Nos37
Nos37
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- Nos37
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A Dark border for not having prestiged A Bronze border for having any level of prestige, once the new system is in place A Silver border for having Prestige 1 on the character before the new system A Gold border for having Prestige 2 on the character An Irridescent (red) border for having Prestige 31 comments 181 views last activity
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Don't know who gave the string of lights adorning the exit gate a hitbox... But I don't find it funny https://gameclips.io/Nos37/de5674b9-55ad-4336-85f6-a80601ceb9795 comments 191 views last activity
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All 3 other survivors bodyblocking, making it take 4 minutes to get my first down instead of 1 or 2. At least no one is repairing any of the-- oh, gens are already done. Well, at least I can grab the invitation from this glowing purple stand I can see inside the excavator. Nope. A survivor beat me to it. Does it give a 10% speed boost?? I couldn't even catch up to them before they ran all the0 comments 61 views last activity
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Similar to the Survivor/Killer challenge, which can be completed by either role, add a new challenge type that can be completed either way of playing survivor: Solo / SWF . The Solo condition must be completed in solo queue OR the SWF condition must be completed in Survive With Friends. ---- Then , once you've done that, throw the "Escape using only No Mither" into the SWF side of a Solo/SWF2 comments 11 views last activity
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Survivors don't like being slugged, camped, or tunneled. They can use perks to help deal with these. Moreover, the killer will not know these perks are in play until they proc, forcing the killer to take a risk or assume they have it and play it safe (this happens just from the perks existing; no one even needs to equip them). I see a lot of killers complain about the gates being left at 99%. Wh3 comments 51 views last activity
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The Daily Ritual, Relic Veneration, asks the player to "escape and collect a new item 1 time(s)," as the survivor. I went into the match with a (Common) Camping Aid Kit and with no addons. Towards the end of the match, I found an opened chest with another Camping Aid Kit without addons and swapped items (both had full charges). I successfully escaped with the new item, but the ritual did not cou0 comments 31 views last activity
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A survivor gets unhooked. The killer downs the rescuer. The unhooked survivor bodyblocks, takes a down, and then crawls on top of the rescuer. The killer has a 50/50 chance of accientally tunneling the survivor and potentially eating a Decisive Strike (leaving the rescuer to be picked up off the ground while the killer's stunned). Can killers please be shown the name of the player that will be5 comments 91 views last activity
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Remove half the pallets from The Game. Make it strong for survivors, not the free win it is now12 comments 101 views last activity
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I tried to reveal Ghostface over an object that was not very visually obtrusive, yet the reveal process wouldn't even start (no sound cue). Meanwhile, they were able to mark and expose me through the same object. https://gameclips.io/Nos37/74c447f1-a9ed-4fc9-9e41-7f547bbbb0f70 comments 11 views last activity
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Either move the hatch to a different spawn location if the killer stays within a certain radius of the hatch for too long, or move it if the survivor completes a gen.5 comments 61 views last activity
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There's seriously no in-game mechanic that detects insane move speed, even while slugged? A survivor hanging from an invisible hook, and the game registers that as normal?? How is this obnoxious [bad word] still happening? https://gameclips.io/Nos37/8d2876e2-98e9-4832-87df-b6a438d28ebb It was the Cheryl-- I mean the Cybil Bennet with the Ebony Memento Mori and no perks e10 comments 191 views last activity
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Survivors who cleanse hex totems become hexed for the remainder of the trial and cannot escape through the exit gates as long as any non-hexed survivors still remain in the trial.10 comments 91 views last activity
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As the Trapper, I downed Yui at a pallet on Coldwind Farm. Ace was harassing me, so I trapped one side of the pallet and picked up Yui from the other side of the pallet to block the pallet drop. Nope! Ace still went through me and dropped the pallet. He was not injured, so it wasn't some Dead Hard play. I got tired of pallet saves completely undoing all the effort I put into extremeley long0 comments 21 views last activity
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If SBMM is working properly, I should not be getting 0 or 1 kills every match. My rating should drop until my kills average 2. Unless there is some mechanic that limits how low my rating can go (maybe using Player Level or Hours Played to prevent "veterans" from deliberately attempting to face newer players). Even then, just because I play a lot doesn't mean I'm good at the game; especially whe4 comments 51 views last activity
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I can barely get 3 stacks of BBQ before the gates are powered. Hope the meta perk rework removes game regression from perks so that changes to the base game can be made without the worry of killers stacking regression perks on top of it to make it obnoxiously strong. Games are way too short if I don't use 4 perks to band-aid the game's problems.12 comments 191 views last activity
