These perk changes...
Are mostly good... with some very notable outliers, like the prove thyself nerf. Prove isnt the reason genrushing happens, its more toolboxes and such. And since BNPs are getting nerfed this update can we leave prove alone?
Are mostly good... with some very notable outliers, like the prove thyself nerf. Prove isnt the reason genrushing happens, its more toolboxes and such. And since BNPs are getting nerfed this update can we leave prove alone?
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Comments
I somewhat agree. Prove was never really giving much of a buff, it was just negating the co-op penalty, and it was still more worthwhile to split up to do gens... for the most part. But well coordinated SWF can really batter down a gen near the endgame with Prove Thyself, in a way most solo's can't replicate reliably.
And that's a pattern I'm noticing a lot on these perk changes. They favour solo survivors more, or they simply don't synergise with SWF coordination as well. This is a good thing.
So I think the Prove Thyself change might have be a little bit too 'unfair' for solos, but it's significantly more impactful against SWF, and that's a net benefit.
i kinda disagree. A coordinated swf is taking the risk of grouping up for max value anyways, if they get found everyones getting pressured. Meanwhile solos get a neat mini buff.
SWf are most certainly not taking the same kind of risk as solos do when they group up. SWF being together tends to be a net benefit for them, as they can coordinate things such as flashlight saves, sabo/breakout plays, Head On stuns, etc. And when they do get flushed out by the killer they can reliably split up, instead of all running like headless chickens and end up sandbagging each other.
doesnt change that the killer finding them pressures them a lot at the very least.