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Nos37

Nos37

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Nos37
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  • The devs said that until they come up with a solution for 3-gen game-hostage hour-long matches, they would be buffing Deja Vu. (Honestly, it was Potential Energy that needed the buff, since that perk actually helps take energy from non 3-gen clusters and dump it on 3-gen clusters; seeing the probelm gens with Deja Vu was not going to help much against a killer who never left those gens.) Anyway,
    25 comments 542 views last activity
  • This perk can be buffed in a way that helps killers deal with gates that have been 99'd, and nerfed in a way that gives the last survivor a chance at escaping through a gate. No Way Out - After hooking a Survivor for the first time, No Way Out gains a token, up to 3. Sacrificing or killing a Survivor removes 1 token. As soon as an exit gate is opened , a loud noise notification is ma
    13 comments 181 views last activity
  • Under Gameplay, add this new option: Hide your aura from survivors who are in chase [Enabled/Disabled] "What if a survivor accidentally kites the killer into you because they cannot see your aura now?" I can move out of the way and away from the chase if I don't want to be a part of it. Currently, if a survivor CAN see my aura during chase and they WANT to ditch the killer on me, I cannot simp
    6 comments 81 views last activity
  • [Removed] - Old effects. [New] - While injured and one hook away from instant death, this perk activates. When you perform a great Skill Check on a generator, reduce the maximum required generator progress by 1, up to 6/9/12 per generator.
    25 comments 325 views last activity
  • [Current] - Whenever another Survivor is hooked, you gain 3 tokens. You consume all tokens after a great Skill Check on a generator. Each token consumed grants a 1% bonus progression for great Skill Checks when repairing generators. [New] - After all generators are completed, great Skill Checks while healing consume all tokens to grant 1% bonus healing progress per token.
    0 comments 21 views last activity
  • I cant get any value from We'll Make It or Resurgence because EVERY SINGLE killer IMMEDIATELY returns to the hook! It's about time to change this! Make remote hooking the default. DO NOT SHOW the hook's aura! DO NOT SHOW the noise notification at unhook! Gee! I just fixed tunneling too! You're welcome! In the mean time, buff We'll Make It to 500% heal speed and Resurgence to 90% Thanks!
    7 comments 101 views last activity
  • Just finished an awful match where I got many downs and only 1 single hook because they kept going down under pallets! "Well, they played smart and used the tools available to them. No issues here, killer main. Go away." So was holding down a 3-gen until the server closed the trial and killed all the survivors. That goes away, but survivor's obnoxious playstyle stays?
    21 comments 292 views last activity
  • Why is it okay for the game to be titled this way, but when I used the exact same phrase a year ago I got a moderation strike for "bypassing the profanity filter?" When I used the phrase, it was not to swear or curse or be profane. It was used as an equivalent of "what gives," "what the heck," "wow…" or "really?"
    Mod
    5 comments 251 views last activity
  • I queued up as killer on Xbox Series X and went AFK while the game found me a match and started up a trial. I did not get to see the lobby. The match went horribly because of rubber-banding due to lag. I thought to myself "guess I can't go AFK anymore; I have to babysit the lobby to make sure the ping isn't red." Fast forward to the next match. I stick around to check the lobby for a high-ping w
    0 comments 11 views last activity
  • I'm getting back-to-back 1-sided matches, as if every killer is a smurf (veteran player using a brand new account to steamroll new players). I must be facing all the "nice" killers who farmed bloodpoints with survivors during the event and let them all go free, which lowered their matchmaking rating in the process. Now that they're no longer letting survivors go, playing "normal" (for them) feel
    3 comments 101 views last activity
  • Demogorgon has it, but not Nancy or Steve. The Resident Evil menu music plays for both roles…
    2 comments 41 views last activity
