And it usually ends with the other survivor down. That lets absolutely NO chance to the l
    2 comments 41 views last activity
  • I don't mind having a updated size for the UI but after using the old size for a while I've gotten used to it and prefer it. So can you atleast give me the choice to go back to it if I want to rather than forcing the, what seems to me to be giant, UI on me?
    0 comments 11 views last activity
  • so many perks are not used and so many add-ons are also not used because they aren't worth/waste of a perk/add-on. I've been thinking about some machanics in the game that are barely ever used and same for perks and here's my personal ideas for them, it'S a very long post and will be about both sides perks and also add-ons for killers. Mechanics: Blindness: you don't see aura's when y
    4 comments 161 views last activity
  • There should always be an obsession in a trial even if there is no obsession perks or add-ons being used.
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  • So I read this forum page up and down.( I am trying to be a better person here and be nice.) one of the top comments I read about this game and the thousands of suggestions and feedback from Youtube, Twitch, Discord groups and popular streamer forums all over the internet... Is this game's issues of hitboxes. I would like to MAKE the suggestion and consideration of perhaps MORE than 2 hits to do
    3 comments 72 views last activity
  • Alright so I get why the lisa Garland and the legion outfits come in a set, but why does pyramid head and cheryl's other outfits come in sets? I don't get it at all, it just forces you to wear the whole set and it ruins mixing the cosmetics to make the character look like how you like it, which I hate. It reminds me of rainbow six siege's elite skins and it just doesn't make sense to me why they
    18 comments 191 views last activity
  • the devs should change the time penalty system for this game because it takes most players a very long time to find a game even with crossplay , at least 10 - 15 minutes , both on weekdays and weekends . this is because of the people who are banned for overly-long ban times , now it takes a long time to get into a game due to few people playing because of the ban times are affecting players who a
    3 comments 31 views last activity
  • As a killer main, I'm not playing dbd anymore until the sound bugs are fixed. of the 5-6 games I played today alone, I never once heard a survivor make footsteps, breathing noises, or grunts of pain (without iron will). They also were making no sounds when falling or performing a fast action. This led to me losing survivors (especially on hard - to - track maps such as Yamaoka estate) at least 3x
    1 comments 111 views last activity
  • Just a little QOL change that could really make a difference in how this game is perceived by its players. I've been rolling solo in red ranks for about 2 hours now, ( i am not new to red ranks) and I'm already ready to turn to another game because this community is so damn toxic. Toxic because bad and don't know how to git gud. Toxic for the sake of being toxic. Toxic because their paren
    0 comments 21 views last activity
  • There is some reasons that the swf and lone player need to separate out. SWF ruin the rank system and matchmaking and also the fun for both killer and survivors except the SWF survivors.Some people always complaint the matchmaking system is broken, they match to play with unusual high or low rank survivors and killer. Most of the case is caused by SWF. When u see the rank is rainbow on the resul
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  • Cruel limits:Your ties to the otherworldly manifest when your prey attempts to get away. If one or more survivor finish repair a gen while on your terror radius, all vault locations within 48/32/24m of the survivors are blocked only for that /those survivor while on killer terror radius. Effect last 20/30/40 seconds and have cooldown of 80/70/60 seconds.
    9 comments 81 views last activity
  • Let's face it. In it's current form it sucks. My suggestion is to buff the stats and add an effect. Lightweight: Your Scratch marks fade 3/4/5 seconds sooner. It also reduces the sound of your foot steps by 25/50/75 percent.
    11 comments 271 views last activity
  • I have noticed this lately while playing with Ghostface: whenever I exit the shroud mode by hitting a survivor, my PC gets really slow and an auto-resolution starts. So I was thinking that maybe a mode where you can disable non-essential effects, like the dark fog, the door breaking splinters and such, and where you can disable the charms would help us with not so good computers.
    3 comments 21 views last activity
  • "After hitting a survivor 3/2/1 time(s) while you are carrying another survivor, all survivors suffer from the Exposed status effect as long as you are carrying a survivor . The effect persists until the end of the trial." That's basically the idea, when the perk activates, if any survivor tries to bodyblock a hook, they will just go down in one hit, making the survivors scared to even t
    3 comments 61 views last activity
  • Unnerving Presence: Survivors within your terror radius can't perform Great Skill Checks With this it will prevent survivors that can hit Skill Checks well from benefiting from this perk
    2 comments 48 views last activity
  • It's even more apparent in the new silent hill map where there are tons of breakable doors. "But it helps the survivor know where the killer can break the door from." If the poorly wall of planks wasn't a clear enough indication of a breakable door then I don't know what is! Having highlighted breakable doors are actually really distracting and often times get us survivor killed because we
    9 comments 122 views last activity
  • There are two problems with Pyramid Head's add-ons that, while admittedly are minor issues, give off an awful feeling that this DLC was seriously rushed out the door with very little re-reading and secondary review. Likewise, there is an issue with his short overview that also gives off a feeling of laziness. Here is a brief description of every problem so you know what to look for in the images
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  • When the Exit Gate switch is above 50%, it will continually progress until 100% and then opens the gate. This helps both sides: (For Killer) It will open gates that are left at 99% and turn the pressure on for Survivors still in the match. (Survivors either leave it at 49% where it will stay, or they leave it at 50% to give them the most time to make a resuce, all while the Gate moves closer
    14 comments 222 views last activity
  • In my opinion, a way to balance the game a little bit is making the entity block 2 survivors and 2 killers every week. Moreover, the survivors and killers that are band locked have their perks blocked as well. For instance, if this week Leatherface and clown are blocked then bbq and pop are also blocked for this week. This creates different and fun builds instead of running meta. Same goes for su
    26 comments 301 views last activity
  • I have that feeling, that the hillbilly is used wrong. His chainsaw is proposed to be a das attack, not a close range attack. For that we have the Cannibal, but because you can use the hillbilly like that, nobody uses the Cannibal. I don't have a problem with people doing that, the after all use what the have, it just feels wrong. Maybe bhvr will lock hillbillies direction, while chraching the c
    1 comments 21 views last activity
  • I've been noticing that in a fair amount of my games the ranks are all over the place. Some days I'll get some fairly balanced matches where theres good interaction and counterplay with the survivors, other times I log straight in to red ranked 4 stacks that just ruin the enjoyment I get from the game, see SS below. Maybe a 2 up/down system could be fooled around with. Say a R11 player would be m
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  • I'm telling you I would buy this in a heartbeat
    3 comments 111 views last activity
  • as a rank1 killer and survivor, and as 1 of the best of them, i have an good opinion and advice for this game. games ending way too fast, and is no longer fun for the killer, most killers are very weak on this game and they need to old hex ruin back, or upgrade the new 1 so here is a suggestion, the new hex ruin, when it get cleansed there should be an effect which will remain for 5 minutes sin
    1 comments 41 views last activity
  • Just a few ideas I came up with to reduce the grind. I'm feeling it heavily trying to get decent perks on Cheryl and Pyramid Head. - Characters are guaranteed to get more of their own perks at certain thresholds if they haven't gotten them already. For instance, bloodweb levels 3, 5, 8, 10, 12, 15 for Cheryl are guaranteed to have at least one of Cheryl's perks - If you have a perk equipped whe
    17 comments 121 views last activity