pigslittlepet
pigslittlepet
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- pigslittlepet
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Comments
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You're delusional. Were entitled to a night of sleep and they ruined that by scheduling the stream so late. They know where the bulk of their playerbase is and they made us stay up to a ridiculous hour if we wanted to watch the reveal like, only for us to instead watch......a cabin. This is the stupidest reveal they've ever done. It's not thematic or some other idiotic thing, it's just stupid. It's not worth waiting for.
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that's because it's a ranged attack. it's supposed to hit that far. shall we nerf the slinger or huntress because they can hit several meters past a pallet as well? it's how he's supposed to be.
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there is a built in feature that only allows the doctor to deny your unhook twice before you can do it. i'm not sure if it's a timing thing or what but he can't deny it three times. after that he has to hit you to stop it, then it's a trade instead of a denial.
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na. people without looping skill who use windows are easy to down. they barely look behind them and don't tie tiles togother. they just run pallet to pallet and don't mind game so they are predictable. and the moment a survivor is predictable they are done. it's only the master loopers who understand how to read the info properly to tie loops together that you need to fear with windows.
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the lower tier killer you play the more you need to tunnel if survivors are being efficient. i see tier lists less as how strong the killer is and more how "scummy" you have to play to beat competent players. i use scummy how a survivor main would use it. there's nothing actually wrong with tunneling or camping but you get what i mean.
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i wouldn't. i would dodge a ace lobby, but not sable.
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as cool as that would be i would prefer they actually get her to a decent place first. they won't. but i want to play her without feeling steamrolled.
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I would flip that. What would survivors do if all the killer mains quit. Cause with the current state of the game that's a lot more likely.
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Yes tbtc still works but they nuked his dissolution build. Was it strong? No. But it was very fun but like all fun things bhvr had to stomp it out.
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The lockout timer is not connected to days. It's tied to how many matches you've played without disconnecting. Taking a day off does nothing to reduce the timer.
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@[Deleted User] said:
I equipped Wraith with insidious. I don't even remember doing it but I went back into my old screenshots and there is my wraith with Insidious. I don't even know what I thought it did at the time
I just want to make sure you understand. I know new people have trouble grasping it but you do get that wraith has this cool thing called cloak that gives him undetectable when you use it. You really should give it a try. It's really cool.
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You're only just noticing it now? I've been doing that ever since the hatch changes. And as for unsportsmanlike problem, that is irrelevant. It's about winning, not being nice.
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@jedimaster505 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3977310#Comment_3977310
I am the voice of reason amidst a choir of chaos.
or you could just be wrong.
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@jedimaster505 said:
Ladies and gentlemen…please stop with the divisive "us vs them" posts and comments. The developers are doing everything in their power to make Dead by Daylight great again, working overtime around the clock to ensure you have the phenomenal gaming experience you deserve. It is important to be constructive instead of attacking the developers who are making all your dreams come true.
don't make me laugh. they are barely working if the last update is anything to go by. a ######### horribly balanced map that they openly said wasn't going to be a map then just threw in last minute. change to clown that never should have escaped ptb but here we are anyway. a shitload of new bugs and glitches with all sorts of perks and items. not to mention the problem with chases in the fog vials was there in the event, still there in the ptb, and what do you know, it's there in live too even though they knew for months about the problem. oh and the voice issues with the new survivors. no sir. you might be a shill just spouting stupid nonsense but i'm not as blind as you. this was clearly the laziest patch we've seen in a long time and if this is what their aorund the clock work looks like then i am not impressed, maybe they should sleep instead cause this is the kind of work i would expect from a office temp with a bad attitude not a game dev. grow up.
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@negan10 said:
they are lazy , they don't care about the game they only want your money
that is the impression that i was given with this last update. i've always tried to give the devs credit in the past but this last one really made me reconsider that approach. now i just think what you said. lazy bums trying to scrape every last penny out of the game they can before they burn it to the ground. i would love to be proved wrong but i doubt it.
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@GeneralV said:
I agree completely, my friend!
I strongly support a full return to her 2.0 version and no further changes. But if that doesn't happen, then the focus should be preserving her identity instead of creating another dash or projectile M2 killer, as we have enough of those already and Skull Merchant, who already has an identity of her own, shouldn't be turned into one.
that's all i want. to preserve who she is. in the end do i want her to be strong? yes. but i'm not willing to sacrifice her for it. if she has to stay weak to keep her style of play then i would rather play a d tier character now then some A tier version of her with a power that has nothing to do with her current kit.
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@PetTheDoggo said:
It was definetly possible to save Skully 2.0, but sadly they didn't want to bother, or just failed to see how.
