Opinion from me after coming back to the game
So i noticed that now you sometimes get stuck on the ground / lag behind, the servers (still) work in the killers favor / Dead hard often does not work but at least it wont make you exhausted now. You now get Supsended for leaving games. Another thing i noticed is that a lot of killers are face camping now, more then they used to. I've heard that they still get a lot of Bloodpoints by face camping just the first person, but sad that thats still a thing. Most of them play around borrowed time as well so its seems like killers got used to it and feel like its the right thing to do. I feel like they should add something that punishes killers for face camping or proxy camping. Not sure what the best way would be but there should be something. If Killers facecamp the first person its pretty much a confirmed win (3 to 4 kills) and if they still get a rank up for that its just not fair. However i also have to say for Killers its not fair if they have to play against a SWF.
Ok so now on the positives. I like the new DLCs ( maps, killers & also a few of the new perks). I like the idea of boon totems however i have to be honest that the strength on most of them is not justifing the timer on creating them. The only one that seems strong is the boon: circle of healing but even that one is better replaced with selfcare, inner strength or just a medkit. There is another new Perk i like which is Counterforce. It gives you map knowledge about totem spawns, is great at countering hex totems and combines extremely well with inner strength. It has a big downside though which is that if other survivors do the same & break your chain of totems. I recently started to like Flashbang as well. Its really fun to get value out of the flashbang and i like having the feeling of a reward by repairing a gen. Also its great that People dont disconnect games anymore or at least not as often as they used to. It makes games way more balanced and fun.
Comments
oh and i forgot another positive which is less pallets and less broken loops. Im a survivor main but i have to be honest back then the loops were often too strong to the point that they were infinite and now it seems more balanced.
Everyone gets the micro lag now even killers.
Dead hard still ignores hits and hatchets.
Circle of Healing is still an extra perk for three survivors and allowing everyone to heal on the other side of the map whilst they do generators on the other.
Did this person just say dead hard often doesn't work and is just okay then also that circle of healing is decent compared to self-care and inner strength. Are you living in 2018, because I'm pretty sure that was the year when self-care was one of the most meta perks back then.
Sorry, it's just a bit bizarre hearing someone say those 2 perks are essentially just okay, most people playing can say without a doubt they are some of the strongest perks in the survivor meta at the moment. Dead hard is a third health state if used correctly and the mouse used perk of all time seen 70% of the time and circle of healing is the newest meta team perk which gives your entire team better self-care basically, unlimited heals is fast, and its zone is pretty huge 24 meters which is nothing to scoff at.