Nos37
Nos37
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- Nos37
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Just lost to a huntress who went the entire match without humming (from the very start). Is this a sound bug, an exploit, a cheat?2 comments 81 views last activity
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"When a generator is completed, the auras of generators, chests , and Totems within 64 meters of you are revealed for 10 seconds." Detective's hunch is not showing the auras of opened chests, even though the perk does not specify unopened chests. ---- Plunderer's Instinct: "The auras of unopened chests and items in the environment are revealed to you when standing within a 32 meter range.0 comments 11 views last activity
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Either have Plunderer's Instinct (and Detective's Hunch (bugged?)) show the auras of opened chests that have not been rummaged through with Appraisal, or let Appraisal be used multiple times on the same chest.3 comments 31 views last activity
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While you are injured, reveal your aura to all other survivors within x/y/z meters2 comments 31 views last activity
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When other survivors are always leading the killer right to me or the gen I'm working on. I'm sick of being griefed! Reporting does nothing! TF is wrong with this game!? Rage quit because the other survivors are teaming up with the killer and working against you? 30 minute soft ban, and your report(s) against them are ignored! Rage quit because the killer is hacking? 30 minutes soft ban,1 comments 21 views last activity
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The Azarovs map with the car shop (not the gas station). Just got looped for 5 gens, only got 1 hit on 1 survivor. Fix broken map.0 comments 11 views last activity
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" Oh no! I'm being chased by the killer! Quick, I'd better run toward the hooked survivor! That way I can loop the killer around the hook and call them a camper if they don't let me go free / unhook the survivor for free... " - Solo Survivor(s) 2016-2021 As the killer with Hex: Devour Hope, I have two choices: Commit to the chase and not gain a stack of Hex: Devour Hope if they are unhooked6 comments 111 views last activity
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Have Solidarity remove the loud noise notification when failing healing skill checks1 comments 11 views last activity
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Currently, the hex perk No One Escapes Death is activated when the exits are powered. This activation condition works fine as an anti-gen-rush perk, as intended, but it also allows the perk to activate when the survivors did not gen-rush at all. Change the condition for the activation of this hex perk to be when the last generator is completed instead of when the exits are powered. This way,0 comments 21 views last activity
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Add this change to the killer perk, Forced Penance: Once the exit gates have been opened survivors who take protection hits are automatically put into the dying state.0 comments 11 views last activity
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After selecting a challenge to drop 2 pallets on the killer in a single match as Yui, I kept getting match after match against ranged killers or killers who ignore pallets (Huntress, Deathslinger, Nurse, Executioner, Plague). I gave up and switched to an old challenge to fall from a great height during chase 3x with Balanced Landing equipped. Now, I've gotten Shelter Woods (a map known for its9 comments 101 views last activity
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I get matched against a bully squad. I get my 3rd hook after dealing with "fat-shaming" exploits. I see 3 survivors on the last gen. I decide to go to the exit gate and wait at the switch instead of pressuring that gen. They refuse to complete the last gen and run loops behind me at the gate switch for ~12 minutes. I was not allowed to trigger the end game countdown until their demands were met2 comments 31 views last activity
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I see that We're Gonna Liver for Dinner is being buffed with increased ways to get stacks. Can we also get a Protection score event (and thus a stack of We're Gonna Live Forever ) for using the perk For the People on another survivor? Can we also get a Protection score event (and thus a stack of We're Gonna Live Forever ) for being near a survivor who successfully wiggles off the killer'1 comments 131 views last activity
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For the Survivor to get the most value out of the extra escape attempts they need to start attempting escape as soon as they are hooked for the first time. The problem is that if you succeed in escaping the hook, the killer isn't too far away. Solution: Successfully escaping the hook grants the Hardened Status Effect for 8 seconds or however long Borrowed Time lasts. This still ties i20 comments 191 views last activity
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Getting close to the Killer fills you with determination. For each 15 seconds you are standing within the Killer Terror Radius and not in a chase, you gain a Token up to a maximum of 2 / 3 / 4 Tokens . When Stake Out has at least 1 Token , Good Skill Checks are considered Great Skill Checks, consume 1 Token , and reveal the Killer to all Survivors not in a chase for 5 seconds .9 comments 121 views last activity
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It's tough to get stacks of We're Gonna Throw the Match Trying to get a Bloodpoint Multiplier . It would be nice if this perk could also gain stacks from being within close proximity of a Survivor who successfully wiggles free from the Killer's grasp while being carried to a hook. It's more befitting of the perk name than the other methods of gaining stacks. You have helped "your friends" get5 comments 331 views last activity