Version they talked about in Q&A is definetly better than any "control based" version they talked before. Those would fail so hard…
I just want her to keep stealth, don't really care much about rest. I am fine if drones will be used just for information, that's still more than they do now…
Also give her better Mori animation!it's not just her stealth for me though. it's important yes but i have spent so long mastering every single little detail of her power. there are so many things that you can do and learn with her that most people will never know. a rework of her power is just throwing away everything at this point. she's been left in this sad state for so long now that the only people playing her are the people who really love her. to throw that away is literally a spit in the face and the boot in the rear to all of us.
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@Munky said:
Sorry for the necro, can anyone confirm if this is still the case? Killers abandon on 4k slug = loss = negative MRR? And survivor abandons dont count as kills? I will absolutely abuse this if true.
Not because Im evil, but because the MMR system is so bad, that any half decent killer is practically forced to do this, to have semi enjoyable matches. I am absolutely convinced at this point the massive amount of cheaters and sweats I get and have no business going against, is due to this stat/mmr system working the way it does…
I have zero idea of it applies to mmr. All I know in the stats they release that anybody who abandons doesn't count as a kill and it's tanking my kill percent. It went from 83 to 73 in 3 days and I kept track of actual kills and it was well over 80% on my main. And she's the one who lost the percentage.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956183#Comment_3956183
Thank you for your comment, friend!
And honestly, I don't really mind if I don't get consistent wins, I just wanna have fun.
She's probably the one you get the most pick ups and jump scares with now so that part is fun I think. She has the best stealth in the game in my opinion. It's just stealth isn't that great the higher your mmr goes.
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As a merchant main i can recommend you not main her. She is without a doubt the weakest killer in the game. But if you do then I would use your drones as stealth on command to get close for the first hit. I stack chase perks and just go for downs as quick as I can. You gain a speed boost if a someone is hit by your drone if a: it is a freshly placed drone, or b: you changed the rotation direction in the last several seconds. She is a very weak m1 killer and if you want to win consistently with her you are going to have to stack slowdown, or play scummy as hell.
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I would prefer of notification bubbles for almost everything was a option we could disable. Gen popping, hooking, exit gates. Anything.
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Well yes. It's currently disabled. It wasn't working properly and was punishing people for the wrong reasons.
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Meh. It's chaos shuffle. It's a alternate non sweaty game mode. I don't care what they do to it. Winning and losing doesn't matter much when you are completely submitted to rng for both sides. As long as it doesn't come to main mode without extensive testing then I'm fine with it.
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i do. but it still isn't counting as a kill in the stats. so my kill percentage is dropping since they aren't counted.
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@terumisan said:
https://forums.bhvr.com/dead-by-daylight/discussion/448742/abandons-not-couting-as-kills-under-stats
you didn't kill them they left or "abandoned" so of course it doesn't count
i agree completely. but if i kill the bot it should still count as a kill for my stats instead of not. i never use the abandon feature as killer, i make the effort to kill all the bots and yet, my stats are negatively effected.
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@I_CAME said:
Can anyone else confirm if this is true? Stats are useless if they are not accurate.
i mean, they are already pretty much useless. i just happen to take more interest in it then i should. but i played springtrap for the first time and i kept track of my kills from the beginning and the stats are only counting people who stayed in game until they died as kills. it's not counting any abandon's.
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Because it's a meme perk? Not every perk has to be good. Some are just for fun and no mither is one of them. Just let it be what it is. A meme.
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This really just reads as written by someone who has been playing too long and gotten extremely frustrated at the game. Maybe take a step back, buddy. Really look at things.
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One problem, every single killer that wants to win will just automatically say smaller map. It's just easier no matter how good your mobility is.
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Actually it is a skill issue. If you were in the proper position where you should be you would get the vault prompt. If you had a different one and lockered it was because you were slightly out of line. Annoying, yes. But still your fault.
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@Spirit_IsTheBest said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3940726#Comment_3940726
Poor locker spawns near windows shouldn’t be sonething we even have to worry about, were already 9 years in, this is something that should’ve been addressed a while ago.
this is a waste of time. there is nothing wrong with the placement. just hit your button at the right time instead of early. it's not their job to cater to your every whim for something completely unnecessary
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How do I put this delicately. Get better? Don't hit the button until you are actually at the window. I've been locker sucked many times and every single time it's been my own fault for hitting the button at the wrong time.
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I know this is just mindless ranting but there are viable characters you could add from yugioh. And the chapters don't have to be horror to fit in fine.
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umm that's what they are doing? after the next patch the survivors will have a offering to make them spread out and a killer will have a offering to deny them the spread out. they're already ahead of you there
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yeah. trying to make him tag a window and sending him through it on the second story is awesome. once you learn how his lunge works it's great fun to trick his lunges all over the place and watch him fly off the wrong way
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jesus christ dude. you trying to traumatize people?
