nars
nars
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Once the last gen pops you lose. Killer is completely helpless in endgame without a NWO or NOED. I get that endgame being survivor sided is a reward for finishing the gens but thats another thing, they only even finished the gens because I actively chose to play fairly and not tunnel. I'm being punished for playing nice. If you are playing fair on all but 2 killers in the whole roster, survivors66 comments 1,112 views last activity
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Its ridiculous to me that we're adding dc bots and acting like the penalty is still fine. It needs to be LONGER. The killer doesnt want to play VS bots, they queued to play humans. Its 0 fun outplaying a bot knowing their just programmed to fall for it. dc penalty should be 10mins base. Then 30mins, then 60 etc etc. if you are not ragequitting there is 0 reason a 10 minute penalty will outlast19 comments 401 views last activity
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is the game killer or survivor sided? Edit: Assume everyone has meta builds and the killer is only tunneling when necessary.13 comments 191 views last activity
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Something strange happened with larry. On his PTB everyone was talking about how super duper fun and rewarding he was, and how EMPs just needed a few changes and he'd be perfect. Like seriously everyone was treating him like peak design like they were all gonna main him when he came out... then he did and all the sudden everyone hated him. What changed? he was no different from the PTB, why did e8 comments 151 views last activity
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This discussion has been merged .0 comments 1 views last activity
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You heard that right folks! WESKER HAS BEEN NERFED. Not because he was broken or because he needed some tweaks, no no no. But because bad survivors complained about his techs and mechanics. Two nerfs hsve happened over on the PTB: Wesker cant turn camera mid dash, forcing 90d instaflick perfect predictions just to land a hit. The previous nerf completely removes urobending Wesker will now jus11 comments 532 views last activity
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Are mostly good... with some very notable outliers, like the prove thyself nerf. Prove isnt the reason genrushing happens, its more toolboxes and such. And since BNPs are getting nerfed this update can we leave prove alone?4 comments 101 views last activity
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To all of you who voted for him to get nerfed, just why? hes very skillful, has skilled and strong counterplay and is very mechanically rewarding for both sides. He only needs some addon nerfs, his basekit is 100% perfect.59 comments 1,512 views last activity
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Constant los blockers, a million corners to turn to make blight and wesker infinitely less fun, vaults chaining directly into each other, exit gates miles from each other, like no pallets half the time, and just being so impossible to navigate as survivor. I just hate this map. edit: I have angered the 4 pig mains ๐ญ i'm sorry. I just wish it felt better to play on for any non stealth killers.25 comments 612 views last activity
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I just dont like it. I know that good killers will never run into it because they never get BL, so most of the time it does nothing. But that just makes it sting more when you know you were looping the killer really well so they got BL, and just instadown you... because they couldnt land a hit earlier.7 comments 251 views last activity
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...its much more an issue with some design choices. On a balanced map, against your average killer, simply splitting up on gens will eventually result in them popping . The real issue is small maps (namely dead dawg) and zoning area control killers. Skull merchants 3gen is damn near unbreakable in soloQ due to the free info and quick downs. Her kit is practically tailored towards 3 genning; pro0 comments 11 views last activity
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how many times am I gonna have to land my wesker dashes before they stop buttering off of everything? Ormond is the worst example...2 comments 71 views last activity
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Its completely fine on most but it really shines in really strong vaults. Shack becomes a near infinite for most killers, as the survivor can just block the window and gain distance without anything you can do. The vault by the gen in garden of joy main building becomes unwinnable, you cant follow them. Same with the one in the dining room. This effect really shows just how broken god vaults are.4 comments 251 views last activity
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You guys even postponed the event just so we could use all the bloodpoints we could on wesker. Thanks for getting it done as quick as possible!0 comments 91 views last activity
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None. Its only even noticeable on 4.4 killers, but my downs dont happen any later because most of them dont care how far away you are (unless you are literally crossmap lol). its only impactful against m1 killers who already need buffs anyways.14 comments 381 views last activity
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Pls fix him faster i dont wanna play blight anymore ๐ญ how are my fellow weskers coping with this tragedy?3 comments 91 views last activity
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Was playing with my buddy when he got tunneled out by myers. After he dies he likes to spectate, tell me what our soloQ team is doing instead of gens. But for some reason he could spectate myers??? i dont knwo the specifics, thats what he told me.0 comments 31 views last activity
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Dont be shy, we've all got something. I have some perk ideas, like nowhere to hide except it exposes ppl for 25s. And a perk that gives 1s of SB when you dodge a hit/killer misses near you that isnt stopped by exhaustion. I WOULD ALSO UNNERF PGTW AND RUIN (i miss them) and I would make the upcoming anti camp 8m instead of 16, and completely stop if theres a survivor in range.25 comments 301 views last activity
