pigslittlepet
pigslittlepet
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Do the devs just not care that people can get infinite stacks on a tool box anymore? All they gotta do is pick it up and put it down over and over again and there you go. 500 charge toolbox for a 30 second gen. Are the devs incompetent or do they just not care? Did they killswitch the killswitch by accident or something? This is inexcusable behavior from them and someone needs to hold them accoun10 comments 251 views last activity
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this is exactly what it says. she doesn't need a rework. she needs her current kit buffed back into viability. the fans of her (me included) aren't playing her because she's strong or effective. we are playing her because we enjoy her playstyle and her power. a rework now after this long of us playing her like this is just a spit in the face of those that enjoy her. if the rework keeps her curr23 comments 271 views last activity
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so when a survivor abandons the game it doesn't count as a kill. well if the bot that is left behind is killed it should definitly count as a kill in the stats for the killer at least. i don't care if it counts as a death for the survivor or not. that's irrelevant. but on my merchant i have maintained a 80% or higher kill percentage which i am extremely proud of since i kept it up even after they15 comments 231 views last activity
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i'm probably the five thousandth person to complain about this but the color change was completely unnecessary and just stupid. the old color system was fine and whatever excuse was given for the color change is pointless and has no bearing on reality. please change it back. you won't, but i'm still gonna ask.4 comments 61 views last activity
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I know this is just the test run before they make it permanent(at least thats the current plan, subject to change, i know) but when they role out the perma mode should both sides have access to perks, items, or add-ons? I know they would have to tune a lot of perks to behave different in 2v8 such as hook perks or regression perks but it seems such a shame all the hours everybody has put in unlo15 comments 322 views last activity
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I've heard both sides say it but I'm genuinely curious what the concensus is. I don't actually know personally. I've stomped groups then I get stomped right back. It's so hard to tell because the vast difference between killer partners I'm paired up with. I got paired with a god tier nurse and 8ked at 8 gens. I get paired with a baby Billy and watch everyone waltz out the gates. I have zero inter65 comments 2,243 views last activity
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I'm sure people are aware but just in case I will explain this. If a survivor dies and leaves the game before the match is over, the next time a Gen pops the required Gens needed for endgame is reduced by two instead of one. This seems to happen almost every time or every time. I just played a wraith game where no one was tunneled or camped and I tried very hard not to let someone die early. Obvi0 comments 51 views last activity
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The billy changes. Excellent. He stays a extremely high skill killer that people who want to have a expression of their skill can use but he is now more rewarding for really skilled Billy's. Well done. Blight. Sure you butchered his addon's but meh. His basekit is still second strongest so I really can't be made to care. Onryo. Have to see but like every rework people think is crap and someone0 comments 31 views last activity
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I have no issue with them removing the playstyle of spawn in, choose 3 gen, kick gens, only hit survivors if they are inside your 3 gen, never pursue outside the 3 gen. But what I don't want to see punished is situations that arise throughout the game. Survivors 3 gen themselves very quickly and as killer you have no choice but to retreat to the 3 gen or you lose the game. Also what about certain5 comments 51 views last activity
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I used to play solo que quite often. I would hit iri 1 every month on both sides because I wanted the bp. Now I find even that isnt enough motivation to play solo que. The matchmaking is horrible and I dont know how mmr is working but I'll get a cracked blight who 4ks at 4 gens then I'll get a baby trapper who doesn't even know good trap placements. I have become a killer main simply because play20 comments 661 views last activity
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I had a match on dead dog and had 2 survivors left. I sent one to a cage and was chasing the last survivor. He took me too close to the cage and it moved to the other side of the map like it's supposed to. I finished chasing him then noticed that the caged survivor never died even though there time ran out. I hooked the last one and he died but the game just kept going. I only got the match to en0 comments 31 views last activity
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as i'm sure everyone who has used it has noticed it has several glaring problems. 1 hex. 2 effect isn't even that strong. 3 effect it too short on survivor for since you have to eat whatever stun was given to you to begin with. i suggest it be changed to a this Two can play gain a token every time you are stunned or blinded. after gaining two tokens next time you would be stunned or blinded th0 comments 1 views last activity