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If I'm going to be lobby back-fill fodder, can I be rewarded with a Bloodpoint multiplier if I am outmatched? (The bigger the disparity, the higher the multiplier.) You said the game's very good at predicting who will win or lose. If no compensation, then show me the odds and let me choose whether to stay or leave.1 comments 31 views last activity
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When Shattered Hope comes live with the anniversay chapter, remove the survivors' ability to cleanse hex totems base kit (dull totems can still be cleansed to prevent NOED). Make Small Game the only way for survivors to cleanse hex totems.12 comments 151 views last activity
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I got 1 hook after 4 gens were done. They all got out. No Boil Over. No funny buisness in the library... Just safe pallet, after safe pallet, after safe pallet.0 comments 11 views last activity
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Take your time doing the gens... it's fine. Yeah... Go ahead and boon 12 times to get your Bloodpoints. It's not like I'm stuck AFK in the corner unable to get any points while I wait for the match to end... C'mon, the sooner you open the gates the sooner we can all move on and start getting real points. I don't have Blood Warden, and even if I did, I cannot attack or hook so it'll never ac6 comments 141 views last activity
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It does one thing; it does it poorly; and it has the the requirement of being injured. Even if the effect was 10x greater and made Great Skill Check zones 300% bigger it would stil not be used.6 comments 142 views last activity
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Chased the first survivor I found. Gave up after ~50 seconds without injuring them. Chased the second survivor. Injured them, but gave up after ~70 seconds without a down. Spent 2 minutes running from one Boon to the other, and back again, before just going AFK at the exit switch. ---- It's the survivor equivalent of the killer burning Party Steramers and then slugging everyone to death at 57 comments 181 views last activity
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It should not work after all gens have finished. ---- It's not fun to be camped and tunneled out of the match and not getting to play for more than 5 mins. Borrowed Time helps with that. But if gens are done, it has been more than 5 mins and survivors have gotten to play; survivors should not be able to run out the gate in the killer's face.2 comments 111 views last activity
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Xbox One. Deathslinger. Territorial Imperative, Hoarder, Spies from the Shadows, Monitor & Abuse. +32m away from the shack. The perk icon never lit up or made a noise or went on cooldown. The survivor in the basement was unhooked. It was not a self-escape; another survivor was there and the unhooked survivor had Endurance from Borrowed Time.1 comments 61 views last activity
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Give each chain hit increasing potential to down instead of applying Deep Wounds, reaching the guaranteed down at the 5th hit (as it does now). Downing a survivor during Feral Frenzy ends its duration and puts it on full cooldown. 0 % chance 10 % 25 % 50 % 100 %17 comments 111 views last activity
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If you don't have the Green Glyph challenge active, STOP interacting with other players green glyphs !35 comments 1,221 views last activity
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A lot of Legion matches lately, obviously. I run Autodidact, but this addon shits all over it. Everyone was injured the whole match and I barely got ONE stack of Autodiact because everyone was constantly Broken5 comments 81 views last activity
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This discussion has been merged .0 comments 51 views last activity
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I went against a Nurse and was the only one to escape through hatch. Next match, it was the same Nurse (found out after), and instead of hooking, they slugged until they found me. They chased me non-stop for 2 laps around Eyrie, never relenting, just o harass me for escaping the match prior. 30 minute disconnect penalty because I get matched against the same killer twice in a row and the killer30 comments 753 views last activity
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Block the hex totem. Only survivors affected by Hex: The Third Seal can cleanse it. That, or have the Entity block the hex totem for 120 seconds at the start of the trial. Maybe unblock it if the perk has all 4 tokens before then. ---- This perk is very underwhelming, for a hex perk. I barely get 1 token and it's cleansed by some other survivor not even affected by it.5 comments 131 views last activity
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On Xbox One, at 1080p, when another survivor is unhooked by someone else, the game will hang/freeze for roughly 0.25 to 1.25 seconds and ignore all inputs from the controller. This happens for both roles, but is much worse / more noticeable as survivor. Here's a clip, where the killer gets a free catch up and hit because of it: https://gameclips.io/Nos37/9b670da9-befb-4046-a458-30 comments 41 views last activity
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If 2 Escapes / 2 Kills is the goal the devs aim for when balancing, then make that also apply to the Adept achievements. As Survivor, escape the trial after at least 1 other Survivor has escaped while using all 3 of their teachable perks. As Killer, sacrifice 2 Survivors while using all 3 of their teachable perks. ---- Maybe even consider letting the 4th perk slot be any perk and still5 comments 61 views last activity
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Equipping the following perks will reduce the chances of getting healing or repairing skill cecks: Autodidact (healing) Stakeout (repairing) Rookie Spirit (repairing)5 comments 101 views last activity
