Possible Decisive Strike Balance
Decisive Strike (DS) is perk with quite a bit of controversy. Survivors widely hail it as "The anti-tunneling perk." Killers see it as "invulnerability." I think there's value in DS in the game. It's a cool perk, and survivors do need something to avoid staying on hook the entire game. But we all know how survivors like to be toxic and block for their friends.
It seems to me that something needs to be put in place pin the perk to discourage survivors from abusing the perk while still discouraging killers from tunneling. The initial mechanic of escape and stun should be kept in place to fulfill the latter, but for the former, I propose the following addition to the perk:
After a killer recovers from stun, the killer gets bloodlust level 1 when in chase with all survivors who are not the current obsession for 40/50/60 seconds. This effect ends early if the obsession changes, or if the killer downs a survivor.
Note that in this proposal the killer doesn't get the boost for the full 40/50/60, but only while in chase with another survivor. This is my attempt to keep the perk strong enough to dissuade killers from seeking out DS on purpose to grab the speed/continue to tunnel the same survivor. However, if survivors continue to use DS as protection for others rather than for themselves, the bloodlust could be given as a full boost as well.
What do you think? Would this bring balance? Would it anger survivors? Killers?
Just an idea. :)
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