Please, for the love all that is good and evil, revert The Twins

As a rank 1 Twins main, it's already masochistic enough playing them. This patch adding a 5 second cooldown, however, has introduced HELL to Twins players. If you get even a slightly coordinated team, you will ONLY be getting kick after kick after kick when you down survivors. And by the time you reach them, they are already picked back up thanks to WGLF.

Please devs, just revert that god awful 5 second-cooldown on Victor. It's not like playing them was any good before.

Comments

  • Just the nerf. The buffs can stay!

  • @GoshJosh said:

    Just the nerf. The buffs can stay!

    Yeah, please. Even then though, I'd sacrifice these buffs for this nerf to be gone.

  • The Twins nerf was whack.

  • @[Deleted User] said:

    The Twins nerf is so backwards in design. Why make the cooldown 5 seconds for a successful attack, instead of a missed attack? It feels horrible to play.

    I'm sorry but that's even worse. Imagine you miss an attack and you get mashed right then and there, that'll set you back even further. But still. Bad design overall.

    It's so embarrassing as is hearing that PMPH and squelch when you get kicked, but to have to wait 5 seconds and hear the impending doom of some survivor coming up and kicking you? Awful

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/2169442#Comment_2169442

    True. The point I was making that if they really believe that they need to have the longer cooldown, apply it in a way that doesn't hurt you if you're playing good.

    Yeah exactly, or more so in a way that doesn't push you back in gameplay even further when you're doing bad. The Twins are horrible for that reverse snowball.