Let's discuss possible 3-gen stalemate band-aids
Do we bump the total number of gens to 8, keep the requirement at 5 gens (so the killer can only 4-gen at best), and make the gens take longer to repair to compensate?
Or do we have an increasing speed modifier that grows over time after 10 minutes have passed? The survivors repair gens faster, but lose the bonus for 30 seconds after gaining a health state? The killer moves faster, but loses the bonus for 30 seconds after kicking a generator?
Comments
8 gens is an easy band-aid to apply, but the repercussions are pretty extreme imo. Macro strategy becomes a lot harder for killer when it's already the most difficult thing to master as killer.
Faster gens over time could be a perk. Like every 60 seconds, you gain a token that lets you repair gens 2% faster. Would do little to nothing most games, but lets you make a comeback in a 3 gen.
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The real solution would be to rework the gen control killers (Sadako, Dredge, Freddy, Skully, and Knight), and/or nerf gen kick perks and buff all non-gen kick regression (Pain Res, Pop, Ruin, ect).
CoB and Overcharge could be brought somewhere healthy if they had some kind of activation requirement other than just having the perk equipped. Like chasing suvivors for X amount of time or getting X amount of hits and then you get one use out of them, so you can't just sit in your 3 gen and kick gens until the cows come home.