nars
nars
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@Mechanix82 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3498677#Comment_3498677
If the main counterplay is to hold a tape and deny the surv use of an item, thats broken immediatly. Items help counter act the strength the the killers power.
If that were true franklins would be the most broken perk in the game. You dont NEED an item. grab a tape.
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@MB666 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3498677#Comment_3498677
you get free stacks if you get hit on top of that she can leave you instantly to give you more condemn stacks by teleporting.
which just makes the gameplay , go to side A to side B , repeat over and over while doing your main objective.
which leads to 20+ minutes matches where the Onrio isnt chasing , just slugging over and over, just delaying the game in a boring way against a solid team , and because of that she is gonna lose the game but making everyone bored during the match.
meanwhile a solo Q literally gets stomp due to the lack of communication and how 70% of them are either new players and bad players , basically you get a free win against those teams by just putting a low skill input while playing onryo which is bad , u just abuse how weaker solo Q is to secure the win by using the condemmed strat which was way more harder to do back in the past.
Now is just , 90% on the Onryo games are a 20 minutes matches of slug fest. 😴
2 stacks of condemn on hit would take over 40s to build by tp. As long as you are spending at least 40s with that tape then you are fine. Plus cleansing gets rid of 5 entire stacks of condemn... so just only cleanse if you need to.
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Funny, something like the 4% is a clutch mechanic but 3 genning is unbalanced and needs to go.
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current survivor meta kinda plays the game for you imo. MFT + WoO just makes chasing like playing 3d osu.
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@mikewelk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3498677#Comment_3498677
Tell that to my solo queue teammates. 👍️
soloq bad =/= sadako brokery
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@Seraphor said:
Jesus, the melodrama over this perk.
I main Ghostface and Pig, and I don't have a problem with MFT. It's no better than Sprint Burst, and I have more trouble with Sprint Burst as a non-chase power killer.
You can make as many threads as you like, they can't acknowledge a problem that doesn't exist.
yep, because 20% chase increase for losing is definitely fair good game design.
you might just be really good at dbd 😭
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@LobbyDodgerLeonidas said:
It's fine. There's counterplay just wait out the 10 seconds of endurance. It's good for killer because it means at least 2 people off gens
10s of running = 40m of distance covered. Theres gonna be a pallet within 40m.
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or you could grab a tape
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3498059#Comment_3498059
how does that make any sense. the whole point of moon-walk mindgames is to hide your red glow so the survivor does not know where you are in the loop across the wall. removing red glow mindgames is like permanent red glow moonwalk from the killer. the loops with walls become a lot harder to loop as survivor.
So they wont expect it. Survivors rely on the red stain as a warning, its why the moonwalk mindgames even work. If that warning is gone over time they'll learn not to need it and just play as efficiently as they do with red stain.
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disagree. Removing it would actually nerf killers. You can already hide the red stain anyways with moonwalk mindgames, this would remove said mindgames. Also the fact it shows where tp killers go is just for nurse, and lets not buff nurse.
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or just tap the gen
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or on the contrary, you could grab a tape
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@Rudjohns said:
No
somebody likes his free out
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mid merchant. garbage perks and garbage character.
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@Ryuhi said:
The devs refuse to put in any measures to tell hookicides apart from legit kobe attempts/missed skill checks. they are unable to tell them apart internally.
they could just remove them entirely, it'd be a net positive for sure.
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some really helpful builds and stuff on this site https://otzdarva.com
I wouldnt reccomend CoB oppression or Ruin in any build Try PR or deadlock.
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increase penalty. Killers dont like facing bots. DCs still make the game less fun for 1 player, just not everyone like before.
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Play wraith with both pallet break speed addons. use brutal strength, enduring, spirit fury and fire up. you break pallets near instantly
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sshshhshshshh dont tell bhvr its too silly to remove
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Its a self imposed hard mode, its not meant to be meta
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great! Now instead of me having to face just 1 bot, i get to play against al 4.
absolutely not. the dc bots are there to give the survivors you abandon a chance, not let you ragequit with them.
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or we could just grab tapes
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@IlliterateGenocide said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3496971#Comment_3496971
So Mix-Race People dont deserve Rep?
she is still Brazilian, Bi-Racial but still.. Brazilian
Just because most people are something doesn't make it not rep... I don't understand that thinking.
Its not that. shes only brazillian in name. You could toss her into japan and it would make sense. her entire backstory is japanese, and is only brazillian through off hand comments that the mangas are brazillian and she lives in brazil... nothing thats authentically brazillian. Its all just japanese culture thrown into brazil. Not to say that doesnt exist, the cultural diffusion is definitely real but though only choose to represent one half of it. Which is disappointing since japanese already have so much rep in DBD.
