Demsael
Demsael
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- Demsael
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@NuclearBurrito said:
No no no no no!
Ranking systems are designed to ensure the most optimal players are matched together to ensure a fair experience. Using it to punish toxicity is an abuse of the system and makes it actively worse at its job.
There are 2 main issues that pop up with trying this:
1. This system would mean that in the hypothetical event that camping ever becomes optimal, it would mean that the most optimal Killers are being pushed towards the LEAST optimal Survivors. Completely breaking the point of the ranking system.
2. The most optimal Survivors also have the most optimal counter strategies, since they are the Survivors that were escaping in low ranks to reach high ranks. So if our goal is to stop campers, we want those campers to be matched with Survivors that know how to counter camping. That means we want campers to be pipped up until they are being matched with sufficiently competent Survivors at which point they are forced to switch strategies if they want to stop losing every game.
Otherwise you are moving the campers towards the players most vulnerable to camping, making them win even more further encouraging them to keep camping. And since low ranks are where new players are that means that it increases the odds of them facing campers in their first few games, discouraging them from playing the game any more.
Ok queen ! What you say is legit AF, these are very good points. I bow :)
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/1372796#Comment_1372796
I see killers switch targets accordingly alot. I see them drop chase to go for an easier survivor alot.
They still get genrushed.
And there is no penalty for survivor to do, besides Hex:NOED, which however only gives the killer one kill maximum versus any half competent team.
My average match time is 12-17 minutes I guess. I don't understand how doing 5 gens in 15 minutes is genrush...
Maybe the devs should create more primary objectives, like when a gen is repaired, it still has to be connected to the electric door system ?
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I agree, but even when I run into the killer by purpose to make them chase me, they still prefer to go for the injured freshly unhooked one. I understand it's less trouble, but it's not a solo game…
Also, and I don't know how much of a problem it is, I'm ALWAYS (or 90% of the time) playing against russian killers. I will play the xenophobic card here, but I wonder if it's cultural differences. Maybe in russian culture, you have to crush everybody who's already down in order to get some self-esteem, or to be esteemed by society. It's just a question, I know nothing about Russia.
But most of the « good » killers, whom I have fun to play against, even if I die, are west or central european. I don't know. That sounds really bad thinking, but it's my stats --' (I played with very good russian killers too, but most of them are really toxic, especially in the after-match lobby. Racists and homophobic slur are very common there)
On of the community managers told me they're reviewing the matchmaking and that this issue (for me : playing with russian players, but I'm in Paris…) will be fixed soon.
But there still is an issue with toxic killers. And I can't find a solution to go foward to a more respectfull and kind playground (even if the main objective is slashing the face of powerless survivors :D )
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Precision : I play stealthy. I'm usually not spotted by the killer until the late game, and even then I'm not hooked easily. 9/10 the first time I'm hooked is when I'm alone in the match (and so I die), which doesn't bother me much. I play alone most of the time too. (And I'm most of the time the one rescuing others)
My concern is just that I don't have fun if the Killer camp or tunnel my teammates. It's boring and killing the game.
@Kind_Lemon said:
Quick question to you on why you're making this post, and this is not because I think it's incorrect to post this kind of thing:
Does your frustration stem from not being able to do anything while being camped or tunneled to rid yourself of the killer?
If so, would changes made so that survivors can more easily slip away from the killer/lose the killer even when the killer is in hot pursuit be beneficial in removing this problem. Additionally, would making it so that if a killer camps you, you have a small chance to escape the hook at the cost of a permanent debuff to future repair speed and movement speed at all interest you?
I'm just throwing things out there that instead of punishing the killer (as it so often feels good to do) would give survivors more agency and decision into how they go about their demise.
Upgrading the chance self-unhooking by a few % and being affected by a debuff in repairing and movement speed overall is a very very nice idea. It's not particulary rewarding, but it could be a counter camping. But they'll have to manage that you automatically get Borrowed Time if you unhook yourself while within the Terror Radius. But very nice idea !
@ABannedCat said:
If we penalise campign and tunnelling, we should penalise genrushing.
Its unfun, and requires no skill.
Most of the time, genrushing occurs when the killer chase for 4 minutes straight the same survivor. If you don't put them down after 45 seconds of chase, forget it, and go put pressure on the gens. Killers are to often way too obsessional when it comes to put a survivor down. If they're healthy and you walk next to a soon-to-be-finished gen, go for it and the people repairing it. Everyday I have killers walking right next to me and my gen and not coming to pop it because they're in a chase with a very good survivor. You need to evaluate when someone is wasting your time.
@Cheers said:
The developers have stated they have no intentions on changing camping. Under this, camping is classified.
Additionally, tunneling is simply going for the easier survivor. It's simply the smart move.
It's not smart, it's dumb. Dead by Daylight is a game for 5 players. Yes, it's a 1 vs 4, but overall we all try to have fun together. The best games I played as the killer (and not farming, like really playing the game) is when I manage to kill everybody, but the survivors thank me at the end because they had fun.
- Yes, I saw that Claudette crouching behind that tree, but she just got rescued and the rescuer is right in front of me, so why not chasing they instead ?
- Also I only play with stealthy killers, so I don't get bother with loops. If the chase is too long, I cut it, go to stealth mode instead, and track my prey in a more efficent way
- So, examples : When someone get unhooked, go for the rescuer. It's simple, nice, and fun. Or if you put down a survivor that you already hooked right before, leave them there, getting a chance to get healed, you'll chase them later.
Overall, if you play this game to evaluate how big your balls are, I assume it's not the right game for you because, again : Dead by Daylight is a game for 5 players trying to have fun.
(And when I say YOU, I don't say YOU, but trolling camping tunneling selfish killers)