Nos37
Nos37
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- Nos37
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Just finished a match where a team of 3 survivors were salty at me for not carrying them to the finish. Even though I unhooked the last survivor, Claudette (twice), she proceeded to lead the killer to me time and time again. I evaded the killer up until Claudette was on death hook. Then the killer let Claud wiggle free so that she could lead them to me. Now, I had moved from the location where3 comments 101 views last activity
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Don't pick any perks or addons. It might confuse them into thinking that you're still in the game, or that it's bugged, or that you're hacking. Plus, if you "adapt" without perks, then any perk (except Monstrous Shrine) you run after that will feel better.5 comments 791 views last activity
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What if Monstrous Shrine was buffed to add a second basement to maps that can support two different basement locations? The other "benefits" of Monstrous Shrine can stay or go; they are inconsequential. (Skip to 1:46:30) https://youtu.be/_2G7SL3-8F0?t=63910 comments 11 views last activity
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What if the nearest 1/2/3 hooks were repaired whenever a survivor wiggles free from the killer's grasp while being carried?7 comments 181 views last activity
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Give Decisive Strike 5 tokens. While hooked, remove 1 token for each unique gen the killer kicks; remove 3 tokens for each unique survivor the killer hooks; remove 1 token if the killer is more than 24m when the perk owner is unhooked; and remove 5 tokens if the killer opens an exit gate. After being unhooked, Decisive Strike activates as normal, but the timer is only 12 seconds for each remainin0 comments 21 views last activity
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I had tier 1 of Zanshin Tactics equipped and was sent to the new map. I could see the auras of pallets and vault locations, but not breakable walls. I manually located breakable walls and was able to destory them. The description for Zanshins tactics includes "breakable walls" in the list of auras revealed.0 comments 1 views last activity
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I had tier 1 of the Deathslinger's Gearhead perk equipped and got it to activate 4-5 times in just a single match, but 0 gens were highlighted in yellow throughout the match. Bugged?0 comments 21 views last activity
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If you are blinded or stunned by a non-obsession, that survivor becomes the obsession (as it currently does), If you are blinded or stunned by the obsession, any killer obsession perks that can gain stacks gain 1 stack. Remember that Nemesis has a cooldown, so it's not like a non-obsession survivor can pallet-stun the killer, become the obsession, and then give the killer stacks for their obs3 comments 51 views last activity
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Currently, Predator has the downside of making distant tracks hard to spot; they are kept low to the ground unless a Survivor rubs against a tree or wall. Instead, the tracks a Survivor leave should start out compact and close together, as the current Predator does, but they should spread out and grow to still be visible from a distance. Note that only the tail end will be visible from a distance3 comments 111 views last activity
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Brutal Strength: Your great strength allows you to shred through each prey's defenses. Destroy dropped pallets and generators 10%/15%/20% faster. Killer powers that break pallets charge 10%/15%/20% faster when standing within 4m of a dropped pallet. Interrupting a Survivor vaulting a pallet will break the pallet. Damaged generators will regress at twice the normal rate f3 comments 31 views last activity
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It would be a nice, quality of life, feature if we could press Square (PS4) or X (XB1) to remove a perk from the slot it is currently equipped to, and without changing the page of perks the user is currently viewing.1 comments 21 views last activity
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(Original) Killer: The Juggernaut Move Speed: 110% ( 115% with Momentus ) Killer Power: Momentus After building momentum through some standard gameplay mechanics, The Juggernaut can pick up the ball he is chained to, hold it to his chest, and use it to charge straight through pallets and windows (turning windows into doorways). This effect last a short duration before needing to be bui2 comments 3,721 views last activity
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I've found a technique of slashing at the side of the locker just when the Survivor thinks you're going to walk in front of their locker. You can't attack Head On head on... https://gameclips.io/Nos37/5bda735f-608b-4046-9aa6-1f28b527eca0 This tech only works once per Survivor per match (or simply once per match if they tip the others off with voice chat). How do you15 comments 1,101 views last activity
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Aim for his back. Smacking him in the head does not work. https://gameclips.io/Nos37/2caf77ac-15bb-4724-82ca-c9df23fffdb00 comments 31 views last activity
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I slugged the 2nd to last survivor while I went looking for the last. There were 3 gens remaining. I found the 2nd to last survivor spinning in the corn halfway across the map from where I left them. Thought maybe they gave up now that I had found them. Then poof! The hatch spawns right next to them!2 comments 71 views last activity
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Demogorgon with Save the Best for Last , Unrelenting , Bamboozle , and Fired Up . Demogorgon's Shred for fast pallet breaks and for injuring/downing the Obsession without losing Save the Best for Last stacks. Unrelenting for jukes and for Dead Hard. Now, you can swing to bait out Dead Hard on your own terms and be able to recover quickly instead of waiting for the Survivor to be ready9 comments 331 views last activity
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Have Decisive Strike start with 3/4/5 tokens and have it lose 1 token after a generator is completed. Decisive Strike will now stun The Killer for 1 second per token. Stun The Killer for an additional second if you are the Obsession . This keeps it strong early game, makes it useful mid-game, and makes it useless end-game.2 comments 31 views last activity
