Make bad perks good ( survivor )
Leader: 25/ 25/ 45 %
Quick & Quiet: cooldown reduced to 20/15/10
Self - care: 50/ 60/ 70%
Clam Spirit: ( add ) everytime the killer lost you, you receive 25% more BP, maximum 100%. ( I can't imagine how many BP I can get with clam spirit and WGLF )
Streetwise: 25/30/35 %
Sole survivor: ( add ) your movement speed increase by 1 % everytime your teammates died.
Opened hand: 8/ 10/ 12 m
Up the ante: 3/ 4/ 5%
Left behind: Can see the hatch
Technician: No noise when doing a gen, fail a skill check will have 50/ 60/ 70% not explose
Wake up: ( add )All negative effect on every survivor will be cancel when all gen is done
Vigil: 20/ 25/ 30 %
Boil over: increase wiggling speed by 2/ 4/ 6 %
Breakdown: also break hook when you unhook people.
Solidarity: 50/ 75/ 100%
Poised: 12/ 15/ 18 second.
Flip- flop: increase recovering speed by 10/ 20/ 30 %
Mettle of man: Just buff protection hit.
Buckle up: Increase your healing speed when healing a survivor in dying state by 20/25/30%
Fixated: Not need to be uninjured to increase walking speed.
Babysitter: effect duration longer: 8/ 10/ 12 sec
Off the record: also increase movement speed by 3 % ( anti-tunneling)
Red hurring is fun
Repressed Alliance: 70/ 60/ 50 second
Comments
clam spirit
Killer perks need a major update too.
leader: no changes
Q & Q: no changes
Self-care: it is already 50 % gen done, it need to be faster
Then Self care will be used in all the matches again as "the strongest self healing option".
You would heal in like 26 seconds i think? Give or take.