PassarinoT
PassarinoT
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I am so glad to see that this time we had a trailer to reveal the new killer rather than the PTB and all the youtubers instantly uploading videos on it. While it definitely wasn't the normal style of a trailer, I really liked the fact that this time we had something more cinematic to reveal the new killer(s). Hope y'all keep this pattern up with future releases!0 comments 11 views last activity
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Just a question, my friend and I noticed we have differing numbers in the store. For example, my store reads 85 possible cosmetics for Meg, whereas theirs says 81. Does anybody have this issue? We checked and we have the same amount of cosmetics in the store, didn't count tho :/4 comments 81 views last activity
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I love this game so much. I have over 3,000 hours with it, it has so much sentimental value between my friends and I, I have merch for it, I've spent well over hundreds to support through skins (I don't even really wear any, default is enough.), and yet this game is just... terrible. I've stuck with the game SO long, since November 2017, I've been a regular to play it. But the game is just a trai1 comments 21 views last activity
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Just curious, since this event is seeming to get a lot of backlash, what is it you expect? I personally never play any other games so I have no idea what to expect. I feel disappointed mostly because everyone else is. Personally, I think it would be cool to see the following: Special Halloween Maps (Blighted versions of existing maps maybe? But not all of them.) New music for ambience in game4 comments 41 views last activity
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Hi all, Which chapters (original) do you think were the best/worst hyped or just didn't live up to your expectation? I personally feel like Demise of The Faithful was a very quickly forgotten chapter, and didn't live up to expectations with the map. As for most hyped, I feel like Shattered Bloodline was a very well done chapter and had a good amount of attention behind it before it was releas37 comments 921 views last activity
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So when I heard WGLF was getting more ways to earn tokens, I was definitely expecting this to be a buff to players who were unable to be altruistic. But I saw it was not, so here's my suggestions for alternative ways to earn tokens: WGLF becomes an activated perk, similar to Stake Out Gaining tokens is possible by multiple actions, each charging it at different rates. Possible ways to earn t3 comments 21 views last activity
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Hey y'all, I just wanted to start a thread of changes that you think could balance perks slightly. Here's my top few: (Please pardon any misspells, I'm not on the top of my game today. Too tired. Maybe shouldn't even make this post.) Borrowed Time: Nothing changed except that when a survivor is unhooked, and borrowed time's endurance is used, the unhooker and unhooked survivor both gain a 45 s2 comments 11 views last activity
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Currently, Poised seems a bit lackluster IMO, so here's a small change I suggest: Poised: When a generator is completed, you leave no scratch marks for 6/8/10 seconds and retain a 7% speed boost for the activation.12 comments 61 views last activity
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I don't know if I'm mistaken, but I thought when breakable walls were announced, they were supposed to come uniquely themed to each map? They don't seem to be so far, at times they really stand out of place. Mostly on places like Badham Preschool some of them look awkwardly slapped on the doorway, which could also just be the placement. Regardless, aren't breakable walls supposed to match the ma2 comments 1 views last activity
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Sorry to bother, just Adam is my closest self-insert in DBD as I want to teach English in Japan for my future career, but it makes me very sad because I levelled Adam and yet he has no new formal outfits in terms of matching his career or anything. All he gets is streetwear and now he's getting a Jamaican outfit, does that not seem a little unlike him to anyone else? I feel like he would be much3 comments 41 views last activity
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As the title asks, I would love to be able to select my own menu music while waiting. Even if I can only choose from the DLC I have purchased, I would just love to play the Stranger Things DLC theme on the menu constantly but currently I just disable the music because it gets boring. Along with some other ones. What would y'all think?3 comments 41 views last activity
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I see everybody complaining about pallet breaking/wall breaking lowering FPS but for me it's only the debris that is lower in FPS. It seems to sit around 20 FPS for the debris' animation but everything else seems normal framerate. Not invalidating anyone's issues just curious here.0 comments 21 views last activity
