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pigslittlepet

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  • @Archael said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3930497#Comment_3930497

    Yes, that's why I kill them and leave survivors. It's not challange. It's waste of time, it's waste of engagement. I often just farm when bots are dead, because it's only thing left.

    Also I don't want them to roam around.

    And I would benefit mentally not knowing there are bots (untill I realize that this player is either bot or have wallhacks).

    i have the opposite approach. i don't kill the bots. i have no interest in what they do. i ignore them and kill the real survivors then use the abandon feature after every real person is gone. bots have zero engagement and for me chasing and hooking them is a waste of time

  • it's either a bug or a hacker but i would go bug. if this was a feature you would have heard about it everywhere. also, there's nothing in the latest couple patch notes about it either

  • As a killer I have no interest in chasing bots. Why would I do anything to them? This is multi-player. If I wanted bots I would go do a custom. I'm only interested in chasing real people. There's no challenge in a bot.

  • Who didn't have long que times for killer in 2v8 before? Every time it's rolled out it's been 15 min ques. Everyone wants to play killer. Survivor has always been team based. Killer has not, so it's a new experience. 2v8 will never have fast ques ever. Except for survivor. It's always fast for them.

  • @squbax said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3778557#Comment_3778557

    I don't need to lie, billy getting better results than blight consistently on tourneys is just proof of it.

    I'm not calling you a lier.I'm calling you wrong. You can't judge a killers tier placement on tournament settings where perk restrictions and rules are in place. That would be absurd.

  • @squbax said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3778550#Comment_3778550

    Billy literally becoming better than blight in comp, while having a restricted perk repertoire, but playing against actually good players would differ.

    Billy has become actually incredibly strong as I tell you that mf became obnoxious in freaking como matches. Denying he is top 3 is delusional.

    Putting him in top 3 is delusional. You are just blatantly lying to yourself if you think he is there.

  • @Chocolate_Cosmos said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3778540#Comment_3778540

    Hillbilly is for sure one of the best killers. Even if not S tier he should be top 5. They arent nerfing him soon for no reason.

    People are just so happy that he's not literal dogwater anymore that they are over inflating how good he is. Sure he's a tier but he's bottom a tier. A good team that knows when to cut their walls wide and when to predrop can still handle him just fine.

  • I think it's so hilarious that people overinflated Billy's strength to the point they are actually stupid enough to place him above blight. Yeah he's strong but he's still nowhere even close to popping into s tier. That will be nurse and blight. I do feel kinda sorry for the people who wish Billy could ever stand with them. Living the dream instead of reality.

  • Absolutely not. The rank system is nothing but a BP farm anymore and shouldn't be any harder than it is already.

  • @KillerKittens17 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3777574#Comment_3777574

    a lot of them don't, but they're also being drowned out by the supporters of the chapter

    I will withhold my support until I see the power. If it's good I'll give it full support. If it's bad I'll condemn it. But I'll condemn it for real reasons not stupid drama.

  • I would say the majority of players just don't care and want to play the game. What the license is, is less important than how the power works.

  • @Slan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3777294#Comment_3777294

    Not necessarily. Survivors always have the option to run away in a different direction from the one who rescued them, thereby it is the survivors who force the situation, not the killer

    Killer main here and just one counterpoint. Charged pyramid head hits both survivors at the exact moment you unhook. Would count as protection hit but be not purposeful for unhooked survivor.

  • It seams the ui changes are universally hated. So that means they are here to stay. Come on. They're not going to admit they were wrong about something once it hit the live servers. If it does get reverted it will be very slowly one change at a time over a year or so in the hopes nobody notices they screwed up.

  • Of course changes they make have to affect all servers. Crossplay exists. I don't think a game in history has every made balance changes depending on server. Correct me if I'm wrong but that would be nuts.

  • Bhvr is a business and is trying to make money. Going ftp would take away from that so I don't think it's a good idea.

  • If the community wants the current waifu then that's what they'll bring. It's what makes them the most money so why wouldn't they bring that. Bhvr is a business. They will follow the money. Don't expect anything else.

  • I like this idea. I get tons of rage messages "just part of the existence as a sm main but of the few people the actually give honest feedbackthe biggest complaint is normally that her power is uncounterable. It's not once you learn her but people just don't bother. This would add another level of counterplay for survivors.

  • @Zakon05 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772471#Comment_3772471

    If true, I am shocked it didn't trigger given how many times they chased us off of each generator and kicked it.

    Then there has to be a glitch or bug going on because I've triggered it multiple times in 2v8

  • He's so low on the board I don't think a few buffs will make him "op". He'll be stronger, yes and I suppose from certain survivors points of view that means it must be op. We'll see in the ptb.

  • Umm there is blocks on gens in 2v8. I've had them trigger on me. Same as 1v4. Once you reach the limit you can kick to activate perks and start regression but there's no 5% removed.

