Dead Hard: No Distance, but Useable While Healthy?

I'm not a Dead Hard main (I have a different build on each of my survivors, but only two of them use Dead Hard).

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Dead Hard mains, would you trade the distance aspect of Dead Hard for the injured requirement being removed?

Can you get free distance to make the loop you greeded? No.

Can you tank a hit while Exposed? Yes.

Comments

  • That probably comes as a whole new perk within the next 12 months.

  • Whoa whoa no no no, that means it would be twice qs hard gettin someone down. That means it would take 3 hits to down a surv and depending on where they are with looping that would be broken asf

  • Tbh no. It's bad enough dealing with it only while someone is injured. Having to worry about it on EVERY hit would honestly be annoying enough to the point that I'd rather have the current version + that also means instadown killers lose one of their unique strengths which is not having to worry about it.

  • Why they didn’t at least just rework DH to only activate within the Killer’s small hit box vicinity, by now, is weird. Must be difficult for them to reconfigure.

  • Thats basically a useless perk.

  • @Tsulan said:

    That probably comes as a whole new perk within the next 12 months.

    New Kavid Ding Perk:

    • Hard

    You can take a beating, but without the ouchie part.

  • @Tr1nity said:

    https://forum.deadbydaylight.com/en/discussion/comment/2896003#Comment_2896003

    New Kavid Ding Perk:

    • Hard

    You can take a beating, but without the ouchie part.

    New Kavid Ding Perk:

    * Dead

    When injured, press the Active Ability key to instantly die.

  • @Nos37 said:

    I'm not a Dead Hard main (I have a different build on each of my survivors, but only two of them use Dead Hard).

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    Dead Hard mains, would you trade the distance aspect of Dead Hard for the injured requirement being removed?

    Can you get free distance to make the loop you greeded? No.

    Can you tank a hit while Exposed? Yes.

    Just the ability to not take damage alone for the duration makes the perk good. The distance is just overkill and hurts the weaker killers.

    DH doesnt really need extra effects to make it still viable, while you suggestion isnt a bad one it still doesnt need it (maybe an extra second of iframes)