Nos37
Nos37
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The killer either foregos the regression, or they spend a lot of time* kicking the gen while the survivor gets away. Either make gen-kicking mid-chase instant for the killer, or make the gen-kick penalty stronger. (* A lot of time, relative to the instant-speed at which survivors can stop the regression.)57 comments 1,482 views last activity
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Make their power cooldown 5x longer. Heck, I'd even give the power up completely just to play them as an "M1 killer." ---- I just bought some nice cosmetics for Spirit, but I am not going to use her power. This means I'm an M1 killer with a permanent 5% hinder.6 comments 81 views last activity
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Split Up On Gens - When another survivor comes within 4m of you while you are repairing a generator, Split Up On Gens activates for the next 10 seconds: See the aura of all generators not currently being repaired. When you start running, break into a sprint at 200% of your normal Running Movement speed for 5 seconds. Split Up On Gens causes the Exhausted status effect for 60/50/40 seconds6 comments 141 views last activity
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UW now only makes survivors who are crouched or standing still within the killer's terror radius scream and reveal their position. If they aren't crouched or standing still then you'll have an easier time SEEING them. If they are crouched or working on a gen then you won't see them but you will HEAR them. This means it "punishes" stealth, but it's no longer the oppressive free Doctor Shock7 comments 171 views last activity
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The perk's hardly picked. The effects feel underwhelming. It helps track stealthy killers (whose auras cannot be read with Alert), but only while they're in patrol mode and kicking gens. Even then, do I run all the way across the map to tap the gen? What if it only had 10% progress on it and will be fully regressed by the time I get to it? Idea... On top of its current effects, the intensity of5 comments 91 views last activity
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The match was wrapping up. I closed the hatch and went to break some remaining breakable walls and then switched my HDMI input to check Discord on PC. When I switched back to the Xbox, it showed a disconnect symbol next to my profile banner and I have a matchmaking penalty barring me from queueing now. A) I didn't disconnect! B) Even if I DID... It would have had VERY LITTLE IMPACT that late i13 comments 261 views last activity
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Why would anyone play killer? Unless there's a Rift Challenge that says hook only 1 survivor before gens are done and get teabagged by 4 survivors in the exit. Or a Daily Ritual that says Leave 1 Match. There is no point in playing the killer role.22 comments 351 views last activity
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When I boot up DbD and initialize on Xbox Series X|S, I see many different tasks happen, but the one that lasts the longest (4-5 seconds) is "Updating Chat Privileges." Does this mean that console will be getting some form of chat capabilities in the future? If not, I could really do without the extra 5 seconds of loading every time I boot up the game.3 comments 991 views last activity
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Just had a match where it took a long time to catch up to and hit this survivor. I just chalked it up to Made For This and kept chasing. Got to the end of the match and the only speed/exhaustion perk they had was Adrenaline, and the gens had not finished during our chases. I also caught them using a speed boost when they broke line of sight and thought I was busy breaking a pallet. (I had been0 comments 41 views last activity
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Platform: Xbox Series S Map: Nostromo Wreckage Character(s): Xenomorph & female survivor Description: As shown in the clip below, I could not basic attack this survivor while they were at the exit gate switch. The tail attack was the only way I could hit them. After downing them, I was unable to pick them up until they got bored of bleeding out and moved away from the wall (not shown in t0 comments 2 views last activity
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Gens are done and the survivor is injured = free escape?? The other survivors were too afraid to bodyblock for Cheryl Mason or commit to opening the gates (left at 99), while I chased her from tile to tile and cornered her. Nothing worked, not even bloodlust (line of sight blockers end chases). I could never catch up. She even had enough speed to gain enough distance to open the gate herself and2 comments 41 views last activity
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On the Assylum map, the nerest station/tunnel to the main building gen is outside the entire sturcture and then several meters away after that.0 comments 1 views last activity
