Entity Block?

In my opinion, a way to balance the game a little bit is making the entity block 2 survivors and 2 killers every week. Moreover, the survivors and killers that are band locked have their perks blocked as well. For instance, if this week Leatherface and clown are blocked then bbq and pop are also blocked for this week. This creates different and fun builds instead of running meta. Same goes for survivor is David and Laurie are blocked then DS and Dead Hard are blocked as well. This makes the game more fun and enjoyable for both sides.

Comments

  • This is just an idea i feel like it could make the game way more fun and different

  • @Pedro_ said:

    bad idea

    smh toxic survivor mains

  • @NopeStillHere said:

    Short Answer: No.

    Long Answer: Out of 2k hours, I have one survivor that is P3 and has all the perks. The reason? It takes waaaaaaaay too god damn long to regrind all that for every other survivor and for what? The exact same gameplay with just a different skin? Pass.

    On the other hand, I have several killers at P3 with all perks, which also took forever to grind out. However, every killer has a different kit, so I have to grind them out if I want them all available at full strength.

    I would not find it "enjoyable" to have my one survivor (aka all survivors since additional ones are just reskins) and my long term grinded killers blocked. Pretty sure I'm not alone on this.

    thats just for a week its fun to change it up once in a while

  • Isn't that what Overwatch did and then apologized because it destroyed their casual competitive game players experience ?

    Thus why would you block Killers people wants to play it's idiotic.

  • @ClappingCheeks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1370369#Comment_1370369

    thats just for a week its fun to change it up once in a while

    I mean, if i was that person with only 1 prestiged character with all perks, i would most likely not play at all. Or play less just to do challenges.

  • It gets boring running the same meta every time

  • @ClappingCheeks said:

    It gets boring running the same meta every time

    Noone forces you to play the same perks.

  • The problem is that if you dont then you are going to lose and thats my whole point

    Is to change it up a bit

  • @ClappingCheeks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1370395#Comment_1370395

    The problem is that if you dont then you are going to lose and thats my whole point

    Is to change it up a bit

    I don't run any second-chance/meta perks and I do just fine.

  • @ClappingCheeks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1370395#Comment_1370395

    The problem is that if you dont then you are going to lose and thats my whole point

    Is to change it up a bit

    Yeah you can't blame the perks if you play poorly and rely on crutches lmao.

  • @Veen said:

    https://forum.deadbydaylight.com/en/discussion/comment/1370398#Comment_1370398

    Yeah you can't blame the perks if you play poorly and rely on crutches lmao.

    I dont play poorly lol it just gets boring and annoying that if you use other perks then the game is 20x harder because all the survivors run annoying meta perkss

  • How would this balance the game? It would make it unfun, and thats it. Like, someone cannot play their favorite Killer? Cool, needs to play with others.

    Someone has Perks on only 1 Survivor (since they are only Skins) and that Survivor is blocked. So no Survivor for a week?

  • @ClappingCheeks said:

    It gets boring running the same meta every time

    You can run whatever you want, which is exactly what your change would prevent others from doing.

  • It's not really a great idea. You'd want the devs to implement a system that locks a character for a week despite some of them being characters we paid for. Yeah, that's not going to happen. They'd be literally denying us the ability to use the content we paid for. Now, if DbD was a Free to Play game, and all characters were free, then sure. But as long as we have to pay for killers and survivors, then nope.

  • Do you realize that part of the meta right now is killers who Camp|Tunnel|Slug? In no specific order.

    So let’s review for a second. Those 3 are built-in mechanics, meaning it doesn’t matter if you are playing Hillbilly or Wraith... or what day it is. They can both abuse all of them.

    Now, back to your idea. This is a bad idea, not because you think it’s a balanced one but because you are legitimately saying someone who just paid for a killer or a survivor cannot play as them.

  • @Mikeasaurus said:

    It's not really a great idea. You'd want the devs to implement a system that locks a character for a week despite some of them being characters we paid for. Yeah, that's not going to happen. They'd be literally denying us the ability to use the content we paid for. Now, if DbD was a Free to Play game, and all characters were free, then sure. But as long as we have to pay for killers and survivors, then nope.

    Then maybe not block the character maybe instead block two random survivor and killer perks like the opposite of the shrine of secrets

  • I just putting out a new idea which can change the gameplay drastically

  • I think that this would be a terrible idea, for both new players and old players. Besides a few, most killers and survivors are paid for, either through shard or cells. Imagine paying 5$ for a killer and just not being allowed to play them

    Then the other issue is, survivors are fundamentally the same, so alot of the community pick one or two and pour there bloodpoints into them, and merely leveled the others for teachables, if at all. Locking people out of the character they play won't promote build diversity, just incentivise them to not play whilst they're locked.

