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PassarinoT

PassarinoT

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PassarinoT
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  • I know this is weird, but I've been having such a bad yearning for Deathgarden lately. It was such a fun, energetic game and Dead by Daylight just doesn't have the same level of energy. I wish so badly it took off, because it had insane potential. The gameplay felt so fun and the perfect amount of chaotic. Does anybody else wish this game would come back? I'm sitting here tonight watching gamepl
    1 comments 31 views last activity
  • As the title says, Unknown's UVX will bounce off of invisible debris in the map, mostly noticed around picnic tables. Very frustrating to try and make a shot over a table only for it to bounce back at you instead of your target. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play Unknown on Fazbear's Pizza, attempt to shoot UVX over picnic table assets.
    1 comments 11 views last activity
  • I just played a match against a Trickster that had two hexes (ruin & two can play), scoured the entire map of RPD East Wing alongside every other survivor and could not find a single hex. Found two dull totems, but none of us could find a single hex. Every single room was checked, I checked every corner and can only assume they must have spawned on the other wing zone that was blocked off. P
    1 comments 51 views last activity
  • As I've gotten very deep into playing both Dredge and Singularity, though they have similarities, there is one very frustrating muscle memory issue. As Dredge, to teleport to a locker (and not your remnant), you have to press Secondary Power ( M5 for me) while holding down Use Power ( M2 ). To teleport to your remnant, you press Attack ( M1 ) while holding Use Power ( M2 ). As Singul
    1 comments 21 views last activity
  • I've been a Twins main since they came out, on and off, and while they may have a fair amount in need of work, I suggest one tiny little change that would tremendously improve the quality of playing them: Change the Victor Unbound score from 150 Deviousness points to ~650 Hunting points. The one thing I cannot stand while playing The Twins is that they get hardly any Hunting points if you u
    0 comments 11 views last activity
  • Hi all, I haven't been on the DBD forums in a while, but I want to share a concept for a licensed chapter for DBD. I'm not sure if y'all have seen the movie 'X', but it's my new #1 favorite, and with that I'd like to write a little fanmade chapter idea. Decided to include Pearl from her own movie to fit DBD. Keep in mind everything is hypothetical! I would just really love to see this collaborati
    0 comments 631 views last activity
  • Do you think Dead By Daylight is (getting) too complicated?
    13 comments 321 views last activity
  • I've been away from DBD since the NFT issue, and am happy without it. But! I still follow along to see what new stuff is coming, and this chapter seems very... not horror. I want to say this new killer seems a lot more like a Fantasy/RPG character, but I also have not played it or anything. Am I understanding this correctly, or is there any aspect of horror to her? The combo of her sci-fi-ish app
    35 comments 541 views last activity
  • This was exactly what I needed to finally uninstall for good, and never touch this game again. Thank you.
    33 comments 491 views last activity
  • The Scream franchise is returning in January, 2022 with a new licensed release. With the rights acquired by Spyglass Media Group to make a new addition to the series, do you think this leaves a possibility for Ghostface to make a proper film chapter in DBD? Maybe including a map, and Sydney Prescott? That said, here's the new trailer: https://youtu.be/LtrbgB9lhzo
    18 comments 311 views last activity
  • Would you like to see a mechanic like this? At Prestige III level 50, there is really nothing new to see. I think that can be changed with this: A Bloodweb refresh button. At PIII level 50, you unlock a refresh button. The refresh button costs 1,250 bloodpoints to use each time, and generates a new, random bloodweb to replace your current. This includes perks, addons, offerings, etc. Both k
    4 comments 41 views last activity
  • What bugs do you expect to see this mid chapter? I feel like the pallets may make a reappearance on the patch notes the update following this one, what about y'all?
    18 comments 241 views last activity
  • So far, I've seen every set (possibly minus nea's, and any legendaries/ultra rare) include a piece that can EASILY be mixed with other pieces without messing up aesthetically. Why can't sets atleast yield an additional single piece to mix? (i.e. Yun Jin's hair, Twins' weapon, etc.) I know people don't want sets at all, but I slightly understand their purpose aesthetically, even then it's clearly
    4 comments 51 views last activity
  • Okay so, we all know solo queue is horrendous, and SWF is insanely powerful in the right moments, so I have an idea to try and bridge that gap a little bit. In Deathgarden: Bloodharvest, teammates could press Q to create a quick prompt/notification to all other allies. It wasn't typed out or anything, and it was quick. What it seemingly did was find the nearest objective/danger and alert others
    2 comments 41 views last activity
  • Which kind of cosmetics would you most like to get for your mains in Dead by Daylight?
    20 comments 171 views last activity
  • Title. I'm not sure if there really are deadlines for chapters, because they hardly seem to stick to them anymore, but I know that they definitely haven't been prepared well when they come out. Would you rather the devs take a more appropriate time to get a new release in order, with no promised deadline, or would you rather it be the way it is? Personally, I find this whole roadmap thing hor
    8 comments 111 views last activity
  • Not sure how many of you read the lore entries, but this one in particular strikes me as potential for a new chapter. Do you think it could hint at a chapter, and if so, would you be excited for a future-vampire chapter?