  • If you aim for a Great, you fail if you're early. But, if you are even the tiniest bit late, you're still safe; you land on Normal/Pass and you can try again without interruption from regression and noise notifications bringing the killer over to you. What if the Great zone was moved away from the Normal/Pass zone, leaving a gap in between? Then the fail for missing it applies when too early
    5 comments 51 views last activity
  • In the past, survivors working on the same gen could see a chunk added to the progress bar and know the other survivor succeeded a Great skill check. That went away when they reduced the progress bonus from Greats to 1%. When they briefly added the Anniversary Toolboxes to the game, mini-fireworks launched into the air when succeeding Greats, making it very obvious when it happened. What if we
    2 comments 31 views last activity
  • As the killer on the map Mother's Dwelling, I saw a survivor run away between two small trees/bushes that were close together. I tried following the same path and was blocked from moving between them (either direction). The tiles were LD72 and MD71 . I'm not sure the orientation of the tiles, so use the clip linked below to try and figure it out or test all 16 possible combinations of those tw
    0 comments 31 views last activity
  • If it's not smart to work on gens against stealthy killers because they have an easier time getting 1 hit before the survivor can react and escape to a safer place... Then why are there killers, whom survivors spend the majority of the match playing injured against, like Legion and Plague, that are allowed to suppress their terror radius? Especially Plague who can also have a ranged power capa
    0 comments 21 views last activity
  • When the even first started, I was geting the eyeball event offerings (I have 20 on one of my survivors), but then they just stopped appearing in my survivor bloodwebs. They still appear in my killer bloodwebs, but not my survivor's. I've gone through 250+ levels of webs and have gotten ZERO! I get that they are disabled, but why do they still appear in killer webs and not survivor? I want to s
    0 comments 11 views last activity
  • The Frosty eyes for killers, but red. We already have yellow from the Hallowed Blight.
    1 comments 11 views last activity
  • Terminator and Sarah Connor Since the game has opened up to science fiction, there have been more and more sci-fi killers. Singularity, Skull Merchant, Alien. I can see a Terminator chapter fitting in. As far as bread crumbs left by the devs, it's possible, in my opinion, that the Blood Moon event is hinting at it. Looking at the main menu lobby screen, the skulls piled up on the wet rocky grou
    9 comments 191 views last activity
  • The Unknown is the closest killer we've got to a spider. Luckily, for those with arachnophobia, The Unknown only moves like a spider in the mori animation (so it's not a constant point of anxiety for the survivor throughout the match, unlike those who are afraid of clowns while versing a clown), and during the first part of the killer lobby screen (don't buy the cosmetic and you won't see it in
    2 comments 541 views last activity
  • To ignore a user, I have to open their profile and select Ignore from a drop-down menu. However, that is not possible if the user's profile is private.
    0 comments 21 views last activity
  • My teammates don't know I have Resilience and that I prefer to stay injured. The 9% repair speed boost is undone (sometimes made worse) by the fact that other survivors will spend so much time using emotes next to me while watching me repair instead of helping me repair . Quick Gambit is better now, but is still completely useless if no one is working on generators. The perk icon is shown to ot
    15 comments 151 views last activity
  • I spawn into the match. Distortion activates because the killer has Lethal Pursuer. The killer comes toward me because the survivor I spawned next to does not have Distortion. I spawn into the match. Calm Spirit prevents me from screaming due to the killer's perk, Ultimate Weapon. The killer comes toward me because the survivor I spawned next to does not have Calm Spirit and screamed. ---- Cha
    24 comments 372 views last activity
  • Stop letting Feral Frenzy reveal killer instinct on survivors who are not on the same floor/story/level/Z-axis/height as Legion. Thanks.
