Nos37
Nos37
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- Nos37
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I hope this gets fixed and correctly rewards survivors for helping others and putting themselves in danger. Clip 1: https://gameclips.io/Nos37/97415c71-6a1d-43fe-b839-b7e58359cf04 Clip 2: https://gameclips.io/Nos37/24a7bd94-475f-4e53-89e6-432a5d98bdb92 comments 22 views last activity
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If a survivor has Power Struggle equipped and are in the dying state, have the Entity lock down standing pallets within 4m so that other survivors cannot drop it. (The Entity block should only be visible to survivors so the killer won't know the survivor has power Struggle.) Remove the lock once the survivor uses Power Struggle or moves more than 4m from the pallet.10 comments 101 views last activity
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Just had a match where my Power Struggle build failed twice because other survivors tried to come rescue me, were spotted by the killer, tried to loop the killer around me and the pallet I was next to, and used the pallet to save themselves and escape the chase. This would not have happened if Power Struggle was shown to other survivors while I was in the dying state and within 8m of a stand9 comments 51 views last activity
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If no map offerings are played, the Sacrifical Ward offering should be cancelled and returned to the player's inventory. It already cancels if there are 4 identical map offerings to the same realm. ---- Or make this offering more common in the Bloodweb2 comments 51 views last activity
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Have Off the Record be a shared perk that also applies to survivors within 4m. This range is small enough to counter A Nurse's Calling and maybe BBQ if both on the same gen, but not enough range to give any meaningful aura-reading immunity to others beyond that.3 comments 31 views last activity
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" We are excited to work with Capcom to create the next chapter. It is an honor and a joy to welcome Resident Evil into the Entity's Universe. The result will surprise new players and veterans. Expect iconic content and novel ways to sacrifice or survive inspired by the Resident Evil franchise. " - Dave Richard, 2021 ---- Do you think this would add to the existing mori's and key/hatch mechan21 comments 311 views last activity
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I'm enjoying playing Dead By Daylight. Keep up the good work! =D0 comments 1 views last activity
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Bloodpoint changes : (Compensation for choosing to play the harder version(s) of the game) 10% more Bloodpoints awarded post-trial for each survivor in a party of 3 (-5% for performing an unsafe unhook). 20% more Bloodpoints awarded post-trial for both survivors in a party of 2 (-10% for each unsafe unhook). 50% more Bloodpoints awarded post-trial for solo survivors (-25 % for each unsa5 comments 41 views last activity
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No, not more stacks... A passive part to Distortion that disrupts aura reading against the survivor while they are suffering from the Exposed status effect.0 comments 21 views last activity
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I heard a while back that Whispers was going to work differently than it currently does, having a large radius at the start and a decreasing radius as survivors are killed or sacrificed. (Edit: I had it backwards. Whispers would be more accurate (smaller range) at the start and become less accurate (bigger radius) as survivors died off.) Until that happens, is there a way to have Whispers deacti4 comments 91 views last activity
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Do the tracks left from the Diversion pebble throw fade any faster if the survivor also has Lightweight equipped?2 comments 71 views last activity
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At the very least have Distortion gray out when no tokens are remaining and light up when your aura is being read (even though Distortion is not hiding your aura)3 comments 21 views last activity
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Figured I'd share this while I wait out my 30 minutes https://gameclips.io/Nos37/b8e38379-9800-4431-b492-4a60c937618b The game "magically" locks up giving her a free hit at the pallet; wasting my Lithe speed boost; and, later on in the match, it was used to negate my Dead Hard.8 comments 41 views last activity
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Please consider removing the ability for killers to camp the hook so easily. Make it cost a perk slot to camp, or implement teleporting hooks (similar to The Executioner's Cages of Attonement). I'm sure this is "Remove Camping" thread #8,401. There's a reason why.4 comments 41 views last activity
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Another survivor refused to stop healing me as the killer's terror radius closed in. I did not want to waste my Sprint Burst until i knew which direction to run (Lery's Hospital map, so no line of sight on the killer). I tried walking away from the Steve to move to a safer spot with Fixation, but by the time the killer was visible it was too late. I was hard camped out of the match by Insidious1 comments 11 views last activity
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Platform: Xbox One My Stuff (Survivor): Yui with Sprint Burst, Fixated, Urban Evasion, and Tenacity, and no items brought (carrying a depleted Commodius Toolbox with no addons at time of the incident) Other Stuff: (Map): Gideon Meat Plant The Game (sent there by offering) (Killer): Blight with addon that slows survivors when bouncing into objects, and using Tinkerer (I did not get to see4 comments 31 views last activity
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Can we get a perk like Fired Up that grants a small speed boost to hit and miss recoveries (smaller boost compared to Save the Best for Last and Unrelenting, respectively) that doesn't come with the drawback of an Obsession sandbagging the killer?9 comments 161 views last activity