    16 comments 301 views last activity
  • I have yet to see anyone post this, but I did a little research on BHVR's website and saw their standards for hiring out new people to work on Dead By Daylight. And the standards are insanely high. Yet I see indie dev teams create much better works (prime example: The Forest). So maybe it's time you really look for passion in developers over experience? If I recall correctly, there was an open
    0 comments 41 views last activity
  • I have tried and achieved all the possible situations I believe to meet the circumstances for this goal, but I still have yet to achieve it: I have no idea what this is supposed to mean?
    8 comments 101 views last activity
  • Based off this latest update, do you think the majority of the dev team plays Dead By Daylight when not just testing things?
    21 comments 201 views last activity
  • You did it with ghostface's near duplicate mask, now why not make a set with default hair cost 400 cells less? I shouldn't think it'd be so hard.
    1 comments 21 views last activity
  • Whenever I play Twins, I always end up starved of chase points if I play with Victor at all. Can he get something for the Hunter category? Such as: Victor Unbound : Grants 600 Hunter BP, given upon releasing Victor.
    0 comments 1 views last activity
  • I'm leaving this god awful game because, after 3 years of playing, killer is still not a power role and solo queue is like working with jellyfish in human bodies. As an avid horror fan, I've poured hundreds of dollars, and thousands of hours into this game, and yet it has gotten so bad at rank one that I can't do anything but quit. I can't even stand to play during this anniversary. How does to
    20 comments 691 views last activity
  • As the title suggests, I have a few small tweak idea that could tremendously improve the Twins. When Victor is on cooldown, allow the player to switch back to Charlotte, but not back to Victor until his cooldown is over. What difference does it make aside from allowing Charlotte a couple extra seconds to get to the survivor? Victor is vulnerable whether he is on cooldown or idle, so it hardly c
    0 comments 11 views last activity
  • I feel this suggestion may be received with wildly varying responses depending simply on which side you prefer. Anyways, here's my suggestion: No Way Out: Upon hooking a unique survivor, gain a token. By default, No Way Out has an 8 second activation. Each token adds an additional 4 seconds. When the exit gates are opened, the exit remains blocked by the entity for this duration.
    12 comments 82 views last activity
  • ^Title. I personally want some cosmetics for Twins, Yui, and Dwight. Even though Twins have just come out, I already know they're going to be a little less favored cosmetically. Yui is just badass. And I wish Dwight had more normal outfits, rather than ridiculous part time job attire.
    64 comments 661 views last activity
  • Now I'm not saying the use of these perks is bad, but why do the devs think that putting a perk in a game that doubles the gain of points seem okay. It's almost like they know the grind is horrible and want to alleviate it with a perk. While I don't mind running them, I wish that it was less necessary in my head? The main reason I play anymore is to level characters, so of course I run it. Bu
    30 comments 681 views last activity
  • I keep trying to use the perk Oppression but it seems a little weak on it's own. I want to see what you guys think would be best for it to be a better perk:
    7 comments 61 views last activity
  • Please just fix her inability to infect survivors/objects at the beginning of the round. I don't know how this hasn't been fixed, it's been ages.
    1 comments 21 views last activity
  • As a rank 1 Twins main, it's already masochistic enough playing them. This patch adding a 5 second cooldown, however, has introduced HELL to Twins players. If you get even a slightly coordinated team, you will ONLY be getting kick after kick after kick when you down survivors. And by the time you reach them, they are already picked back up thanks to WGLF. Please devs, just revert that god awful
    5 comments 21 views last activity
  • Everybody talks about some sort of operation health, and everyone also shuts down the idea due to the fact that it won't make much money, apparently. So, while I may not know much about game development, the cosmetic/map side of development seems a little separate from the programming side. Especially seeing as how amazing the appearance of the game is, yet how subpar the actual gameplay tends to
    9 comments 101 views last activity
  • Don't get me wrong, I appreciate the effort, devs. But the amount of lore being put into new characters, it hardly leaves anything to the imagination AND it's getting more and more tiring to read. I reckon it should be saved for the archives and then killers are left slightly more open ended upon release. Do you guys agree or disagree? Genuinely curious on this one (tl;dr, lore too long and exp
    31 comments 391 views last activity
  • With the new addition of an absurd 5 second cooldown on Victor successfully pouncing an injured survivor into the dying state, I just would like to reiterate a point I've made before, but this time as a standalone. Here's my idea to incorporate on twins to make slugging less viable, and make downing with Victor more beneficial without slugging: When Victor pounces on a survivor who is injured,
    1 comments 21 views last activity
  • Although it's not already out, it's pretty clear this new add-on is not very good. I hope this gets the same treatment as demo's pallet breaking add-on and it becomes basekit, as I have, for a long time, wanted this to be her basekit. What good is she when she's at a loop with no hatchets and no lockers nearby? However, I think that to take the red add-ons place and make this basekit, a reasonab
    4 comments 51 views last activity
  • So one thing I've noticed between survivor and killer gameplay is that survivors get a drastically lower amount of bloodpoints for doing so much. Although, I will say playing killer is quite a game of staying on the ball and stressing over it, this is a game. Not a professional career. Players of BOTH sides should not have to stress about this game beyond a fun amount. The cycle I think is going
    5 comments 31 views last activity
  • Alright, so after 3 months or so of maining the Twins, I have come to a greatly thought out rework concept. It'll be uprooting most of the idea of the previous power, and creating a whole new dynamic to the Twins. The basic idea of this rework is to create a much more powerful dynamic between the Twins and make them harder to camp/slug with, alongside make them more permanent in their areas, wh
    6 comments 161 views last activity
  • Was it difficult to set up a BHVR account? I am trying to set one up to share data between steam and stadia, but I have no luck linking either account and I just get error messages. Am I just impatient or are BHVR accounts messed up?
