Buff Vigil
Current Vigil
You look over your friends even in dire situations.
You and your Allies within a range of 8 metres recover from Exhaustion, , Haemorrhage, Mangled, Hindered
and Blindness Status Effects 10/15/20 % faster. Once out of range, this effect persists for 15 seconds.
"I'm gonna be here when you wake up. You're gonna make it." — Quentin Smith
New Vigil
You look over your friends even in dire situations.
You and your Allies within a range of 8 metres recover from Exhaustion, , Haemorrhage, Mangled, Hindered
and Blindness Status Effects 10/15/20 % faster. Once out of range, this effect persists for 15 seconds.
You do recover from Exhaustion while running in 1% faster.
"I'm gonna be here when you wake up. You're gonna make it." — Quentin Smith
Comments
You do recover fromExhaustion while running in 2% faster.So um like... you recover 27% faster while running or...?
No... 2% while running..
Oh do you mean you can now slowly recover from exhaustion while running like the old exhaustion mechanic?
The wording is a bit off.
It would mean that you need 2000 seconds for exhaustion to wearoff while running. It would be more of detremental perk, that doesen't allow you to hold sprintburst at 99%
Sprint Active with action button. ;-)
Then sprint burst would be just broken and there would be no difference between weak and good survivors...
After ideas like these all i can say... please, don't try to impact games balance.
Welcome "Better Dead Hard". Take a seat.
So you want a perk that allows you to spam SB every 39,2 seconds?
How about....
Lets see
Nope.
When the idea does not benefit the killer, it is a problem. Thanks for comment.
your game balance is only for the killer.
why not just give survivors 100% uptime sb then? My god the entitlement has no end with these people.
Sprint burst is literally the strongest survivor perk, that in a good hands can work also as dead hard.
It completely counters stealh killers and allow survivors to push gens without a risk of taking a hit.
It only downside is that you can't run without wasting it (which good players negate by 99% it).
And you not only suggest to buff it, but also to lower the skill celling, which is never healthy for competitive games.
I will say even more, exhaustion used to wear off while running and it was just broken so developers decided to nerf it, so you won't have 10 dead hards/Lithe in one chase.
Satisfied? Or in your opinion my game balance is still only for killer?
Suggest for vigil?