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I love breakable walls. As a killer main, I cannot get enough of these things and I do Not Know Why. They're just so fun to use bc you can decide what the map is going to look like. Especially on badham, I love breaking one wall but not the other on the preschool and seeing them get trapped on the deadend of the preschool. Also, Dead Dawg Saloon. I don't know if I'm an absolute masochist of a ki16 comments 301 views last activity
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(Read the entire post if you plan on commenting.) Not to complain about slugging, I understand it can be needed sometimes as killer, but even as a killer main stuff like this is just so unnecessary and rude. I just played a round as survivor, didn't do anything toxic except be good at running away. No items brought into the round, no DS, no DH, nothing intense for perks. And then I'm the last su32 comments 571 views last activity
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Since some recent killers have gotten bonus brutality scores for using their power (ghostface, oni), should older killers get an update to have the same treatment? For example, if a billy or leatherface downs with a chainsaw, should they receive an extra 500 brutality under "chainsaw hit" maybe similar to ghostface? Or even if a survivor is insta downed with the exposed status the killer could9 comments 111 views last activity
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Hey y'all, just wanted to start another positive discussion here. What's your favorite thing about the 2 new realm's/asset graphic update? Personally, I am absolutely in love with the new preschool look. The boiler downstairs is such a nice piece to the game now. Alongside the new lighting interaction amongst the telephone poles on Badham.10 comments 131 views last activity
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This a question for anyone at BHVR, which probably will not be answered, but if a chapter is lacking something that most have, such as Ghostface not having a survivor/map and Descend Beyond not having a new map (so far), does this leave that chapter open to be updated later on or is it final as is? Just curious if this could mean that Descend Beyond could get a map, and Ghostface could get a ma6 comments 51 views last activity
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Playing on PC Stuck in between a hook and stairs on the Family Residence, Yamaoka Estate. Find stairs that have a hook spawned parallel with them, then attempt to sabotage it. It seems to be consistent. You get stuck in the ground until a survivor is hooked on said hook, and you are hit.0 comments 1 views last activity
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I know it's only been a month and a half or so since it's announcement, but we have yet to see any further updates regarding visual/animation reworks. Is there any progress being made on these? I was lowkey hoping billy would get the same treatment as doc and get his maps reworked, but I see why that may be hard lately. I am just losing hype for this game and the only thing I'm looking forward t0 comments 31 views last activity
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Genuine question, I don't know if they're very different in other games, but from what I saw in Deathgarden, perks seem to normally (?) be slight adjustments to a player's ability in terms of efficiency and speed. But in DBD, so many perks have game-changing mechanics and it seems a little absurd to me how they can be so radically game-changing for being just a perk? Does anybody else wonder thi8 comments 121 views last activity
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This is something I've wondered for a while, I understand that other characters need to be catered to, but why does the rift usually only give 1 outfit for each character being elaborated on for the tome? I just find it weird how The Doctor is getting more cosmetics than Ace this rift, even though The Doctor is not one of the characters in this tome of the archives. I am grateful that there are6 comments 41 views last activity
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Simple as the title, playing on Steam, when you fall from high places as the Pig, your body stretches quite a fair amount. https://youtu.be/eXkaEykM2OM Here's a clip of it in KYF after we witnessed it once.5 comments 102 views last activity
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I don't know why this map is STILL so huge, with a center building with 2 floors and some occasional good loops, I don't see why this map is so unnecessarily big. If I remember right, all maps that haven't been reworked/created since Hawkins are being reworked, so PLEASE just make this map smaller. As survivor and killer alike, it is a pain to traverse. Less so on survivor's side IMO, but as0 comments 11 views last activity
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What's the community thinking of the Hillbilly's new chase theme? https://www.youtube.com/watch?v=rItdgVuDrrU I personally love it, but it doesn't feel like it's precisely his theme.13 comments 261 views last activity
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Hi, just want to suggest a few things for sets, right now, they all seem to come in threes and are set to be bought all at once. Here's a few small suggestions that I think could help them sell better and be of better use: When possible, make sets of 2, not 3. For example, Legion and Executioner both would fare just fine with a different knife paired with their body/head set. Allow some parts0 comments 11 views last activity