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good 😭
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Dont call it VPNing like its some crazy strat, their just avoiding ddos
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Toba is only moderately survivor sided. Borgo is kinda balanced just hell to play on because its god awful ugly. MFT is broken, smash hit is not a big deal, and BNP got nerfed.
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@WilliamSN said:
The best survivor perks as of now are essentially perks that buff your movement speed and action speeds or act as mistake erasers and they activate when something happens as part of natural game progression.
Right now the worst offenders of this are :
Made For This - 3% Perma speed boost for being injured. PLUS 10 secs endurance after finishing a healing action
MFT currently makes “Boon:Dark theory”, and the updated “Buckle up”, not worth running since the effects overlap so much, making MFT a 2 in 1 perk.
Resilience - 9% Perma action speed boost for being injured
You shouldn’t be rewarded with permanent action speed boost because you played a tile poorly and got hit
Shaves 8.4 seconds per gen, after 5 gens you shaved 40.5 seconds
Deja vu - Permanent aura on 3 gens + a 6% Repair boost on said gens.
Essentially works as a permanent , no activation requirement AT ALL, repair boost aslong as you repair any of the 3 highlighted gens throughout the match.
At a 5.4 second shave per gen, after 5 gens you shaved 27 seconds.
Hope - 7% perma speed boost on gate powerup / 5 gens completed
Activation requirement is literally “you did what you were suppose to do all along so here's a free boost, enjoy the escape ig”
on it's own it makes killer endgame perks and builds not worth running, with MFT stacked on top it makes 110 killers unable to catch up at all, aswell as killer endgame builds having the same effect as running perkless
Adrenaline - Pocket Sprintburst + free instant self pickup/Heal for the gates being powered.
Again, activation requirement is someone popping the last gen
If you’re downed /Injured / chased while injured you’re given a free health state + Pocket sprint burst
A quick glance at https://nightlight.gg/perks most common survivor builds is enough to see that the perks above are used a concerning volume of times with minor variances.
Hope, Resi, WOO, MFT
Hope , Resi, DH , MFT
Resi, DH, WOO , MFT
Resi, Adren, WOO, MFT.
And so on.
(Quite hypocritical for survivors to complain about facing X killer 5 times in a row, meanwhile ignoring that every match has a variation of a Resi+MFT build to the point it feels like a new basekit)
Personally I believe a healthier state for the game would be if survivor perks were mostly focused on Information / distraction / QOL / teamwork / Alternative abilities with the Movement and Action speed perks being on a timer or another activation requirement that doesn’t directly progress the game.
For example, unhooking, sitting in a locker for a couple seconds, being in the killer's TR, cleaning a totem, things of the sort.
Most survivor perks already comply with this balancing philosophy.
Off the top of my head :
Dead hard
Kindred
Blast mine
Buckle up (Pre 7.1 it had a 10% haste after being picked up, now it grants you 10s endurance, but as we know, MFT already provides you with 10s endurance for ANY healing action)
Boon : Dark theory (2% Speed bonus after blessing a totem, while in the totem’s 24m; made obsolete thanks to MFT)
Inner Healing
Reassurance
Distortion
Renewal
Diversion
Corrective action
Etc etc.
For example, in order to make some perks comply with the balancing philosophy I’ve suggested above.
Hope and Adrenaline - Must cleanse X amount of totems before gates being powered for the perk to be active
Resilience - after being injured, activates for 90 seconds , after that it deactivates.
Deja vu - just permanent aura on the 3 closest gens
These are just concept ideals, not actual suggestions.
(And please, BHVR, if you cant come up with new perk effects, just leave the new survivor characters as skins instead of introducing Perks that are essentially "Previous chapter perk, but better" , we have 230 something perks, and only a handful get used)
The only problematic meta perk right now is MFT.
Adrenaline - Does literally nothing for the entire match and needs you to actually survive to endgame for value.
Hope - See adrenaline.
Resilience - Your argument is that it just rewards being bad. Its a risk reward perk, for the 9% you need to actively stay injured just to save those few seconds. If the killer finds you you are just dead. The 9% vault speed is to help if that happens. This is in contrast to MFT that only does anything in chase therefore staying injured is just a bad idea.
Deja Vu - Anti - 3 gen and is terrible in comparison to other perks.
Also if they didnt introduce new perks the game would die.
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Or you could just hit the skillecheck
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If anything kills the game its gonna be oversaturation of mechanics. Like adding too many basekit perks. Basekit BT was absolutely needed, the soloQ hud as well, but with basekit deliverance we're kinda moving away from totally completely necessary changes and just towards removing stuff that isnt incredibly fun. Then we've got killers wanting basekit corrupt or lethal, and survivors wanting basekit kindred... its just too much all at once. If we just keeping adding basekit perks we're gonna get to the point where theres like one strat left in the game and nobody is gonna have fun.
