Nos37
Nos37
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- Nos37
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Discussions
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I'm sick of other survivors coming to the pallet to get a pallet save and wasting the pallet saving their own necks when they get caught! I could have saved myself! But no......!1 comments 41 views last activity
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I've been running Up the Ante + Slippery Meat for the past 30 games. Every single time , the killer returns to the hook and tunnels me (unless another surivor was downed nearby and the killer hooks them in the basement and decides to face-camp them instead). Have hooked survivors teleport to a random hook, and don't give the killer a noise notification during the unhook (unless the exits have26 comments 321 views last activity
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This way solos don't have to unjustly face the wrath of Nurse/Blight sweatlords who assume every match is SWF. Thanks69 comments 511 views last activity
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If I'm going to receive a matchmaking penalty for disconnecting from the game and ruining the experience for 4 other players, they WHY is the killer not also penalized for camping and tunneling at 4 or 5 gens??26 comments 391 views last activity
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When a survivor successfully sabotages a hook, the Entity should block the nearest 2 or 3 hooks, preventing them from being sabotaged as well. The current state of mass sabotage is ridiculous. I literally just quit a match because I would rather wait out the penalty than stay in a stalled game that has very little counterplay.30 comments 471 views last activity
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Unnerving Presence has no effect on the Great portion of the skill check, which means survivors who can consistently land Greats receive benefit from the increased skill check frequency of Unnerving Presence. What if the perk removed the Great portion from skillchecks altogether?10 comments 111 views last activity
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While injured, healing other survivors without using a medkit for the equivalent of two health states activates Solidarity . If you are afflicted by the Broken status effect, Solidairty does not activate. Once active, Solidarity automatically heals you from injured to healthy. ---- This change should make the perk work as before without losing progress due to hemorrhaging; the progress i6 comments 171 views last activity
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With the existing meta of survivors spreading out on gens at the start, and with the new changes to Legion making it clearer that it's in their favor to have survivors grouped up, will the Shroud of Binding and Shroud of Separation offerings be swapped? Shroud of Binding should be a Killer offering, spawning survivors together. Shroud of Separation should be a Survivor offering, spawnin5 comments 101 views last activity
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I had Rancor and NOED equipped and downed all 4 survivors after all the gens were finished. After the match, I was only credited 1 progress towards the challenge.0 comments 31 views last activity
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I struggle to find survivors. Then I struggle to keep line of sight. Then I struggle to land hits. Then Dead Hard. The gens are done by the time I have 2 or 3 hooks. I use BBQ and Spies from the Shadows to find survivors. I use Lightborn and Iron Grasp to counter bodyblocks and flashlight robberies (because if I'm going to go through hell to get a down, I'm not letting them steal a hook state fr32 comments 662 views last activity
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https://gameclips.io/Nos37/80b2990e-8abe-4e0c-a68f-ad3dad3775e3 You can hear me hit a bush. The only bush was behind me.0 comments 21 views last activity
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Currently, it only shaves off a few frames of vaulting/breaking/dropping/picking up animations. After doing all those things 20-30 times throughout the match, it barely saves the killer a few seconds, yet the cost for the "benefits" is losing gens (on top of the perk slot). It's a simple number adjustment, not requiring a rework. Why not?6 comments 61 views last activity
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I started the trial deafened and this lasted for about 2 to 3 minutes (maybe more) before going away. I was never downed throughout the trial, so I had no other interactions with Knockout other than not seeing downed teammates (which is normal). I was playing Ace with Boon: Shadow Step (3), Distortion (3), Deception (3), and Poised (3). I had no items, addons, or offerings. The trial took place0 comments 21 views last activity
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While there are survivrsho disconeconcwnsmply becuse the dn't like losing / how they lost, there are also suvirwhopurposefllydsonect beebeing hookedtodeny th klr theirstack of BQ. If thegame ave the killer a BB stack when a survivor (who has not ben hookdyet) disconnects then thiswd solve two issues. It would stop the survivors from robbing the killer of BBQ and it would reduce the occurence of0 comments 21 views last activity
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10 seconds after being hooked in the basement, this perk activates. While active, if the Killer is in the basement, The Entity blocks the basement entrance and increases all other Survivors' repair speeds by 100% for 10/15/20 seconds.12 comments 191 views last activity
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This helps balance the map in two ways: It reduces the number of strong buildings the Survivors can use to stall chases. It means that there will always be basement hooks in the main building, reducing the stall Survivors get from running to the lower level to get downed, forcing the Killer to slug or risk them wiggling free.1 comments 31 views last activity
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7 comments 141 views last activity
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The other week I got Mount Ormond (offering), Mount Ormond, Mount Ormond, Cowshed, Mount Ormond. Today, I've gotten Grim Pantry, Grim Pantry, Badham, Grim Pantry, Grim Pantry.3 comments 61 views last activity
