Nos37
Nos37
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- Nos37
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Discussions
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If a survivor manages to get 5 tokens of Autodidact before disconnecting, will the bot be healing super quickly?12 comments 331 views last activity
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The survivors getting 3-gen'd is a team effort (or a stubborn killer). Deja Vu only shows ME the auras of the 3 closest gens, not my team, and there's little I can do to influence my team into working on problematic gens and ignoring the gens that are best saved for last. Until Deja Vu becomes a SHARED perk and shows the auras to ALL survivors, it will only be a SWF perk (who don't need it anyw4 comments 61 views last activity
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With perks like Appraisal, Residual Manifest, and Pharmacy allowing the survivor to interact with already-opened and already-searched chests, it's time to change aura reading perks. Replace "Unopened Chests" with "Chests"3 comments 41 views last activity
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I was playing Huntress and I began looking down as soon as I got pallet stunned with Enduring. My screen stopped moving down (meaning I was looking all the way down) BEFORE it started filling up brighter... And then it continued getting brighter... Then I was blinded. Purple flashlight with the iri bulb and the event bulb. Was this a cheater, a bug, or are survivor items just allowed to be tha10 comments 411 views last activity
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I get that there's an exit gate in the background, like from Blood Warden's perk icon, but what is that thing in the middle foreground? I've always just figured it was a mouse trap ๐คทโโ๏ธ3 comments 291 views last activity
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I maxed out Meg's prestige, before the prestige cap was increased to 100, and got a special background for her in the character select screen. Will I also get a special Meg background for my player card too (if there will be player card backgrounds of all the characters)? Same with the Legacy cosmetics. If a player managed to get at least one back in 2017, will they also get a "Legacy" player ca0 comments 31 views last activity
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I was losing in a match and based off how well every survivor in the trial was able to run me I was clearly outmatched. When there were only a few gens remaining I went idle at the exit gate to let them finish and escape, but they refused to leave after I opened the gate, and died to the Entity Spikes. The devs said the SBMM system will penalize the player less if they are outmatched and lose. T0 comments 31 views last activity
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Guess killers can't be mad about it while "Scratched Mirror + Boyfriend's Memo + Lery's Offering" exists... ๐คทโโ๏ธ Disgust-- I mean, discuss...8 comments 341 views last activity
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Resurgence only works twice per match at most, and requires being hooked. Meanwhile Sloppy affects everything everywhere all the time. Why can't 1 niche perk that nobody runs actually work? Why can't Sloppy just not affect Resurgence?0 comments 41 views last activity
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Just had my 4th match in a row where the killer ignored other survivors to target me instead. I would like to eliminate possible reasons for being unfairly targeted, like my name or my prestige level. After that, it can only be character choice or coincidence. For now, it just sucks to spend 10 minutes in queue only to get 7k bp, even though I would prefer to play killer and killer queue is inst2 comments 31 views last activity
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On Xbox One, I had DBD run in the background while I was busy reviewing and uploading a clip for a greifing report. By the time I finished and returned to the game, I was signed out (Apllication Suspended too long). When I went to sign in, I got a "Save Game Error. The game save could not be read," and given a link to support. I followed the link, clicked on "Need Help with PC and Console?" was2 comments 841 views last activity
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Use the same rules as the survivor perk Cut Loose. After a survivor fast vaults windows/pallets/lockers three times, any subsequent loud noise notification they create is suppressed, and making a loud noise resets the duration of the suppression. You can keep the visual notification, but for the love of Entity, mute the sound. If this can be abused by survivors during the match as a way to get0 comments 11 views last activity
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The killer downs a survivor at the pallet and sees/hears another survivor nearby. If the killer picks up, they get stunned by the pallet. If the killer slugs briefly and tries to scare away the other survivor, they'll just come right back. If the killer slugs and then commits to the other survivor, another survivor can pick up the slugged survivor. All because the survivor went down under a23 comments 721 views last activity