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When chainsaw swinging and falling from a high place, you can hit a survivor and it provides feedback (splash of blood, survivor screams) but it does nothing to injure or down the survivor. May even provide speed boost but I'm unsure. Steps to replicate: Play (on steam) as The Cannibal with both chili addons Fall from a high place and land on a survivor Survivor may not get downed, but can m0 comments 12 views last activity
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Just curious, would you guys like to see a Deathgarden DLC? It's something I long for as I LOVED Deathgarden: Bloodharvest. But it also raises some questions IMO. Would it be "licensed" or can it be bought with shards? Would this be easy to implement since it is by the same company/studio/idk what it's called? What would you guys like to see from Deathgarden the most? I would love to see a9 comments 211 views last activity
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Okay, after a long back and forth of seeing how players react to different Spirit power adjustments, here's what I think would be more intimidating to play against and fair: (Not saying it's an end-all fix, just an idea) When The Spirit starts to phase walk, her husk 'melts' into the ground as it does when she ends phase walk right now. All sounds emitted from her husk dissipate and The Spirit25 comments 391 views last activity
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Please, I know people will come with "we need the game fixed" or "devs won't make another gamemode soon. But what about this? Hard Mode; Ranked matches as per usual, however, there are some twists: No Auras. At all. (Shouldn't be an issue with no perks) No terror radius. No perks. Footsteps of all players is 1.5x louder. 2X Bloodpoint gain after game. Just a concept, but what would y13 comments 71 views last activity
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Hi, just curious about the general playerbase's opinions. I don't play any other online games, but this one causes such an immense amount of stress to where I literally get chest pains after playing a few rounds sometimes. Is that a thing on other online games or am I just crazy? I feel so dead after playing this game, but I love it still. DBD is most likely my favorite online game simply because32 comments 331 views last activity
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After a while of playing with Trail of Torment, I understand that there is a cooldown for a reason, but the cooldown seems so extensive on top of the fact that the generator is revealed for the duration. This perk hardly ever works with the combo of revealing the generator, having a 80/70/60 second cooldown, and the general awareness survivors have. Is it too much to ask for a shortened cooldo2 comments 21 views last activity
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(This thread is only for what sets you would like to see, if any. If none, don't comment. Thanks.) With sets now in play, what cosmetics would you like to see for survivors and killers alike? Personally, I'd want to see some of these: A fancy, formal dress for Kate Denson. Summer dress for Yui. Coveralls for Dwight. Baghead Trapper (totally not Jason...) These are mainly the only ones19 comments 91 views last activity
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Midwich elementary makes me a die a little inside every time I have to go to an unsafe pallet or god window every time to stay alive. Does anybody else think it needs a few more windows and maybe even stairwells? I wish that one place wasn't blocked by breakable walls :\ But anyways what y'all think Midwich needs?21 comments 251 views last activity
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Since the next patch seems to be bringing legendary outfits for killers, I have to ask: Will Legendary skins alter killer's powers visually? For example, Oni is supposedly getting a Minotaur legendary skin, will this change his kanabo in any way? And if billy were to ever get a skin, would it alter his chainsaw? Just curious.0 comments 31 views last activity
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To access the document which is way better organized, here's a link: (The document contains more information regarding perk rework ideas. Forgive me if something is missing, it's a bit dated) https://docs.google.com/document/d/1mko1qyx1asSN9Ff7OzS3IjNGL3OWsgc_Ni0ZYeXA50c/edit?usp=sharing Generator Rework/Alternative Gameplay Concept Summary: This concept is a rework to4 comments 131 views last activity
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Every time I suggest something in these forums, there are killer or survivor mains who instantly start revolting at it. It's literally just an idea and they become so instantly disrespectful and disregard the idea in favor of their echo-chamber claims that allow their side to win with ease. Does anybody on these forums know how to play both sides, gather experience, and use it for productive c3 comments 71 views last activity
