Remove Killer Shack from Badham
This helps balance the map in two ways:
- It reduces the number of strong buildings the Survivors can use to stall chases.
- It means that there will always be basement hooks in the main building, reducing the stall Survivors get from running to the lower level to get downed, forcing the Killer to slug or risk them wiggling free.
Comments
They could do that OR they could just make hooks spawn downstairs in main when hatch is in shack, and then just nerf the strong buildings the way they deserve to be. The fact that house of pain still exists in its current state is hilarious to me, and honestly I would prefer to see that tile either nerfed or removed entirely before they even touch shack tbh.