  • A protection hat should be from any source of damage. For example you can get it from Victor or a huntress hatchet. It's about proximity to the other survivor and the killer. If you were at the end of the trail you might have been too far away from the killer for the protection hit to count.

  • It would be nice if they could implement just BP bonus offerings in 2v8.

  • 2v8 is fresh and fun as a killer. When it leaves I think I'll switch to my other games until the next limited time mode. The normal mode is just so repetitive anymore.

  • Contrary to popular opinion she's fine as is. She's not overpowered. She has a high kill rate because people traumatized by past skull merchant still insist on giving up. It doesn't matter what they change people will hate her and complain. The dbd community doesn't know how to move on from things. I'm a SM main "pre 2v8" and trust me shes middle of the road.

  • @Mandy said:

    There's no plans to introduce perks into 2v8, the mode is designed to have the classes and killer powers built in so that they are not needed.

    That's a bit of a shame. I understand why but since I don't plan on going back to 1v4 it means all my survivors and killers at p3 was a waste in the long term. Oh well. That's a me problem, not a dev problem I suppose.

  • Yes the "do you want this killer to be weaker than it already is" conversation does matter whether you think it does or doesn't. And no, the game "must" not balance around the top 1%. There's nothing wrong with any of these powers. They are all dodgable, just hard to do. Just because something is strong doesn't mean it needs to be nerfed. People's distaste for something doesn't always mean they are right about it being powerful. It just means they don't like something. Don't kick killers just because you found a few killers out of the roster that personally annoy you.

  • @ArthurVeloso said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3770973#Comment_3770973

    Thanks for sharing! Could you add more on the effects of killer players? Let’s make this discussion stand up!

    Of course. You approach what looks like a pallet stuck in a rock. When you get close you start rubber banding like lag but it doesn't stop until you leave the tile. Or you enter a area that looks normal but you start bouncing into the air and back down again. Or possibly another problem is blinking into a area as nurse and getting stuck. It wouldn't let me blink back out. No matter how long the blink was charged it would keep me in the same place.

  • They claim they are planning on making the mode permanent so they need to take it away and fix it up, add more killers, add more maps, and balance it out a bit more. I don't want to see it go but I do want more content In it so I'm willing to see it go for that reason. (But I also wouldn't complain if it stuck around a extra week or so, even with long quues)

  • It's been broken for at least 7 days so far and absolutely nothing has been done. Games on that map are completely broken. I don't know if the devs are ignoring the problem or literally just don't care but either answer shows a complete lack of competency for fixing the game. I had it 5 times in a row on 2v8. And every match was a different version of broken. Invisible walls, holes in the edge, glitch points that sent my killer flying in the air, and once I saw a survivor die on first cage because nobody could get to him. His cage was stuck off the edge of a hill. This Is just rediculous.

  • @Halloulle said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3770478#Comment_3770478

    For me it's the differenc in frequency in normal mode (even during the phases where I do play a lot of killer I still run into significantly less bully swf than I run into bully-killers when playing surv) - but this isn't exactly about a us vs them. It's more along the lines of what you closed with; given the opportunity to be dbags enough people will be dbags, so that an otherwise perfectly good thing is ruined for everyone else. And generally that goes both ways… but so far I can't even see how survs are supposed to be dbags towards killers in this game mode, having to be pushed out the exit gates aside and greeding a gen (and usually trading a down for it)… but at least there the killer has agency and can actually do something. - Then again; I haven't exactly played much killer, so I might just not know. Maybe you came across something?

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3770482#Comment_3770482

    If you win by being a jerk you're still a jerk. Easy as that. Both is possible at the same time. — In this context it's also not an entire other conversation; it's this conversation. That's exactly my point/opinion/feedback. It is not a good thing. Especially not in the context of this game mode specifically. (If dbd should go comp in normal mode is an entirely different thing indeed - but besides the point I was making.)

    You are just blatantly incorrect by this. If one side sees someone as being a jerk that's their problem. If the killer does something to help them win that's just playing the game. The only thing you can seriously call being a jerk is something a killer does that doesn't help them win. Humping or shaking the head could be considered that under some circumstances. But if it's just something to help win then it's just another playstyle, and if you don't like it, that's a you problem and not the killers.

  • I wish they could come up with something to entice people to play more survivor but as a killer player during this event I can say for me there is no bonus they could offer that would make me switch roles right now. We've all played with a swf before but nobody has played with a killer friend before. This is a completely new experience and it's possible this could be the only chance. If they decide not to make this mode permanent in the future then I would like to enjoy it while I can. I'm sure others have the same point of view so I'm not sure what they could actually do to fix ques.

  • @Deathstroke said:

    2vs8 is much more fun than normal I would not mind them remove normal mode and keep only 2vs8. They only need to make bp offerings, some add ons and items available to use and it will be about perfect.

    And what about perks? Another of us have spent thousands of hours leveling every survivor and killer to unlock all perks on everyone. If they didn't enable perks in 2v8 than 1v4 has to stay. Don't get me wrong, as long as 2v8 is here I won't be playing 1v4 but they have to respect the time people put in this game and keep a mode in where all that progress means something.

