General Discussions
Open discussions on various topics
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They want to make perks easier to earn but now you have to buy the teachables 3x in the shrine of secrets before you have them at max level. If the shrine stays like it at the moment and only offers 4 Perks for all people its gonna be impossible to get all teachables without buying all the dlcs @Tier 3. So are they gonna change the Shrine or just ######### on all players that dont want to buy al3 comments 1,021 views last activity
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Basically the only way to stop tunneling and go for the guy that saved. 5s bt basekit is a laughable change because killers that want to tunnel will do it no matter what. The only change i can agree with is the deactivation in endgame0 comments 31 views last activity
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There's some killers whose power has become so niche or has no map presence whatsoever, with nothing to really help them in chase unless they've already set things up like this. I think a 5% Haste boost would help immensely with some killers in their looping game for those who don't already have a power for it. The 5% boost won't help much with map control. That can only be resolved with map d9 comments 121 views last activity
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Even Otzdarva has said that the new Dead Hard will be stronger in a lot of scenarios, like just pressing E before vaulting or putting down a pallet, guaranteeing a free escape along with a speed boost. That's why we're not seeing survivor mains crying about the Dead Hard nerf because it is actually better in some ways now. It's so hilarious that the devs completely destroyed killer meta perks, bu78 comments 1,921 views last activity
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You know how many times there's a situation where a killer is chasing a survivor and is close to hitting them and there's a windows/pallet nearby, most of the time killer will succesfully hit the survivor Before they could drop the pallet (while dropping the pallet) and when the survivor is vaulting especially when the survivor is slow vaulting. Now with the new dead hard, survivor will be immune6 comments 171 views last activity
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The devs acknowledged the kill rates are low for killer atm so hopefully they increase45 comments 711 views last activity
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Whenever I play killer I get very frustrated due to how survivor sided the new pallet detection system is. Almost every game I give up because I just don't get the hits I deserve which tend to cost me the game. For example, I would be chasing a survivor around a loop and then when it gets to the pallet I lunge in advance but then my hit gets cancelled despite me swinging before the pallet has e24 comments 341 views last activity
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I tried to search the wiki and couldn't find a detailed explanation of how perks effect gen speeds. As far as I understand, after the update, gens will require 90 "charges" to repair. By default a single survivor adds 1 charge per second when repairing. But what happens when 2 survivors are repairing a gen together without prove thyself, and also under the effects of 4 stacks of Thana? Does the4 comments 352 views last activity
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It looks like they hired someone who actually plays the game to help with balance. Base Killer buffs look small but given how tight chases often are may have more of an effect than expected. The kick buff is appreciated since now kick does beat the action economy of the survivor that fixes the damage, though given survivors have 4x the actions at any time it's still not worth the time to kick a0 comments 21 views last activity
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So currently im seeing alot of concerns that reworked DH is a buff it still seems to grant greater distance and guaranteed pallets and vaults which is pretty much a guaranteed third health state so geuss the meta aint changing much (counterarguments is just grab or just hit them) well grabs aint reliable and they just gain more distance for the second argument3 comments 71 views last activity
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Then they release a killer that's basically a better version of Sadako, this is unforgivable Behaviour. I love playing and going againts Sadako but I barely see anyone play her due to how weak she is,that's why I barely play as Sadako anymore. I am dissapoint Behaviour, Sadako suffered enough in her universe.Now after months, she still gotta deal with s5 comments 121 views last activity
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It sounds impossible to find them, except there is few things that you can rely on: (or keep an eye out for) The spawns aren't random. You heared me, I've seen these things spawn at the same location 3 times in the same game.. They move The frustrating part about them is that despite nobody picking them up they will teleport after waiting for a while. Playing killer Since killer is f7 comments 2,151 views last activity
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Change the Maps or killers will still need Slowdown Perks cause they can't move fast aneough to apply pressure. Change the Maps or Survivor Perks will just keep steamrolling killers, Shift W is incredibly valuable and it's not because of Perks it's because Map design. Change the Maps or "side objectives" are still meaningless. Change the Maps or breakable walls will keep being INFINITES that f2 comments 31 views last activity
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Be me, ######### about RPD because I can't be ######### to actually find gens. Stop and realize how loud my footsteps are and wondered if I could hear the killers. I hear a locker open behind me, and expecting it to be a meg ######### around I turn only to see a T1 myers, who somehow failed to notice me literally 2 meters to the left of the locker. That's enouigh DBD today3 comments 51 views last activity
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Like...WHY. WHY are you all such yucky players? I understand we all want to win but...HOLY crap. I end every match against y'all drenched in sweat, and not one drop of it is even my own. So please, what's the scoop? Just that it's a meme at this point to be a sweaty, tunneling facecamper as Bubba, so why not join the crowd? That it's expected you're going to be an unrelenting puppet for the Enti11 comments 141 views last activity