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if the survivor can waste so much of the killer's time. I chased them until the windows got blocked, but they just looped me around the other part of the structure until the windows were unblocked. Disable one or both of the windows. Better yet, disable that map. "iTz NoTt an INNNfiniTe cuz thE kiLer cAN CatHc tHem B4 innnfiniTy haPenS..."2 comments 41 views last activity
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Fire Up has to be kept weak because it can stack with other perks that share the same effect (like Brutal Strength when breaking objects) and this can make animations look silly or make the killer too powerful if the values get too high. Stop its effects from stacking with other perks (and use the better of the two values instead of adding them), and then double the strength of Fire Up to 8% per5 comments 211 views last activity
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As shown in the clip linked below, the survivor I was chasing had Adrenaline, but rather than get a speed boost, on my screen they maintaned course and speed until the server resynced. By then they were gone. https://gameclips.io/Nos37/72a8c376-97c1-4c70-9afc-c91b85f538ce0 comments 11 views last activity
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I haven't used these perks enough (no one has) to notice that they had the same audio notification. Twice in one match, I dropped a chase to teleport to a TV near the shack basement, hoping to catch a survivor off guard (figuring they had Distortion since there was no aura shown), but it was just Beast of Prey kicking in. Wish I remembered Beast of Prey was a thing when I was working on the "Hi0 comments 11 views last activity
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They're all common (brown) shredded pieces of paper, making them hard to distinguish at a glance on the offering screen after the lobby countdown, and their descriptions are packed with text making them hard to distinguish at a glance when hovering over them during the brief time their shown on the offering screen.0 comments 11 views last activity
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Why is an injured survivor who's being chased able to see my aura via Empathic Connection in the first place? It's not even possible for me to heal them mid-chase! It's +10% heal speed, not an instant For The People health state. It should be that if they lose the killer, THEN they can see my aura and come to me to get healed up. Stop enabling griefers, and stop tempting selfish scaredy-cats who7 comments 331 views last activity
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They've been very strong maps for survivor for a while now. With autohaven maps in a better place, I hope that coldwind farm or mother's dwelling realms are what show up in feedback surveys next. Sorry for using the word killswitch. The post was rushed and I was in a mood.65 comments 2,101 views last activity
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He shows up out of nowhere, uncloaks, wins the chase. Cloaks, catches up, uncloaks, wins the chase. Repeat until all the survivors are dead. Pallets don't do anything. Windows don't do anything. Hiding doesn't work. My team just loses.7 comments 281 views last activity
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Why is it that when there is only one other survivor and myself, they'll gladly leave me on hook and wait for hatch, which I don't mind. I don't struggle and let the Entity take me to the next match. But when the killer has been mori'ing everyone all match, the other remaining survivor ABSOLUETLY INSISTS that they unhook me, even if it costs their own life! They get hooked and sacrificed, but I11 comments 271 views last activity
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I don't know who hates this challenge more... Me, or the survivors who DC or give up as soon as they see I have No Mither. Killer's are having a field day! Hooray!1 comments 11 views last activity
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Decisive Strike now activates when hooked instead of unhooked. Decisive Strike's timer will pause while hooked or in the dying state. Decisive Strike now deactivates when the killer hooks another survivor or the survivor performs a consipcuous action. Decisive Strike now stuns the killer for 1 second, plus 1 additional second for each generator remaining. By activating when hoooked, it's no9 comments 112 views last activity
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I played solo q survivor against Ghostface on Mother's Dwelling. The very next match I face Nemesis on Mother's Dwelling. Next match is Onryo on Mother's Dwelling. Then it was Skull Merchant on Mother's Dwelling. ---- Is the map-repeat-prevention-system disabled?3 comments 41 views last activity