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The devs could track perk usage and update the Top 10 list every mid-chapter. If the player is not using any of the top 10 perks in any of their 4 perk slots, a 5th perk slot becomes available (perks in the Top 10 list are not available for the 5th slot). Maybe the 5th perk slot can only be used to equip 1 of the 10 least used perks. ---- I don't play the meta. I use niche perks and syn3 comments 41 views last activity
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Platform: Xbox One Map: (Irrelevant) Coal Tower Character(s) played: Sheva Alomar + The Executioner Description of the issue: I committed to a gen and was hoping the killer would pull me off and try to hook me nearby. Instead, the executioner tried to put me into the torment state for the quick execute (I was death-hook) and drug a trench across and behind me. I held the crouch button fore le0 comments 11 views last activity
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Platform: Xbox One Map: Haddonfield Character(s): I was Nurse, the survivor was male (Leon) Steps to reproduce: Play as the Nurse Play on Haddonfield Follow a survivor up the SIDE of the steps leading into the frount of the house in the corner (the house toward the right corner if you are standing in the Strode house and looking out toward the street) Notice the survivor can ascend the ta0 comments 11 views last activity
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Wake Up only does one thing: open exit gates faster. But why would I use Wake Up when Sole Survivor lets me open exit gates even faster, repair gens faster, AND hide my aura from nearby killers? Let Wake Up open exit gates 75% faster and have Sole Survivor get the 25% faster exit gate speed (or maybe 10% per token up to 30%). If 75% speed doesn't allow a long enough window for the survivors aur5 comments 331 views last activity
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(Likely only a dev will be able to answer this) I get stomped by survivors. I open the gates to get into the next match quicker. Then I get stomped again. Doesn't seem to end. Is my rating not dropping because I am opening the gates??2 comments 91 views last activity
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This is the second bug (that I'm aware of) which has been gender-specific. A while back, one gender of survivors was able to begin recovering faster than the other, making perks like Flip-Flop a better pick for them. Now, male survivors have a very noticeable advantage when fast vaulting windows. Everyone says that survivors are all identical; perk slots just with different skins, but this is o7 comments 102 views last activity
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I wouldn't mind the longer queue times. If killers can tell they just faced a SWF then that means they can play more relaxed in their next match or try an experimental/meme build.17 comments 131 views last activity
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Whenever another Survivor is injured and not being chased , they can see your aura when within 32/64/96 meters of your location. You heal other Survivors 10% faster. In lifeguard training, we were taught that it is safer to wait until the victim stops flailing before attempting to save them, because they will likely put you both in danger by dragging you under out of desparation. The same th3 comments 51 views last activity
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Remove the killer's ability to distinguish which survivor is which with auras. It will help alleviate tunneling and griefing.5 comments 91 views last activity
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I boot up the game, see that the new player report feedback system is now live, and then queue into matches as killer against 2 bully squads in a row. Midwich offering, 3 hook offerings, when the match starts there are 3 No Mither survivors with toolboxes. I'm not getting any hooks this match, which ultimately means an L. Furthermore, why even play? Because if I don't then they get to submit FOU26 comments 1,031 views last activity
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Now that we've seen Brand New Part reduce the max amount of repairs needed to complete a gen, let Solidarity and Resurgence reduce the max amout of healing needed to be healed. After being unhooked, Resurgence reduces the charges needed for you to be fully healed to 8. This is reset to 16 after being healed to healthy. For every second spent healing while injured, Solidarity reduces the charge19 comments 241 views last activity
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Have you seen the Bug Reporting section?? They have their hands full... and I'd prefer they spend time getting the game in good shape before the Alien chapter and all the new players it will bring in. 😁1 comments 71 views last activity
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Why do I have to wait for the Entity to spike the survivor, carry them up into Skybox, make a cannon boom, break the hook, show their skull icon on the HUD, and wait for the survivor to rate the match, check everyone's perks, and hop into the next match, before I can even use my power which has been disabled near hooked survivors??6 comments 91 views last activity
