Small, QoL buff to Repressed Alliance

On several occasions, I was repairing a generator with another survivor and wanted to use Repressed Alliance when the killer came to patrol, yet the other survivor (who probably thought "oh, since this person's commiting to the repairs; I will too") stayed on the gen, forcing one of us to take a hit or forcing me to risk being grabbed if I stay the extra second to use Repressed Alliance.

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Can Repressed Allinace be activated on a generator while other survivors are repairing it, but the Entity doesn't actively block the gen until no survivors are repairing it?

If the gen is finished before then, Repressed Alliance is refunded.

If the perk user begins repairing another generator then it is removed from the previous gen and refunded.

If multiple survivors use Repressed Alliance, the first survivor to use theirs will block the gen and the others will have theirs refunded.

Comments

  • That'd be kinda weird not gonna lie. I mean I can the QoL in that though.

    Otherwise, add a small icon that indicates when a surv has it while repairing a gen with you.

  • @Bran said:

    That'd be kinda weird not gonna lie. I mean I can the QoL in that though.

    Otherwise, add a small icon that indicates when a surv has it while repairing a gen with you.

    Already suggested that. Devs weren't interested.

    @Nos37 said:

    Bloodpoint changes: (Compensation for choosing to play the harder version(s) of the game)

    • 10% more Bloodpoints awarded post-trial for each survivor in a party of 3 (-5% for performing an unsafe unhook).
    • 20% more Bloodpoints awarded post-trial for both survivors in a party of 2 (-10% for each unsafe unhook).
    • 50% more Bloodpoints awarded post-trial for solo survivors (-25% for each unsafe unhook).

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    HUD changes:

    • While being chased, the survivor portrait will show their face looking behind them with their mouth open (optional red exclamation mark).
    • While a survivor is hooked, gear icons will be shown next to portraits of survivors whom are repairing generators and medical red cross icons will be shown next to portraits of survivors whom are healing.
    • The number of remaining totems will be shown (removed from Small Game).
    • If you are put into the dying state within 10 seconds of attempting to cleanse a hex totem, a totem icon will appear next to your portrait (only visible to other survivors) until you are hooked.
    • While within 16m of an exit gate, an exit icon will appear next to your portrait (only visible to other survivors).
    • While within 16m of the hatch, a hatch icon will appear next to your portrait (only visible to other survivors).
    • When there is 1 generator remaining, survivors with Adrenaline equipped will have the perk icon appear next to their portrait.
    • A new perk indicator will be added to the HUD for Crucial Perks (see below).

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    Crucial Perks: (New HUD element similar to Shared Perks, but with a new indicator color)

    These are perks that others should be aware of but are hard to convey to others of their existence (without comms):

    • Ace in the Hole & Plunderer's Instinct & Pharmacy (shown to other survivors who are interacting with an unopened chest)
    • Camaraderie / Kinship (shown to all other survivors while hooked)
    • Inner Strength / Inner Healing (shown to all other survivors who are cleansing totems)
    • For the People (shown to injured, dying, or hooked survivors within 8m while healthy)
    • Mettle of Man & We're Gonna Live Forever (shown to injured survivors within 8m)
    • Power Struggle & Soul Guard & Unbreakable (shown to all other survivors while in the dying state)
    • Repressed Alliance (shown to survivors within 4m while repairing a generator)
    • Resilience (shown to survivors within 8m while injured)
    • Wake Up! (shown to survivors within 8m while the exit gates are powered)

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    OR (Instead of the Cruical Perk indicator):

    Show survivors' loadouts during the lobby screen (and hope that survivors have good memory).

    (I would prefer the perk indicator.)

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    "This is too strong! What about the killers??"

    These are (most of) the benefits that SWF teams get. You know why you, as killer, are not properly equipped to deal with SWF better? It's because if you were, solo survivors would be destroyed. Solo survivors' weakness is holding you back. Let all the survivors have the same teamwork capabilities! Then the killer's power won't be stuck balancing in the middle...


  • I would want another QoL change so that if another survivors would try to repair the gen while it's repressed the gen would become unblocked so that you don't have to wait until the gen is unblocked

    I think the second change is not good due to you being able to wait until the timer is at 29 seconds and get repressed instantly refunded (not that it would be op or anything) and generally because if you put the repressed on a gen, then go work on another gen the killer might get pop in time because of that which is not what you want with this perk, just imo

  • @Generator_Repairer said:

    I would want another QoL change so that if another survivors would try to repair the gen while it's repressed the gen would become unblocked so that you don't have to wait until the gen is unblocked

    I think the second change is not good due to you being able to wait until the timer is at 29 seconds and get repressed instantly refunded (not that it would be op or anything) and generally because if you put the repressed on a gen, then go work on another gen the killer might get pop in time because of that which is not what you want with this perk, just imo

    What second change? I only suggested one change: let survivors activate Repressed Alliance while the gen is being repaired by another survivor, but only block the gen once all survivors have stopped repairing.