Make bad perks good ( survivor )

Leader: 25/ 25/ 45 %

Quick & Quiet: cooldown reduced to 20/15/10

Self - care: 50/ 60/ 70%

Clam Spirit: ( add ) everytime the killer lost you, you receive 25% more BP, maximum 100%. ( I can't imagine how many BP I can get with clam spirit and WGLF )

Streetwise: 25/30/35 %

Sole survivor: ( add ) your movement speed increase by 1 % everytime your teammates died.

Opened hand: 8/ 10/ 12 m

Up the ante: 3/ 4/ 5%

Left behind: Can see the hatch

Technician: No noise when doing a gen, fail a skill check will have 50/ 60/ 70% not explose

Wake up: ( add )All negative effect on every survivor will be cancel when all gen is done

Vigil: 20/ 25/ 30 %

Boil over: increase wiggling speed by 2/ 4/ 6 %

Breakdown: also break hook when you unhook people.

Solidarity: 50/ 75/ 100%

Poised: 12/ 15/ 18 second.

Flip- flop: increase recovering speed by 10/ 20/ 30 %

Mettle of man: Just buff protection hit.

Buckle up: Increase your healing speed when healing a survivor in dying state by 20/25/30%

Fixated: Not need to be uninjured to increase walking speed.

Babysitter: effect duration longer: 8/ 10/ 12 sec

Off the record: also increase movement speed by 3 % ( anti-tunneling)

Red hurring is fun

Repressed Alliance: 70/ 60/ 50 second

Comments

  • @lordtomato said:

    Leader: 25/ 25/ 45 %

    Quick & Quiet: cooldown reduced to 20/15/10

    Self - care: 50/ 60/ 70%

    Clam Spirit: ( add ) everytime the killer lost you, you receive 25% more BP, maximum 100%. ( I can't imagine how many BP I can get with clam spirit and WGLF )

    Streetwise: 25/30/35 %

    Sole survivor: ( add ) your movement speed increase by 1 % everytime your teammates died.

    Opened hand: 8/ 10/ 12 m

    Up the ante: 3/ 4/ 5%

    Left behind: Can see the hatch

    Technician: No noise when doing a gen, fail a skill check will have 50/ 60/ 70% not explose

    Wake up: ( add )All negative effect on every survivor will be cancel when all gen is done

    Vigil: 20/ 25/ 30 %

    Boil over: increase wiggling speed by 2/ 4/ 6 %

    Breakdown: also break hook when you unhook people.

    Solidarity: 50/ 75/ 100%

    Poised: 12/ 15/ 18 second.

    Flip- flop: increase recovering speed by 10/ 20/ 30 %

    Mettle of man: Just buff protection hit.

    Buckle up: Increase your healing speed when healing a survivor in dying state by 20/25/30%

    Fixated: Not need to be uninjured to increase walking speed.

    Babysitter: effect duration longer: 8/ 10/ 12 sec

    Off the record: also increase movement speed by 3 % ( anti-tunneling)

    Red hurring is fun

    Repressed Alliance: 70/ 60/ 50 second

    Killer perks need a major update too.

  • @MiniPisa said:

    You should probably add in what the original perks are because idk the difference.

    Leader, quick and quiet, and self care don't need buffs.

    leader: no changes

    Q & Q: no changes

    Self-care: it is already 50 % gen done, it need to be faster

  • @lordtomato said:

    https://forum.deadbydaylight.com/en/discussion/comment/1328091#Comment_1328091

    leader: no changes

    Q & Q: no changes

    Self-care: it is already 50 % gen done, it need to be faster

    Then Self care will be used in all the matches again as "the strongest self healing option".

    You would heal in like 26 seconds i think? Give or take.