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Xbox One I was playing Skull Merchant on Thompson House chasing an Ace who had a Flashlight (Yellow) with the Battery addon (Brown) and the Leather Grip addon (Brown). He dropped a pallet at the "cow tree" tile and immediately started trying to blind me with the flashlight. Even as I broke the pallet with Brutal Strength and kept moving toward him without looking away, he kept the flashlight on0 comments 41 views last activity
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Right now we have 3 cosmetic loadout slots. What if the slots were changed from 1, 2, 3 to Dark, Bright, Indoor? If the realm has a very dark palette or takes place at night, the game will load the cosmetics in the Dark slot for all players. Lighter maps use the Bright slot. Indoor maps... obvious. Dark The MacMillan Estate Autohaven Wreckers Crotus Prenn Assylum Haddonfield Backwater S1 comments 11 views last activity
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I was in a match against Doctor with Hex Ruin in play. I was able to run around the entire map looking for it while my perks Lightweight and Calm Spirit kept me out of chases. I did two and a half laps around the entire map (both floors) throughout the duration of the match. Not only did I not find any hex totems, I only found three dull totems! (The fixed one in the library, and 2 other ran1 comments 71 views last activity
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Laurie and I finished a gen just as Wraith downed someone. I hopped in a locker before Wraith hooked, in case he had BBQ. Laurie did not like this. How DARE I hide in a locker. She spams my locker, effectively trapping me inside until the killer showed up. Long story short, it came down to just Dwight and I. Wraith was chasing Dwight, but the chase kept getting closer to me. I hid in a locker an3 comments 211 views last activity
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Check for survivors before you pick up? Ok, you see a survivor, then what? Chase them off? They run right back for the pallet save. Commit to them? They just go down under a different pallet. Slug? The survivor on the ground can max their recovery and then the rescuer can drop the pallet, buying them enough time to pick them up by the time the killer breaks the pallet or goes around. And thi6 comments 91 views last activity
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Just look at it. The teeth, the color, the big head size.9 comments 452 views last activity
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If Adrenaline has a high usage rate, it means the gens are getting done too quickly, too often. Otherwise, fewer people would run it. I queue solo. I don't run it, and I hardly ever see other solos run it. That's because a solo team is very unlikely to even get to endgame.28 comments 541 views last activity
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I could not catch Feng. She would endlessly loop shack, but I could not manifest to "start a chase" with her because there was another survivor waiting to bodyblock for her as soon as I manifested. I could not deal with the bodyblocker because the gates were 99'd and Feng would get away. I was not about to get looped infinitely around 1 window for another 40 minutes for the game to auto-end eith2 comments 31 views last activity
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Now that we have bots: if a survivor has been slugged for half the bleedout duration (2 of the 4 minutes), they should be allowed to disconnect without a penalty and keep the (likely very few) Bloodpoints they have accumulated. Then they will be replaced with a bot. I've suggested an option to bleed out faster in the past, but having bots changes things.9 comments 102 views last activity
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I played a 115% movespeed killer with Enduring, Spirit Fury, Brutal Strength, and Fire Up. I got Spirit Fury value 4 times, and 3 of those resulted in no follow-up hit because there was another pallet immediately nearby. I got 2 hooks before they all escaped. I was robbed of full EndFury value more times than I got hooks. This map is perfectly balanced...7 comments 151 views last activity
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Survivors can use Plot Twist to intentionally put themselves in the dying state to disable Corrupt Intervention and to slow down the Endgame Countdown Timer. Please consider keeping Corrupt Intervention enabled and the EGC timer ticking normally if and when the survivors put themselves into the dying state. Other than not injuring survivors at all at the start of the match or leaving survivor32 comments 1,131 views last activity
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I go to unhook Feng. We're both injured and I try to heal her up. Mikaela comes running toward us with the killer right behind her. (I had Bond; she wasn't taking an evasive maneuvers on her way straight to us; it was intnetional.) The killer targets me and lets them go. When I try to go to the next match, Mikaela comes over and spams the unhook action to ######### with my camera POV (good thing1 comments 51 views last activity