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I don’t understand why both survivors and killers need to be so toxic in this game. Today I had two fengs flashlight clicking at me even tho I was not camping or tunneling. Luckily I killed them. And then I get a ghostface and Myers hitting me on the hook back to back games. And the ghostface was tbagging too. Why are people like this? Stuff like that just makes me not want to play at all12 comments 121 views last activity
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killers use hex not because this perk is strong but because they have no alternatives. (only corrupt) For example we have many perks for a single gen or for small regression , regression after dying state etc (pop,overcharge, sourge hook, jolt, eruption, Call of Brine ) For example we have many tracking perks, perks for info bbq, whispers , spies from shadows, Lethal Pursuer, Discordance, Bitte3 comments 91 views last activity
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Since I read all feedback is taken in I'm putting in my feedback. The new Off the record is completely broken. They're nerfing DS to where it stuns for less time, and deactivates at end game after the last gen is done. That seemed alright, but now they're adding a even stronger then current DS off the record. 1.it last longer, 80 seconds max. 2. Doesn't require you to be in dying state, the kille19 comments 391 views last activity
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This evening I was playing Blight against four Haddies equipped with four flashlights and the infamous dead hard, I was able to complete every chase in about 30 or 40 seconds (I had no anti-loop perks, just a full slowdown build). They smashed me just with the classic swf's coordination broken strats. 1chase = almost 1 gen done. I don't even had the time to use Pop or P.Resonnance, they got tha24 comments 471 views last activity
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Due to how the pre game lobby works, killer players can dodge lobbies if they see a squad they feel will be too difficult. Survivors also have the option to leave and join a new lobby if they want to. But, this creates the issue of "backfilled" players that are far outside of the lobbies actual average MMR. Not only this, but since lobbies allow killers to see who they're facing, they can equip20 comments 301 views last activity
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All is going around meta and overused perks and the devs says „they know why the meta is meta and they will consider this“ but it seems they clearly don’t know. On killer side they buffed a lot to reduce genspeed and endup chases faster (breaking all faster, basekit 2 staks of stbfl, reduce distance after a hit) and still slowdown perks on top, tunnling and camping are viable and even more annoy4 comments 51 views last activity
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I get positively giddy when I see four flashlights in the lobby. Almost without fail 4 overconfident idiots who will desperately fight eachother over who gets to be The Guy Who Juiced The Killer™. Take a game from today. 4 flashlight gamers. One of them actually lands a save on me early, which was absolutely definitely part of a long mindgame and NOT me being a careless idiot, and they suddenly4 comments 61 views last activity
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https://clips.twitch.tv/RealFlirtyRavenTinyFace-OuEhqna8Cvbv_8wG refer to clip above0 comments 31 views last activity
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I already knew the reveal was very bad on Ghostface but, my camera is looking right at the wall and I wasn't aiming to reveal him cause he just hooked someone. I then randomly got the sound when you're looking at him from this angel when he was going down the hall and I'm like how am I gonna reveal him I'm not even looking at him directly?9 comments 131 views last activity
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Okay, they allow you to cleanse, bless and open chests silently now so you can do it right next to the killer. But you also do it slower than usual, so the killer has more time to find you??? Isn't that just Dying Light but for survivors? It pretty much benefits the killer more than it benefits you.5 comments 71 views last activity
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I just want to hear what people's ideas are for buffing certain killers, but preferably weaker ones. For example, I would like Deathslinger's weapon to have more range, 18 meters is not enough.41 comments 401 views last activity
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I would like someone to check my math on this. A LOT of people have been mentioning that people will still be able to activate dead hard for distance to make it to a window or a pallet so its not fixing the issue. But the times that these are able to be used have moved to fewer and farther between by a wide margin. Based on my math a Dead hard dash totals 3.96m which is an additional 1.96 meters11 comments 181 views last activity
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*With the fact that they can literally spawn near someone and be gone 30 seconds into a game. And then there's nothing the killer can even do about it. Like it's almost a throw to use hex perks now because they don't even last 2 minutes man. Once someone notices you have any hex perk? gone in a minute, it's pointless. The only half decent hex perks are the one that take effect late game or in th1 comments 31 views last activity
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Has anyone else been experiencing a potential bug for Nemesis where the survivors have the blue infection effect on them sometimes but they aren't actually infected? I've lost a couple games now because I'm hitting someone who I thought was infected but wasn't when I could've just hit someone who was like right next to them.2 comments 31 views last activity
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Something I think we've all noticed about the game is, every update will come with bugs. However, something else is that updates that have a ptb with a smaller turnout have a ton more bugs than other updates. I feel like a lot of people are going to say "There's no massive changes to a specific killer, they're destroying my meta, I'm not going to play a ptb where I can't use 4 meta perks and 'bul17 comments 281 views last activity