    14 comments 211 views last activity
  • Return-to-hook Andy gets to camp the hook from anywhere on the map. After it teleports, there's a tiny 10-second window to safely dispel a hallucination. Otherwise, 6 times out of 10, the killer magically knows exactly which hallucination I'm trying to dispel and I immediately lose a health state. The last one I just faced pretended to patrol gens or would start a chase just to bait survivors i
    2 comments 131 views last activity
  • I boot up DbD and play the role with the queue bonus. After the match, the 100% bonus is no longer next to the ready button. It changed to the other role, so I switch roles. After that match in the new role, the 100% bonus has switched again. Been happening all day. Oh , but if I stay on the same role and just wait for the bonus to come back around... it doesn't. I have to CONSTANTLY change
    4 comments 121 views last activity
  • They can SEE my aura in the basement! They know I have the perk. Why are they kiting the killer to me and/or looping them in the structure above me? Then again... I have seen survivors kite/loop the killer around hooked survivors instead of leading them away. That said, I have been intentionally griefed because of this perk, and I'm tired of dying with 3,000 bloodpoints and wasting the whole mo
    36 comments 982 views last activity
  • Is there a killer that you face who, given the choice between you and someone else, will always choose to target you? For me, it's Ghostface. Every single one I face will drop everythin g on a dime to come after me. Hate it. Bad enough that "oops, I looked at Ghostface, now he knows where I'm at," or "oops, I let Ghostface look at me, I now have 1 health state instead of 2 for the next 400 seco
    34 comments 491 views last activity
  • Wallhacks. Mending simulator. ZERO counterplay. The Legion was destroying us. 2 survivors were on hook and we only had 1 gen done. The Legion tagged me and ran off. The ONLY way to be invisible to Legion's STUPID WALLHACKS is NOT to mend, so I didn't mend! BUT, I have to keep moving so I don't bleed out... I ran to the basement and started running laps to keep from bleeding out. The Legion fou
    15 comments 341 views last activity
  • While hooked, all survivors can see all other survivors. No perks required. (New) Kindred : While you are hooked, if the killer is within 12/14/16 meters, their aura is shown to you and all survivors. Start the trial with 5 tokens. Each time a generator is repaired, lose a token. When you are sacrificed, regenerate 2 of the nearest broken pallets per token. ---- This makes Kindred a gre
    1 comments 31 views last activity
  • Hacking a drone removes a Lock-On stack. 20 second cooldown after a successful hack, before another hack attempt can be made on other drones. The special ability Deploy Drones is replaced with Summon Drones. Drones are no longer placed by the Skull Merchant. Drones arrive from the sky 10 seconds after summoning and hover in the spot they were summoned to. Summoning a drone within 16 meters
    11 comments 231 views last activity
  • Keep its current effects and add this new functionality: Stopping a generator from regressing no longer removes the regression visual effects. ---- This change would make it useful for veteran players too. At first, these changes will allow survivors to take advantage of a killer who just gives regressing gens a quick glimpse before moving on. Eventually, it will make killers question more of
    0 comments 31 views last activity
  • Call it recall bias if you want. Doesn't change how awful it feels to be stripped of the good chance at winning and the accumulated bloodpoints. But hey, at least it didn't give me a disconnect penalty this time! 😁
    0 comments 31 views last activity
  • I harpoon the obsession and I'm about to 1-shot them and mori them because of Rancor. Nope! Just kidding... They're in a SWF and their team swoops in to break the chain and tank hits for them. ---- Deathslinger walks too slow. His shots are easy to dodge, even in tight corridors with very little wiggle room. His ADS feels like molasses. His reload feels even slower. Breaking the chain is t
    10 comments 685 views last activity
  • Granted, you can resurrect the perk and re-apply it to a dull totem, but most matches it barely activates before endgame. Speaking of, what if the perk also blocked the exit gates for survivors who blind or stun you? No more free last-second blinds at the exit.
    0 comments 22 views last activity
  • This is an issue when it comes to reporting a survivor. Unless that survivor interacts with you or you interact with them (healing, recovering, etc), and you can see whether it's Kate Denson #2 or Kate Denson #3, you'll not be able to accurately reporth them if 1 breaks the rules but not the other.
    2 comments 51 views last activity
  • I was playing a female survivor on Xbox Series S on the Coal Tower map against a Hillbilly. I knew they had the perk Tinkerer and was watching the pistons of the generator I was repairing. When the 7th and 8th pistons begin moving I would know that the killer has no terror radius and would know my position. However, the Hillbilly came zooming to my position with no terror radius BEFORE the 7th a
    2 comments 51 views last activity
  • Other killers cannot use their power right next to the Exit Gates... No Demogorgon portals, no Victor/Charolette switching, no Hag marks, Executioner trenches. The Skull Merchant can, but her Drones no longer detect motionless survivors. The Trapper's Bear traps can be placed directly in front of the exit gate switch and they HAVE to be disarmed first. The Trapper then knows you're there and bef
    32 comments 781 views last activity
  • "Safely unhook other survivors 6 time(s)" is just getting me farmed off the hook in front of the killer. Either remove the basekit endurance effect when a survivor unhooks in front of the killer so that survivors can't get free "safe" unhooks anymore; bump up the time requirement for "safe unhooks;" or give survivors the ability to kick other survivors away when they try to unhook you against yo
    2 comments 114 views last activity
  • As a survivor repairing a gen in Lights Out, all you have are your eyes to look out for the killer's approach. Ghostface's power completely turns this against the survivors. I'm supposed to look at the ground or the sky the ENTIRE game?? At least Legion needs to find a survivor first. Survivors could be in the middle of nowhere and accidentally tell Ghostface their location. 😤 Killer power
    0 comments 71 views last activity
  • Spent the whole match chasing 1 survivor for 5 gens and they NEVER became condemned. I barely managed to hook them, locking in their condemn, but STILL was never fully condmened even though they NEVER used a tape/TV to remove stacks of condemn. Either fix matchmaking so I don't face God Loopers, or make Onryo viable.