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agreed. i had a match earlier where the gen was on a hill and the tv placement was next to the hill but on the side away from the ramp. it's really annoying
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@TheSingleQuentinMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3934702#Comment_3934702
That's a valid point. Bare in mind, I'm a wimp who only plays the A to S-tiers (Hillbilly, Singularity, Unknown), and I kind of think the other killers should brought up to a similar par by adding more depth to them. So not only is it bias, it's something where deep down I might feel a need to have those killers buffed, so my mains don't get nerfed to fall in line with the others.
Don't get me wrong. I would welcome buffs to wraith if they chose to give them. I just fear the repercussions. Look at poor trickster. Buffed to high and now nerfed to weaker than ever. I don't want that to happen to Phillip
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Wraith is one of my most played killer and will probably be my first p100 because I can't do that many ######### bloodless on pyramid head but I don't really see him needing any buffs. All the things you said would be fine by me and I don't think they would make him op or anything but I just think he's fine where he is. And I worry if they change him much and get too many complaints they will probably overreact and nerf him below his current state. Just my worry though. He's been my consistently most fun killer for years and I worry anytime he's up for changes.
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3 gen might not be viable ro run in the long extended term but the majority of teams will fall before it reaches that point when put up against a three gen. The perk assists in avoiding those 3 gen scenarios and it provides a nice speed boost to repairing any of those three gens highlighted. So as survivor there isnt a downside to this perk. It also means that in the majority of the game you will always be repairing a bit faster. Mix that with resilience and you can pump gens quite effectively
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@AdamZ said:
Tho they could also make original skins.
of course for original killers they could. And they have released legendary skins for some. Just no gender switches.
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I could see them doing that with licensed killers in theory, but the problem with it is making the power fit. Most powers are taylor made for that specific character and switching it would be just weird. Like I would love having Mr x in the game but you couldn't just put him as a skin for nemesis because the power wouldn't mesh. I feel like there's alot of problems with things like that.m
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@SoGo said:
Even tho this was posted a lot, it's still true and something that should be solved.
The new cosmetic rarities and colors are fine.
What isn't fine is the new blue replacing green, yellow becoming green for some reason, and the Event rarity being removed, causing Event stuff to cost 5000 BP a PIECE.
exactly. i don't care about cosmetic changes but the other stuff was just stupid. i am pretty mad about it and probably unjustifiably so but the dev who came up with the idea needs a demotion or something. it's just so stupid.
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3932105#Comment_3932105
I disagree, medkits help me heal others faster or save myself when no one else can, toolboxes can let me break a hook nearby my while I work on a gen/make a gens last part of progress go faster if pain res or I feel regression is coming. Maps and Keys are going to be really useful soon too and then there is the new survivor item that's coming.
I get loads of value out of 2v8's chests for example, the main issue is keys and maps rn.
So please add more chests, naysayers don't care for the survival horror aspect of this game, I'd love more item management and ways to adapt gameplay mid match.of course we don't care about teh survival horror aspect of the game. this isn't a survival horror game anymore except in the vaguest descriptions. this is a 4v1 competitive multiplayer game. the survival horror part is over inside the first 100 hours or so.
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3932102#Comment_3932102
Surely, let's just make every game feels identical and boring instead of bringing options and paths to play through. Aint that an argument at all my dear.
i never said that at all. if you want to mock me, at least do it right, "my dear". i said the base mechanics. you can do all sorts of fun things without screwing with those. for the people, blood rush, adrenaline. all fun and effective perks that don't mess with the base speeds of the game.
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they have the right to complain. and we have the right to ignore them for being annoying. it's not that many people complaining anyway. they are just louder then everything else with their cries of misery at not being able to use their favorite toy.
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lol shattered hope should have been basekit from the very beginning but hey, at least the survivors are wasteing times with boons that don't really do anything anymore. after the circle of healing meta left nothing really seams that impactful from boons anymore. basekit or not, they just aren't impactful enough to matter anymore.
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when i play survivor i really don't want people wasting time on chest so i really don't want this to happen. nothing you find except possibly a flashlight that you save with is actually going to be worth it. tool box: the time you take getting it does not replace the time you could have been on a gen. medkit: healing is normally a waste of time anyway. gens gens gens. keys: umm. no. just no. i'm not saying their aren't exceptions to the rule. there are of course. but by and large chests are just a waste of time so adding more makes the killer side of me extremely happy. yes, go little survivors. open the chests and waste your time while i down your friends and no gen progress gets made. but the survivor side of me begs them not to do this.
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yeah, that's just gonna help people tunnel harder. i try not to go out of the way to tunnel unless the game is slipping away from me and i need to apply pressure but if i see two survivors and i'm not sure which i put on death hook, if i can just look at my screen and see which one it is i'm gonna pick the one who is dead.
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can we please stop screwing with all the base functions of the game please? killer and survivor side both. stop buffing speeds and repair speed. let there be something predictable we can work with. it's bad enough already.