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The killer goes idle from the very start, and I start cleansing totems at 1 gen remaning to prevent a surprise NOED. The David who followed me trapped me in a corner for several minutes, laughing at me in Xbox messages after I asked them to move before I report them. The other two were trying to coax the killer to farm and refused to finish the last gen, so I was stuck for longer than usual. Tha2 comments 101 views last activity
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With the new healing changes coming (in some form or another), I planned on using Empathic Connection and Autodidact to make myself a Circle of Healing boon that injured survivors flock to. Console players don't get a PTB, so I can only use it in live, and it's horrendous. EVERY match has at least one survivor try to kite the killer into me. Would be nice if Empathic Connection only showed your0 comments 81 views last activity
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Can killers get a new perk that blocks pallets within 4m for 4/5/6 seconds when putting a survivor into the dying state? Flashlights undo a down in seconds, but killers have Lightborn. Bodyblocking the hook can undo a down, but killers have Mad Grit. Boil Over can undo a down if luck would have it, but killers have Iron Grasp. Pallet saves quickly undo a down, but all killers have is Hex: Bl5 comments 411 views last activity
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Like, increased chances for the killer rituals we get to be for a killer we've played in the past week. Or, I don't know... Decreased chances to get an Open the Exit Gate ritual if 99.8% of your matches are as solo queue. Man, that sure would be nice.1 comments 11 views last activity
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How is it, that... The devs are fine with players stuck twiddling their thumbs while bleeding out over 4 minutes as the killer hunts down the last survivor. But the devs are not fine with players stuck twiddling their thumbs for 4 minutes while a lobby gets backfilled with an equally skilled opponent? Instead they throw in the next available player, regardless of skill rating, to save them43 comments 822 views last activity
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Bad enough that this perk favors the killer, on average, but with the Circle of Healing meta, it's very hard to get tokens from injured survivors. Remove the first 2 tokens/penalties. Make it start with the weakest (positive) bonus and earn tokens from there.20 comments 202 views last activity
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The amount of health states a killer can chew through makes camping very easy AND rewarding. Even if the rescuer exchange's a down for the unhook, the killer can tunnel right off the hook to get the basekit protection out of the way and down them quickly after. (This just happened in my last match, and no, it wasn't entitled endgame greed to get everyone out. As killer, I like to use this perk t13 comments 171 views last activity
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Killer powers that cause the survivor to lose a health state removes a token of Play With Your Food, but not powers that don't, right? If so, why does casting the Cenobite's chain portal consume a token and another token when swinging for a basic attack afterward? The chains do not damage the survivor... Is this a bug, an oversight, or part of some balance issue?8 comments 1,001 views last activity
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You see countless "don't tunnel" threads here, but don't listen to them. I played the killer and spread hooks, hooking the 1st, 2nd, and 3rd survivor, but the 4th survivor wouldn't let me hook them. When the gens finished, they all left. They didn't care about me or my fun... Why the fog are they asking that killers respect theirs??39 comments 911 views last activity
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Forced Penance What is its role? There are 3 perks that punish body blocking / protection hits: Forced Penance , Mad Grit , and Starstruck . Two of them only work while carrying a survivor, leaving Forced Penance the only way to "deal with" mid-chase protection hits. Why is it bad at its role? I put deal with in quotes because Forced Penance does a terrible job at it. It doesn't stop2 comments 32 views last activity
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On Xbox, when I click on a perk I want to replace, I'm taken to the page it's on. Why? To unequip it? I don't need to, if the new perk simply replaces it anyway. Who actually takes perks off altogether instead of replacing them with new perks? Just put an [X] somewhere near the slot, or give us an Unequip All icon to click on, if that's the reason for it and is a big enough concern. ๐คทโโ๏ธ Is i0 comments 11 views last activity
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Do we bump the total number of gens to 8, keep the requirement at 5 gens (so the killer can only 4-gen at best), and make the gens take longer to repair to compensate? Or do we have an increasing speed modifier that grows over time after 10 minutes have passed? The survivors repair gens faster, but lose the bonus for 30 seconds after gaining a health state? The killer moves faster, but loses the1 comments 41 views last activity
