Avatar

Nos37

Nos37

About

Username
Nos37
Joined
Visits
0
Last Active
—

Discussions

  • Can Resilience also affect Recovery speed in the dying state? Being able to recover in dying state is too situational for a 9% recovery speed buff to be game-breaking because the killer often picks the survivor up before they can start recovering.
    2 comments 52 views last activity
  • Change it to "We're Gonna Unhook You in Front of the Killer For Points"
    9 comments 232 views last activity
  • Now that the Nurse blink lunge has been replaced with a normal lunge, does Unrelenting now let her recover from missed attacks faster? If not, it should.
    0 comments 31 views last activity
  • I haven't played or seen any coverage of the game, Vampyr; I just saw the title cover and thought it was cool of BeHaviour to let other developers use their David King model.
    0 comments 152 views last activity
  • I think the best way to balance SWF is to handicap the SWF team itself while leaving the killer and other survivors alone. This way killers aren't being buffed to the detriment of solo survivors, and survivors aren't being buffed to the detriment of the killer. For the most part, a solo-queued survivor and the killer each have 4 perks. Occassionally, other survivors might step in to help, addi
    1 comments 21 views last activity
  • Once per match, when a survivor escapes a chase, succeed a Skill Check to automatically put the survivor into the dying state. Fair is fair.
    6 comments 81 views last activity
  • First off, it's the Nurse, so that counters pallet-looping (unless you're bad at Nurse like me, then the whole map is one giant loop). Enduring to help against Decisive Strike and dying survivors at a pallet Lightborn to counter flash lights Iron Grasp to counter body blocking and map-aware survivors avoiding hook proximity (or Agitation, which pairs well with Lightborn for free hits on f
    3 comments 91 views last activity
  • Have Calm Spirit be a counter to Sloppy Butcher, reducing how often pools of blood are left on the ground.
    12 comments 291 views last activity
  • 80% of the rage quits I see are Doctor matches. 90% of mine are, too. They always run Distressing. It always covers half the map (or the whole map on certain maps). All he has to do is check lockers if no one's screaming. Tier 1 Madness messes with the skill checks. Tier 2 Madness gives way to his crutch add-ons. The Madness takes forever to get rid of and won't drop even if you're i
    37 comments 792 views last activity
  • Can the survivors who are alive at the time of the killer disconnecting be awarded 1,000 [b]bonus[/b] Bloodpoints for each completed generator? I understand why rewarding survivors a flat 5,000 survival points can be potentially abused by killers starting matches and then immediately quitting to boost the other survivors, but spending several minutes in a game getting 4 gens done only for the
    0 comments 11 views last activity
  • The killer messaged me asking me to 'please leave the match,' since I was the only one left and the others had already escaped through the exits or were sacrificed. I was looking for the hatch to get extra Bloodpoints, but the killer thought I was trolling. If there wasn't a Hatch Escape reward, players would be less inclined to needlessly stick around after the exits have been powered and ope
    1 comments 41 views last activity
1 … 13 14 15 ›