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Stop doomsdaying. This perk is at best decent on its own. MFT boosts your speed to 4.12m/s as opposed to 4m/s. This causes the killer speed advantage to drop to 0.28m/s and 0.48m/s respectively. Things to go over: MFT and on hit distance MFT and 4.4 killers MFT in comparison to other exhaustion perks some actual balance issues with the perk ______________________________________________82 comments 2,817 views last activity
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first the new killer sucks and now my main gets killswitched :sob:6 comments 211 views last activity
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Before 7.0.0, if you were tabbed out while loading in the typical "match has started" noise would play despite being minimized. With the anniversary patch this is now gone, pls fix so I can tab out again :sob:13 comments 452 views last activity
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swtiching cams is so disorienting. Having to turn the camera towards the one you want to switch to means that next time you go to that cam it'll be turned away from the gen or whatever so you have to correct it. Not to mention the absolutely unnecessary cooldown on infecting people. I get it for teleporting, but why infecting? If survivors are grouped up i should be able to slipstream them as pun0 comments 61 views last activity
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I'm loving this combo. The risk reward factor is so exiliharating, and the 3%+9% vault speed makes my chases feel snappy and fast paced. some of yall are crazy, really trying to argue that staying injured isnt risky. rip this community has lost all brain cells.18 comments 341 views last activity
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Plenty of people think that DS is useless garbage now, while others think its still at least decent but not worth using over OTR. Whats your opinion, and why? I think that its a balanced perk that just has much better alternatives. Take balanced landing for example; its a strong perk with a strong effect, but it comes around a lot less often than a Lithe would. It might need some buffs to equal35 comments 811 views last activity
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For value, you just need to be slugged. Thats literally it. If he goes to snowball downs then you just win the game. Not to mention that snowballing is actually skillful, meanwhile UB is just more BS for survivors to deny a kill with. Its literally just adrenaline but braindead skilless. A child could get unbreakable value. Because all of the things that happen for unbreakable value dont happen19 comments 431 views last activity
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it has the same model, but costs 30 dollars then hits you with it. just a thought I had. edit: forgor hackers ๐10 comments 161 views last activity
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Its honestly a bit of an insult to the motion sick community of this game. Plenty cant play the game without feeling nauseous because the FOV is so choked. So, they are forced to use shadowborn just to play the game they paid for without becoming physically ill. The situation is really no different from visual TR. Deaf people needed spine chill to play on equal footing --->optional basekit s9 comments 342 views last activity
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The game is being ruined because the two sides or being forced to play against one another. Casuals shouldnt have to deal with sweats hard tunneling at 5 gens, and sweats should have to deal with the baby trapper they got queued with after waiting 5 minutes in queue. Let people play with players with the same goal in mind when they queue up. If they want to win, go play comp. if they want to mess40 comments 1,152 views last activity
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My friend had an idea over call earlier when we were talking about tunneling. Couldnt come up with a whole fix obviously, we came to the conclusion that it will always be an issue while killing is optimal. Heres the idea: If you slapped while basekit BT is active, then your on hit burst is extended from 1.8s to 3s. This prevents tunneling directly off hook. The only weakness of course, being w2 comments 21 views last activity
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title. Personally, whispers. Its actually really good if you've got the gamesense! I'd appreciate a buff that shows how many are in your TR though, so I dont have to guess when someones hooked/downed etc.21 comments 341 views last activity
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They are boring, skilless, and uncounterable. If someone just runs breakout with flip flop, unbreakable and boil over all it takes is one teammate and you lose the hook bc they clicked equip on some perks. Some claudette ran to the basement of badham knowing there was nothing I could do, and even when I was able to wesk her down early and hook her breakdown made it so she could just run down agai6 comments 221 views last activity
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Legendary survivor: Reach iridescent rank on survivor 85 times. Unless I'm misunderstanding something I can't get 100% achievements for a good 3 more years :sob: edit: turns out in my thousands of hours I just never hit I1 survivor-5 comments 231 views last activity
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Based on anything. How the meta perks were designed, the play they encouraged or rewarded, or if they were just plain fun. I think the ruin+pop meta was the best. Both rewarded skill quite well, without either really being too good. Ruin could be removed and pop needed a hook, and since you cant kick regressing gens they didnt have synergy. Using them together was basically just having a backup0 comments 31 views last activity
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Boring to play, EMPs are overpowered so your power barely does anything, theres a stupid long cooldown to mark survivors, and then even if all of that doesnt get in your way your teleport slows you down so much that if they are anywhere near a pallet they dont get hit. The EMPs only exist to counter 3 genning because they knew he'd be broken at it, so they mad emps lock down his power for like8 comments 551 views last activity
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First off, obviously facecamping shouldn't be so powerful pre-endgame. Its a cheap and easy way to get hooks and kills. And with the new changes, survivors can easily ignore that strategy by simply hopping off the hook. A healthy idea that makes survivor more fun, while leaving killers who play normally completely fine. My issue is with the range of the meter, and how survivors affect it. The m19 comments 431 views last activity