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The game KEEPS pulling me back into the match JUST to tell me I've been disconnected from the match!I'm getting sick of this. It's been happening for well over a year. On the post-match screen... whether I escaped or died, whether I press Continue or Upgrade, whether I choose Select Challenge or Claim Rewards... I get put into a loading screen as usual, BUT I don't make it to the menus. Instead I'm pulled BACK into the match JUST to be told that I've been DISCONNECTED from the match! THEN, i2 comments 21 views last activity
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Title says it all.11 comments 251 views last activity
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Survivors are unstoppable, or rather, uncatchable. Match after match after match. Matchmaking's broken, or just being an ######### and hates me.8 comments 341 views last activity
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Okay, not exactly unplayable; I can still chase survivors around for 5 gens and barely get 1 hook, so TECHNICALLY I'm still " playing " the game. Technicalities aside, my point stands. 20 more days of hell. Even if I try to tunnel 1 survivor to keep them from getting a busted invitation, their teammates grab them and intervene anyway ! 4 v 1 is right ! Just need to rename "Killer" to Chaser11 comments 1,031 views last activity
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It's only used to annoy the killer or to grief (grief other survivors or bring the killer to you so you can go next) Time to remove it. The perk Cut Loose proves removing it is possible.6 comments 101 views last activity
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The devs allow him to cheat because they love seeing jumpscare clips and compilations. It's been 7 years. Have they had enough? Blight addons should absolutely be the priority (even though I see Blight 1 in every 60 matches at my MMR)46 comments 1,472 views last activity
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(Changes are in bold) Achieveing goals boost your confidence. After a generator is completed, your scratch marks, pools of blood and grunts of pain are hidden for 6/8/10 seconds. You recover from the Blindness, Broken, Exhausted, Exposed, Hemorrhage, Hindered, and Oblivious status effects 100% faster while Poised is active. ---- The faster recovery means the perk can have value even if not1 comments 31 views last activity
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Whenever a survivor wiggles free, the nearest broken hook is repaired by 50%. This way, with some time investment, the killer can get a hook back and actually hook the survivor. Repair it by 33% if you think the killer should spend more time. The killer mismanaged their hooks, sure, but at least they can hook the last survivor who runs to the same corner repeatedly, and then everyone can move on.4 comments 51 views last activity
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"He's pretty weak right now," and "it's a team effort" should not excuse the fact that [1 survivor greeding a gen and letting Shape 99% his power to pop on an unsuspecting survivor who was not stalked at all] is unfun as hell for the survivor getting jumped. If the survivor contributed less than 25% of the Shape's Evil Within meter, then put them into deep wounds instead of dying state. Buff him8 comments 81 views last activity
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SBMM helps players learn new killers without the fear of facing the usual tough opposition. But what if the matchmaking system could also look for easier/tougher matches based on your loadout? The devs could track perk usage on their end, and the matchmaking system could look at equipped perks when the player queues. For each perk equipped: If it's in the top 25% usage (meta), their rating is4 comments 61 views last activity
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If you're going to buff Deja Vu temporarily until you fix 3-gen'ing, can you also make Lightborn basekit until you fix survivors getting impossible-angle, off-screen blinds?19 comments 361 views last activity
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Not sure what the coming killers are, but if any of them are brutes like Nemesis, consider adding a perk that gains tokens from completed gens, and tokens can be spent to bust through a window vault that has been blocked by the Entity (from the survivor vaulting 3x, not from Bamboozle or other perks), turning it into a doorway for the rest of the match.7 comments 41 views last activity
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In a match against Skull Merchant, I approached a hex totem with a nearby drone in scan mode. I wasn't sure if the scan would detect me behind the small bush, so I crouched. The scan went past me without activating the drone. Without moving, I started cleansing the hex totem. When the scan came back around, it saw me and activated the drone.2 comments 92 views last activity