    1 comments 21 views last activity
  • Why run perks like Visionary or Detective's Hunch to see gens, or run Overzealous for a repair boost when Deja Vu does both, and does them consistently? Will Visionary be buffed (maybe gen auras show repair progress?), or will Deja Vu be nerfed back to its former effects?
    17 comments 392 views last activity
  • If a survivor is hiding in a locker, remove the ability for other survivors near the locker to open the locker, gesture near it, or click/aim their flashlight at it. "don't hide in lockers in the first place noob" Then have the devs remove aura blocking from lockers. Better yet, just remove the lockers and have all 4 survivors spawn in the basement with the killer. ---- Context for the clip b
    0 comments 21 views last activity
  • Have the perk start weak and get stronger over time. Gain 1 Token when a generator is completed, up to a maximum of 4 Each Token grants a stack-able regression bonus for perfoming the damage generator action 0 Tokens: -2.5% regression (Nullifies the base gen kick damage. No damage; just applies regression state) 1 Token: 0% of total progression is removed (Just the 2.5% base gen kick da
    12 comments 211 views last activity
  • I unhooked Yoichi. I went to heal him up. I hear Chucky grunting close by (no terror radius) and it was coming from inside one of the Badham preschool houses. I ran to the doorway to block him from downing Yoichi. Chucky ran right past/through me and downed him anyway.
    1 comments 41 views last activity
  • Perks that gain tokens from the killers terror radius should gain progress while in the dying state and hooked state. Since these perks are based off the killer's terror radius, they would only gain this extra benefit if the killer is slugging or camping. This means it's not affecting normal play. Just scummy play.
    2 comments 41 views last activity
  • Autodidact : "Skill checks? What are those?" https://gameclips.io/Nos37/d219fc42-1471-4dfa-ad76-4903f16e1757 Also Autodidact : "No, seriously... What's a skill check??" https://gameclips.io/Nos37/7425dbc6-26b4-4c6d-ba8c-fb26faa3bee5 Rookie Spirit : "Beats me... I need 3 to work" https://gameclips.io/Nos37/2ec9b489-434c-40e4-9200-1
    3 comments 91 views last activity
  • Change to Ultimate Weapon: Start the trial with 4 tokens. Lose a token when a survivor is sacrificed. When you open a locker this perk activates for 30 seconds. Ultimate Weapon deactivates while undetectable. Survivors within 8 meters per token scream, revealing their position and gain Blindness for 30 seconds. (The Ultimate Weapon perk icon is shown to survivors while active.) ---- All 4 su
    8 comments 122 views last activity
  • Buff Iron Will back to 100% silence, but disable Iron Will while exhausted and/or while being chased and for 10-15 seconds after. There are some survivors who are just too loud.
    5 comments 61 views last activity
  • The killer can camp and tunnel for free. No perks slots needed. The survivors can try to "punish" camping and tunneling by rushing gens, but then H:NOED counters that. It's ridiculous. Corrupt Intervention is disabled when the first survivor is put into enters the dying state. Hex: Ruin is disabled when cleansed or the first survivor is sacrificed. I suggest that the aura be removed from H
    24 comments 331 views last activity
  • You either leave the portal there and the Demogorgon knows when you're working on the gen and can portal over to you; Or you spend 20 seconds closing it (with the chance to be interrupted), the Demogorgon knows which gen you're at because their portal aura is no longer visible next to the gen, and they walk back and replace the portal anyway. This gets more and more absurd and obnoxious as the
    2 comments 51 views last activity
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