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Really simple concept here, The Spirit gets two dimensions to her audio, while survivors get one (and maybe a second if footsteps are present, but those are nearly impossible to use). In phase walk, The Spirit hears completely normally. Survivors only get feedback that The Spirit is phasing through a phasing sound, which reveals little to no whereabouts of The Spirit. Devs, just curious, why do72 comments 1,052 views last activity
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As most everybody knows, the archives include DLC characters that can be bought. But for newer players and/or players who would not like to buy all the DLC, this can be a little exclusive, although the archives can still be completed. Here's a couple of ideas: 1) Bring back splinters, and create splinters for survivors, too. This could allow for players to use the required killer/survivor fo4 comments 71 views last activity
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As I'm playing the PTB, I keep noticing things that were not there before. For example, when injured, I become bloody. And also, I was downed with knockout and my audio was lowpassed for a duration with a black vignette surrounding my screen. These weren't listed in the patch notes, were they?3 comments 51 views last activity
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Change my mind, this game is so heavily bent on snowballing most often. I feel like 2Ks should be far more prevalent than any other amount. It'd be more balanced IMO. But currently, when I play survivor, it goes one of two ways: Killer brings snowball perks which contribute to their positive feedback (basically meaning if you start to succeed a little bit, it spirals into a lot) and my teammate0 comments 21 views last activity
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Hey y'all, just want to know: What do you think of Hawkin's pallet spawn points? Personally, here's my thoughts: The pallets on Hawkin's aren't ideal for looping. Which is great. They're a step towards making chases more interesting. Having unsafe pallets in the middle of nowhere is not a fun. They're a deathtrap for survivors and a boring, guaranteed hit for alright killers. However, I think0 comments 31 views last activity
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Is it possible to get an option to disable the bubble HUD in-game or is that too much of a basic mechanic? Or maybe shorten it? It's a little irritating sometimes when trying to get a view of what's happening around you but it's blotted out by this giant, black bubble.1 comments 11 views last activity
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This game is going downhill quality-wise. I love DBD so much and have since I joined, back when I got a suggested spotlight for Nightmare on Elm street and my horror-obsessed self instantly bought the game. But lately, I've been getting so much stress from just logging on knowing that I'm going to deal with what this game is. I'm not saying I hold the devs to any standards, but with a game t0 comments 21 views last activity
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When I was on hook this most recent round, I was struggling on second stage, and consistently so, not skipping any struggle keys, but then I just died anyways about 20% into the phase. Is this an issue for anyone else? I think it may have been triggered by one of teammates finding a crown/one spawning because it certainly was not me messing up struggle, I would have known, but still this is very2 comments 91 views last activity
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I believe that, if for even only a chapter, the devs should take a break on creating new, game-breaking content and work on what they have right now to deal with. (Bugs and such) But of course, people come back to this with "what'll happen to the artists?" Here's what I think should happen, although I am no dev, it's just a suggestion: Have whichever part of the team programs work on fixing t26 comments 251 views last activity
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Not saying this is end-all solution, but here's my idea: Playing survivor, if you don't do very well, is hardly as rewarding as playing killer and not doing well. Why? Well, here's my key points of frustration with survivor vs. killer, after 2,700 hours of playing both; Survivor's gameplay is, in my opinion/experience, far more competitive than killer's in terms of bloodpoint gain. Objectives,0 comments 11 views last activity
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Am I the only one to spot a crown quickly rise up from the ground and ascend on the new map??3 comments 71 views last activity
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Opening a thread to discuss Pyramid Head's power aesthetic. Not the power itself. What do you guys think of the live version? Personally, I think that they made the "tormented" UI even worse than PTB and that the UI needs, someday, to be reworked to match DBD. It feels far too outdated and tacky for DBD. Alongside that, his trails are okay but they tend to cut in weird shapes and appear very4 comments 41 views last activity
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(Couldn't find bug reports ATM, so filing this here) When you view The Executioner in the store, he's listed as being under "The Lava Chapter"0 comments 21 views last activity