Random Compendium of Perk Balance Ideas
Hey y'all, I just wanted to start a thread of changes that you think could balance perks slightly. Here's my top few:
(Please pardon any misspells, I'm not on the top of my game today. Too tired. Maybe shouldn't even make this post.)
- Borrowed Time: Nothing changed except that when a survivor is unhooked, and borrowed time's endurance is used, the unhooker and unhooked survivor both gain a 45 second oblivious status. This would be an attempt to slow down the use of borrowed time right away after an unhook, and make survivors consider the situation a little bit more. Not too bad I should think.
- Cruel Limits: (Really random, but why was this renamed? I always like "Cruel Confinement" better.) Block the nearest 3 windows for a certain duration. Could be an idea to try maybe.
- Infectious Fright: Goes on 45 second cooldown, but this can be cancelled out by hooking a survivor. This would be an attempt to stop slugging with this perk, or atleast slow it by making them wait a short duration or hook a survivor before use again.
- Solidarity: change rate from 40/45/50% to 65/70/75%. It just feels as though the heals are inconsistent, I would often run this perk but healing 2 survivor's health states only got me 99'd. This would just be to help that, heck even 45/50/55% would help.
- Dead Man's Switch: Add a regression factor to blocked generators, causing all generators blocked from DMS to regress at a 50% rate for the duration. Something like that could be interesting IMO, make the perk a bit more worthy of taking.
- Zanshin Tactics: Reveals obsession's aura when they drop any highlighted pallets or vault any highlighted windows for 4 seconds. Seems like an interesting effect that could possible synchronize with Nemesis.
- Lucky Break: Activates for 35/40/45 seconds after being injured, then refreshes after being fully healed.
- Forced Penance: Applies a 3% hindered status effect for 20/25/30 seconds, alongside the broken effect.
Here I'm calling it quits, I'm too tired to carry on the list. I'd love to read what you all have to say for any suggestions you'd like to see!
Comments
BT: Why. The perk itself is not really an issue, and only is an issue when DS is abused. Making it so after going for a "tunnel" after hitting the survivor off of the hook disables BT on both survivors just encourages hitting the survivor who got off hook in order to allow you to quickly down the next survivor off hook. Makes it very difficult, if not impossible for Survivors to come back from a disadvantage position.
CL: What? What do you even mean by this? You mean after every gen the nearest 3 windows are blocked? That does not help, and may not be any better than the current effect. If anything it should apply the 32 meter window blocker around both the gen and the killer for the 30 second duration, and then for 30 seconds after all gens completed, block all windows, making it akin to Bitter Murmur.
IF: Why? Calm Spirit exists as a hard counter to this perk. If anything more perks should have their cooldowns removed, not have cooldowns given to perks. I understand the struggle of being slugged, however, many killers cannot and do not have the mobility or the power to slowdown the game, and slugging is one of the few ways that people can gain pressure.
Solidarity: This, but also allow Solidarity and Autodiadact to be used with medkits.
Dead Man's Switch: What if instead it just was no longer an obsession perk. And just activated everytime you hooked any Survivor. Blocking gens does not allow regression, and while annoying, is in place for good reason.
Zanshin Tactics. While helpful, a 4 second aura reveal for every interaction makes it just a better I'm All Ears. If it was an Aura reveal only while they're interacting with the highlighted object, it would still be a substantial buff, while keeping I'm All Ear's use intact.
Lucky Break: Good idea.
Forced Penance: On principle, don't mess with speed. This game is super finicky when it comes to speed. However an indefinite Broken until downed after a protection hit, with an aura reveal for 4/5/6 seconds after hitting a survivor when they protect another would be interesting, because then you have the choice of nailing the survivor they protected, and knowing where the broken survivor went for later, or committing to the broken survivor, having some early knowledge on them during chase.
Thank you for genuine feedback, much appreciated.
Im not sure what you are trying to say with the BT feedback, you're confusing me with your phrasing. But basically, when a survivor is unhooked and BT is applied and used (killer hits unhooked), both survivors go oblivious for 45 seconds. This would just be an effort to prevent survivors from farming with BT in front of a killer and make them actually consider what they're doing.
Cruel Limits was an attempt to make it consistent, so that regardless of how many windows are within 36m, there will always be the 3 nearest ones blocked. I've had times when zero windows get blocked with Cruel Limits, and with the Crotus Prenn map, I don't think that's going to be a rare occurrence even with the 36m buff.
Infectious Fright was to stop killers like Billy, Oni, and Myers from using their power to slug all four survivors in a moment with distressing/any other TR perks. Happens too often. Maybe a better idea would be to momentarily reduce the terror radius by 8m or something.
Dead Man's Switch would definitely need a time nerf if that were the case, or some other limit such as the first gen that was stopped work on. If you could use that perk 12 times per round for 45 seconds, that would be intense.
Zanshin would still reveal pallets and windows, this would just be a slight addition to potential synergize with Nemesis. For example, you are chasing someone and they stun you, then vault a window. Their aura would be revealed for 4 seconds (on second thought, nemesis already reveals for a bit, but this way you can continue to reveal your obsession during a chase) unless the perk is inactive from a recent hit. It wouldn't be much but it would be a little more use to the perk IMO.
Forced I'm honestly whatever with bc that perk I will never find a use for regardless.