Buff Vigil

Current Vigil

You look over your friends even in dire situations.

You and your Allies within a range of 8 metres recover from Exhaustion, , Haemorrhage, Mangled, Hindered 

 and Blindness  Status Effects 10/15/20 % faster. Once out of range, this effect persists for 15 seconds.

"I'm gonna be here when you wake up. You're gonna make it." — Quentin Smith


New Vigil

You look over your friends even in dire situations.

You and your Allies within a range of 8 metres recover from Exhaustion, , Haemorrhage, Mangled, Hindered 

 and Blindness Status Effects 10/15/20 % faster. Once out of range, this effect persists for 15 seconds.

You do recover from Exhaustion while running in 1% faster.

"I'm gonna be here when you wake up. You're gonna make it." — Quentin Smith

Comments

  • You do recover from Exhaustion while running in 2% faster.

    So um like... you recover 27% faster while running or...?

  • No... 2% while running..

  • @slipttees said:

    Current Vigil

    You look over your friends even in dire situations.

    You and your Allies within a range of 8 metres recover from Exhaustion, , Haemorrhage, Mangled, Hindered 

     and Blindness  Status Effects 10/15/20 % faster. Once out of range, this effect persists for 15 seconds.

    "I'm gonna be here when you wake up. You're gonna make it." — Quentin Smith

    New Vigil

    You look over your friends even in dire situations.

    You and your Allies within a range of 8 metres recover from Exhaustion, , Haemorrhage, Mangled, Hindered 

     and Blindness Status Effects 10/15/20 % faster. Once out of range, this effect persists for 15 seconds.

    You do recover from Exhaustion while running in 2% faster.

    "I'm gonna be here when you wake up. You're gonna make it." — Quentin Smith

    Oh do you mean you can now slowly recover from exhaustion while running like the old exhaustion mechanic?

    The wording is a bit off.

  • It would mean that you need 2000 seconds for exhaustion to wearoff while running. It would be more of detremental perk, that doesen't allow you to hold sprintburst at 99%

  • @LastShoe said:

    It would mean that you need 2000 seconds for exhaustion to wearoff while running. It would be more of detremental perk, that doesen't allow you to hold sprintburst at 99%

    Sprint Active with action button. ;-)

  • Then sprint burst would be just broken and there would be no difference between weak and good survivors...

    After ideas like these all i can say... please, don't try to impact games balance.

  • Welcome "Better Dead Hard". Take a seat.

  • So you want a perk that allows you to spam SB every 39,2 seconds?


    How about....

    Lets see

    Nope.

  • @LastShoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1322946#Comment_1322946

    Then sprint burst would be just broken and there would be no difference between weak and good survivors...

    After ideas like these all i can say... please, don't try to impact games balance.

    When the idea does not benefit the killer, it is a problem. Thanks for comment.

    your game balance is only for the killer.

  • why not just give survivors 100% uptime sb then? My god the entitlement has no end with these people.

  • @slipttees said:

    https://forum.deadbydaylight.com/en/discussion/comment/1323034#Comment_1323034

    When the idea does not benefit the killer, it is a problem. Thanks for comment.

    your game balance is only for the killer.

    Sprint burst is literally the strongest survivor perk, that in a good hands can work also as dead hard.

    It completely counters stealh killers and allow survivors to push gens without a risk of taking a hit.

    It only downside is that you can't run without wasting it (which good players negate by 99% it).

    And you not only suggest to buff it, but also to lower the skill celling, which is never healthy for competitive games.


    I will say even more, exhaustion used to wear off while running and it was just broken so developers decided to nerf it, so you won't have 10 dead hards/Lithe in one chase.



    Satisfied? Or in your opinion my game balance is still only for killer?

  • Suggest for vigil?