  • I have no real issues with the way they implemented 2v8 in this test mode "other than the existence of the glitches to he'll autohaven wreckers map" but I do hope when they role it out as a permanent game mode they enable perks at least l. If they don't than why did we bother leveling up all our killers and survivors like we did. Some of us have no desire to play 1v4 as long as 2v8 exists and it would be such a waste to see the thousands of hours people have spent leveling and prestiging go completely to waste.

  • I don't think it's being a jerk, it's playing to win. The dbd community has long had the mentality of win win win. Killers are figuring out efficient ways of securing the 8k and survivors are learning the fastest ways to gen rush. The first few days people were still enamored by the novelty of the new mode. Now they are settling into the new rhythm needed to secure the win for their side. Now, weather that's a good thing or not is a entire other conversation.

  • If they are a legitimate bully squad then I wish them nothing but misery and suffering. But if there's some poor solo que shoved in with a three stack I tend to just end the match as quickly as possible. I don't want to make some poor solo que to suffer just because of couple #########.

  • It's a achievement. A entirely optional, non required, bonus feature. They can do whatever they want with them and we have no ground to complain about it.

  • Agree.from the killer side I don't want to go back to 1v4. I tried a match last night again, and after a 10 min que, it was just boring in comparison. When 2v8 goes away I'll probably switch over to elden ring till they come out with the next limited game mode. I think 2v8 was so successful it has ruined 1v4 for me

  • Nobody is a fan of the new ui. But behavior has problems admiting when they were wrong so it's here to stay. Money says they double down and refuse to change it back. Kinda like a kid having a temper tantrum.

  • This would probably help with the casual tunnelers but anybody who is planning on tunneling from the start or somebody who is just paying a minor amount of attention will just keep an eye on the portraits and know exactly when people are unhooked anyway. Also since I don't have a issue with tunneling I'm not a fan of this idea.

  • @bleep275 said:

    I dont think the queue times are a reason to never add this mode ever again. especially when the queue times are because of the modes overwhelming success and the massive influx of people wanting to play killer. its also an optional game mode that doesn't impact the regular mode at all.

    bottom line, majority of people are loving it, its incredibly popular. queue times such yeah, but eventually it'll sort itself out as excitement dies down. I want it to be a permanent mode. especially just to ACTUALLY have fun as survivor for once. I refuse to play survivor in regular because its just tunneling and camping. this mode got rid of that.

    Ah while I disagree with the person who made this post I also have to disagree with you. First off I think 2v8 ques will settle eventually once the novelty of playing with a friend wears off. I also definitely want to see it return again in the future, but, it has definitly affected killer ques in 1v4. They are on average for me 10 to 15 mins. Again i think this will probably settle down with time but to suggest that 2v8 hasnt affected the base mode is just ludicrous.

  • @[Deleted User] said:

    realistically who cares? the mode was made to be dumb fun with chaos.

    Realistically? That would be me. That's why I asked the question. Thought that was obvious. Come on tat, you can do better than that.

  • I haven't plugged anybody in 2v8 for longer than 20 seconds or so. I don't care if they give a base kit version that takes a bit longer than the normal unbreakable. It wouldn't effect me any.

  • The problem you are having isn't because of overpowered killers. It's because even in 1v4 a single weak link can be used to dismantle a team. In 2v8 what are your ads of actually getting a good team? And from what I've seen alot more killers are taking there matches seriously compared to survivors.

  • My opinion on nurse is confusing. As survivor I despise here with a burning passion. I loath her existence and wish nothing but her destruction.

    I have since switched to a killer main and play very little survivor. Now I think she's the strongest killer in the game and definitely didn't need the buffs she was given. Can anybody explain why they neutered Billy but buffed nurse. I don't want the devs to come after me for speaking my opinion but are you nuts?

    I hope this was a experiment that will not be brought forward when they make the mode permanent. I think nurse should be in 2v8 but the buffs were completely unnecessary and quite frankly stupid.

  • No. Just no. It would lead to sweat try hard killers (like me) just bringing a mori every match and survivors alt f4ing out of every loading screen with a hidden killer offering. I know I would.

  • I agree if they bring this mode out as permanent eventually they should introduce more choices for both sides. For right now every killer is stuck without any customization other than skins. More options would be most welcome.

  • Please for the love of God no. I would take a 20 minute que over a 1 minute que with even 1 bot. There is absolutely zero satisfaction for downing a bot. If i wanted them I'd go play fortnite or something. Dbd is all about pvp. Take that element away and there's really no point to the game is there?

  • As long as the survivor can still wiggle off if you carry them to far I see no issue with this. I would love to gift my friend a survivor for his birthday.

    Look! A Nancy! Just what I wanted!

  • Only if they figure out how to fix the ques. You won't have any killers still around if we have to wait 15 mins for a match.

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