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The killer has lost. The exits are powered. The gates are opened, whether by the killer's hand or not. Yet, if they give up, which they have every reason to at this point, they have to sit there and wait for an additional 2 minutes. The End Game Countdown recognizes and adjusts for the survivor's benefit, slowing by half if a survivor is dying or hooked, but why doesn't it adjust for the kill26 comments 501 views last activity
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Does anyone have any ideas for these situations beyond finding a bush to hide in for 4 minutes? I have a perk idea for it, but using perks to solve it is just another band-aid for things the killer can do for free * cough * camp & tunnel * cough * ---- Last Man Standing (or rework for Off the Record ) For each Survivor in the dying state, gain a token up to a maximum of 1 / 2 / 3 to85 comments 1,491 views last activity
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Title. It lets the perk do what it was meant to do, but not back-to-back, run to the same corner or second floor repeatedly abuseable. The perk gets more value and becomes less obnoxious.20 comments 201 views last activity
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Gates powered; all 4 alive; no one on death hook. It was a loss... I just wanted one last hook, but No! I downed one near a pallet. Not close enough to the pallet to be stunned though... Wrong! Oh, they can't stun me anyway. There's a zombie's just on the other side of the pallet... Wrong! At least the zombie should injure/down whoever attempts the rescue since everyone's infected...8 comments 211 views last activity
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Just so that DbD players know what they're getting into and stop expecting anything more than their job20 comments 441 views last activity
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Dead by Daylight is a fun game that I would recommend to other players16 comments 141 views last activity
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Forced Penance : Survivors who take a protection hit are afflicted with the Broken status effect for 80 seconds . When the Exit Gates are powered survivors who were affected by Forced Penance at any time during the trial become injured and are afflicted with the Broken status effect for 80 seconds . ---- This would mean that survivors who had taken protection hits earlier in the trial16 comments 141 views last activity
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Before changes can be made to Broken, No Mither needs one: When the Exit Gates are powered, No Mither no longer applies Broken. ---- Broken: Survivors cannot heal themself, nor be healed by other survivors. Survivors afflicted with Broken cannot exit the trial (only hatch).18 comments 251 views last activity
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Stop cheaters from taking the game hostage indefinitely. Remove the disconnect penalty if the game has passed a certain duration.28 comments 281 views last activity
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There should be no reason that spamming a vault action across the map from the killer should spam the killer's ears3 comments 81 views last activity
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The idea came to me when I was struggling to accurately stand in the pixel-perfect spot to see the "Snuff" prompt appear: Why the fog do I have to be this precise to snuff the totem?? 2 meters ? Just to remove the finnicky prompt issue? 6 meters ? Being on the same tile is close enough, but not enough to snuff a floor above/below?10 comments 111 views last activity
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Reduce the time a TV is turned off by Projecting by half of the current time. If the Onryo hits a Survivor within 10 seconds of Projecting to a TV, that TV is turned off for double the time (or the full amount, currently).5 comments 51 views last activity
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Currently, if there are no nearby hooks, a survivor can repeatedly run to the same corner over and over before being downed. Try as they might, the Killer will not be able to hook them without the aid of a zombie. Suggestion: If a survivor wiggles free from the Killer's grasp while being carried, their wiggle speed is reduced until hooked. This prevents a survivor from denying the killer a BBQ3 comments 51 views last activity
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Killers, I'm doing you a favor and running an anti-totem build. If you want to stop me, I will give up on hook, move on, and you can deal with CoH yourself.9 comments 131 views last activity
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I'm not a Dead Hard main (I have a different build on each of my survivors, but only two of them use Dead Hard). ---- Dead Hard mains, would you trade the distance aspect of Dead Hard for the injured requirement being removed? Can you get free distance to make the loop you greeded? No. Can you tank a hit while Exposed? Yes.9 comments 171 views last activity
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I had the perks Nemesis and Rancor equipped. A non-Obsession survivor blinded me and became the Obsession. I downed that survivor and stood over them to Kill them by my hand (Mori) using the perk Rancor. However, I was unable to successfully activate the prompt, even with several tries. The time-window or "hitbox" for the prompt is too short/small and requires way too much accuracy for controlle1 comments 41 views last activity
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I really hope that future change to Boil Over isn't increased wiggle effects only when landing Great Wiggle Skill Checks. If another survivor gets unhooked while I'm being carried, my game hangs for a moment and my button inputs are ignored until the game catches back up (Xbox One).2 comments 61 views last activity
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Make skill checks disable camera movement until they are completed. This would give more value to perks like Unnerving Presence8 comments 51 views last activity