Fire Up buff, when?

Currently, it only shaves off a few frames of vaulting/breaking/dropping/picking up animations. After doing all those things 20-30 times throughout the match, it barely saves the killer a few seconds, yet the cost for the "benefits" is losing gens (on top of the perk slot).

It's a simple number adjustment, not requiring a rework. Why not?

Comments

  • I think it’s fine as is, but wouldn’t mind if it also affected hooking speed (as someone else suggested recently on the forums). It could also speed up snuffing a totem, as could Brutal Stength.

    You have to factor in that it is stackable with both Brutal Strength and Bamboozle. So you can’t make its values too high.

  • @GoshJosh said:

    I think it’s fine as is, but wouldn’t mind if it also affected hooking speed (as someone else suggested recently on the forums). It could also speed up snuffing a totem, as could Brutal Stength.

    You have to factor in that it is stackable with both Brutal Strength and Bamboozle. So you can’t make its values too high.

    While I agree that Fire Up could get out of hand if the values are too high, I don't think it's fine as it is currently. I think buffing it to 5% (so the current endgame effect is present at 1 gen left, where it is much more useful) would be fine. Having it affect hooking speed too would be cool.

  • This perk is trash, it definitely needs a buff or rework.

  • @Nos37 said:

    Currently, it only shaves off a few frames of vaulting/breaking/dropping/picking up animations. After doing all those things 20-30 times throughout the match, it barely saves the killer a few seconds, yet the cost for the "benefits" is losing gens (on top of the perk slot).

    It's a simple number adjustment, not requiring a rework. Why not?

    To be fair, the benefit isn’t total time saved over the match but when the second it saves on an individual action makes a difference in getting a hit in a chase after breaking a pallet or vaulting a window or reaching a hook before it is sabo’d or someone wiggles free. For example, with 1 gen left it’s giving basically the same boost on breaking pallets as Brutal Strength and that perk is actually a decent perk for following up on a chase after a pallet break. (You zone the survivor to the “deader” side of the pallet, break it, and go for a followup hit.) And similarly it can boost mindgames involving window vaults.

    All that said, the biggest problem is that, at full force with 1 gen left, it’s only slightly better than Brutal Strength, but with 3-5 gens left it’s basically not doing much at all. So it’s like getting an “ok” perk only at the end of the match and nothing the rest of the match. And honestly you want those chase benefits more earlier in the match than later because the early game is when killers have the hardest time.

    I think if I was going to buff Fire Up it would be make it start out at, say, 10% bonus and then gain 2% per gen that finishes. That way it’s doing its useful effect over a longer time but is still ramping up thematically.

  • @GoshJosh said:

    I think it’s fine as is, but wouldn’t mind if it also affected hooking speed (as someone else suggested recently on the forums). It could also speed up snuffing a totem, as could Brutal Stength.

    You have to factor in that it is stackable with both Brutal Strength and Bamboozle. So you can’t make its values too high.

    So... legitimate question here.

    Are you aware that Shadow Dance - Blood + Serpent Wraith exists?

    If you don't, Shadow Dance - Blood makes Wraith break pallets and damage gens 60% faster while cloaked and Serpent takes Wraith out of stealth when he breaks a pallet or gen. That stacks with Brutal Strength and Bamboozle.

    I've watched people use this build several times. You know what? It isn't broken. It isn't uncounterable. It's good... but it isn't broken and that's even with Wraith's post uncload speed boost. For that reason I firmly believe that Fire Up could get its effects doubled and it still wouldn't be problematic.


  • @FFirebrandd said:

    https://forum.deadbydaylight.com/en/discussion/comment/2881400#Comment_2881400

    So... legitimate question here.

    Are you aware that Shadow Dance - Blood + Serpent Wraith exists?

    If you don't, Shadow Dance - Blood makes Wraith break pallets and damage gens 60% faster while cloaked and Serpent takes Wraith out of stealth when he breaks a pallet or gen. That stacks with Brutal Strength and Bamboozle.

    I've watched people use this build several times. You know what? It isn't broken. It isn't uncounterable. It's good... but it isn't broken and that's even with Wraith's post uncload speed boost. For that reason I firmly believe that Fire Up could get its effects doubled and it still wouldn't be problematic.

    I mean, you’re talking about its conjunction with two add-ons - one being very rare. And requiring the damage generator or break pallet action. Versus any other killer that would’ve just gotten the basic attack. Don’t really see the comparison, sorry.