No Mither Rework Idea

For my Rework No Mither will be token base perk,

You will gain a token for taking for taking a protection hit,& unhooking a survivor.The tokens can be used for 2 things.You cant get tokens while healthy only while injured or broken. Max Tokens 3/4/5

1.You can use 2 Tokens to save progress on totems

2.You can use 3 Tokens when unhooking someone to make the unhooked person instantly healthy.

(If 2 is used you are no longer broken but the perk can't be used anymore)

You start healthy but when hooked for the first time you become broken for the rest of the match.While your broken you no longer affected by blindness while in a locker.


You no longer get quieter grunts & the ability to pick yourself off the ground.

Comments

  • @Dead_by_Gadfly said:

    This is way op

    Explain.

  • @Dead_by_Gadfly said:

    This is way op

    How is it OP?

    I love the idea of being able to instantly pop a totem after you’ve accumulated those tokens. Does it have to be tied to a No Mither rework? I’d rather see it as its own perk.

  • @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1328388#Comment_1328388

    How is it OP?

    I love the idea of being able to instantly pop a totem after you’ve accumulated those tokens. Does it have to be tied to a No Mither rework? I’d rather see it as its own perk.

    I never see no mither used .

  • You gave 1 perk like 4 different upsides, with the only downside is they cant heal (something half the playerbase above rank 4 doesnt do anyway).

    On top of that the stacks arent that difficult to get and tge reward is breaking a hex totem instantly which in and of itself i think is a bad idea.

    Jmo

  • @Dead_by_Gadfly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1328390#Comment_1328390

    You gave 1 perk like 4 different upsides, with the only downside is they cant heal (something half the playerbase above rank 4 doesnt do anyway).

    On top of that the stacks arent that difficult to get and tge reward is breaking a hex totem instantly which in and of itself i think is a bad idea.

    Jmo

    Your right.

  • All that no mither needs is a BP gain bonus. In fact, many perks should receive it, but smaller one than no mither, to reduce the grind in this game.

  • @LastShoe said:

    All that no mither needs is a BP gain bonus. In fact, many perks should receive it, but smaller one than no mither, to reduce the grind in this game.

    WGLF already does this, so how would you modify both perks in order to just have one bonus BP perk?

  • @Rey_512 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1328515#Comment_1328515

    WGLF already does this, so how would you modify both perks in order to just have one bonus BP perk?

    Why both? No mither can get 150/200% bp gain increase or just simply 100% at the end of the match + additional 50-100% in boldness category (You kinda have to be bold to run that).

    Also all bp from perks should be awarded post trial, so you actually get more, when you are maxed.


    And why do i want more farming perks in the game? It's simple... this game actually needs more grinding to max out than warframe. It requires more grinding than a free game that is all about grinding... now, let it sink.

  • Sounds to me like somebody prefers mithering.

  • @Rydog said:

    Sounds to me like somebody prefers mithering.

    Ok, go on. Create new account and grind all important perks for both survivors and killers.

    There is always a difference between a criticizm and mithering... in case of unbearable amount of grind its criticizm.

    The safest assumption for bp per match is 50k with B&C + you can add 10k for occasionals bp offerings.

    Considering that there are 152 perks (80 for survivors and 72 for killers), you get 2 perks per bloodweb, each lvl of bloodweb needs 100k, you will need 240 for each survivor and 216 games for each killer. There are 20 killers and 22 survivors. So to get perks for all killers you will need 4,320 games for killers and 5,280 for survivors. It's 9,600 games and lets say that avg game length is 10 minutes. It's then 96,000 minutes or 1,600 hours.

    For a person, who plays 2 hours daily, it will take over 2 years, not counting survivors and killers who will come out in meantime.

    Now think about it and ask yourself, is it still just mithering or actually a valid criticizm.

  • @LastShoe said:

    https://forum.deadbydaylight.com/en/discussion/comment/1329080#Comment_1329080

    Ok, go on. Create new account and grind all important perks for both survivors and killers.

    There is always a difference between a criticizm and mithering... in case of unbearable amount of grind its criticizm.

    The safest assumption for bp per match is 50k with B&C + you can add 10k for occasionals bp offerings.

    Considering that there are 152 perks (80 for survivors and 72 for killers), you get 2 perks per bloodweb, each lvl of bloodweb needs 100k, you will need 240 for each survivor and 216 games for each killer. There are 20 killers and 22 survivors. So to get perks for all killers you will need 4,320 games for killers and 5,280 for survivors. It's 9,600 games and lets say that avg game length is 10 minutes. It's then 96,000 minutes or 1,600 hours.

    For a person, who plays 2 hours daily, it will take over 2 years, not counting survivors and killers who will come out in meantime.

    Now think about it and ask yourself, is it still just mithering or actually a valid criticizm.

    I was making a joke about wanting a a No Mither rework. There is no substance intended beyond that. 😃

  • @Rydog said:

    https://forum.deadbydaylight.com/en/discussion/comment/1329179#Comment_1329179

    I was making a joke about wanting a a No Mither rework. There is no substance intended beyond that. 😃

    I thougth about it, but i still wanted to the math and i surprised myself with the results as well... i knew the grind was bad... but not THAT bad.

  • No mither: broken effect will last for 160/ 140/ 120 sec when enters match, you will auto heal your self after 100/ 90/ 80 second while injured.

  • @lordtomato said:

    No mither: broken effect will last for 160/ 140/ 120 sec when enters match, you will auto heal your self after 100/ 90/ 80 second while injured.

    If I understand correctly, that would be extremely stupidly broken to the op level of #########.


    2 minutes of broken at the start then you get auto heal every 80 seconds after being injured? I guarantee you, most people would run that #########, because you can just focus on gens 24/7 and be healed mid chase just like that.