DBD is in the best place yet, a few balance issues I would fix.
In my opinion, dbd has more viable killers than ever, and it is starting to balance out, here are some changes I would make. First of all, buff/rework trapper, Clown, Leatherface, Myers, and pig, as these killers are in the most desperate need of a rework, all other killers are viable and great! Another obvious one would be to fix generator speeds, as they go way too fast, however the developers are apparently working on a solution to this! Fix Haddonfield, Ormond, and Midwich as these are the most imbalanced maps in the game. Rework or remove, Skeleton keys, dull keys, and the ebony mori. Obviously fix bugs, like the audio bugs in the game right now. Give us the option to turn down or turn off chase music. Nerf iridescent head, mint rag, and the scalped topknot add-ons, as these provide very unfair advantages. Make the doors regress by 5% every second, so 99'ing the doors isn't a thing. Fix matchmaking. Make spirit a bit more fun to play as and against, without nerfing her. In my opinion, this would make the game perfect, as it would be fair to both sides, and would be very dependant on skill.
Comments
Good suggestions, for the most part. A few thoughts:
Trapper only really needs to carry 2 traps by default and have the RNG for the traps on the map fixed so they're more central at the start, and he'd be great.
Leatherface needs a serious addon rework, at the very least. Totally agree.
Myers needs the unlimited tier 3 addon removed/changed because stacking that with the tombstone is bullshit. As for the rest, I'd say a minor rework to some addons (like the tier 1 lunge addon) is all he really needs.
Pig could do with the Jigsaw box RNG tweaking a bit, and maybe an addon rework too. She's not that bad, but could be better, for sure.
Generator speed is okay. Not ideal, but okay. I'd say map size and how spread out the gens are on the larger maps is the bigger issue here.
Haddonfield is trash. They claimed to be fixing the issues with the fences and hedges, but that's not happened. And that's just the tip of the iceberg when it comes to problems with that map. Ormond is better than it was, but could do with being a bit smaller. Midwich needs ways to get to/from the central courtyard on the sides it doesn't currently have them. Having to walk all the way through the corridors creates the same issue as the Haddonfield fences.
Keys need an opening animation on the hatch and killers need the ability to grab survivors attempting to escape through the hatch via a key. Moris should probably be reworked so you have to hook everyone before you can kill anyone (DCs would have to count towards this).
The audio bugs shouldn't be happening at this point. The game has been out for four years. How they keep messing audio up is beyond me. As for chase music, it could do with being a bit quieter, for sure.
Iridescent Head is awful, I agree. Definitely needs reworking. Mint Rag is fine, as it has a cooldown and requires some degree of skill to use effectively. Scalped Topknot is fine - it's no more difficult to go against than the Hillbilly's increased charge speed addons.
Regarding 99ing doors, I feel like the EGC should start as soon as the last gen is finished. That's still plenty of time to escape, and prevents the survivors stalling the endgame.
Matchmaking is being "fixed", so hopefully it won't be such a big deal. As for Spirit, she needs louder footsteps when phasing - she's much easier to go against on the swamp maps because footsteps are louder in the muddy areas, but other maps she's a real nightmare on. Don't know how she can be more fun to play as, though.