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Get unhooked Hit by Killer, basekit BT takes it Hit by Killer, OTR takes it Hit by Killer, DH takes it Hit by Killer, DS takes it Hit by Killer, downed Yay(?)12 comments 271 views last activity
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So many times I’ve been in a match where I’m getting tunneled (ie the second I get unhooked the killer comes back trying to go for me) and instead of taking aggro or hits or trying to just make it slightly harder for them to immediately down me my teammates will run and hide to try and get beam saves??? You know what is more helpful? Taking the killer off of someone getting tunneled and making y12 comments 301 views last activity
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I’ve noticed that my matches are noticeably different over the last 5 or so days. As a survivor, I’m getting a lot of trials with clearly very new survivors (like 1-2 perks tops) and either super advanced killers with meta builds OR killers with 0 perks. It felt like there used to be some balance. Is this just me or am I missing something lmao5 comments 31 views last activity
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I'm thinking about this because of the blink window. For those of you that don't know what that is, it's the time after the first blink before a lunge attack or a second blink has to be done or suffer fatigue. I think the blink window, not 100% sure though, has a base 1.1 second duration. As the Endurance effect is 1 second duration that leaves a tenth of a second for the Nurse to time the attac2 comments 41 views last activity
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Now that prestige goes above 3, completionist need to get every character to prestige 100 level 50. Im up to the challenge are you?4 comments 101 views last activity
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It's weird that the killer who is least likely to open lockers gets a perk for opening lockers, and who's one of the three killers who spends the most time undetectable has two terror-radius-dependent perks.3 comments 71 views last activity
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So, WGLF lost the blood point bonus. Fine, can get why they did it. That's cool and all that, but now it gives endurance to people you pick up with the prequesite that do perform an action that would have normally given it a stack. So now, it's even better at countering slugging, which is good, but the thing is, it doesn't feel as fitting that way as one of David's perks. His perks are high risk2 comments 151 views last activity
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I can't wait to dodge until I get what looks to be a 3+ solo queue lobby and go for a non-stop sluggaroni with new Knock Out9 comments 51 views last activity
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Back in Sept. 2020 DS was bugged where the stun was significantly shorter. Needless to say, it was a tunnel fest. https://www.youtube.com/watch?v=5O1Jh7XLJY4 I welcome the devs trying to reduce camping and tunneling. Unfortunately this ain't the way to do it.29 comments 591 views last activity
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Hello folks, I see the coming changes to the prestige system as a grind tripling. Currently you need 3 levels per char to unlock everything, in the future it will be 9 levels. At the same time wglf and bbq are gone, the most important bloodpoint perks and the reason for this is unacceptable to me and hard to understand. I like to play on completion and that will be unattainable. Even if I find37 comments 891 views last activity
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I hope New Dard Hard makes people stop movement for 1 sec like what happens if you get Victor out of your Back. New Dead Hard should make Survivors pose like they're a member of the Ginyu Force so Dead Hard for Distance would truly be dead. If Dead Hard doesn't stop movement and still make survivors do actions like Vaulting and Pallet Drops then this i7 comments 82 views last activity
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I'm also a survivor main and this change is nice.Because old Iron Will don't have counterplay.If you're playing Spirit you're trying to find someone you can't see or hear. That's disgusting But now it has a counterplay and no free escape. Thanks BHVR64 comments 1,102 views last activity
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Otzdarva is not only a really big streamer of DBD, but he also cares about the game so much. He playtests everything insanely much, analyzes and dissects things carefully. He's the best playtester and advisor that you could dream of. He posted his feedback video on youtube about this massive change that's coming. His feedback contains his concern over some things that you've done with this updat56 comments 4,221 views last activity
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That's all. There's too much randomness involved in completing them.8 comments 141 views last activity
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So i noticed that now you sometimes get stuck on the ground / lag behind, the servers (still) work in the killers favor / Dead hard often does not work but at least it wont make you exhausted now. You now get Supsended for leaving games. Another thing i noticed is that a lot of killers are face camping now, more then they used to. I've heard that they still get a lot of Bloodpoints by face campin3 comments 51 views last activity
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Play the game normally, until you hooked everyone twice AND THEN be friendly or maybe just slug/not down survivors. Everyone will get more points this way and the outcome will be the same. (Also you may have to kill atleast one survivor if your rank goes high enough, just saying from experience) Ps: I don't farm that often. maybe if I have a hard archive on a killer I never play.13 comments 221 views last activity
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I've seen this multiple times in the past few days. Is there some kind of streamer challenge or something? What's the point?6 comments 131 views last activity
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Is to do this. Survivors just wanna leave the trial with no killer interaction within 3 minutes anyway even when there are 5 flans so no loss. https://streamable.com/yeewbn17 comments 161 views last activity