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There are several perks like Brutal Strength that have not yet shown up in my Bloodweb (Level 80+ by now), but Bitter Murmur has been appearing every 2 or 3 levels. Will Brutal Strength never appear until I have bought Bitter Murmur (or have gotten every other perk there is, leaving the Bloodweb no choice but to show Bitter Murmur and Brutal Strength at the same time)?5 comments 61 views last activity
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Have We're Gonna Live Forever still gain stacks (max 1 token from each Survivor for a cap of 3), but have each token let the Survivor fully recover from the dying state and consume a token. Help your team and, if the situation allows for it, get back on your feet and live forever. Have No Mither give a Bloodpoint multiplier. Play the game on Hard Mode and get more points.1 comments 11 views last activity
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If The Killer hooks another survivor, any Decisive Strike timers should automatically end.3 comments 41 views last activity
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Why do I have to aim 10 feet above a 2 foot oil barrel to clear it with a hatchet? Do I want the Huntress to wield a laser? No. Do I want every obstacle to be the Great Wall of China? No.1 comments 11 views last activity
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If you are the last remaining survivor during the Endgame Countdown, you will almost always die to a Trapper and almost always escape a Hag. What if closing the hatch, naturally (the hatch was not closed after having been opened with a key), disables the Killer's power and gives them a move speed that is fair for an "M1 Killer?"2 comments 11 views last activity
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Palate Cleanser While injured, vaulting over a pallet will leave behind a blood smear for 1/2/3 seconds. If The Killer hits a blood smeared pallet with a basic attack they must perform a full weapon clean animation. The blood smear is removed if the pallet is broken or reset by other perks.1 comments 51 views last activity
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I have Solidarity equipped. I am injured. I unhook Nea and we find a safe spot to heal up. I try to heal her, but she interrupts and tries to heal me. I interrupt and try to heal her. This cycles back and forth another three times. I finally gave up, hid in a nearby locker, and messaged them (Xbox) to let them know I have Solidarity because the game won't tell them for me. Let Solidarity have3 comments 21 views last activity
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Everything Must Go Once the Exit Gates are powered, if there is an unopened Chest remaining on the map, this Chest is marked. While the mark is active, The item consumption rate is increased by 50/75/100% Survivors who escape through an Exit lose their currently equipped item. Fully searching a marked Chest removes the mark. Spawns 1 additional Chest at the start of the Trial. ----8 comments 111 views last activity
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I just reached Level 27 of the Rift today, unlocking Jane's new pants. Ever since I've equipped them, I have been sandbagged by other survivors and/or tunneled by the killer for the majority of my matches (17 of 20) today. The killer injures 3 survivors and puts 1 into the dying state? Chases me all the way across the map even though I'm healthy. Injured Nancy zips straight past my gen as0 comments 41 views last activity
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Add this stipulation to Aftercare so that survivors cannot use the perk against the user to troll: Aftercare Unlocks potential in one's aura-reading ability. You see the aura of every Survivor that: You rescue from a hook, or rescues you from a hook; You complete a healing action on, or completes a healing action on you. They also see your aura, except while they are in a chase with5 comments 131 views last activity
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If the Nightmare has to wait to fast travel and cannot do it at the very start of the match, then why am I being mowed down by the Hillbilly's chainsaw sprint within 7 seconds of the match starting (2 seconds after the camera pan has finished)??6 comments 41 views last activity
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The Evasion Emblem tracks and rewards both playstyles (stealthy or loopy), but not the "Be chased by the killer for 120 seconds as [survivor name]" daily ritual. Can the ritual be changed to "Evade the killer for 120 seconds as [survivor name]," and use the same evasion formula as the Evasion Emblem?0 comments 21 views last activity
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I was checking through Quebec's obituaries for personal reasons when I came across the unfortunate news . My condoloences, Mr. Cote... I hope the BeHaviour staff can manage while you take time off to grieve your loss.7 comments 191 views last activity
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The killer perk Knockout is rendered useless when survivors tell others their general location using voice chat.31 comments 1,021 views last activity
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Is there a way to implement an option to hide the display of perks to prevent stream sniping?0 comments 31 views last activity
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No One Escapes Death is not performing as intended. This perk is meant to punish survivors for rushing gens if they don't also cleanse all available dull totems. However, if there are still 5 gens remaining and the killer closes the hatch, NOED still activates?? !! Rework the perk's trigger condition so that it behaves like Bitter Murmur and only activates when the last gen is completed instead72 comments 1,031 views last activity
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I heal up a fellow survivor, but then they follow me everywhere around the map like a lost puppy who will wet themselves if they lose sight of me. Killer shows up and they bodyblock me. Last gen pops during the chase, so I get camped out of the match. If your movement is impeded by another survivor and you get hit by the killer, can the survivor who blocked you get injured instead? Reporting5 comments 51 views last activity
