Hex Perk Changes?
*With the fact that they can literally spawn near someone and be gone 30 seconds into a game. And then there's nothing the killer can even do about it.
Like it's almost a throw to use hex perks now because they don't even last 2 minutes man. Once someone notices you have any hex perk? gone in a minute, it's pointless. The only half decent hex perks are the one that take effect late game or in the middle of the game. Every hex perk that is there early is garbage.
Hell devour hope is now pretty much only useful on demo because he can literally camp the totem without actually being near it. (also the fact that even if the person you're hitting is already injured and suffers no exposed effect, it will still tell every single other survivor that devour is in the game even though, you didn't even use it)
There's no conditions for them to cleanse or anything, just it's there. Cleanse it, done with. Whole perk gone for the entire match. Whether it be hexes are blocked for 2 minutes at the start by default or something. They need help, because currently? Not a single reason to use them, just to a lose a perk (or multiple) before you reach the half way point of a match.
Comments
Here's hoping for crowd control becoming a regular perk