    Another point, at base and platform dependant, there are only a handful of free killers and survivors. Imagine being a new player and having 2 of the 5 or so killers you have access to being locked out for you, really limiting your options

    And my final point, locking out the players teachables would also be a terrible idea. Most survivors have 1 or 2 good teachable perks, and the majority of them can be replaced with one similar, so builds would barely change. For example, if Tapp and David where locked out, dead hard would be the only "meta" perk lost, and can be replaced with other exhaustion perks

    Other games can get away with locking certain chatacters, because they have massive rosters, and typically rotating free characters (if not all of them for free). It just wouldn't work for DbD

  • @ClappingCheeks said:

    This is just an idea i feel like it could make the game way more fun and different

    Didn't work for Overwatch, doubt it would work here. My friends who play OW just didn't play when they couldn't use their mains (and after a while stopped playing entirely). If you don't like using the same stuff, nothing's stopping you from using something different. The only meta perk I usually use on survivor is spine chill.

  • @IceCreamPrincess said:

    I think that this would be a terrible idea, for both new players and old players. Besides a few, most killers and survivors are paid for, either through shard or cells. Imagine paying 5$ for a killer and just not being allowed to play them

    Then the other issue is, survivors are fundamentally the same, so alot of the community pick one or two and pour there bloodpoints into them, and merely leveled the others for teachables, if at all. Locking people out of the character they play won't promote build diversity, just incentivise them to not play whilst they're locked.

    Another point, at base and platform dependant, there are only a handful of free killers and survivors. Imagine being a new player and having 2 of the 5 or so killers you have access to being locked out for you, really limiting your options

    And my final point, locking out the players teachables would also be a terrible idea. Most survivors have 1 or 2 good teachable perks, and the majority of them can be replaced with one similar, so builds would barely change. For example, if Tapp and David where locked out, dead hard would be the only "meta" perk lost, and can be replaced with other exhaustion perks

    Other games can get away with locking certain chatacters, because they have massive rosters, and typically rotating free characters (if not all of them for free). It just wouldn't work for DbD

    But locking dead hard for a week will change the gameplay alot or maybe locking DS or BBQ or any of these meta perks

  • You guys are right about the characters being locked but creating some kind of system like the shrine blocking perks every week will be a new interesting concept which can work in favor for both killer and survivor

  • @Yung_Slug said:

    https://forum.deadbydaylight.com/en/discussion/comment/1370346#Comment_1370346

    Didn't work for Overwatch, doubt it would work here. My friends who play OW just didn't play when they couldn't use their mains (and after a while stopped playing entirely). If you don't like using the same stuff, nothing's stopping you from using something different. The only meta perk I usually use on survivor is spine chill.

    the problem is if i dont use the same stuff then i will lose every game because of meta survivor perks like ds deadhard bt and iron will

  • @ClappingCheeks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1370463#Comment_1370463

    But locking dead hard for a week will change the gameplay alot or maybe locking DS or BBQ or any of these meta perks

    It would be interesting be interesting, but in order to really shake up the meta, it would take more than locking one or two perks. Locking only Dead Hard would just increase use of Sprint Burst or Lithe.

    There will always be a meta, even if its just a weekly one. And then that begs the question, will it only be "meta" perks that get locked or will it be random? Who picks? how long? Can they be repeatedly locked? As well as ramifications from which perks get locked. DS locked? Killers will have no reason not to just down and pick up freshly unhooked survivors

    A change like this would be impossible to implement without massive backlash from both survivor mains, killer mains, and everyone else.

    And finally, no one forced people to use "meta" perks. They're merely meta perks because they're powerful, and popular. No one is making you run Dead Hard, or BBQ, or PGTW

  • @ClappingCheeks said:

    https://forum.deadbydaylight.com/en/discussion/comment/1370468#Comment_1370468

    the problem is if i dont use the same stuff then i will lose every game because of meta survivor perks like ds deadhard bt and iron will

    Even if you blocked 2 survivors, there are enough meta perks that tryhards will still use 4 meta perks. And there's always the Spine Chill/Resilience combo, which can't be blocked.

  • @IceCreamPrincess said:

    I think that this would be a terrible idea, for both new players and old players. Besides a few, most killers and survivors are paid for, either through shard or cells. Imagine paying 5$ for a killer and just not being allowed to play them

    Then the other issue is, survivors are fundamentally the same, so alot of the community pick one or two and pour there bloodpoints into them, and merely leveled the others for teachables, if at all. Locking people out of the character they play won't promote build diversity, just incentivise them to not play whilst they're locked.

    Another point, at base and platform dependant, there are only a handful of free killers and survivors. Imagine being a new player and having 2 of the 5 or so killers you have access to being locked out for you, really limiting your options

    And my final point, locking out the players teachables would also be a terrible idea. Most survivors have 1 or 2 good teachable perks, and the majority of them can be replaced with one similar, so builds would barely change. For example, if Tapp and David where locked out, dead hard would be the only "meta" perk lost, and can be replaced with other exhaustion perks

    Other games can get away with locking certain chatacters, because they have massive rosters, and typically rotating free characters (if not all of them for free). It just wouldn't work for DbD

    the characters you have a valid point on but the perks could be locked for a week and it can spice up the game a bit.