Noise Notification Spam
It's only used to annoy the killer or to grief (grief other survivors or bring the killer to you so you can go next)
Time to remove it.
The perk Cut Loose proves removing it is possible.
It's only used to annoy the killer or to grief (grief other survivors or bring the killer to you so you can go next)
Time to remove it.
The perk Cut Loose proves removing it is possible.
Read THIS post.
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Comments
There is literally no reason for the game to blow my ears out because someone isn't satisfied with the fact that I haven't seen them teabag yet.
Surely it can be limited to once every three or four seconds per survivor.
I actually made a post about audio improvements for killer an one of the things i mentioned is what you have mentioned an have tired to suggest a solution
I think after like, 5 noises within a 3 second span they should mute until nothing happens for that span
Agree, it's pretty lame. I think a good start is to lower the ranges. Right now it's 48m for a pallet drop or fast vault, which is silly imo. Why not make it 32 meters at least, to begin with?
Or maybe, only one loud noise notification per object per survivor every 10 seconds or so, unless they are in chase.
Really? I finally found the thread people go to just to complain. This is not a problem. Find something real to complain about.
This does get pretty annoying though. Like, in every instance I've encountered it the survivors have already won, the door is open and there is no way a chase is going to be happening. It's like they can't stand not having someone watch them run out of the gate and want to be annoying until they risk the entity killing them.