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As the killer (devs have stopped listening at this point since it only affects the killer), I wanted to interrupt a hook save, injure the rescuer, and try to get a hook trade by hooking the rescuer right after they save. The game made me hit the survivor on the hook instead. Just remove the hooked survivor's hitbox until they are on the ground and mobile (the same point at which they can receive1 comments 71 views last activity
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As the Onryo, I had Mad Grit equipped, was carrying a survivor who had Boil Over, and successfully hit another survivor. The survivor on my shoulder stopped the wiggling animation, but I was still struggling to walk normally because of Boil Over's continued effect. Since Boil Over increases the survivor's Wiggle effects against the killer, it should have no effect at all when the survivor is n5 comments 81 views last activity
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The killer doesn't need to be a mannequin themself, but they could have mannequins around the map that the killer can relocate to. The mannequins passively relocate when the survivors are not looking at them, and inflict the Oblivious effect while survivors are looking at them.0 comments 11 views last activity
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" TVs will spawn near generators. Teleporting to TVs is a good way to find survivors, but briefly disables the TV. " 100 seconds is brief?? Wow, I feel so much better as the killer knowing that this whole time I've been run by the survivor for 3 gens is still a brief chase. Too bad four survivors only have to do 5 "brief" gens...4 comments 101 views last activity
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On Father Campbell's Chapel map (tile "ASY"), there was a tree that spawned too close to the shack for the killer to pass through. From the tracks that I saw (not shown in the clip below), it looked like the survivor was able to run in between just fine. https://gameclips.io/Nos37/3c9c6bce-6777-4acb-be8b-ac647ad2cb551 comments 132 views last activity
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In the PTB you could turn her away from the screen, but they patched that and now she will still pop up in the middle of the screen. If you don't want the jump scares while queued, then choose Customize and select one of the Charm slots.2 comments 131 views last activity
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Keep the 80 seconds of Broken, even though it's weak AF and its only purpose is to hinder the protect & heal spam from Medkits / Circle of Healing / Mettle of Man. Add the following effects: Survivors who take Protection Hits suffer from the Incapactitated effect for 10 seconds. Once the Exit Gates are powered, Survivors who take Protection Hits are put into the dying state.2 comments 41 views last activity
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[Perk Name Here]: Repairing generators no longer stops regression. Your aura cannot be read while repairing a generator. ---- Between Barbecue & Chili and simply glancing at a gen from 40m away to check for regression sparks, it can be very easy for killers to "patrol" gens from a distance. In exchange for repairing slower (by trying to repair through/against the regression), the surviv3 comments 21 views last activity
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Let Hex: Pentimento be applied to broken and booned totems3 comments 61 views last activity
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The killer slugged me and refused to hook me on the basement hook two meters away. I was unable to play the game, nor lose and move onto the next match. Let survivors hold Sprint in the dying state to bleed out faster. Make it a new mechanic, where survivors can crawl faster by holding Sprint, at the cost of bleedout time. Tenacity would let survivors Sprint-crawl for free (and must hold the14 comments 161 views last activity
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I dunno what it is, bad luck or biased targeting, but the past 6 Lethal Pursuer Huntresses have all chosen to target me first. This last match, I held the W button on my controller for two entire laps around the Temple of Purgation map, and this Huntress never backed off even when running past gens at 90%. I'm throwing on Distortion. This is stupid, sad, and frustrating.7 comments 101 views last activity
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If all a survivor has to do is play stealthy/selfish, or get carried out the gate by friends to get their Adepts, then why does the killer have to get Merciless and 4k does not count?? Either reduce the restrictions to 4k, or make it so that Survivors need 4 Irridescent emblems AND NO Survive With Friends help. Fair should be fair.20 comments 301 views last activity
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If a Survivor disconnects within 10 seconds of being downed, why is that not counted as a Sacrifice for Tome Challenges?4 comments 31 views last activity
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10 minutes into the match. Four survivors alive. 1 gen left. They refused to finish it. Why don't the trials have hard time limits? Why am I stuck going AFK until they get bored, or eating a disconnect penalty? Such garbage. I get penalized for "ruining the game for them" by disconnecting, when it's their fault!47 comments 491 views last activity
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"The Survivors are a team of four. They can choose to work together or to look out for themselves ." "Temporary Bannable Offenses: Griefing: Gameplay Abuse - Working with the opposite team to gain an advantage or grief teammates ." ---- If I'm waiting for hatch or not unhooking other survivors, I'm not doing anything wrong, according to the in-game description of the survivor role. I may not8 comments 211 views last activity
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My first match and I'm immediately tunneled out of the game by Cannibal and get a 5 minute ban. Please disable The Cannibal and Saboteur during events. Thanks! ๐26 comments 351 views last activity
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Can perks like Lethal Pursuer be disabled while the survivor queue times are excessive, and addons like Brand New Part be disabled while the killer queue times are excessive? Thanks! ๐3 comments 141 views last activity
