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Nos37

Nos37

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Nos37
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  • 0 comments 1 views last activity
  • "The survivors are a team of 4. They may choose to work together or to look out for themselves." I'm just using Plunderer's, Ace in the Hole, Left Behind, and Wake Up to get some items and addons for my character and get out. I am allowed to leave other survivors on the hook or refuse to heal them. You know what's not allowed? "Griefing: intentional gameplay abuse. Working with the opposi
    Mod
    10 comments 211 views last activity
  • Just had two matches in a row where the survivor behind me was found and all they did was follow me no matter where I ran. Bond won't stop that. Self Preservation won't stop that. Lithe, maybe, but that perk just freezes the game on console and would only give the killer a free hit. Need a new survivor perk that is meant for solo survivors and is meant to screw over others, like blocking a wind
    5 comments 51 views last activity
  • As survivor, if I find the hatch first, but the killer has time to look for it after hooking the only other remaining survivor, then the hatch goes to the killer despite them NOT finding it first. Let whoever finds the hatch first be able to bury it in leaves/debris. It becomes invisible to the opponent(s) until it springs open. With this, change keys. They no longer open hatches. Make
    56 comments 1,231 views last activity
  • I interrupted the injured Laurie as she was unhooking Jake. Just kidding. The grab was cancelled. Laurie took no damage state and got to walk away still only injured. The Jake got to walk out the door because of Stolen Time
    21 comments 401 views last activity
  • Or are perks like Starstruck weaker for slower killers?
    6 comments 61 views last activity
  • Survivors outnumber the killer, but the killer gets to see what items they are up against by seeing the survivors in the lobby. However, survivors can swap last second while killers are stuck and cannot change perks just as fast, on a whim. ---- So which is it? Are the killers privy to the survivors' loadout before the trial starts? If so, remove the survivors' ability to change survivors o
    18 comments 301 views last activity
  • As the Clown, I had a Claudette catch on to the fact that I was either farming or working on a challenge and stood still for me to throw bottles at. I did what the challenge said, twice, and it still says I have to complete it.
    0 comments 11 views last activity
  • There are two gesture buttons that go unused while in the dying state and hooked states. While dying or hooked, survivors should be able to: Press Gesture 1 (Point) once to caution other survivors to stay away by showing a symbol ⚠️ over their own portrait. Pressing it again changes the symbol to a red x. ❌ Pressing it a third time resets it back to no symbol. Press Gesture 2 (
    2 comments 31 views last activity
  • I have a Power Struggle build: Flip Flop Boil Over Power Struggle Smash Hit I was slugged and managed to crawl near a pallet. I was not close enough to the pallet to warrant the killer checking for nearby survivors before picking me up. There was a hook directly on the other side of the pallet. I was very likely (especially with Boil Over) to be carried across the pallet. I was 95% recove
    14 comments 111 views last activity
  • Let the Trapper start the trial with extra trap(s). He starts with more trap(s) in hand and has less trap(s) starting on the ground; the total number of traps available remains unchanged. His carry limit will still be 1 without addons , and can only be exceeded at the very start of the match . Give him an activateable ability to bypass armed traps: Tap the secondary power button whille nea
    2 comments 21 views last activity
  • The hatch can spawn on the top floor of the library (3F). There is only one staircase leading up to it. The killer can possibly bodyblock those stairs (haven't fully tested it). If so, the last remaining survivor would have no choice but to finish the last reamining gens, which for Adam here, would mean 80s x 4 gens +16s for gate, and that's after they spent 10 minutes looking in all of the f
    2 comments 21 views last activity
  • Ritual's roles alternate each day (survivor ritual, killer ritual, survivor, killer, etc.) Once per day : Rituals can be Recycled 🔁 (for a new ritual of the same role) Or can be Converted 🔀 (to the opposite role, and do not affect the daily alternation) This make killer mains, survivor mains, and killvivors happy. A killer main would receive a killer ritual on Day 1; a survi
    0 comments 11 views last activity
  • A simple solution has been suggested numerous times: if a survivor disconnects, their "husk" stays in the match and the Entity spike appears from the ground to take them (just like at the end of the collapse), before the hatch can open. Instead of getting a hook, 3 sacrifices, and possibly a 4th, I got no hook, I got a kill instead of a sacrifice, and the 4th got away for free . Surviv
    37 comments 511 views last activity
  • If I "recover" from the dying state with Adrenaline, do I still get the Endurance protection from Soul Guard?
