Harmonic
Harmonic
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- Harmonic
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1361152#Comment_1361152
https://forum.deadbydaylight.com/en/discussion/comment/1361547#Comment_1361547
As I said, REALLY new players would rather forget about half their perks or how they work rather than complain about not having enough space. And I would recommend for new players to level a single character because the grind is too hard. And even then it is one more day to stick to the leveled character and get the next one to level 15 if they heavily want to play another character. Each day another character on level 15, does that sound so much of a problem? Is that not fast enough? I hardly can believe that new players got all the playstyle with the new character ready and already find them boring, so that they need to play 3 different characters a day. How about learning the game core mechanics first?
We have seriously bigger issues in this game than a tiny mini timeframe where these perkslots are not unlocked
Sorry for the late response, but,
It's a quality of life change. It's not meant to be taken to serious scrutinizing like the major issues of balance people vehemently argue about here. Small quality of life changes, when added up as a whole over a period of time, refine the game into a better experience. Not everyone plays the exact same way. Not everyone wants to use a single character out of the many that there are, especially if you play killer because every killer offers a unique way of playing. And having access to any characters base three perks to begin with (killer or survivor) will give you a good idea of what perks you might like and the character playstyle overall, and thus allow new players to tailor towards their own playstyle instead of trying to be forced into a meta.
Edit: Also, just because big issues exist doesn't mean you can't fix the small ones. Especially considering the fact that most people here agree that this is a essentially dumb and unneeded feature.
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@Deadeye said:
https://forum.deadbydaylight.com/en/discussion/comment/1360589#Comment_1360589
Still possible to do that within one day as preparation without serious problems. And beneath that I would say that people that are completely new have bigger problems managing 4 perks they don't know rather than not running a full build.
I mean, how long is this a problem? One day? Once every full chapter? Come on!
For new players this can be a problem for a while because if they want to play a multitude of characters, they are forced to a single slot until they unlock every slot. Obviously this isn't a problem for veterans and even I don't consider it too much of an issue, but it's still annoying and it would be a quality of life change, even a small change that is good can add up to a lot in the long run. It doesn't break game progression to allow people to at least use the three perks the character starts with as a base, so why not just remove the feature? It's old anyhow.
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The removal of completely infinite windows and vacuum windows lmao