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I dont have any photos like that, but I do know theres software that will let you no clip and explore around the map. Not talking about hacks, like offline alone. Look up how to find the Golden Toolboxes, their hidden on every map and can only be found via such no clip software.
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Cleansing gives her corrupt purge, the strongest power in the game. It really depends on your skill, do you think you are a good enough looper that spending the game injured is better than dealing with corrupt purge? or will you go down faster injured than against corrupt purge?
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I leave them alone for a while, but once the crows kick in their dead.
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@[Deleted User] said:
It’s not a bit surprising to me that the next big multiplayer asymm horror game being released feature a team of killers. Killer is a stressful, lonely role in this game.
Some people love it, others hate it. Some people used to love it but have switched to survivor mostly now. It’s easy to see why.
For me, I still enjoy killer. Or at least I enjoy my mains because they’re fun to play irrespective of the outcome of the match.
They are actually Texas Chainsaw Massacre has 3 killers and 4 survivors in one match.
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ah yes, devs favor killer... thats why every map release has been relatively survivor sided in the last two years.Oh, and why gen regression got slaughtered. And why basekit BT and soloQ hud and future anti camp got added.
Also, those farm maps that are sooo killer sided now? didnt even touch cowshed.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3495377#Comment_3495377
I agree, but I think we probably view the game differently as players than the devs view it. We think of the game differently and focus on different things. Our first thought with a killer power is "what does this power look like and how does it function when it's optimized?". Their first thoughts are most likely about ease of use for a new player, functionality, etc. And there are probably less than a dozen people on the dev team with an MMR at or above the cap. They can't even see that sort of functionality until after the PTB.
While a fair point it just doesnt make sense how playtesters didnt immediately see red flags. Do the playtesters play dbd on live? SMs existence makes me feel like they dont if neither the survivor or killer playtesters realizes her anti loop 3 gen design flaws.
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if their camping a slugged person their throwing, go do gens. also no we shouldnt nerf stealth killers (all of which are c tier or lower)
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It should be reworked again. If someone gets rezzed right in front of you then you just lose, FTP or not. Slugging shouldnt be mindless but neither should countering it. This perk is just completely braindead, it puts the killer in lose lose situations for minimal effort.
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@Sharby said:
They will but this is probably an unforseen development.
I'd imagine they have a ton of stuff with higher priority so I wouldn't expect anything this year since it's not critical enough to disrupt current workflow.
Next year is a lot more likely since there are probably other early-dev projects they can bump down to put an SM rework in.
I have zero clue how this could be unforseen. killers take a year to make and somehow nobody thought that this was a bad idea.
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@BarnesFlam said:
One portrait being bad doesn't invalidate all the others. It's better overall.
the others are equally bad if not worse.
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@mca240 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3495294#Comment_3495294
It is a lot easier on Sadako now than other killers. You do not only have to pick up your slugged teammates but also pick up and get rid of tapes, which leads to a complete stand still of the game.
disagree, sadako has 0 chase potential and cant build condemn on downed survivors
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@IlliterateGenocide said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3495215#Comment_3495215
Ive never gotten a shrine perk tho!
then enjoy your free potential energy!
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mightve bought in shrine and forgot.
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@Sharby said:
That's how it should be an exactly how we start making the killer take skill.
the fact you think wesker is skilless is laughable, you've clearly never played him.
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3490812#Comment_3490812
You had this nature slowdown.
CoH gave reason to survivors for healing. They blessed totem, run to boon area for healing and a lot time wasted. Game was longer because healing meta.
But killers hated it. Now healing nerfed. Survivors are not healing. And now, killers are complaining about this too lol. What do you want seriously?
Healing is bad, not healing is bad. So?
healing meta was healthy for the game? guess injure pressure being worthless is good then.
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mr X skin for nemmy!
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@DBD78 said:
No! SC was a huge problem in SoloQ before where people where healing for ages instead of doing gens or unhooking. Now people bring medkits and gens are flying so you can escape. Buff SC and we are back in hell again.
sometimes its not about the meta... its about the megheads thinking that spending 67s seconds healing is a good idea...
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the spaghetti says that pinhead hooking someone is actually everybody alt F4ing
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@Blueberry said:
As far as the condemned is concerned it actually feels more skillful to me.
not seeing how. Before you were rewarded for leading the chase where you wanted it to go and needed to actually think strategically. now you just spam tp.
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just grab a tape.
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@Star99er said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3492041#Comment_3492041
https://us.v-cdn.net/6030815/uploads/A8QNDY37NFCJ/img-5957.jpeg
It’s not really a skill issue when it doesn’t have counterplay. Also it’s a bug so there’s that as well. 🤷♂️
Neat, guess everything thats a bug should be removed then. And it absolutely has counterplay, not blights fault you cant.