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"Finish healing 2 health state(s) of other Survivors while using the perk Botany Knowledge and a med-kit. (Complete this challenge in a single trial.)" Bad enough that immediately after selecting this challenge I went against a Plague and all the injured survivors just healed up with the wells. Then the next match I spawned beside a Ruin totem which I immediately cleansed, and was face-camped to10 comments 124 views last activity
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Don't ever message other Dead By Daylight players on Xbox and say "I'm not going to join your basement suicide party." They can simply report your message, flag it as self-harm, and you'll get a communications ban for a week. If I get reported by strangers, I should simply be disallowed from messaging strangers for a week. Why should that affect messaging my friends unless my friend(s) reported1 comments 22 views last activity
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Unless there are 2 or more survivors left and the exit gates are on opposite sides of the map. Instead of disabling the Trapper's power completely during Endgame, how about not letting traps be placed too close to the switch? This won't fix anything. The killer can still take the game hostage, but now it takes 6 traps instead of only 2.12 comments 102 views last activity
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The Initiation requires the player to perform 180 seconds worth of cooperative tasks as the survivor. It rewards 25,000 Bloodpoints. This reward amount did not change after the perk Discordance was added to the game, even though Discordance makes cooperating on gens more punishing and makes this ritual take longer to complete. 30,000 instead?0 comments 2 views last activity
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The killer can simply slug the second-to-last survivor and use that time to find the last survivor. That's fine; that's normal. There's a bleedout time of 4 minutes to prevent the killer from taking the game hostage. But THEN the killer can pick up the survivor to prevent, or at least delay, the bleedout! This is ridiculous! As a survivor who just wants to get into the next match before the Blood13 comments 102 views last activity
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Currently, either Camaraderie doesn't activate because the other survivors don't know I have it and don't bother dipping close to the hook to trigger it; or, it gets wasted because, again, the other survivors don't know I have it and attempt to unhook me in front of the camping killer instead of letting Camaraderie do its work. If Camaraderie instead showed up as a shared perk, like Kindred,7 comments 552 views last activity
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It would be great if we could keep event items and offerings while prestiging. I got my Jake to 50 and decided not to prestige him. There were store cosmetics meaning I did not have to get the prestiged clothes for customization. Also, my level for Jake was not being shown at the time. However, now that the character levels are being displayed, I would like to prestige my Jake and don't min1 comments 11 views last activity
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Or within 32m of the killer (for those killers whom do not have terror radii). I hid in a locker as the killer neared my gen. They kicked the gen, checked the wrong locker and began searching the immediate area. After finding nothing, they searched elsewhere still within terror radius of the locker though. They eventually left, and I climbed out of the locker as the terror radius faded away. Be8 comments 161 views last activity
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Can taking a hit for another survivor (Protection score event) be another means of linking auras through Aftercare?0 comments 31 views last activity
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While the killer is close enough to the hook for their aura to be revealed, show the aura of all generators to survivors (with progress intensity) and give a repair/action speed buff. Also have the radius of Kindred expand over time while on the hook.0 comments 11 views last activity
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Just died in a match as a solo survivor because I had no way to tell the other survivors huddled at the gate to gtfo so I can use the hatch. Thought I could just wait until the timer was low and wait for them to leave, but no. The killer downed a survivor who wasn't teabaggin close enough to the exit threshold so we both died. This wouldn't have been an issue if there was voice chat. Can surv0 comments 11 views last activity
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After activating, can the Wake Up! perk icon be shown to nearby survivors? While active, can the progress of a gates being opened be indicated by the aura's intensity?0 comments 42 views last activity
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I Sabotage three hooks, a survivor is on a 4th nearby hook, I run to the corner before being downed, I have Boil Over III, and I STILL GET HOOKED (the killer didn't even have Iron Grasp or Agitation equipped)!!! Hypocrite killers whining about survivors having too many second chances while they have 3,000 hooks on every. single. tile.15 comments 1,872 views last activity
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Barbecue & Chili was introduced as an incentive to the killer to not camp or tunnel. Currently, the perk shifts the focus from camping to snowballing too efficiently from knowing the survivors' exact location, movement, and interaction status (healing another survivor who may have Distortion, thus negating Distortion; cleansing a hex/dull totem; crouching near a pallet). Mobile killers benefi18 comments 162 views last activity
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I just had a match where a fellow survivor saw me climb into a locker, proceeded to spam the Hide (open locker) button, and prevented me from exiting until I was marked as idle and the killer showed up. My wish is for the Hide option to be unavailable for a short duration after trying to hide in a locker with another Survivor inside, or at the very least give interaction priority to the play3 comments 42 views last activity
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The killer is guaranteed a 4K if the gates spawn close to each other because of how the new Endgame works. Increase the minimum spawn distance just like you did for pallets.9 comments 52 views last activity