ClappingCheeks
ClappingCheeks
About
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- ClappingCheeks
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I wasted like 2 million blood points and still didnt get ds
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trapper
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@IceCreamPrincess said:
I think that this would be a terrible idea, for both new players and old players. Besides a few, most killers and survivors are paid for, either through shard or cells. Imagine paying 5$ for a killer and just not being allowed to play them
Then the other issue is, survivors are fundamentally the same, so alot of the community pick one or two and pour there bloodpoints into them, and merely leveled the others for teachables, if at all. Locking people out of the character they play won't promote build diversity, just incentivise them to not play whilst they're locked.
Another point, at base and platform dependant, there are only a handful of free killers and survivors. Imagine being a new player and having 2 of the 5 or so killers you have access to being locked out for you, really limiting your options
And my final point, locking out the players teachables would also be a terrible idea. Most survivors have 1 or 2 good teachable perks, and the majority of them can be replaced with one similar, so builds would barely change. For example, if Tapp and David where locked out, dead hard would be the only "meta" perk lost, and can be replaced with other exhaustion perks
Other games can get away with locking certain chatacters, because they have massive rosters, and typically rotating free characters (if not all of them for free). It just wouldn't work for DbD
the characters you have a valid point on but the perks could be locked for a week and it can spice up the game a bit.
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@Yung_Slug said:
https://forum.deadbydaylight.com/en/discussion/comment/1370346#Comment_1370346
Didn't work for Overwatch, doubt it would work here. My friends who play OW just didn't play when they couldn't use their mains (and after a while stopped playing entirely). If you don't like using the same stuff, nothing's stopping you from using something different. The only meta perk I usually use on survivor is spine chill.
the problem is if i dont use the same stuff then i will lose every game because of meta survivor perks like ds deadhard bt and iron will
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You guys are right about the characters being locked but creating some kind of system like the shrine blocking perks every week will be a new interesting concept which can work in favor for both killer and survivor
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@IceCreamPrincess said:
I think that this would be a terrible idea, for both new players and old players. Besides a few, most killers and survivors are paid for, either through shard or cells. Imagine paying 5$ for a killer and just not being allowed to play them
Then the other issue is, survivors are fundamentally the same, so alot of the community pick one or two and pour there bloodpoints into them, and merely leveled the others for teachables, if at all. Locking people out of the character they play won't promote build diversity, just incentivise them to not play whilst they're locked.
Another point, at base and platform dependant, there are only a handful of free killers and survivors. Imagine being a new player and having 2 of the 5 or so killers you have access to being locked out for you, really limiting your options
And my final point, locking out the players teachables would also be a terrible idea. Most survivors have 1 or 2 good teachable perks, and the majority of them can be replaced with one similar, so builds would barely change. For example, if Tapp and David where locked out, dead hard would be the only "meta" perk lost, and can be replaced with other exhaustion perks
Other games can get away with locking certain chatacters, because they have massive rosters, and typically rotating free characters (if not all of them for free). It just wouldn't work for DbD
But locking dead hard for a week will change the gameplay alot or maybe locking DS or BBQ or any of these meta perks
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I just putting out a new idea which can change the gameplay drastically
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@Mikeasaurus said:
It's not really a great idea. You'd want the devs to implement a system that locks a character for a week despite some of them being characters we paid for. Yeah, that's not going to happen. They'd be literally denying us the ability to use the content we paid for. Now, if DbD was a Free to Play game, and all characters were free, then sure. But as long as we have to pay for killers and survivors, then nope.
Then maybe not block the character maybe instead block two random survivor and killer perks like the opposite of the shrine of secrets
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@Veen said:
https://forum.deadbydaylight.com/en/discussion/comment/1370398#Comment_1370398
Yeah you can't blame the perks if you play poorly and rely on crutches lmao.
I dont play poorly lol it just gets boring and annoying that if you use other perks then the game is 20x harder because all the survivors run annoying meta perkss
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@Veen said:
https://forum.deadbydaylight.com/en/discussion/comment/1370382#Comment_1370382
Noone forces you to play the same perks.
The problem is that if you dont then you are going to lose and thats my whole point
Is to change it up a bit
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It gets boring running the same meta every time
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@NopeStillHere said:
Short Answer: No.
Long Answer: Out of 2k hours, I have one survivor that is P3 and has all the perks. The reason? It takes waaaaaaaay too god damn long to regrind all that for every other survivor and for what? The exact same gameplay with just a different skin? Pass.
On the other hand, I have several killers at P3 with all perks, which also took forever to grind out. However, every killer has a different kit, so I have to grind them out if I want them all available at full strength.
I would not find it "enjoyable" to have my one survivor (aka all survivors since additional ones are just reskins) and my long term grinded killers blocked. Pretty sure I'm not alone on this.
thats just for a week its fun to change it up once in a while
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@Pedro_ said:
bad idea
smh toxic survivor mains
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This is just an idea i feel like it could make the game way more fun and different