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Had a pig player hook a survivor and then immediately crouch and move away. Another survivor and myself were both about 12m from the hook, so I rushed the hook to beat them to it. This was so that I could get another Aftercare link going. I screamed and was exposed from Make Your Choice. There's no way that the killer managed to get 32m away from the hook while crouched! This was only1 comments 31 views last activity
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Object of Obsession has been gutted. Stop being toxic about its existence when you see someone with it and tunneling them out of the game for it. It's not the same perk anymore. Calm down. Geez. ---- Ever since I've heard about OoO's coming nerf I've been waiting to put together a seer build (Premonition, Dark Sense, Object of Obsession, and Alert). It's not OP. I'm not feeding info to a SWF31 comments 551 views last activity
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If the hatch's spawn location is public knowledge, it benefits the killer more than the survivors. Unless the survivor(s) have a key, the last survivor has to wait for the other survivors to die and hope the killer forgot about the offering screen (and never paused to check the offerings in game). This was made worse by how long it takes to suicide on struggle phase to give hatch. What if the13 comments 181 views last activity
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We all know that No Mither is one of them. The perk lets you fully recover from the dying state, but the killer always knows you have it and doesn't slug you. Well, I've found that having Kindred + Camaraderie almost always shuts down Camaraderie. The survivors never use the extra time to do gens; they always find some way to unsafely unhook you in front of the killer. Most of the time they d0 comments 51 views last activity
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Is it bannable if I kite the killer into the survivor running No Mither? They're only making the match harder for everyone, and better them than me since I can be healed and survive longer. Plus the killer's just going to tunnel them out of the match anyway, so they're as good as dead... I'm asking this on behalf of the other survivors who think this is okay when they see me start the match bro1 comments 41 views last activity
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I've been seeing Breakout in matches a lot recently, and twice now the survivor has wiggled free even when I picked them up 8m from a hook and only swung at survivors two or three times while using Iron Grasp and Agitation. Is the perk unintentionally stacking? Is it stronger than it should be? Was it shadow-buffed? ---- My bigger question is: if ALL 3 of the survivors are in my face swarmi3 comments 101 views last activity
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1 comments 31 views last activity
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Then make it easier to depip. I'm not good at the game. I don't deserve the rank I'm at. I somehow rank up until I hit a wall of unbeatable killers. I stay at this wall and continue to have a miserable experience because I cannot depip without throwing or disconnecting.2 comments 31 views last activity
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It came down to me and 1 other survivor. The other survivor was slugged and went AFK while Freddy looked for me. When they were about to bleed out, the killer picked them up to pause the bleedout timer and continued to patrol gens, making it impossible for me to repair the last remaining gen or get the hatch. They essentially got to take the game hostage by exploiting the game's mechanics. I10 comments 61 views last activity
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Will items left on the ground despawn if left untouched for a length of time? No one had Plunderer's Instinct, the killer didn't have Franklin's Demise, yet my key wasn't where I left it when I went looking for it at the end of the match. I left it in a rarely-traveled spot... Who stole my key??4 comments 311 views last activity
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I'm a green rank killer and have only been matched with red rank survivors since the new patch (nothing new, honestly). But, I'm also a green ranked survivor and have only been matched with red rank killers since the new patch.8 comments 181 views last activity
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Watched 5 mins of PaulieEsther's video discussing this ( https://www.youtube.com/watch?v=R9wwiVdKruU ) I think the new survivor will be Claire Redfield, and we will get a legendary Leon skin for Felix4 comments 121 views last activity
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[Insert rant here] Spared you the details7 comments 101 views last activity
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Currently, if the killer performs too well they are punished by the Emblem System if survivors just suicide-on-hook. What if the new struggle mechanic did not automatically sacrifice the survivor if they refuse to struggle? What if, instead, it added a Broken status effect penalty that stacked (duration) with each fail? (The struggle animation can be updated later to show the Entity stabbi0 comments 101 views last activity
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The survivors used to take the game hostage once all the gens were done, so the devs introduced End Game Countdown. All that did was make the survivors take the game hostage by refusing to finish the last gen. This is why the condition should not be so static or concrete. The option to forfeit should be available if the survivors take the game hostage, if the killer stalemates the game with a 3-g18 comments 191 views last activity
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The devs missed an opportunity to make a perk named Chiroptophobia (fear of bats), since the Trickster wields a bat (tho the Doctor wielded it first). Chiroptophobia : A portion of the crows on the map are replaced with bats. Survivors who disturb bats will scream and suffer from the Exposed Status Effect for 30 seconds . Their location is revealed to you for 4 seconds . Bats and crows r7 comments 51 views last activity
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Add a stamina bar (blue for example). Have it drain while survivors run. Have it restore when they do not run. When the stamina bar empties (turns yellow for example), the survivor becomes winded and the exhausted status effect is applied to them. The exhaustion effect lasts until no longer winded. While winded, the (yellow) stamina bar no longer drains when running and fills when the survivo91 comments 1,511 views last activity