    1 comments 161 views last activity
  • Could the Poised perk icon be turned off throughout the match, have a 2-second red sweep fill the icon when any generator reaches 95%, and then turn on while active? This would give the survivor running it a heads-up for when it's about to activate
    0 comments 11 views last activity
  • No Mither 's benefits are negated by the fact that you start the match broken , the killer can see it, and will not slug you. You would have to run Decisive Strike to coerce the killer into slugging you and Soul Guard so that you don't just go right back down when you get up. ---- If that wasn't bad enough, it seems that the matchamking is making an effort to match up survivors running
    1 comments 141 views last activity
  • How is a survivor who chooses to be injured afraid of dying (and thusly affected by Thanatophobia)? How is blood that instantly coagulates generating blood orbs for the Oni? ---- Bad enough that the perk's positive effect (singular) is negated by the perk's own existence from the very start of the match via the Broken status on the HUD...
    2 comments 21 views last activity
  • ..until that map is balanced. 5 gens finsihed and all I got was a single hit (would have been 2, but the game rejected my hit because of a pallet stun). I only saw ONE other survivor during that entire chase, and I wasn't about to start over from scratch with a healthy one. Rank 6 (nvm, Rank 7 because of the disconnect) Clown No addons Hoarder, Iron Grasp, Lightborn, and BBQ & Chili
    10 comments 111 views last activity
  • Now that we have 4 officers on the survivor roster (Detective Tapp, Cybil Bennett (Cheryl), Jill Valentine, and Leon Kennedy), can we get a badge for them to equip?
    0 comments 31 views last activity
  • I like to occasionally just hook everyone twice and let them go; especially during Blood Hunt events. Sometimes survivors are immediately sacrificed when I hook then a second time because I wasn't staring at their sacrifice progress when they were unhooked. Telling the killer how many times each survivor has been hooked and/or who's on "death hook" promotes tunneling and would be more trouble t
    4 comments 41 views last activity
  • Between the game locking up every time I try to charge Tentacle Strike, letting the survivor get free distance and break LoS, and the fact that you have to max out his mutation 4x, meaning a minimum of 4 matches IF you can land your strikes and IF the survivors don't deny you big mutation chunks by letting the zombies infect them first, the merely 30,000 Bloodpoints you get for it is garbage. I
    0 comments 1 views last activity
  • Wow. Way to abuse the disabled DC penalties to derank and troll. Half of the past 10 matches have been against merciless Spirits who obviously don't belong at yellow ranks
    0 comments 51 views last activity
  • Whenever another survivor is hooked, you gain 3 tokens . For every 15 seconds the Killer is within 16 meters of the hook, you gain 1 token . You consume all tokens after a great Skill Check on a generator. Each token consumed grants a 1% bonus progression for great Skill Checks when repairing generators. ---- Before whining about this being exploited because survivors can just loop the hoo
    1 comments 21 views last activity
  • I almost double-pipped as Deathslinger, but I got a Gold Mailicious. The emblem said -32 Survivors Healed , and I wanted to know if Deathslinger and Legion get a stiffer penalty for Malicious since the survivors get to heal more with mending.
    1 comments 31 views last activity
  • Hitting a survivor with Tentacle Strike gives the survivor a speed boost, whether healthy or injured (the same speed boost as losing a health state). Meanwhile, survivors can use an antivirus syringe and it will not disable Decisive Strike (which means they are not recovering a health state). ---- So which is it? Is it a health state or not? Either remove the speed boost on infection o
    9 comments 121 views last activity
  • It'd actually be worthwhile to go for the 3rd mutation level of Tentacle Strike if it could be used to begin gen regression. I don't think it should also apply Pop, Eruption, Overcharge, et cetra, since The Nemesis is not actualy kicking the gen. However, this means that survivor perks like Alert and Blast Mine would be ineffective against Mutation 3 Nemesis. Should Tentacle Strike 3 bypass k
    3 comments 32 views last activity
  • When reaching maximum tokens, receive a skill check . ---- To prevent a skilled survivor from landing Great skillchecks back-to-back just to keep max stacks and keep getting constant skillchecks to speed up their gen progression too much, limit the received skillcheck to once per 15 seconds (the time it takes to get tokens)
    0 comments 11 views last activity
  • I've had more crashes playing as Nemesis than against. Over 90% of my crashes happen after a lengthy amount of time has been spent in a match. This ticking time-bomb favors the survivors. They got the gens done and refuse to leave any others behind, so rather than the game ending right then and there and I get whatever points kills I have, I get no points, no kills, lose 2 pips (and would have
    1 comments 21 views last activity
  • 4 comments 81 views last activity
  • If 3 survivors are constantly swarming the hook to contest me (the killer) for it, then WHO is repairing the gens??
    0 comments 21 views last activity
  • The Twins Franklin's Demise (mandatory) Lethal Pursuer (recommended) Lightborn (QoL) Sloppy Butcher (optional tracking buff for Victor) Use Lethal Pursuer to find the survivor with the key. Hit them. Park Charolette on top of the key and then dispatch Victor. Look back at Charolette to make sure the key is under her center mass so that survivors have no chance to retrieve it.