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the shattered square map has a spot between two piles of hay, straw, whatever, that cannot be passed through by killers but can by survivors. i had a streamer ada puposely abusing it. i was playing wraith so as a m1 killer there is absolutely nothing i can do about it. please kill switch the map until this is fixed as it is costing people games0 comments 11 views last activity
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1 hex totem is lit at the beginning of the match. While it is active all dull totems on the map appear as live hexs to survivors. The killer cannot see the fakes. The fake hexs cleans and bless as a dull would but give the boom sound notification when cleansed. A survivor is informed with a notification of hex: delusion only after cleansing the actual totem.1 comments 11 views last activity
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I posted a question here earlier and other than some people just whining because, well they were babies the main problem people have with stbfl seams to be that it is unfair for camping and tunneling. I personally think the problem is overblown and it isn't a issue but I understand that the devs will listen to the loudest group and not me so I offer a compromise instead. I dearly want to keep it3 comments 91 views last activity
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Can someone please explain in detail what is actually wrong with this perk? I'm not stubbornly clinging to a perk I love and am completely willing to change my mind if I'm wrong but I don't think there's anything wrong with it. I hate gens. I know that a lot of people if not most run a lot of regression or whatever but that's not me. If I run a strong chase killer like pyramid head or blight I j42 comments 1,191 views last activity
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I was playing the huntress earlier today on haddonfield and I was following the last survivor around while they found the hatch. They started crouch walking so I gave them a m1 just to try and motivate them to move faster. We were in the middle of the street, nowhere near any pallets windows or totems but instead of a weapon swing it just gave me the pallet pick up animation. I have no clue how t0 comments 11 views last activity
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the lack of bp reward for survivor is the deciding factor for me on why i main killer. i play a survivor match and unless i escape (solo que so that's not likely) i only make about 15k. i play one match of killer where i'm just chilling out and chasing not trying to tunnel or camp or even win, just chase, and i make a easy 30k. we need more incentive to play survivor than that. evan if the bonus4 comments 31 views last activity
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I like the idea of bot filling in for survivor but if I'm playing killer and a bot loads in I'm just going to quit playing that match myself. There's no fun in playing against a ai. I want real people to play against not some ai either. As survivor I'm going to just quit trying too because I don't want to win just because some stupid piece of computer programing decided to sit on gens. If other p16 comments 171 views last activity
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ok. i didn't want to say it but i think it is completely plain bhvr just doesn't pay attention any more. rework fractured cowshed. finally. good job bhvr. you have identified a horrible map. but there is nothing wrong with rancid abattoir. it's not a problem. you say two maps that are obviously horrible? i have never even heard one person complain about rancid. what abut beham? the map from hell.27 comments 431 views last activity
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I don't like camping and tunneling but at the moment I will admit they are the easiest way to win so I'm not gonna wine when people do them. We need to motivate people to not do them rather than punish those that do. It's the old carrot or the stick approach and I don't know about you but I'd definitely prefer the carrot. I'm not a developer so I'm not gonna say how to code things but perks that1 comments 21 views last activity
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So I would be interested in hearing everyone's idea for a effective build that can be used on most killers. for example, my current build I use is corrupt and deadlock for general slowdown and eruption tied to nowhere to hide for targeted regression and information. I find this gives me good results on every killer I run it on and I would be curious to hear anybody else's idea for a good build th22 comments 872 views last activity
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i just want to say good job to behavior for finally realizing the problem with coh and fixing it. the fact that one survivor could bring something to give their entire team self care was a busted idea to begin with. killers can't pressure gens if every damage state they deal sends the survivor off to some remote corner of the map to heal where if you take the time to follow and either down them o0 comments 21 views last activity
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I know that their aren't too many pyramid head players out there but for those of us that do could we please get a rework of his addons maybe? i'm a pyramid head main and have been since his release. i would love to p100 him but i don't think i could stomach going through that many blood webs of absolutely useless garbage. all we use is range extension and if we run out of those than duration of1 comments 21 views last activity