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Xbox One I did not receive the prompt to Hide when in front of any of the basement lockers on The Shattered Square map as Renalto. Pressing the appropriate button to hide did not work either. The lockers elsewhere on the map worked fine. This is the first time I've noticed this happening. https://gameclips.io/Nos37/453a55bd-d464-4ac4-a8bc-0339f15429b20 comments 11 views last activity
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Whether a survivor is baiting a hit from the killer to avoid being grabbed, or simply griefing, the camera's point of view repeatedly changing is unpleasant. I hope this mechanic is soon retired. And this is coming from someone who is not vulnerable or prone to seizures.0 comments 41 views last activity
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Let's kite the killer into a gen that someone's working on so that the killer is bothering two or three people at once instead of 1... Past 6 matches in a row have been ruined because of someone accidentally/purposefully bringing the killer to gens being worked on. Can I borrow the Skull Merchant's drone and deploy it above my gen to keep survviors away if they're being chased? Situational Awar11 comments 241 views last activity
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They did enough for their team. They shouldn't also escape on top of it! Kill the cheater!14 comments 131 views last activity
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Denser, darker, foggier. Just rename the map Mother's Hand Holding. ๐ฉโ๐งโ๐ฆ0 comments 21 views last activity
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Keep the regression of 10% total progress. Keep the incapacitated. Make it only affect 1 gen at a time. Let it be countered by long chases. Kicking a generator activates Eruption for 40 / 50 / 60 seconds . Putting a survivor into the dying state causes that gen to explode and lose 10% of its total progress. Survivors repairing the generator are incapacitated for the remainder of Eruption. If30 comments 531 views last activity
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At the start of the match, if the killer has an endgame perk, replace the camera orbit with an animation showing the survivor being affected by the perk. Hex: No One Escapes Death shows them being 1-shot from healthy and hexed No Way Out shows them running to the gate and the switch being blocked Rancor shows them being mori'd Blood Warden shows them being stopped by the Entity spikes at the0 comments 31 views last activity
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None of us were throwing the match or gave up early. We all had our share of box interaction, and still the Pinhead was easily able to 12-hook all of us and won with 4 gens still remaining. This was on The Game map, too. His PASSIVE slowdown feels depressingly obnoxious to play against.7 comments 81 views last activity
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Currently, the match starts out strong for survivors and weak for the killer. As the match continues, it swings towards the killer's favor as survivors are sacrificed; there are fewer gens to patrol/guard; and there are fewer pallets that remain. There's little to slow the momentum of survivors at the start, and little to slow the momentum of killers at the end. If the devs are aiming for a 2 ki1 comments 21 views last activity
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If the killer hits the unhooked survivor immediately after the unhook, Off the Record is made useless. Have it activate some time after being unhooked. The basekit endurance after unhook will still defend against tunneling and then Off the Record kicks in afterwards.25 comments 321 views last activity
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If the killer's obsession is the last unique survivor to be hooked, then the killer essentially gets NO aura reading (since the killer already knows where the Obsession is and does not benefit from the aura read). If the remaining survivors simply hide for the 40 seconds of blocked gens, then nothing happens to progress the game. No chases. All it does is give the killer better Gatekeeper emble1 comments 11 views last activity
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It said match found, but never took me to the lobby. I've been stuck on this screen with the Saving icon constantly spinning. Can I close and restart the game, or will this corrupt data since the game is constantly saving? https://gameclips.io/Nos37/3aca7947-8d7d-49d2-ab7d-ba7eb58d4f551 comments 41 views last activity
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Since survivors have gotten "immersion breaking" HUD changes, and can see things like the repair progress of other survivor's gens... Can the killer be shown how far away gens and hooks are from them? (Not sure if verticality should affect it or not. If veticality does not affect the killer's Terror Radius then don't let it affect the distance either.)11 comments 71 views last activity