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Now that Hex: Blood Favor 's ability to lockdown pallets exists, it's time to buff Cruel Limits and let it also block pallets near completed gens. Not op. Only lasts 30 seconds; can only happen five times per match at most (and requires the killer failing to protect objectives); and only has a 24 meter range.0 comments 21 views last activity
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In this past match I didn't get hung up at all when hooking a survivor. What I did was moved close to the hook until I saw the Hang prompt. I then stopped moving and did not push any other key/button except for the Hang key/button. Try it out and see if it also works for you. I will continue to test this myself.3 comments 81 views last activity
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If the killer carries the survivor to the hook successfully, but the survivor continues to wiggle free even though they can see that the killer is unable to hook them, is that considered "exploiting a known bug?" Can we report for that? If this bug negatively affected survivors, it would have been hotfxed by now, but it only impacts killers in a negative way.19 comments 761 views last activity
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The Hag is just a glorified camper. Everyone of them (except the ones with a broken keyboard/controller who cannot physically hold the necessary button for marking). I've heard mention of a possible solution, and it only seems fair: have all Hag marks within 12m of the hook be removed when a survivor is unhooked. You cannot possibly believe that a survivor is supposed to crouch-walk up to the h29 comments 531 views last activity
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Killers are camping, like standing-there camping, and watching me die. I want to waste more of their time, and I could, if only my teammates knew I had Camaraderie ! Either they don't come at all because they see the killer standing there with my Kindred , or they unhook me in front of the killer and waste my Camaraderie . Have it be a shared perk icon while on the hook during struggle pha0 comments 61 views last activity
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The Loadout section feels slow and clunky (specifically, equipping perks). I can move through the perk pages without problem because of the buttons assigned to switch pages. However, if I see a perk I want to equip, I have to slowly move the cursor to the perk slot I want to equip it to; have to click the perk slot, thus changing the perk page to a different page (the page containing the selected1 comments 21 views last activity
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Xbox One Several times throughout the match, I hooked a survivor in the basement, moved far away (halfway across the Hawkins Laboratory map), and then I get a loud noise notification tellng me that they have been unhooked even though Territorial Imperative never activated. Either the Entity's messing with me and letting every survivor I hook in the basement self-unhook, or there was already0 comments 11 views last activity
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Vigil should let healthy survivors recover from exhaustion while sprinting. 100% exhaustion recovery speed outside of chase; 50% during chases.11 comments 61 views last activity
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Xbox One Carry a survivor to a hook Press the Hang button as soon as you get to it Have another survivor sabotage the hook while you are being vacuumed to the hook Watch in helpless dismay as the survivor goes through the entire sabotage animation before you can move or drop the survivor https://gameclips.io/Nos37/f2c16e6b-3023-4514-9ba9-ed39cf1562230 comments 11 views last activity
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Can we get a bath towel and/or loofah hook customization for my Shower Cap Granny Hag?0 comments 21 views last activity
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Body is required.1 comments 11 views last activity
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Title. I'm here stuck in a pallet while I type this. Nothing I can do, but hope that the Survivors don't take the game hostage... 😠3 comments 41 views last activity
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With the Great Skill check bonus reduced from 2% to 1%, the already under-used perk, Stakeout , had it's ability cut in half. The perk requires putting yourself in danger, only works against killers with a terror radius, takes too long to get a stack, and gives almost nothing for it. How about we actually get something useful from it to make the task of getting stacks worth it? ---- Stakeout0 comments 11 views last activity
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Have Poised give an audio cue when any gen(s) reach 95% completion. This way, the user will know, mid-chase, that their tracks will soon disappear, and can attempt to set themself up to make use of it. Currently, it pops mid-chase without warning, and when the killer notices the lack of tracks they immediately do their best to keep line-of-sight instead of mind-gaming. With the change, the us4 comments 51 views last activity
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I would like to be able to save several different loadouts that can be quickly switched to instead of having to manually switch out perks, addons, or offerings; especially when there's not enough feasible time remaining to do so.25 comments 231 views last activity
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I did not disconnect from the game. The game disconnected from me. Fix this. Remove the disconnect penalty for sessions expiring, or at the very least give a warning before sessions are about to expire (30 minutes?) so that I can restart the game instead of starting a new match.2 comments 151 views last activity