    6 comments 121 views last activity
  • 4 comments 131 views last activity
  • I'm talking to you, Strode house with the window at the top of the basement. Survivors can loop it in a way that breaks chase and therefore never stops either of the 2 windows from being abused (by being blocked). ---- Block windows for survivors who fast/medium vault a window three times in relative succession (this all stays the same as the live version, basically), but within 16m of the
    0 comments 71 views last activity
  • Temporarily limit the maximum disconnect penalty to an hour . A penalty that long should be long enough to deter most players from quitting on purpose while being short enough to not excessively penalize players who experience crashes.
    6 comments 101 views last activity
  • My freeze/crashes have only been in matches against Nemesis
    1 comments 71 views last activity
  • There's supposed to be an audio cue that plays when a survivor enters the basement while the killer is at least 32m away. Didn't happen. https://gameclips.io/Nos37/a4d4613e-8f16-4137-b439-b3839cd4c613
    0 comments 1 views last activity
  • 90% of the matches I've had since buying and using the new Jonathan Byers skin have had the killer unfairly target me over others. I don't teabag, use gestures, click flashlights, or otherwise provoke them, but they'll gladly leave a dying survivor and a hooked survivor to be rescued, picked up, and healed, just to make sure I'm tunneled out of the game! 😠
    Mod
    5 comments 131 views last activity
  • Xbox One https://gameclips.io/Nos37/41066930-6844-4c06-abc2-d6966699370d
    1 comments 21 views last activity
  • I just seent a Steve wearing Steve's head and pants, but Jonathan Byers' black jacket. That jacket is part of the linked legendary set. How do I report them for cheating and manipulating the game files? https://gameclips.io/Nos37/9f403836-703d-48e2-9337-ac1b41ec6905
    Mod
    21 comments 321 views last activity
  • You don't start hacking and coughing non-stop the second one of your cells is affected by the Corona Virus; it takes a lot before you show such symptoms. ---- Reduce the survivors' coughing frequency to match that of the T-Virus infection cough rate while they are building up sickness. Once fully sick and broken, then have survivors cough at the current, full frequency. ---- It's like I s
    2 comments 21 views last activity
  • Am I the only one who thinks there's a hidden mechanic for Deliverance and Second Wind that slightly / greatly / tremendously increases your chance to spawn near the killer and/or be the first survivor hooked? https://gameclips.io/Nos37/59b53e97-6a7a-4708-8ba9-206d86fb7671 (Yes, I escaped the hook on first attempt after the clip ended, but the point of the build was
    1 comments 41 views last activity
  • I was playing The Nightmare on Xbox One when I downed a Zarina who was running up the stairs of the shack basement toward the doorway at the top. She fell toward the wall and I was unable to pick her up. After giving up, I went and patrolled gens. I came back, saw she was still there, and went away again. Then I came back to find her trying to crawl towards a teammate and was finally able t0 p1
    0 comments 1 views last activity
  • Stop Object of Obsession from activating while hooked/caged. The killer can already see the hook, sure, that's fine, but the killer doesn't know where the cage is until OoO activates
    1 comments 31 views last activity
  • This Is Not Happening - You perform at your best when you are under extreme stress. Great Skill Check success zones when repairing and healing get 10% / 20% / 30% bigger when you are injured. Gain a token when you are hooked. Great Skill Checks heal you for 5% per token.
    2 comments 51 views last activity
  • Instead of a power, this killer gets to equip extra perks
    21 comments 341 views last activity
  • More than 90% of my disconnects were while playing as Survivor. The dc penalty is to prevent players from ruining others' fun match after match, but A) I quit towards the end of the match so there was little fun left to be had except for me to wait until I bleed out or until the killer finds the last guy, yet I still receive the same penalty as if I had quit in the first 10 seconds; and B) I
    10 comments 171 views last activity
  • I'm mixing up which survivor I play as by looking at the survivor standing next to me in the lobby and choosing the survivor after theirs in the character roster. Then I go through my items and addons inventory to equip the item I have the most of. I then get chased off any gen I touch, the killer drops chase with injured survivors to chase me (healthy) for as long as it takes to down me, stays
    23 comments 304 views last activity
  • Currently, solo survivors have no way to comunicate with their teammates about some of their own perks that require or promote teamwork. As a solo survivor I cannot use For the People on an unhooked survivor because they can immediately run away and not let me heal them to trigger For the People. SWF doesn't have this problem. Solution: Let survivors press the Activate button while healing o
    6 comments 101 views last activity
  • I can understand latency letting the Adam drop the pallet after being shocked, but to also vault it right after is a joke. https://gameclips.io/Nos37/1848f9df-f2c8-4bab-a1cb-a07076e2ee1a
    2 comments 31 views last activity
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