i can now say with confidence: the punishement for "go next" people doesnt work
about 18 hours ago i played against a guy who ran into me, t'bagged literally in my face. then off'ed themselfes on hook (brought in a luck offering).
RIGHT NOW i played against the same dude doing the same thing again.
so yeah i feel very confinced that the systems punishement doesnt work.
Comments
Well yes. It's currently disabled. It wasn't working properly and was punishing people for the wrong reasons.
The occurences of go next are far less since the new self unhook mechanic.
I have experienced 2 games with offerings (on about 20 games played), and none of the survivors gave up.
Before someone was giving up 1 out of 3 games.
Now if someone is tilted and logs to grief, nothing can really stop them but that's very rare.
Overall the system is very welcomed and improved greatly my solo Q experience.
I have seen survivors give up way less, so I wouldn't say changes are not working…
Because the system banned people who died too early for several reasons:
→ Were tunneled
→ Were new
→ Had kobe build that failed
→ Entire team died too fast
This is why a lot of people got banned multiple times for early loss without anything that tide to go next.
This was bright up repeatedly, years before this patch. While it's a nice idea on paper, you really aren't able to force people to stay in the match if they don't want to.
Unfortunately, bad actors will find a way, up to and including just sitting on a gen missing skill checks. (Which, for the record, can also be valid gameplay -the only play- if T3 tombstone Myers is standing behind you).
The dc penalty is now mostly kill switched although the 4% still being removed and a couple other things in match are still there.
The system they put in place when 9.0 launched was way overtuned and punished a huge number of people with false positives. It shouldn't have ever been live. It shouldn't have gotten past the "let's think about the ramifications of this" phase.