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First First (tied) First (tied) First First First - First First (tied) First (tied) First - - First First First First First First (tied) - - First First - First There are four survivors in each match, right?? 24% of matches where I wasn't found first. It should be the opposite if the odds were realy 1 in 4. 🔄19 comments 341 views last activity
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Currently, as Survivor, if I'm good against one killer and bad against another, my MMR doesn't account for that. I could have several matches of beating a Trapper, but my MMR isn't just increased against Trapper; it's increased against all killers. Then, instead of the system pitting me against a stronger Trapper, I'm now matched with a stronger Freddy and destroyed. Can Survivors have their8 comments 161 views last activity
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Xbox Demogorgon: Save the Best for Last, Unrelenting, Discordance, Corrupt Intervention No one's burning map offerings; only Bloodpoint offerings. I had 6 Survivor Puddings in my inventory that I wanted to burn before prestiging. Theses were the maps I got (in order, back-to-back) Mount Ormond (played out the match fully) Mount Ormond (quit the match halfway through) Mount Ormond (quit0 comments 11 views last activity
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I'd really like a perk that hides my aura from survivors who are in a chase.32 comments 781 views last activity
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I had the perk Blood Pact equipped, reducing my chances of being the Obsession for the match. Another Survivor had the perk Decisive Strike equipped, increasing their chances of being the Obsession for the match. At the start of the match, I was chosen as the Obsession .2 comments 11 views last activity
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Title. Prevents abuse. Allows PLENTY of time for The Killer to make their move. Give the Survivor the Endurance status effect too, so they can get away from The Killer afterwards, as punishment to The Killer.1 comments 21 views last activity
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I started out playing on PC and even got some Legacy Skins for how grind-heavy the Bloodweb used to be. I've since switched over to console where I have the majority of my progress. Will I be able to combine the saves from both PC and Console, allowing me to keep the bulk of my progress from console and add the Legacy Skins from PC to it, or do I have to choose between the two, making one overw5 comments 331 views last activity
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Tinkerer can only activate so many times before the gen(s) are done. This is made worse by the fact that two gens hitting the trigger threshold at the same time waste the perk's potential. If Tinkerer had a token system and gained a token every time a gen was repaired to the perk's threshold, and those tokens took t seconds to consume, then that value can be kept instead of lost.3 comments 61 views last activity
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Guardian Taking a Protection Hit within 8m of the Obsession blinds and deafens the killer for t seconds and causes the Exhausted status effect for 60/50/40 seconds. Guardian cannot be used while Exhausted . You do not recover from the Exhausted status effect while running. Reduces the odds of being the Obsession . There can only be one Obsession at a time.1 comments 61 views last activity
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Xbox Laurie: Plunderer's Instinct, Sole Survivor, Left Behind, Wake Up! I noticed, after the others had died, that I only had 1 token of Sole Survivor. I should have had 3. I thought that possibly tokens were not rewarded if other survivors are killed or sacrificed while I was hiding in a locker, but I went from 1 token to 2 tokens the following match while inside a locker (though I did not3 comments 21 views last activity
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While a Survivor is cleansing a Hex Totem, Sould Guard's icon should be shared with them. The Survivor cleansing can decide to leave it or cleanse it.3 comments 51 views last activity
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Xbox Jane: Boil Over, Camaradrie, Kindred, Open Handed No, I was not the last remaining survivor. No, not all of the other survivors had reached the struggle phase. No, I did not stop spamming the struggle button. No, my controller did not disconnect. No, my controller is not connected wirelessly (connected with USB cable). https://gameclips.io/Nos37/c871244e-434b-4e22-a65e-b1 comments 11 views last activity
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Automatically reload Clown's bottles after hooking a survivor3 comments 41 views last activity
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OR Let us bind 'Escape through hatch' to another button/key https://gameclips.io/Nos37/e2e569ac-ffa9-4a8c-8532-51430d4e370b2 comments 71 views last activity
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Clown, unlike other killers, can't do anything but chase. The reason Clown is weak is because chases take way too long. There's always another window or pallet, perk to extend the chase, or character movement to throw off the weapon tracking.7 comments 471 views last activity
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In a match against Billy, I tried to use a locker to hide my aura, knowing that most Billy's use BBQ for momentum. Steve #1 saw me enter the locker and proceeded to spam the 'Hide' button on my locker, revealing his aura (and the failed interaction with the occupied locker) to the killer. Later, when the killer was about to hook, I climbed into a locker just as an injured Meg showed up to my gen.0 comments 31 views last activity
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Most Obsession perks have a penalty if the Obsession dies, but not Remember Me . Instead, it has a bonus of removing the one survivor who can open the gate(s) at normal speed. I suggest the following addendum to the perk: If the Obsession is killed or sacrificed, progress on the Exit Gate Switch (the red lights) will not be shown.4 comments 41 views last activity