    0 comments 51 views last activity
  • Curious to see, do you guys think Lucky Break is considered a perk worth using to you all? If not, what would you change? Personally, I think it is useful, but not useful enough to bring. IMO, one change that would be fair is as follows: For every second of generator repairs completed, regain 1.5 seconds of activation for Lucky Break.
    4 comments 61 views last activity
  • I love the Twins, and while I do believe a rework should eventually be in order for them, here are a few TINY fixes or changes I believe would drastically improve gameplay as them: Change the "Victor Unbound" score to 550 Hunting points, rather than 150 deviousness. I suggest this to alleviate the tremendous lack of chase points the Twins get due to victor not triggering chases. Slightly i
    0 comments 11 views last activity
  • For those who do not know yet, a sequel to "The Forest"- a survival horror game- is coming sometime this year. Here are the trailers currently out: Trailer 1: https://youtu.be/BLAHB7VYnG4 Trailer 2: https://youtu.be/fsGVzf-2I5I This said, are y'all hyped? And do you think DBD may collaborate on a DLC with this?
    5 comments 51 views last activity
  • Every time I update the game- including PTB, I get a random crash at some point or another stating some excuse and it persists until I verify the game file integrity and practically download another update. Does anybody else CONSTANTLY go through this?
    15 comments 1,182 views last activity
  • Just curious, I cannot stand playing surv (especially solo) bc I usually end with about 18,000 bloodpoints, and WGLF stacks are a little difficult to acquire. As killer, however, I get tons of bloodpoints with ease. I feel like if survivors can get better amounts of bloodpoints without having to actually escape (while still trying), that might ease the extreme toxicity tension between roles. I
    3 comments 81 views last activity
  • Alright, so after playing the Twins steadily and getting used to their power, I've noticed a few things: Victor being crushed can be extremely detrimental to your map pressure Their power allows them to be extremely strong at slugging Aside from slugging, Charlotte and Victor hardly have anything going for them. Maybe a bit of information and map pressure, but not much. So, here's my propos
    2 comments 121 views last activity
  • Devs, if the rework of coldwind is not underway, why not try adding in different crops than tall, obscuring corn? Something like wheat, chopped corn, barley, or literally anything else would be so much better for gameplay. Just add some stuff to hide behind in the plants and coldwind would be 90% better IMO
    0 comments 11 views last activity
  • An idea to make boil over more appealing: Boil Over: While being carried by the killer, Boil Over activates. While active: Wiggle 5% faster (does not stack with breakout) Gain 100/150/200% more wiggle points Your aura is revealed to survivors within 16 meters.
    1 comments 31 views last activity
  • So, since many people will clearly want old cosmetics to be purchasable in the shop after the rift is long over, and presumably many people who grind out the rift will want some significance in their cosmetics, as they're not technically even limited now, I propose a little idea: (Yes, I already know that the reward of the rift is not having to pay for the cosmetics fully) Why not release resk
    2 comments 21 views last activity
  • Alrighty, I made some posts regarding the twins earlier but here's my masterlist of issues to fix or things to try and change: BBQ does not grant extra bloodpoints (maybe because I'm in victors POV when it ended, but still) Switching back and forth fast often yields a sluggish stun to charlotte that I don't think is intended If victor misses an attack and lands on ground above in front of t
    4 comments 41 views last activity
  • Currently, I think I may main the Twins as they are so fun. But, the only thing deterring me is the bugginess and extremely slowed aspect of switching between Victor and Charlotte. Devs, PLEASE just make it slightly easier and more reliable to switch back and forth consistently.
    0 comments 11 views last activity
  • Every patch released, if I don't validate my files first and go through practically a whole second update, I get booted out of the game at random times (anywhere from loading screen, to during a trial). Why does this happen EVERY patch? (On steam)
    1 comments 22 views last activity
  • Please devs just don't make release cosmetics sets. This just feels really weird, I get the Christmas theme but why doesn't Elodie come with a normal purple outfit that isn't locked? Feels like Darkness Among Us v2 with the oddly priced legion skins.
    0 comments 11 views last activity
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