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Either make the hatch's aura white or another color besides red, or do not show generator auras when there is only 1 remaining survivor (their red auras just block/blend with the hatch's red aura and make it hard to see with Clairvoyance; plus 99.9% of the time, the last survivor will not be doing gens).4 comments 81 views last activity
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Any of the following changes: Chains can no longer interrupt totem cleansing Totem cleansing progress does not reset when interrupted Remove Chain and Cleanse Totem are two separate actions, and chains no longer spawn if the Survivor already has 3 chains attached to them, so that the Survivor can no longer be stopped from Cleansing when at max chains Let the chains interrupt generator repai13 comments 141 views last activity
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There are four perks in my Bloodweb. I want two of them. I pick the first one. there is a 66% chance the Entity does not take the other perk I want. It takes it. I quit the game and restart. I pick the first one. The Entity takes the other. I restart. I try picking the other one first. The Entity takes the first one. I'm on my 8th attempt. Eight times in a row, the Entity has successfully g6 comments 231 views last activity
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The killer finds Mikaela and stops chasing her 20 seconds later. The killer finds Jill and stop chasing her 30 seconds later. The killer finds me and WILL NOT STOP chasing me for 90 seconds while I lap the map twice! ---- This happens in a lot of my matches... Working on a gen with another survivor? I get chased. The killer's chasing an injured survivor and the survivor kites them to my gen21 comments 1,411 views last activity
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On Xbox One, I selected Store from the Main Menu of Dead By Daylight and opened the Characters section. I opened the Legion's store page and selected the Body section of cosmetics. I selected their Gameplay Expo body, the Covert Hoodie, and could hear the male Legion breathing normally. I swore that his breathing used to be distorted the last time I previewed this item, so I checked the match0 comments 21 views last activity
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Each time a totem is snuffed by the Killer, that specific totem will take longer and longer to be blessed by Survivors. (Just like being woken up by other Survivors when facing The Nightmare) ---- Now that we've seen Hex: Pentimento, we can understand why "let the killer break totems" was not the answer to boons. Unless there is some technical roadblock, such as debuffs only applying to Ki9 comments 121 views last activity
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You seek retribution on those who have wronged you. A Survivor who blinds you or stuns you using a pallet or locker becomes your Obsession. Anytime a new Survivor becomes the Obsession, they are affected by the Oblivious status effect for 60 seconds and will have the exit gates blocked to them by the Entity for 10 seconds . The Killer can only be obsessed with one Survivor at a time.5 comments 31 views last activity
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If you're not going to remove the "legit strat" of camping & tunneling, then make it cost perk slotsTitle. Killers shouldn't get to keep fogging over survivors at for free ; epecially against solo survivors at 4 Gens remaining9 comments 131 views last activity
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On several occasions, I was repairing a generator with another survivor and wanted to use Repressed Alliance when the killer came to patrol, yet the other survivor (who probably thought "oh, since this person's commiting to the repairs; I will too") stayed on the gen, forcing one of us to take a hit or forcing me to risk being grabbed if I stay the extra second to use Repressed Alliance. ---- C4 comments 51 views last activity
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Power Struggle, as it curently works, takes way too much luck to pull off. Yes, luck , (and not the in-game kind). If it were to work more consistently and have value, it would need more perks than there are slots to accompany it: Power Struggle (duh) Flip Flop (great synergy, but Flip Flop itself needs a buff (1:1 conversion for the first 50%, instead of its 2:1 conversion up to 50%))17 comments 111 views last activity
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Either make the Killer Adept achievements & challenges require only 2 kills/sacrifices, or make the Survivor Adept achievements & challenges require that all 4 Survivors escape. Not everything has to be assymetrical2 comments 11 views last activity
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I get that the killer can 360 no-scope spin on a dime... but also while they are carrying a survivor?? Reduce the camera turn rate while carrying. Reduce the noise or fuse length of the Flashbang perk item.5 comments 81 views last activity
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If I play 50 matches a day and disconnect only once, it means I have only abandoned 2% of my matches. Whereas if someone else plays 5 matches a day and quits once, it would be 20% of their matches, yet we both get the same "frequent disconnect" penalty. On top of that, if I continue playing 50 matches the next day and disconnect only once, and it happens to be less than 24 hours since my last di33 comments 751 views last activity
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When it comes to killers who hard camp, I would recommend Kinship, but in solo matches, it sucks, really bad . The survivors don't know the killer's camping until they get off their gens and get close to the hook, where they crouch and wait for the killer to leave. Since the killer's terror radius is usually bigger than Kinship's 16m radius, the perk never gets activated. Meanwhile, you have41 comments 1,111 views last activity
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Imagine if it worked like BBQ & Chili. It gives survivors tokens to potentially double their Bloodpoints while gently promoting them to not gen-rush (tunneling equivalent) nor stealth near a gen and simply wait for the Killer to leave (camping equivalent). ---- We're Gonne Live Forever - After repairing a generator for at least 3 seconds , it will be highlighted to you with a yellow aur35 comments 211 views last activity