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I hooked a survivor (Caludette) on a hook. They were unhooked and Breakdown broke the hook (supposed to only be for 180 seconds). I spent a minute chasing their rescuer, Nea. Downed her, hooked her, and spent almost the entire minute of her Entity summon phase (1st hook phase) camping her hook because I could see Dwight and Claudette nearby trying to attempt a rescue. (Claudette was injure0 comments 51 views last activity
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This has happened to me twice. The first time was explained here: https://forum.deadbydaylight.com/en/discussion/239189/could-not-pick-up-dying-survivor-on-basement-stairs The second time, this happened to me on Haddonfield against the front porch of the main building: Video clip: https://gameclips.io/Nos37/2653b680-57dc-4a19-8952-d209ca4d2e65 ---- Platform: Xbox One Killer: The Tric5 comments 102 views last activity
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They are not far enough past the threshold to escape, but they are not in the game's playable boundaries enough to be hit. While you may say "oh, but they're as good as safe (escaped) anyway," they can heal up without repercussion and can re-enter the game to rescue, and cannot be forced out of the match like normal. https://gameclips.io/Nos37/078b4d27-1f29-4a0f-a4f2-7ef9dc92850 comments 2 views last activity
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No, not a Q-Tip (#notsponsored) After you Search for a match, you can select Customize and then choose one of the hook Charm slots. This replaces the noisy killer with the hook display. Great for Oni, Demogorgon, Spirit, etc.0 comments 41 views last activity
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If the killer hooks a survivor and doesn't see any survivor auras, they assume it's unlikely that the other 3 are hiding in lockers and they know to camp the hook. After an unhook, if the killer chases and downs the savior, they can use the BBQ aura to find the injured (recently unhooked) survivor, and better tunnel them out of the game (ping-pong-ing between two survivors to avoid DS). ----4 comments 41 views last activity
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What if, by default, the nearest unset trap reset itself after every t seconds spent in a chase?0 comments 21 views last activity
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I would really like to see ITs power have a passive effect based on fear. It would be amazing if the game could recognize certain survivor playstyles and then affect each survivor with what they fear most... A survivor's hiding all match and scared of gens: constantly hears the edge of the terror radius. A survivor's desparate for attention to take the killer's aggro: constantly sees fak9 comments 111 views last activity
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I had two matches back-to-back as Trapper (at red ranks) that played out very similarly, but ended differently. I was gen-rushed (3 gens done at my 1st survivor hooked; the other 2 done at my 2nd), the survivors stuck around to farm, and their over-altruism led them to underestimate my Save the Best for Last perk. The macth ended with me having 8 hooks and 2 sacrifices. I was gen-rushed (3 g2 comments 61 views last activity
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I was the killer (The Executioner). I had Survivor A on the hook. I interrupted a hook rescue, and put Survivor B on my shoulder. I swung at Survivor C who was behind me and injured them. I had 6 stacks of Save the Best for Last, allowing me to swing again. Survivor C went to unhook. I turned around to swing at Survivor C who was now directly in front of me. I hit Survivor A on the2 comments 11 views last activity
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Where did the Useful Links page/section go? All I can find now is the Info & Help at the top, but that only offers Sumbit a Bug Report and Ban Appeals, not Submit a Player Report/Ticket3 comments 61 views last activity
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If the Hag's traps could be erased by crouch-walking over-top of them before getting a prompt to erase them (taking roughly the same amount of time as disarming the Trapper's traps), would you be okay with the Hag moving at the 115% default killer move speed?8 comments 72 views last activity
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If the game knows which killer is being used before the match even starts, then why are maps being generated with the exit gates three tiles apart on the same half of the map when the killer is Billy and Nurse? Have you considered having gates spawn further apart for mobile killers, and closer together for slower killers who lack mobility from their power?13 comments 151 views last activity
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While active, Decisive Strike should allow the survivor to fully recover from the dying state. This would alleviate the number of perks slots required to help counter tunneling. ---- The killer needs to equip zero perks to camp or tunnel. The survivors have to equip three perks to counter both (Borrowed Time, Decisive Strike, and Unbreakable). Not only does this take up 3/4 of a surv20 comments 413 views last activity
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Can the yellow aura not be visible to survivors who are in a chase? I got the killer kited into me by all 3 survivors last match. Their post-match chat: "Sucks to suck"3 comments 41 views last activity
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Consider keeping it in the game, but have it negatively affect gen repair speed instead of simply increasing killer movement speed. For every t seconds of being in a chase, gain a stack Decrease the repair speed of survivors by x % for each stack When the killer breaks a pallet, regress all gens by y % for each stack and remove all stacks OR When the killer breaks a pallet, bl9 comments 51 views last activity
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Please buff Breakout ; especially if it's used in future challenges. There are too many hooks = a hook always nearby = Breakout never works6 comments 141 views last activity